Review by Jon Donnis
Sudden Strike 5 arrives on PS5 as a large scale real time tactics experience set firmly in the Second World War, pushing players into sprawling battlefield scenarios where timing, positioning and planning matter just as much as raw firepower. Built around a campaign spanning 25 missions across Europe and North Africa, it offers a sizeable package, backed by more than 300 units and a focus on layered strategic options. On paper, it is the kind of game that rewards patience and careful thought, with every engagement designed to feel like a puzzle of movement, supply lines and opportunity.
One of the game’s clearer strengths is how it leans into moment to moment battlefield storytelling.
"Somewhere near Remagen, Germany
We’ve just taken the bridge at Remagen, made a breakthrough they never saw coming. Speed was our ally. The day was chill, no snow luckily, but nevertheless our breath was forming clouds in the crisp air. And yet, we took to action, flanked their Pak 40 positions with our Shermans, locked down the east bank with a barrage by 75mm M1 Howitzer and pushed forward before they could react.
The whole thing was wired to blow, but we moved too fast. They didn’t have time. This wasn’t about firepower, but timing. Planning. Discipline. Every move counted, and we made it to the other side! This could well be the beginning of the end for this gruesome war."
In terms of gameplay depth, there is plenty to appreciate for genre veterans. The sheer variety of units, from Sherman tanks and T 34s to German Messerschmitt fighters, gives battles a broad tactical palette. Capturing and holding key points such as depots and rail stations adds an extra layer of decision making, while commander abilities allow for small but meaningful shifts in strategy. The camera flexibility also helps, allowing a wider strategic overview or a closer look at frontline engagements, which suits the scale the game is aiming for.
The problems begin when the game asks too much of the player too quickly. The tutorial is limited, and the learning curve is steep enough that newcomers are likely to feel lost within the first few missions. Rather than easing players into its systems, it assumes familiarity with the series and with RTS conventions more broadly. This makes the opening hours feel more like trial by fire than structured learning, which can be off putting for anyone without prior experience in the franchise. On top of that, the visual presentation struggles to justify its price point, with graphics that feel underwhelming for a modern £45 release on PS5.
Ultimately, Sudden Strike 5 is a demanding and intricate RTS that clearly knows its audience. It is detailed, methodical and often rewarding when everything clicks, but it is also unwelcoming to anyone outside its established player base. The complexity is part of its identity, yet it comes at the cost of accessibility. For experienced RTS players, there is likely a deep and challenging system to master here, but for newcomers it can feel overwhelming and poorly introduced. As a result, it lands at a 6.5 out of 10, interesting in design, but difficult to fully embrace.
Out Now for £44.99 on PS5


























