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4 Apr 2021

REVIEW: Tinker Racers - Xbox One


Review by Jon Donnis
If you grew up in the 1990s, there is a good chance you played a top-down racing game called Micro Machines. And when you load up and start playing Tinker Racers for the first time, that is exactly what will come to mind. But Tinker Racers is much more than just a MM clone. It has its own personality. 

The general idea of the game is that you are in control of a Mini RC racer. And you are racing around in your house. On top of kitchen tables, in the office, on the floor etc. The track itself might be drawn with chalk, or ketchup, it doesn't really matter how, just that you can. The view is top down as previously mentioned, although that view itself is not set, and you will automatically zoom in and out somewhat depending on your location to other racers.

The main campaign mode of the game is not necessarily about reaching the finish line after a set number of laps, instead it is more of a Survival game, similar in a way to the elimination modes you encounter on other racing games. You need to stay within the same screen as whoever is in first place, if you are in first place, then you need to get far enough ahead of the competitors so that they get eliminated. When you are the last person on the screen, you win the round, as the levels progress things get more and more chaotic, making everything all the more difficult.


The other thing you need to worry about is your damage level, each car starts off with 100%, if you get to 0% then it is over for you. So, if you fly off a table, you will regenerate but you will have lost 20% points. If you hit various obstacles, you will also be damaged, so there are quite a few things to keep an eye out for. Hitting some bursting popcorn may not cause you much damaged, but having a beach ball land on your head will.

Each area has a set amount of levels, beat those levels and you will move to the next room. There is even a dark mode you can unlock, whereby the lights in the room are turned off, and you just have the tiny headlights on the car to see. That mode is tough and does give a whole new challenge.

It is all pretty much straight forward, there is a very good learning curve, and the controls are exactly how they should be, this is one of my bug bears with games like this that on some games you push a direction on the controller and that is the way the car goes, I HATE THAT! Luckily on Tinker Races it has the classic control method of pushing left and right on the joystick and that controls which way the car goes, just as if you were controlling the car with a real RC Car Remote, I am much more used to that method, and in my opinion that is the correct method.

There are multiplayer modes with split screen, but since we are on lockdown, I am unable to test this properly. But having a quick look it does seem fine.


Other than the campaign mode, there are a few other modes.

"Free For All" is purely about racing without worrying about any scores, or damage. Just race against your friends for fun.

"Single Race" is your classic 5 lap race, and whoever is in first place wins. You can choose to play any of the levels that you have unlocked through the Campaign mode. It is good that they put this mode in there, despite the main part of the game trying the different "survival" style of play.

"Time Trial" Do I need to explain this? I will say that there is a challenge element to the Time Trial as you will have a "Developer Score" to try to beat. This is a touch time, that if you can beat it, you are awarded more points to your overall game score. Very much need if you want to unlock those all-important Achievements!

The Good
Clean, simple graphics, fun addictive gameplay, easy to just pick up and play. 

The Bad
The music as you play is catchy but I'd like to see more choice in there. And the general game sound effects are not the best, you might find yourself turning down the volume and just listening to music when you play instead.

Overall
This is a fun game. Thoroughly enjoyed it, and I will keep playing it. Tinker Racer succeeds where many similar racers have failed.

Review By Jon Donnis

Available now on Xbox One


1 Apr 2021

REVIEW: Nioh 2 – The Complete Edition on PC (Steam)

Review by Jon Donnis
Nioh 2 has you playing as a Samurai as you fight against a seemingly endless supply of Yokai (think monsters and evil spirits). The basic point of the game is to create your Samurai character and go on an epic adventure across Japan during the Sengoku period (1467 to 1615)

This game is an action RPG and really does have an epic feel to it.

"Nioh 2 contains an original profound story surrounding military commanders from the Sengoku period. However, Nioh 2 goes above and beyond its predecessor by including the new Yokai Shift ability which allows the protagonist to utilize new powerful forms to defeat even the most formidable yokai in battle. New to Nioh 2, your enemies can now create a Dark Realm which raises the stakes of battle and creates new challenges for your protagonist to overcome."

As this is the complete edition, all of the DLC content is throw in, The Tengu's Disciple, Darkness in the Capital, and The First Samurai, as well as everything from the original Nioh 2 PS4 game.

The Tengu's Disciple
The Tengu's Disciple takes the protagonist to the end of the Heian period, where the Genji and Heike clans were competing ruthlessly with one another. Experience the battle that acts as a prologue which reveals how the story of Nioh 2 came to be.

Darkness in the Capital
Darkness in the Capital takes place during the middle of the Heian period, a point in history where evil spirits and yokai ran rampant throughout Japan. The protagonist is brought back to this period and ventures to the capital where they will uncover the connections between an even more distant past and the present time period from which they came.

The First Samurai
The First Samurai brings the protagonist to the Suzuka Pass during the beginning of the Heian period. In the climactic 3rd expansion of the Nioh 2 saga, the protagonist will once again confront their arch-nemesis, Otakemaru.

So, you get the general idea of the game, and if you have played the previous game you know what to expect, so the question then becomes, "Is the game any good?"

First the combat, that in itself is to me the main pull of the game, and Nioh 2 really gets this right, everything just feels very satisfying, and although I tended to stick with the giant axe weapon throughout, I found the combat system challenging, but rewarding as well. But do not think it is easy, it is not, when I say challenging, I really mean it, people new to this genre might struggle, so be prepared.

As you can imagine with a big-name game with a big budget, everything looks and sounds great, and as such you will need a powerful system to play, if you don't have a top-notch graphics card then you will notice a lot of frames being dropped. 

With the added DLC, this is a big game, like huge, it will take you forever to complete, to a level whereby you feel you have really done it all. Although the main story should take no more than 40 hours.

The Good
The graphics, the soundtrack, the fighting, everything is to a really high level.

The Bad
The story is a bit "meh", and looking after your inventory becomes beyond tedious at times. And as I mentioned previously you really need a top computer if you want to get truly smooth gameplay at 60fps, never mind the 120fps option. I ended up playing with a Playstation controller, as mouse and keyboard play is just no good.

Overall
Although I had a few gripes with the game, please understand that overall, this is a great game, it really is one of the better action RPGs ever made, I really do rate it that highly. And I think it is because I rate it so highly that my complaints frustrate me even more, because they are things that are easily fixed. This is a Playstation 4 game ported to PC, and I think because of that, the PC version will always suffer.

I score this game a strong 8/10


Review by Jon Donnis

21 Mar 2021

REVIEW: PACER on PC (Steam) - UPDATE: Xbox Version Reviewed

Review by Jon Donnis
The year is 1995, I am a teenage gamer, I switch on my Playstation, now known as a Playstation 1. I load up a new game called Wipeout. It is a beautiful game, instead of driving cars around a track you are steering futuristic hovercraft like vehicles around insane tracks, the game was pretty much perfect and was one of the reasons for the success of the PS1. Fast forward some 25 years and we have the release of a game called PACER (Previously Formula Fusion), a game that has been in development since 2015, the so called "spiritual successor" to Wipeout, part of the team making PACER actually worked on the original 3 Wipeout games in the 1990s. Can you imagine how excited I was to hear about this game?

I am lucky enough to get a Review Code from R8 Games, I download and start the game, and I am instantly disappointed. So disappointed that I wonder if I am stuck in the Early Access version of the game previously known as Formula Fusion, I even send a screenshot of the main screen to the PR company to see if this is the case. Nope I have the right game.

Right from the start I just feel so let down and disappointed. Don't get me wrong, the game looks great, the tracks are all beautifully rendered, the vehicles all looks smart, on a purely aesthetic level, the game looks like everything you would expect it to be, the problem is everything in between. 

There are AI issues, and these are issues that will be fixed I am sure of that, but this game has been in development for 5 years, these bugs should not need me complaining about to be fixed, they should have been ironed out years ago.

Let me give you an example, in some races you will start the race and before you know it every opponent has disappeared into the distance, even if you race a perfect lap they are gone, then after another lap they suddenly start appearing, and by the end of the race they are either all dead on the track or crawling along at slow speeds. Now this doesn't always happen, I complained about this, and for now it seems that this has been improved, again this game has been in development for 5 years.

The tracks themselves as I have said are gorgeous, but the take away the fancy graphics and these are uninspired tracks, for what is supposed to be a futuristic racer where you are going at breakneck speed, some levels force you to slow down to stupidly slow speeds so that you don't spend half the race just bouncing off the sides of the track one after the other. Other tracks are better in that you get the chance to actually go fast, but then the pretty graphics actually end up becoming confusing and you can't see what the line is, the amount of time I have barrelled head first into a wall purely because the colours of the wall match the colours of the previous part of the track is beyond frustrating. Yes, I know you learn the tracks as you play, but even after learning the track and knowing what was coming up, I still found myself just struggling to see where to position my craft, for what is really not that hard of the part of the track. It is little things like this, track design, that really lets this game down.

What's next, ok career mode, the menu is really confusing and badly designed here, but let's say you figure things out, there is no real direction as to what the career is that you are playing, you start off with a training level, then a F3000 part of the career, where you take part in various races, and because of the various AI issues I mentioned earlier, you will find yourself randomly at a level that no matter how good a racer you are, you will just keep losing, and then purely by what seems like luck, you will pass the level, the elimination level (last person after so many seconds is eliminated) is a perfect example.

And I haven't even gotten to the weapons systems yet, these are so poorly designed that I just didn't bother turning them on for races unless I absolutely had to.
You can modify your craft, add and change weapons, have different load outs etc, but you will look at it once, and then just use default options to race with, as it really doesn't make a difference.

And then there are the air breaks. There is no "right trigger" to accelerate and "left trigger" to break here. Nope, to accelerate you hold down the A button if using a controller, and then your triggers are used to break, which in turn throws your vehicle to the left or right as you approach a corner. This was used on the original Wipeout games, and on them it worked, on this though they just don't quite pull it off. I just found myself either slowing down to much and then accelerating into a wall, or too late, it just doesn't quite feel as intuitive as it should. Maybe I am just too used to normal breaking systems, really the air breaks should work more like a hand break turn does in a normal racer.

The problems with this game are just too many, if this was the early access, then I would probably say how much potential it has, and how it could be the spiritual successor to Wipeout that everyone wants it to be. But for a game that has been in development for so long, to still be so flawed in the absolute basics is disappointing.

The Good
The game is beautiful. 

The Bad
Everything else

Overall
Never have I wanted to love a game as much as this, to say I am disappointed is an understatement.

Maybe I just hoped for too much, maybe I have been so spoiled with games like GRIP that anything that does not reach that level is going to be a disappointment in comparison. Sadly I can only score this game 4/10, and that is only because there is a part of me that hope that there is still time for the game makers to fix these issues, redesign the tracks, fix the AI, and turn this game into everything it should be.

Review by Jon Donnis

UPDATE: Xbox Review
I was sent the Xbox version of Pacer to review. Here was the perfect chance for the game makers to fix all of the bugs and problems of the PC release, into a nice little release for Xbox. Everything always seems to play smoother and better on a console I find.

Well I turn it on, and its the same god awful confusing menus.
Ok, maybe they spent the past 6 months fixing the AI issues and general gameplay problems.
Nope.

As far as I can see it has all the same problems, and the game makers have done nothing.

The game does play a bit smoother in general, the graphics all seem more "consoley" if that makes sense. But the basics of the game remain unchanged.

So disappointed. After being so frustrated for the PC release, I just hoped that the game makers would pay attention and fix everything for the console release.

As such I score Pacer on Xbox a 3/10. 
They lost a point because they did nothing.

20 Mar 2021

REVIEW: Samurai Shodown on Xbox One

 
Review By Jon Donnis
Although I have never been the biggest beat em up fan, I did grow up in the era of Streetfighter 2, and the seemingly never ending roll out of beat em up games on the Neo Geo. Samurai Shodown was one of the most popular games on the Neo Geo back in the early 1990s. So fast forward nearly 30 years and the kings of the Beat em up "SNK" have released Samurai Shodown, this time on Xbox, but it is not just a port of an old game, no, it is a new game with all the flashy graphics you could ever want, but still retaining the feel of a classic 90s beat em up.

Ok lets not worry about the story. Because lets be realistic here, who cares. It is a beat em up, one on one action.

There is a feature called ghost characters, whereby the game learns your style of play and then creates a CPU controlled ghost of you. This ghost can then played by other players around the world. It is almost like online play but without you actually having to be online, if that makes sense. It is an interesting feature, although I have no idea how accurate it is, or if it is really any different to regular AI controlled opponents. I played a few ghosts of other players, but if you had not told me, I would not have noticed anything different.

For some reason I couldn't seem to get the online mode to work, I am guessing not enough people have the game yet? Or I am playing at a time when no one else is, so I cant comment on the online modes.

The game plays in 2D, and there are some pretty cool execution-style finishing moves like slicing your opponent in half. They are pretty satisfying.

There are various modes, including the usual story mode, time trial, survival and so on. I did find however that pretty much all of the modes are basically the same, you just fight one character after the other. There is no real difference between them. But I'd rather they be there than not.

Games like this however are best played against your friends, but since we are in a global pandemic, I cant even try that, so with the online mode not working for me, and no friends to play, I am stuck with the story mode.


The Good

The graphics are pretty, everything is what it should be in a game of this time, you have your usual moves, nothing groundbreaking, but there is nothing really wrong with the gameplay itself. It is all very good.

The Bad

Some of the menu options are tiny, you will really struggle to see unless you are right up against the screen, most people play Xbox while sat 6 foot away from the screen. My TV is 42" and I struggled to read some menus despite having 20/20 vision. There are also some issues with slow loading times, as well as the fact this is a 40gb download, but I cant for the life of me see where that 40gb has gone to.

Overall

This is one of those games that ticks all the boxes you could want, but also doesn't really offer anything new or original. Flashy graphics can only take a game so far.

If you do not have any beat em ups in your collection and want one, then this is a great pick. You will enjoy it. If however you already have a fair few, then I am not sure what this would offer that you don't already have.

I enjoyed Samurai Shodown, it's a good game, but it is nothing special.


I score Samurai Shodown a solid 7/10 and it is available now on Xbox

Review by Jon Donnis

8 Mar 2021

REVIEW: In Rays of the Light on Xbox One

In Rays of the Light is the latest release from Sergey Noskov. A "first person meditative quest" game, whatever that means.

You start of the game in an abandoned Russian school/university. You have no idea who you are, nor do you seemingly know what to do, or where to go.

Within the first few minutes, you will figure out the general mechanics of the game, you will find a flash light, a pipe and keys. Flash light to see in the dark, pipe to open boarded up doors, and keys to erm... open locks. From this point on, you can basically go anywhere in the game, still no real instruction of what you are supposed to do, or where to go. And this is why I would assume the game is called a "first person meditative quest".

Around the school, there are a few buildings, a bus and some cars. You can't go much further than this. So what do you do? Well you wonder around, a lot. Slowly but surely you will start to figure a few things out, find a few puzzles to solve. For example a locked lucker with a 3 digit combination to work out, by looking at a few of the photos dotted about the location, you will realise that they have numbers on. I had already made a mental note of two of the numbers, so just through trial and error figured out the lock.


Eventually you will find yourself in the basement and turning on a generator, and without spoiling things further, you will find yourself aimlessly walking around in near pitch black, trying to figure out what to do or how to get out. Although this is supposed to give you a feeling of fear and dread, I just found myself frustrated, and only found my way out I am sure by pure accident. I kinda knew what I needed to do at this point, use some coins on a machine, to get out a part, that would then be used in a lecture room, to allow a projector to run. The only problem, I have no coins, and no idea where to get them, I have spent hours wondering around, searching every inch of everywhere without luck. I even did something I hate to do and checked out a walkthrough video, the only problem? The coins in the video are in a car, but in my game, they are not there. So that is it for me, I finally gave up. The walkthrough video was for the PC release from a while back, and I am playing the Xbox version, so obviously the coins are in a different as yet undiscovered location. At some point I will check out a walkthrough and then finish the game.

**UPDATE**
I found the coins, right near the start, next to the vending machine you kick to get a can of pop!

I finished the game, and watched one of the available endings, all good in the end. But missing one little thing really did drive me mad!
***********

The Good
There is a feeling of wanting to continue, to figure things out, and that is why I spent so much time on this game.
The music is really cool, very melodic. The graphics are decent, and there is an interesting story to figure out.

The Bad
The lack of ever really knowing what you need to do, or where you need to go, as well as the fact that if like me you get stuck, that's it, the game for you is basically over, if you have looked at every inch of the place and still can't find what you are looking for, this quickly becomes tedious.

Overall
An interesting concept for a game, but the lack of instructions will put a lot of people off. For as far as I did get, I enjoyed getting there, but beyond frustrated that I couldn't finish the game.

I score this game a fair 6/10 - A few tweaks, a hint system, a bit of instruction etc, a few more puzzles and this game could easily get to 7/10.

Review by Jon Donnis