Showing posts with label Indie. Show all posts
Showing posts with label Indie. Show all posts

20 Oct 2025

REVIEW: Moony: Black_Lotus (2025 Vide Game) by Icegrim Softwork

Moony: Black_Lotus

Review by Jon Donnis

Icegrim Softworks' Moony: Black_Lotus invites players into a world of corrupted memories and shattered identity, where a ruined city hums with mechanical ghosts of its past. It's a 2.5D side-scroller that blends traditional jump-n-run mechanics with puzzle solving and light stealth, framed by a hauntingly beautiful orchestral score. On paper, it's familiar territory. In practice, it's a moody and thoughtful experience that manages to charm, even if it occasionally stumbles.


The atmosphere is Moony: Black_Lotus's greatest triumph. The visual storytelling carries the weight of the game's mystery without the need for dialogue or exposition. Every flicker of shadow and echo of metal feels deliberate, pulling you into its dreamlike world. The environments, though restrained in palette, are textured with decay and memory. It's the kind of world that feels alive despite being long dead.

The live-recorded orchestral soundtrack deserves a spotlight of its own. It's rich, dynamic, and seamlessly adjusts to your actions. When the strings swell as you leap across crumbling platforms or fade to a lonely piano during quiet exploration, it hits with real emotion. It's a reminder that even smaller indie titles can reach cinematic heights with the right musical direction.


Gameplay is accessible and responsive. You'll be running, leaping, and solving environmental puzzles within minutes of starting. The introduction of special abilities such as teleportation or walking through barriers adds a welcome layer of complexity without overcomplicating the core flow. The stealth segments, while not revolutionary, bring tension and variety to the pacing.

That said, the genre is saturated. For every creative spark Moony: Black_Lotus offers, there's an unavoidable sense of déjà vu. It sits in the shadow of giants like Little Nightmares and Ori and the Blind Forest, which set a high bar for emotional storytelling and mechanical precision. Icegrim's effort doesn't quite reach those heights. 


Some sections suffer from mild repetition, particularly during climbing sequences where one small mistake sends you back through long, uneventful stretches. It's not difficult, just tiresome.

Still, there's heart here. The game's willingness to tell its story through imagery rather than dialogue gives it a poetic quality. It trusts the player to pay attention, to notice, to piece things together. That's rare, and it's refreshing.


Moony: Black_Lotus is a quietly compelling experience. It doesn't redefine its genre, but it doesn't need to. For those drawn to atmospheric platformers that whisper their stories instead of shouting them, this is a fine addition to the collection.

7.5 out of 10, Beautiful, moody, and familiar. Not groundbreaking, but well worth your time.




24 May 2025

REVIEW: The Precinct (2025 Video Game) Law, Order, and a Touch of Neon Noir - Out On Xbox Now

The Precinct

Game provided free by Fallen Tree Games

Review by Jon Donnis

In an era where open-world games often lean toward playing the villain, The Precinct dares to flip the badge. Developed by Fallen Tree Games and published by Kwalee, this action-adventure title puts players in the polished shoes of rookie officer Nick Cordell Jr., patrolling the rain-slicked streets of Averno City, a fictional metropolis modelled after 1980s New York. Instead of carjackings and chaos, you'll be issuing tickets, responding to 911 calls, and slowly uncovering the truth behind your father's mysterious death.

This is more than just another sandbox title. It's a love letter to classic cop dramas and a rare attempt to blend police simulator mechanics with high-octane chases and cinematic flair.


A Living City in 1983

Averno City is the star of the show. With its neon-lit back alleys, foggy parks, and graffitied subway platforms, it drips atmosphere. Dynamic weather and a day-night cycle bring life to the world, and while the map isn't massive by modern standards, it is densely packed with detail. From the financial district's towering glass monoliths to the crumbling tenements of the inner boroughs, The Precinct captures the look and feel of a noir-styled East Coast city on the brink.

What sets this city apart is its vibrancy. Pedestrians go about their lives. Criminals break into cars or sprint through traffic. You're not just chasing scripted events. The game generates crimes across the map, prompting you to respond in real time. It makes every shift feel unique.

Cop Drama, With a Twist

You play as Nick Cordell Jr., son of the late police chief, and the story threads that follow his personal and professional life are surprisingly engaging. The narrative unfolds gradually, rooted in gang conspiracies, political cover-ups, and the legacy of his father's death. It's nothing revolutionary, but it serves the tone well and gives purpose to your beat patrols.

Gameplay mirrors the duties of a real patrol officer, taking cues from titles like Police Quest. You'll write parking tickets, read Miranda rights, book suspects at the station, and call for backup. Your starting kit includes a .38 revolver, baton, and taser, all of which feel authentic. The use-of-force system encourages restraint, rewarding players who follow proper procedure rather than blasting through every situation.

Of course, the action heats up often enough. Car chases, shootouts, and helicopter pursuits punctuate the quieter moments, keeping the pace varied. The combat can feel a little rough early on, particularly in shootouts, but the aiming assistance options help smooth that out quickly.


Playing in Shifts

The Precinct thrives in shorter play sessions. The structure of completing a "shift" works naturally with the game's slightly repetitive loop. It doesn't quite hold up for marathon sessions, but it is perfect for dipping in and out. A quick 30-minute stint still feels meaningful, whether you're busting a drug ring or just calming down a heated parking dispute.

Voice acting and sound design are top notch. The chatter of the streets, the crackle of the radio, the crunch of tyres on wet pavement, all of it feeds into the immersive, cinematic mood. The synth-heavy soundtrack feels period-appropriate and drives home that noir cop drama aesthetic.

A Few Scuffs on the Badge

There are a few minor issues. Occasionally, bugs crop up, such as NPCs glitching or animations stuttering, but nothing game-breaking. The combat, particularly firearms handling, lacks polish early on. However, the more you play, the more natural it feels.

More critically, the gameplay loop can begin to feel repetitive. There is plenty to do, but the core tasks cycle back quickly. This is where post-launch support and DLC could make a huge difference. The game world cries out for expansion.


Final Verdict

The Precinct is a refreshing take on the sandbox genre. It succeeds in creating a compelling cop simulator that is both fun and atmospheric. Its strongest asset is its ability to make you want to play "just one more shift". Between the rich setting, the noir-infused storytelling, and the satisfying gameplay systems, there's a lot here to love.

It is not perfect, but it doesn't need to be. What matters is that The Precinct delivers a new kind of open-world experience, and it does so with real style. With future updates or expansions, it could easily grow into a beloved franchise.

Score: 8.5 out of 10

Out Now on Xbox - https://amzn.to/4jjraO2