Showing posts with label Indie. Show all posts
Showing posts with label Indie. Show all posts

7 Sept 2026

REVIEW: Shoe it All! (2026 Video Game) - on Xbox


Review by Jon Donnis

There is something wonderfully ridiculous about sitting on a swing and launching shoes at targets, yet somehow, Shoe it All! turns that simple idea into an entertaining little physics puzzle game.

You play as Lace, an angsty teenager with a pile of shoes and a determination to challenge anyone trying to tell them what to do or who to become. The setup is simple, but thankfully, so are the controls. You push left and right to build momentum on the swing, then kick off and launch your shoe towards the target. Getting your aim and timing right is crucial, and when everything comes together, landing the perfect shot is genuinely satisfying.


The physics are a big part of what makes the game enjoyable. Not every throw goes according to plan, and that is often where some of the best moments come from. Shoes can bounce in unexpected directions, shots can go horribly wrong and you can occasionally stumble across an accidental solution. Rather than making failure frustrating, the game manages to make those mistakes part of the fun.

As you progress, the levels become increasingly challenging, introducing new obstacles and mechanics that force you to think more carefully about your shots. The game does a good job of taking its basic idea and gradually building upon it, while the multiple solutions available on some puzzles encourage experimentation.


Visually, Shoe it All! is a particularly attractive little game. It has a unique art style that immediately gives it an identity, with its comic-inspired world and memorable characters helping it stand apart. It looks bright, energetic and suitably playful, which fits the game's personality perfectly.

The soundtrack is another highlight. The high-energy punk rock music is a great match for the game's attitude and gives the experience plenty of energy. It is one of those soundtracks that feels like an important part of the overall package rather than something simply playing in the background.


There are more than 65 handcrafted levels in the full game, along with nearly 200 collectible stickers to find and add to your journal. There are also secret challenges and hidden bonus levels.

This extra content is particularly important because the main game is relatively short. You can work your way through the levels fairly quickly, so anyone expecting a lengthy puzzle adventure may be left wanting more. However, completing the levels is only really the beginning if you want to see everything Shoe it All! has to offer.

Trying to achieve maximum points, hunting down secrets, collecting all of the stickers and working towards completing all of the achievements gives you plenty of reasons to return to previously completed levels.


There are also occasions where it is not immediately obvious what you are supposed to be aiming for. Some levels can initially leave you wondering what the game expects you to do, although you will soon figure things out as you experiment with the mechanics. Given how much the game encourages creativity and different approaches, this is not necessarily a bad thing.

Ultimately, Shoe it All! succeeds because it keeps things simple. There is a fun central mechanic, the levels gradually become more challenging and the physics provide enough unpredictability to keep even failed attempts entertaining. It is the sort of game you can pick up, play for a while and put down again without needing to commit to a huge adventure.


At £6.99 in the UK, it is also an easy game to recommend if you enjoy simple puzzle experiences. It is quick, addictive and has enough collectibles, secrets and achievement hunting to provide some worthwhile replayability once you have completed the main levels.

The biggest disappointment is simply that there isn't more of it. Once you have completed the levels, found the collectibles and unlocked the achievements, there is little reason to keep returning. Hopefully, the developers will release updates with more levels in the future, because the core gameplay is certainly good enough to support them.



Shoe it All! is a fun, charming and occasionally hilarious physics puzzle game. It may not last particularly long, but the combination of satisfying throws, unpredictable failures, creative solutions, secrets and collectibles makes the journey enjoyable while it lasts.

For £6.99, there is little reason not to give it a go if you like simple puzzle games with a quirky personality.

I score Shoe it All! a solid 7 out of 10.

Out Now on Xbox


30 May 2026

REVIEW: Midnight Swamp (2026 Video Game) - on PS5


Review by Jon Donnis

Midnight Swamp arrives as a dark point and click adventure that leans heavily into eerie fairy tale energy, dropping the player into a strange world where nothing feels entirely safe or familiar. The setup is simple but effective, a restless night by a lake, a strange laugh from the water, and one wrong step that pulls you into a shifting swamp filled with odd creatures and hidden secrets. From there it builds a compact but focused experience that feels deliberately old school in its structure and pacing.


The strongest part of Midnight Swamp is how confidently it commits to its classic point and click identity. It feels like something that could have comfortably existed in the 1990s Amiga era, not in a dated way, but in a way that understands the charm of that design approach. The puzzles are the highlight, offering a balance that feels challenging without tipping into frustration. There is enough logic and restraint in their design that most solutions feel fair, even when the setting itself is deliberately strange. The hand drawn visuals also deserve credit, with a style that suits the swampy, fairy tale tone and helps sell the unsettling atmosphere without overcomplicating it.


There is also a pleasing variety in how the game builds its world through encounters and mechanics. Meeting unusual inhabitants, following the guidance of a talking Cat, and learning potion basics from a Witch in a gingerbread house all contribute to a sense of playful unease. It is not trying to overwhelm the player with complexity, instead offering small, self contained ideas that fit neatly together. Exploration feels straightforward, and the lack of unnecessary systems keeps everything readable and accessible.


The main drawback is length. Midnight Swamp is very short, and it can realistically be completed in under an hour on a first run. That brevity leaves it feeling more like a concentrated vignette than a full adventure. Completionists will find a bit more to do on a second run, particularly for achievements, but even then the content is limited. One missable achievement involving feeding the cat adds a small layer of replay attention, though it also highlights how easily the experience can be exhausted in a single sitting.


Midnight Swamp is a charming and compact point and click adventure that understands exactly what it wants to be. It is straightforward, lightly eerie, and rooted in old school design principles where puzzles and atmosphere do most of the work. There is no excess here, no overthinking required, just a short journey through a strange swamp world that knows when to end.

I enjoyed Midnight Swamp enough to go back for a second run after missing the "feed the cat" achievement, which feels appropriate for a game of this size and style. For fans of classic point and click adventures, it is an easy recommendation despite its short runtime.

I score Midnight Swamp a solid 8 out of 10.

Out Now on PlayStation


20 Oct 2025

REVIEW: Moony: Black_Lotus (2025 Vide Game) by Icegrim Softwork

Moony: Black_Lotus

Review by Jon Donnis

Icegrim Softworks' Moony: Black_Lotus invites players into a world of corrupted memories and shattered identity, where a ruined city hums with mechanical ghosts of its past. It's a 2.5D side-scroller that blends traditional jump-n-run mechanics with puzzle solving and light stealth, framed by a hauntingly beautiful orchestral score. On paper, it's familiar territory. In practice, it's a moody and thoughtful experience that manages to charm, even if it occasionally stumbles.


The atmosphere is Moony: Black_Lotus's greatest triumph. The visual storytelling carries the weight of the game's mystery without the need for dialogue or exposition. Every flicker of shadow and echo of metal feels deliberate, pulling you into its dreamlike world. The environments, though restrained in palette, are textured with decay and memory. It's the kind of world that feels alive despite being long dead.

The live-recorded orchestral soundtrack deserves a spotlight of its own. It's rich, dynamic, and seamlessly adjusts to your actions. When the strings swell as you leap across crumbling platforms or fade to a lonely piano during quiet exploration, it hits with real emotion. It's a reminder that even smaller indie titles can reach cinematic heights with the right musical direction.


Gameplay is accessible and responsive. You'll be running, leaping, and solving environmental puzzles within minutes of starting. The introduction of special abilities such as teleportation or walking through barriers adds a welcome layer of complexity without overcomplicating the core flow. The stealth segments, while not revolutionary, bring tension and variety to the pacing.

That said, the genre is saturated. For every creative spark Moony: Black_Lotus offers, there's an unavoidable sense of déjà vu. It sits in the shadow of giants like Little Nightmares and Ori and the Blind Forest, which set a high bar for emotional storytelling and mechanical precision. Icegrim's effort doesn't quite reach those heights. 


Some sections suffer from mild repetition, particularly during climbing sequences where one small mistake sends you back through long, uneventful stretches. It's not difficult, just tiresome.

Still, there's heart here. The game's willingness to tell its story through imagery rather than dialogue gives it a poetic quality. It trusts the player to pay attention, to notice, to piece things together. That's rare, and it's refreshing.


Moony: Black_Lotus is a quietly compelling experience. It doesn't redefine its genre, but it doesn't need to. For those drawn to atmospheric platformers that whisper their stories instead of shouting them, this is a fine addition to the collection.

7.5 out of 10, Beautiful, moody, and familiar. Not groundbreaking, but well worth your time.




24 May 2025

REVIEW: The Precinct (2025 Video Game) Law, Order, and a Touch of Neon Noir - Out On Xbox Now

The Precinct

Game provided free by Fallen Tree Games

Review by Jon Donnis

In an era where open-world games often lean toward playing the villain, The Precinct dares to flip the badge. Developed by Fallen Tree Games and published by Kwalee, this action-adventure title puts players in the polished shoes of rookie officer Nick Cordell Jr., patrolling the rain-slicked streets of Averno City, a fictional metropolis modelled after 1980s New York. Instead of carjackings and chaos, you'll be issuing tickets, responding to 911 calls, and slowly uncovering the truth behind your father's mysterious death.

This is more than just another sandbox title. It's a love letter to classic cop dramas and a rare attempt to blend police simulator mechanics with high-octane chases and cinematic flair.


A Living City in 1983

Averno City is the star of the show. With its neon-lit back alleys, foggy parks, and graffitied subway platforms, it drips atmosphere. Dynamic weather and a day-night cycle bring life to the world, and while the map isn't massive by modern standards, it is densely packed with detail. From the financial district's towering glass monoliths to the crumbling tenements of the inner boroughs, The Precinct captures the look and feel of a noir-styled East Coast city on the brink.

What sets this city apart is its vibrancy. Pedestrians go about their lives. Criminals break into cars or sprint through traffic. You're not just chasing scripted events. The game generates crimes across the map, prompting you to respond in real time. It makes every shift feel unique.

Cop Drama, With a Twist

You play as Nick Cordell Jr., son of the late police chief, and the story threads that follow his personal and professional life are surprisingly engaging. The narrative unfolds gradually, rooted in gang conspiracies, political cover-ups, and the legacy of his father's death. It's nothing revolutionary, but it serves the tone well and gives purpose to your beat patrols.

Gameplay mirrors the duties of a real patrol officer, taking cues from titles like Police Quest. You'll write parking tickets, read Miranda rights, book suspects at the station, and call for backup. Your starting kit includes a .38 revolver, baton, and taser, all of which feel authentic. The use-of-force system encourages restraint, rewarding players who follow proper procedure rather than blasting through every situation.

Of course, the action heats up often enough. Car chases, shootouts, and helicopter pursuits punctuate the quieter moments, keeping the pace varied. The combat can feel a little rough early on, particularly in shootouts, but the aiming assistance options help smooth that out quickly.


Playing in Shifts

The Precinct thrives in shorter play sessions. The structure of completing a "shift" works naturally with the game's slightly repetitive loop. It doesn't quite hold up for marathon sessions, but it is perfect for dipping in and out. A quick 30-minute stint still feels meaningful, whether you're busting a drug ring or just calming down a heated parking dispute.

Voice acting and sound design are top notch. The chatter of the streets, the crackle of the radio, the crunch of tyres on wet pavement, all of it feeds into the immersive, cinematic mood. The synth-heavy soundtrack feels period-appropriate and drives home that noir cop drama aesthetic.

A Few Scuffs on the Badge

There are a few minor issues. Occasionally, bugs crop up, such as NPCs glitching or animations stuttering, but nothing game-breaking. The combat, particularly firearms handling, lacks polish early on. However, the more you play, the more natural it feels.

More critically, the gameplay loop can begin to feel repetitive. There is plenty to do, but the core tasks cycle back quickly. This is where post-launch support and DLC could make a huge difference. The game world cries out for expansion.


Final Verdict

The Precinct is a refreshing take on the sandbox genre. It succeeds in creating a compelling cop simulator that is both fun and atmospheric. Its strongest asset is its ability to make you want to play "just one more shift". Between the rich setting, the noir-infused storytelling, and the satisfying gameplay systems, there's a lot here to love.

It is not perfect, but it doesn't need to be. What matters is that The Precinct delivers a new kind of open-world experience, and it does so with real style. With future updates or expansions, it could easily grow into a beloved franchise.

Score: 8.5 out of 10

Out Now on Xbox - https://amzn.to/4jjraO2