Showing posts with label exploration. Show all posts
Showing posts with label exploration. Show all posts

4 May 2026

REVIEW: The End of the Sun (2026 Video Game) - on Playstation 5


Review by Jon Donnis

The End of the Sun arrives with a quietly confident premise and, to its credit, it largely delivers on that sense of intrigue. Set within a Slavic fantasy world that leans heavily on folklore and ritual, the game casts you as the Ashter, a fire mage able to track echoes of the past. It is an unusual hook, and one that immediately sets it apart. From the moment you step into the abandoned village, with its lingering smoke and fractured sense of time, there is a strong feeling that something meaningful has happened here, even if the game takes its time explaining exactly what.


Visually, it is difficult to fault. The world has been crafted with clear care, and that effort shows in the detail of the buildings, objects, and natural surroundings. The use of photogrammetry gives everything a grounded, almost tactile quality. It does not feel like a generic fantasy setting. Instead, it feels rooted in something older, more specific. That authenticity feeds directly into the atmosphere, which remains one of the game’s strongest elements throughout.

The central gameplay loop is where The End of the Sun becomes most interesting. You move from bonfire to bonfire, bonding with each one to reveal hidden traces and fragments of past events. Follow the smoke, uncover clues, solve a puzzle, then shift through time to see the consequences. It is a simple structure on paper, yet it works surprisingly well in practice. There is a natural rhythm to it, and when everything clicks, it can be genuinely absorbing. Watching history subtly reshape itself as you intervene adds a layer of satisfaction that many puzzle games struggle to achieve.


The puzzles themselves are mostly well judged. They are not overly complex, but they demand attention and a willingness to observe your surroundings carefully. The real appeal comes from how they tie into the wider narrative. Solving a puzzle rarely feels isolated. Instead, it feeds into the broader mystery, revealing new perspectives on the same characters across different points in time. That sense of continuity, of seeing lives unfold across seasons and years, gives the game a quiet emotional weight.

Voice acting is another clear strength. Performances across the board feel natural and convincing, which helps ground the more fantastical elements of the story. Characters come across as real people shaped by their circumstances, rather than simple narrative devices. It adds a layer of immersion that is easy to overlook but difficult to replace.


That said, the experience is not without its frustrations. Technical issues do creep in, and they can be more than minor inconveniences. Encountering a situation where progress is blocked, with no clear way to reset or escape, breaks the flow entirely. It suggests a lack of final polish that is hard to ignore, especially in a game so reliant on careful progression through its systems.

Even outside of outright bugs, there are moments where the game’s structure works against it. It is easy to lose your bearings, leading to stretches of aimless wandering as you try to piece together your next move. While some level of uncertainty fits the investigative tone, it can tip into irritation when direction becomes too vague. The line between discovery and confusion is a fine one, and The End of the Sun does not always stay on the right side of it.


Despite these issues, there is something undeniably compelling at the heart of the experience. Its ideas feel fresh, its world feels lived in, and its approach to storytelling through time and interaction stands out. When it works, it draws you in completely. When it falters, it can push you away just as quickly.

The End of the Sun is a thoughtful and original adventure that does a lot right, even if it stumbles in key areas. It is well worth experiencing for its atmosphere and ideas alone, but patience is required. If you can push through the rough edges, there is a rewarding journey waiting underneath.

Score: 7 out of 10

Out Now on PlayStation


4 Mar 2026

REVIEW: Mirage 7 (2026 Video Game) - Released on Playstation 5

Mirage 7

Review by Jon Donnis

Mirage 7 on Playstation 5 is a dark fairytale adventure that blends fantasy and sci‑fi in a striking way. Players follow Nadira, a young girl traversing a harsh desert with her pet lizard Jiji, in search of the fabled oasis of Jala. The story spans multiple timelines or worlds, as Nadira attempts to find Princess Taishma in the Moon Palace to save her sister. From the very start, the narrative draws you in with its mythic tone and a sense of mystery, mixing human emotion with fantastical and technological elements.


The game excels visually. The desert landscapes are wide and imposing, with clear skies, shimmering sands, and ruined temples that reward careful exploration. Character models are expressive, and environmental details make the world feel lived‑in. Small touches, like Jiji's movements or how the environment reacts to Nadira's presence, add to the immersion. There is a sense of loneliness in the vast desert that is balanced with moments of wonder when hidden secrets or ancient temples are discovered.


Puzzle‑solving is where Mirage 7 really shines. The game encourages observation and creativity without ever feeling punishing. Jiji's abilities add a clever layer of strategy. You can send the lizard ahead to trigger switches, collect items, or even eat deadly scorpions to protect Nadira while she rests. These mechanics are introduced early and remain useful throughout, offering a unique hook that keeps exploration feeling fresh. Unlocking secret passages or piecing together environmental puzzles gives a real sense of accomplishment.


Combat is serviceable but occasionally underwhelming. Nadira wields a dagger and slingshot, and encounters range from small desert creatures to monstrous foes in underground caves and temples. While the mechanics are solid, combat rarely feels challenging or varied enough to match the rest of the game's depth. At times, the pacing slows during long stretches of travel or exploration, which can make the gameplay feel sluggish, though it allows the story and world to breathe.


One of the strongest aspects of Mirage 7 is the narrative. The dual timelines, the secrets of the underground military base, and the quest to bring Nadira's sister back create a story that is both engaging and emotionally resonant. Players uncover layers of myth and mystery at a measured pace, and the combination of atmospheric exploration and environmental storytelling makes each new discovery satisfying. The writing and pacing support the visual and gameplay design, making it feel like a complete, carefully crafted experience.


Overall, Mirage 7 is a visually appealing and narrative‑driven adventure that rewards patience, curiosity, and creativity. The dual gameplay with Jiji, the puzzle design, and the richly imagined desert and temple environments make it stand out, even if combat could be stronger. For those willing to persevere through the slower sections, the game offers a memorable journey full of secrets and surprises. I score Mirage 7 a solid 7 out of 10.

Out on Playstation from 6th of March


20 Oct 2025

REVIEW: Moony: Black_Lotus (2025 Vide Game) by Icegrim Softwork

Moony: Black_Lotus

Review by Jon Donnis

Icegrim Softworks' Moony: Black_Lotus invites players into a world of corrupted memories and shattered identity, where a ruined city hums with mechanical ghosts of its past. It's a 2.5D side-scroller that blends traditional jump-n-run mechanics with puzzle solving and light stealth, framed by a hauntingly beautiful orchestral score. On paper, it's familiar territory. In practice, it's a moody and thoughtful experience that manages to charm, even if it occasionally stumbles.


The atmosphere is Moony: Black_Lotus's greatest triumph. The visual storytelling carries the weight of the game's mystery without the need for dialogue or exposition. Every flicker of shadow and echo of metal feels deliberate, pulling you into its dreamlike world. The environments, though restrained in palette, are textured with decay and memory. It's the kind of world that feels alive despite being long dead.

The live-recorded orchestral soundtrack deserves a spotlight of its own. It's rich, dynamic, and seamlessly adjusts to your actions. When the strings swell as you leap across crumbling platforms or fade to a lonely piano during quiet exploration, it hits with real emotion. It's a reminder that even smaller indie titles can reach cinematic heights with the right musical direction.


Gameplay is accessible and responsive. You'll be running, leaping, and solving environmental puzzles within minutes of starting. The introduction of special abilities such as teleportation or walking through barriers adds a welcome layer of complexity without overcomplicating the core flow. The stealth segments, while not revolutionary, bring tension and variety to the pacing.

That said, the genre is saturated. For every creative spark Moony: Black_Lotus offers, there's an unavoidable sense of déjà vu. It sits in the shadow of giants like Little Nightmares and Ori and the Blind Forest, which set a high bar for emotional storytelling and mechanical precision. Icegrim's effort doesn't quite reach those heights. 


Some sections suffer from mild repetition, particularly during climbing sequences where one small mistake sends you back through long, uneventful stretches. It's not difficult, just tiresome.

Still, there's heart here. The game's willingness to tell its story through imagery rather than dialogue gives it a poetic quality. It trusts the player to pay attention, to notice, to piece things together. That's rare, and it's refreshing.


Moony: Black_Lotus is a quietly compelling experience. It doesn't redefine its genre, but it doesn't need to. For those drawn to atmospheric platformers that whisper their stories instead of shouting them, this is a fine addition to the collection.

7.5 out of 10, Beautiful, moody, and familiar. Not groundbreaking, but well worth your time.