13 May 2026

GUIDE: How to make Age of Empires Collector’s Edition DVD-ROM work on Windows 10 and Windows 11



This guide explains how to install and run the original PC DVD-ROM version of Age of Empires Collector’s Edition on a modern Windows 10 or Windows 11 computer.

This guide should also work on individual games in this collection.

You can buy this classic game from amazon at https://amzn.to/4ubsNng

The game was originally designed for older versions of Windows, so a few extra steps are required on modern systems.

You will need:
The original Age of Empires Collector’s Edition DVD-ROM.
A DVD drive, either internal or USB external.
Your original CD key if prompted during installation.
Administrator access on the PC.

Step 1. Insert the DVD-ROM

Insert the Age of Empires Collector’s Edition DVD into your PC’s DVD drive.

Wait a few moments.

If the setup menu appears automatically, continue to Step 2.

If nothing appears:
Open “This PC”.
Double click the DVD drive.
Double click “Setup.exe”.

If Windows displays a security warning, click “Yes”.

Step 2. Install the game

Follow the installation process normally.

Choose the default installation location unless you specifically want the game installed elsewhere.

Allow the installation to finish completely.

Do not try to launch the game yet.

Step 3. Enable DirectPlay

The original DVD-ROM release requires an older Microsoft component called DirectPlay. Windows 10 and Windows 11 disable this by default.

To enable it:

Open the Start Menu.
Type: Turn Windows features on or off

Open the matching result.

Find: Legacy Components

Click the plus symbol beside it.

Tick: DirectPlay

Click “OK”.

Windows will install the required files automatically.

Once complete, restart the PC if prompted.

Step 4. Set compatibility settings

After installation, open: This PC

Then go to:
C:\Program Files (x86)\Microsoft Games\

Open the Age of Empires folder.

Find the main game application file. This is usually: EMPIRES.EXE

Right click the file and select: Properties

Open the: Compatibility tab.

Tick: Run this program in compatibility mode for:

From the list, select:
Windows XP (Service Pack 3)

Also tick: Run this program as an administrator

Click: Apply

Then click: OK

Step 5. Launch the game from the DVD-ROM version

Insert the DVD-ROM if it is not already in the drive.

Double click the game shortcut or the game executable file.

The game should now launch correctly.

Some systems may take a little longer during the first launch.

Step 6. If the game will not launch

If the game does not open correctly, try the following:

Restart the computer.
Make sure the DVD is still inserted.
Try Windows 98 compatibility mode instead of Windows XP.
Tick: Disable fullscreen optimisations inside the Compatibility tab.

Run the game directly from the installation folder instead of using the desktop shortcut.

Step 7. Black screen or display issues

Some modern graphics cards can cause display problems with older DVD-ROM games.

If this happens:

Press Alt + Enter after the game opens.
Lower your desktop resolution temporarily before launching the game.
Make sure Windows is fully updated.
Update your graphics drivers.

Important note about SafeDisc protection

Some very old PC DVD-ROM games used copy protection systems such as SafeDisc, which modern versions of Windows no longer support for security reasons.

Age of Empires Collector’s Edition generally still works after installation because the game itself does not rely on the blocked SafeDisc driver in the same way some later PC games did, but behaviour can vary depending on the exact disc release and Windows version.

If the disc installs correctly but refuses to launch at all, the issue is usually related to compatibility settings or DirectPlay not being enabled properly.

12 May 2026

REVIEW: Lost Twins 2 (2026 Video Game) - on Nintendo Switch



Review by Jon Donnis

In a gaming landscape obsessed with combat, chaos, and constant noise, this Nintendo Switch puzzler takes the opposite route. It slows things down, trusts the player to experiment, and builds its entire identity around creativity and calm exploration. The result is one of the most charming puzzle platformers to arrive on Switch in quite some time.

At the centre of the game are Abi and Ben, two separated twins navigating a strange and dreamlike world made from shifting pathways and floating puzzle pieces. The core mechanic revolves around physically rearranging the environment itself. Entire sections of levels can be moved, swapped, or rotated to create new routes forward. It sounds simple on paper, but the way the game constantly builds upon the idea is genuinely impressive.


What makes the puzzles work so well is how carefully balanced they are. They are challenging enough to make you pause and think through your next move, but never so frustrating that progress grinds to a halt. Every solution feels logical once it clicks into place. That steady sense of reward gives the game a wonderfully satisfying rhythm, where each completed puzzle feels earned rather than handed to you.

Visually, Lost Twins 2 is absolutely lovely. The influence of Studio Ghibli and the work of Hayao Miyazaki is impossible to miss, though thankfully it never feels like outright imitation. The soft colour palette, handcrafted environments, and expressive animation give the game a warmth that suits its relaxed pacing perfectly. There is a cosy, storybook quality to the presentation that makes even the smallest moments enjoyable to look at.


The soundtrack deserves equal praise. Gentle piano melodies and ambient orchestral tracks quietly sit in the background, adding atmosphere without ever becoming intrusive. Combined with the game's slow, thoughtful pacing, it creates an experience that feels genuinely relaxing to play. It is the sort of game you can disappear into for an hour without noticing the time pass.

Importantly, the gameplay never becomes repetitive. New mechanics are introduced at a steady pace throughout the adventure. Pressure switches, lifts, breakable domes, water gates, and environmental interactions constantly reshape how puzzles are approached. The game keeps layering fresh ideas into the mix just before older mechanics risk becoming stale.


Playing solo works remarkably well thanks to the ability to switch between Abi and Ben, each often needing to stand in specific positions or interact with different parts of the environment. That said, local co-op is where Lost Twins 2 truly shines. Solving puzzles together with another player feels natural and genuinely rewarding. Communication becomes part of the challenge, and there is real satisfaction in figuring out solutions side by side on the sofa.

The controls can also take a little time to settle into. Shifting the world around and swapping between characters occasionally feels fiddly during the opening stages, particularly in handheld mode. Thankfully, once the control scheme clicks into place, it becomes far easier to navigate instinctively.


On the positive side, the game feels perfectly suited to the Nintendo Switch Lite. The pick up and play structure, relaxing pace, and compact puzzle design make it ideal for handheld sessions. Few games this year have felt so naturally at home on Nintendo's portable hardware.

What really separates Lost Twins 2 from so many other puzzle games is its complete lack of pressure. There are no enemies chasing you, no timers counting down, and no punishment for experimentation. The game simply invites you to explore, think, and enjoy the process of discovery. That design philosophy gives it a broad appeal that works equally well for younger players and adults looking for something more thoughtful and relaxing.


The story itself is fairly light, and those hoping for deep character development or major narrative twists may come away slightly underwhelmed. Still, the game understands exactly where its strengths lie. The creativity of the puzzles, the warmth of the art direction, and the peaceful atmosphere carry the experience effortlessly from beginning to end.

It is rare to find a puzzle game this inventive while also remaining so welcoming and accessible. Lost Twins 2 manages to feel clever without becoming smug about it, and relaxing without ever becoming dull. Beautifully designed and consistently engaging, this is one of the Switch's most delightful hidden gems of 2026.

9/10

Out Now on the Nintendo Switch for about £13.49

Thank you to Playdew for the Key.

9 May 2026

REVIEW: Romancing SaGa-Minstrel Song-Remastered International (Video Game on Nintendo Switch)


Review by Jon Donnis

A role-playing game that refuses to hold your hand can feel refreshing in a way most modern releases no longer risk. Romancing SaGa Minstrel Song Remastered International on the Nintendo Switch leans into that philosophy completely. It expects patience, experimentation and a willingness to get lost. Sometimes literally. That will either feel exciting or exhausting depending on what you want from an RPG.

Originally released as a PlayStation 2 remake of the 1992 Super Famicom title, this remastered version by SQUARE ENIX and Red Art Games brings the cult classic to a new audience with upgraded visuals, gameplay refinements and added French, German, Italian and Spanish text localisation options. The ability to switch between Japanese and English voice acting is also included, which long time fans will appreciate.


From the opening music alone, the game sets a theatrical and slightly surreal tone. Mardias feels ancient, mysterious and unpredictable. The story revolves around scattered Fatestones and the return of long sealed evil gods, but the narrative is not really the focus. The real emphasis is the path you choose to take through it.

The free scenario system remains one of its most distinctive features. You select one of eight protagonists, each with their own background, motivations and starting circumstances, then explore a world that rarely guides you in a straight line. It creates a genuine sense of adventure that many modern RPGs struggle to replicate. You are not simply moving from objective to objective. You are exploring, experimenting and sometimes walking into situations you are not ready for.

That freedom is both its greatest strength and its biggest weakness.


There is real satisfaction in slowly learning how everything works. The combat system, built around Glimmer and Combo mechanics, has considerable depth. Learning abilities during battle feels rewarding, and linking attacks between party members can turn difficult encounters into something far more dynamic. Battles demand attention and planning rather than repetition.

At the same time, the game can feel deliberately unclear. Quest progression is often vague, and there are moments where direction is almost entirely absent. It is easy to spend long stretches unsure whether you are progressing correctly. Some players will find that liberating, others will find it frustrating.


Progression can also be slow. Grinding is part of the experience, and difficulty spikes appear without warning. The game does not adjust itself to your readiness. It will punish poor preparation and force you to rethink your approach. There is a deliberate old school harshness to its design that can feel tiring during longer sessions.

Even so, there is a strong sense of charm running through the whole experience. The visual presentation holds up well thanks to the remaster, with stylised character models and colourful fantasy environments that suit the tone. Performance on Switch is stable in both docked and handheld play.


The soundtrack is another highlight. Several tracks stay with you long after playing, particularly the opening theme, which gives the game a strong sense of scale and identity. Voice acting is solid in both language options, even if it occasionally feels uneven by modern standards.

What stands out most in Romancing SaGa Minstrel Song Remastered International is how uncompromising it remains. Many modern RPGs are built to smooth over friction and keep players constantly moving forward. This game does the opposite. It slows you down, confuses you, challenges you and sometimes frustrates you. When it clicks, though, it becomes deeply absorbing.


It is not a game for everyone. If you prefer clear direction and steady progression, it will likely feel rough. If you enjoy experimentation and systems that do not immediately reveal themselves, there is a lot to dig into here.

Romancing SaGa Minstrel Song Remastered International preserves the identity of a cult classic while making it accessible to a wider audience. It is still tough, still uneven in places, and still unapologetically old fashioned, but it also offers a level of freedom and personality that few RPGs match.


A difficult but fascinating RPG that rewards patience and curiosity with a long, memorable journey.

7 out of 10.

Out Now on Nintendo Switch





8 May 2026

REVIEW: Adorable Adventures (2026 Video Game) - on PlayStation 5


Review by Jon Donnis

There is something immediately charming about Adorable Adventures from the moment you take control of Boris, the energetic little baby boar at the centre of this gentle exploration game. Set against the backdrop of a forest recovering from a devastating fire, the game takes a surprisingly heartfelt approach to what could have easily been a far more basic family friendly platformer. Instead, it delivers a relaxing and often rewarding adventure that feels designed for players who simply want to wander, explore, and enjoy the journey at their own pace.

The game follows Boris as he searches for his missing family across a sprawling natural landscape inspired by the Cévennes National Park in Southern France. It is a genuinely beautiful world to spend time in. Rolling hills, shaded woodland paths, rocky caves, streams and open meadows all feel vibrant and alive on the PlayStation 5. The lighting is especially impressive, with warm sunlight filtering through trees and reflecting naturally across water and stone surfaces. For a game built around peaceful exploration, the visuals do a fantastic job of pulling you into its world.


Movement also feels playful and full of personality. Boris is constantly darting through fields, scrambling over rocks, splashing through rivers and rooting through bushes like an excitable animal discovering the world for the first time. Simply moving around is enjoyable. There is a carefree quality to the game that makes even small activities feel rewarding.

One of the most interesting mechanics is Boris’s developing sense of smell. Scents act as both navigation and puzzle solving tools throughout the adventure. What initially seems simple gradually becomes more layered as Boris learns to identify different smells and filter them out. You might begin tracking one scent trail only for another smell to interrupt the process completely, forcing you to investigate something else first before returning to your original objective. It creates a natural flow to exploration that keeps the gameplay engaging for quite a while.


The side activities are another pleasant surprise. Unlockable races where Boris sprints through checkpoint trails are genuinely entertaining, mostly because controlling the little boar is so enjoyable in the first place. Photography challenges, environmental clean up tasks and hidden secrets all help the world feel more interactive and lived in. There are countless small touches throughout the game that reward curiosity. One particularly memorable example comes from discovering a football and nudging it into a nearby goal, triggering a charming narrated response. Moments like that appear constantly across the adventure and give the game a warm personality.

The narration itself deserves praise as well. Maxime, the park ranger guiding Boris through his journey, adds a comforting tone to the experience. The voice work never feels overbearing and instead quietly complements the exploration and storytelling. The game understands that silence and atmosphere are just as important as dialogue.


Adorable Adventures also works brilliantly as an introduction to open world game design for younger players or newcomers to gaming. Objectives are easy to understand, the world encourages experimentation without punishment, and progression feels organic rather than stressful. It manages to teach exploration naturally through play instead of overwhelming players with endless markers or tutorials.

That said, the game is not without problems. The camera can become frustrating in tighter areas, especially when climbing steeper terrain or navigating enclosed spaces. There are moments where the camera angle fights against the player more than it should, occasionally making movement awkward. It is not game breaking, but it does happen often enough to stand out.

The main story is also relatively short if you focus only on the central objectives. Players who rush through the family rescue storyline will probably finish sooner than expected. Thankfully, the game encourages exploration strongly enough that completionists and curious players will find plenty more hidden throughout the world, including easter eggs and optional activities.


The biggest issue is repetition. While the smell tracking system is clever, the gameplay loop can start to feel familiar after extended sessions. Searching for scents, following trails and solving similarly structured tasks eventually loses some of its novelty. Whether this becomes a serious problem will depend entirely on the player. Younger gamers or those completely new to exploration games may never tire of it. In fact, it feels like exactly the sort of game many casual players will completely fall in love with.

Adorable Adventures succeeds because it understands exactly what it wants to be. It is not trying to reinvent open world games or deliver massive cinematic spectacle. Instead, it focuses on creating a peaceful, charming and genuinely relaxing experience filled with rewarding exploration and lovely little details. Between its beautiful presentation, enjoyable traversal mechanics and heartfelt atmosphere, it becomes very easy to simply relax and lose yourself in Boris’s adventure for a few hours.

Adorable Adventures is a warm, comforting and consistently enjoyable game that delivers exactly the kind of relaxing exploration experience it promises.

8.5 out of 10.



6 May 2026

REVIEW: Fatherhood (2026 Video Game) - On PC Steam - DEMO


Review by Jon Donnis

Fatherhood arrives with a clear sense of purpose. This is not a war game about soldiers, glory, or firepower. Instead, it narrows its focus to something far more fragile. You step into the role of Basir, an ordinary man trying to guide his blind daughter Asma through a collapsing world. That choice alone gives the game a different weight. Every step feels considered, every pause carries tension, and even the smallest action can have consequences that linger.


The core of the experience rests on its relationship mechanics, and this is where Fatherhood finds its identity. Holding Asma’s hand is not just a simple interaction, it becomes essential. Let go for too long and her anxiety builds, which can quickly spiral into danger as her distress draws attention. The hugging mechanic, simple on paper, works surprisingly well in practice. It is used to calm her, to reassure her, and at times to steady yourself as the player. It adds an emotional rhythm to the gameplay that sits alongside the stealth systems, creating moments that feel intimate even when the world around you is anything but.

Movement and exploration strike a nice balance. While the game is built as a 2.5D side-scroller, it does not trap you on a flat path. You move through buildings, step in and out of spaces, and occasionally break from the strict left to right structure. It gives the environments a sense of depth without overcomplicating things. Stealth plays a major role, and it makes sense within the story. Basir is not a fighter, and the game reinforces that at every turn. Avoiding soldiers feels natural, not forced, and the tension builds as you rely on timing and awareness rather than brute strength.


Visually, the low-poly art style stands out in a quiet way. It does not chase realism, but instead leans into mood and contrast. The most striking touch comes when the screen shifts colour during violent moments, moving into black and white or flashes of red and black. It is a simple effect, though it lands effectively and reinforces the emotional cost of those actions. Combined with the war-torn setting, it creates an atmosphere that feels bleak without becoming overwhelming.

The narrative itself is one of the game’s strongest elements. The story of Basir and Asma unfolds through the choices you make, and those decisions rarely feel easy. Helping someone or harming someone in front of Asma shapes how she sees you, and in turn affects your relationship. The game leans into this idea of long-term consequence. You are not just trying to survive the moment, you are shaping the person your daughter believes you to be. That tension sits at the heart of the experience and gives even small decisions a sense of gravity.


That said, there are limitations that are hard to ignore at this stage. Playing the demo makes it clear that the full scope of the game is still out of reach. What is here is promising, but it is also brief. It does not take long to see everything currently available, which makes it difficult to fully judge how the pacing, variety, and long-term decision making will hold up across a complete playthrough. There is a sense that the ideas are strong, but not yet fully explored.

Even so, Fatherhood leaves an impression. It is thoughtful, focused, and willing to slow things down in a genre that often does the opposite. The mechanics around Asma are handled with care, the story has genuine weight, and the presentation supports the tone without distracting from it. There is still more to see before it can be fully assessed, but what is here already suggests something worth paying attention to.

Download the Demo at