Showing posts with label Playstation 5. Show all posts
Showing posts with label Playstation 5. Show all posts

3 Jun 2026

NEWS: Rayman Legends Retold Brings Ubisoft’s Platforming Icon Back This October


Images Courtesy of Ubisoft Press

By Jon Donnis

Ubisoft has unveiled Rayman Legends Retold, a reimagined version of its acclaimed platforming adventure, during Sony's latest State of Play presentation.

The new title is scheduled to launch on 1 October for PlayStation 5, Xbox Series X|S, Nintendo Switch 2, PC, Ubisoft+, GeForce Now and Blacknut, giving players across multiple platforms the chance to revisit the colourful world of Rayman.


Developed by Ubisoft Montpellier and Ubisoft Milan, Rayman Legends Retold revisits the 2013 classic while introducing a fresh story, upgraded visuals and fully voiced cinematic sequences. The adventure sees Rayman and his companions returning to the Glade of Dreams, which has once again fallen under threat from a mysterious force spreading disorder across its many realms.


Players will be able to take control of familiar characters including Rayman, Globox, Barbara, Grand Minimus and Murphy. The game supports solo play as well as local co-operative action for up to four players.


According to Ubisoft, the new release expands on the original experience with an entirely new sixth realm, additional boss encounters and a host of hidden Teensies waiting to be rescued. Classic platforming mechanics return, allowing players to run, leap, glide and battle their way through a variety of imaginative environments.


"Rayman Legends Retold is our way of revisiting what makes Rayman so special, and re-telling that experience for a new generation of players," said Brand Producer Loïc Gounon. "We wanted to preserve everything fans love, and Legends gave us the perfect foundation to expand Rayman's lore, its world logic, and how everything connects together."


Alongside returning content, Ubisoft is introducing several new gameplay features. Players can tackle four original musical stages, soar through levels on dragon rides and test their abilities in the Cave of Trials. The Glade of Dreams itself has also been redesigned, featuring new encounters and additional secrets to discover.


Competitive mini-game Kung Foot is making a return as well, this time with refined controls, new power-ups and custom rule options aimed at extending its multiplayer appeal.

Music remains a major part of the Rayman experience, with the soundtrack blending returning fan favourites alongside newly composed material from Christophe Héral and Grant Kirkhope.


Rayman Legends Retold will be available from £39.99 for the Standard Edition. Ubisoft has also confirmed that every edition available for pre-order will include the Hoodlum Havoc Pack, featuring Rayman and Globox costumes inspired by Rayman 3: Hoodlum Havoc.


The Standard Edition includes the base game and Rayman Origins: Enhanced Edition, an updated version of the original adventure featuring 4K resolution, 60 frames per second gameplay, additional collectibles and several quality-of-life improvements.


A digital-only Deluxe Edition will add the Retro Pack, containing four character costumes, alongside a digital art gallery. Retail buyers will also have access to a Launch Edition, which includes a printed Glade of Dreams map, a set of three lithographs and a collectible slipcase.


With new content, visual upgrades and expanded lore, Ubisoft is positioning Rayman Legends Retold as both a nostalgic return for long-time fans and a fresh starting point for a new generation of players.

Pre-Orders are open now! https://amzn.to/4vqEGWA

18 May 2026

REVIEW: Psyvariar 3 (2026 Video Game) - by RED ART GAMES

Psyvariar 3

Review by Jon Donnis

Arcade shoot ‘em ups have always lived and died on one thing. Flow. That hypnotic state where chaos somehow becomes rhythm, bullets become patterns, and survival feels like a dance rather than a desperate scramble. Psyvariar 3 understands that better than most modern shooters, and while it does not reinvent the genre, it absolutely captures the spirit of the old arcade classics with confidence.

Set decades after the events of Psyvariar 2, humanity once again finds itself facing annihilation after the appearance of a mysterious alien signal tied to Gluon particles. The setup is pure arcade nonsense in the best possible way. It exists mainly to push you into wave after wave of enemy ships, laser storms and screen-filling boss attacks. Nobody is coming here for deep storytelling, but the presentation gives the game enough atmosphere to feel connected to the long running series.


Visually, Psyvariar 3 looks fantastic. The neo retro art direction works brilliantly, mixing crisp 2D sprites with impressive 3D environments that twist and move beneath the action. It feels old school without looking dated. Explosions are vibrant, enemy designs are sharp, and the backgrounds constantly shift with movement and depth that give the game real energy. It genuinely looks like a lost arcade shooter rebuilt for modern hardware.

The real star, though, is the famous buzz mechanic. Bullet grazing has existed in plenty of shooters over the years, but Psyvariar still makes it feel unique. Flying dangerously close to enemy fire levels you up, powers your abilities and rewards aggressive play rather than cautious survival. It completely changes how you approach combat. Instead of avoiding danger at all costs, you are actively throwing yourself towards it, weaving between projectiles in search of experience boosts and temporary invincibility.


It creates an addictive risk versus reward loop that feels brilliant when everything clicks. Levelling up at the right moment can save a run entirely, especially during later stages where enemy patterns become overwhelming. There is genuine satisfaction in learning how to manipulate the system to your advantage. Practice really does make perfect here.

The seven playable characters also help keep things fresh. Each pilot feels distinct thanks to unique shot types, bomb systems and scoring mechanics. Some are built for aggressive close-range play, others favour precision and survival. Even the guest appearance from Cotton adds something fun and unexpected. Switching characters noticeably changes how stages play out, which adds plenty of replay value across the various game modes.


There is certainly no shortage of content either. Arcade, Endless, Mission, Caravan and Practice modes give players plenty to work through, while the branching difficulty system encourages repeat runs to uncover tougher boss encounters and alternate routes. It has that classic arcade mentality of constantly pushing you to improve your score and refine your technique.

That said, Psyvariar 3 can occasionally become a victim of its own intensity. The screen gets incredibly busy during stages, especially once enemy fire starts flooding every corner of the display. While experienced players may thrive on that chaos, newcomers could find it frustrating. There are moments where the sheer volume of bullets makes it difficult to properly read the action, and trying to buzz projectiles safely can sometimes feel more reliant on luck than skill.


The updated roll mechanic works well overall, especially on modern controllers, but the speed of movement combined with the visual clutter can occasionally make positioning awkward during tighter encounters. When everything is exploding at once, it becomes easy to lose track of your ship for a split second, and in a game this demanding, that is often enough to end a run.

Still, for fans of arcade shooters, Psyvariar 3 delivers exactly what it promises. Fast action, clever mechanics, stylish visuals and an almost overwhelming sense of arcade energy. It respects the legacy of the series while making enough smart adjustments to feel modern without losing its identity.


Honestly, the only thing missing is an old arcade cabinet with a vertically mounted screen. This is absolutely the kind of game that makes you wish you could physically rotate your television sideways just to recreate that authentic experience at home.

Psyvariar 3 is not always easy to read, and newcomers may bounce off its brutal intensity, but underneath the chaos is an excellent shoot ‘em up with a rewarding skill system and a huge amount of replay value.

A strong return for the series, and one that genre fans should absolutely keep on their radar.

7.5/10

Out Now on PS5 - https://amzn.to/43k4Fmk


16 May 2026

REVIEW: Bright Lights of Svetlov (2026 Video Game) - on PlayStation 5



Review by Jon Donnis

There is something strangely compelling about Bright Lights of Svetlov. On paper, a slow paced first person narrative game about an ordinary Soviet family living through the mid 1980s does not exactly sound thrilling. There are no grand action sequences, no complex puzzles, and no real sense of danger hanging over every moment. Yet somehow, this short PlayStation 5 experience manages to quietly pull you into its world and keep you there until the final credits roll.


Set in a fictional industrial town somewhere in the Soviet Union, the game focuses on the daily routines and struggles of a working class family trying to get by. The setting itself is one of the game’s biggest strengths. The drab apartment blocks, faded interiors, repetitive life, and constant sense of exhaustion all feel carefully observed. Bright Lights of Svetlov does not romanticise the era, but it also avoids turning everything into misery for the sake of drama. Instead, it presents a grounded snapshot of ordinary people carrying on with life as best they can.

The atmosphere is excellent throughout. From the muted visuals to the understated sound design, the game captures a very particular mood. There is a lingering sense of weariness hanging over almost every interaction, but it never feels exaggerated or cartoonishly bleak. The Russian voice acting helps enormously here. Even if you are relying on subtitles, the performances add authenticity and emotional weight to scenes that could otherwise have fallen flat.


Gameplay is extremely minimalistic, and whether that works for you will depend entirely on your tolerance for narrative focused walking simulators. Most of your time is spent completing everyday tasks. Cooking meals, tidying rooms, fixing household problems, and preparing for family gatherings become the core mechanics. There is no challenge to these activities in the traditional gaming sense, but that is clearly intentional. The slow pace forces you to exist within the family’s routine rather than simply observing it from a distance.

At times, the deliberate pacing can feel a little too slow. Some players will absolutely bounce off the experience after the first hour, especially those expecting deeper gameplay systems or meaningful interaction beyond simple chores. Bright Lights of Svetlov asks for patience, and occasionally it tests that patience more than necessary. Certain sequences drag slightly, and there are moments where the game risks becoming repetitive.


Still, what keeps the experience engaging is the narrative itself. The story unfolds quietly across a series of chapters, gradually revealing tensions within the household and the emotional burden carried by each family member. Dialogue is sparse, but that restraint works in the game’s favour. Characters rarely deliver dramatic speeches or emotional outbursts. Instead, much of the storytelling comes through silence and the atmosphere within the apartment itself.

What surprised me most was how emotionally effective the game becomes by the end. Small moments of warmth cut through the bleakness in believable ways. Awkward moments and little acts of kindness give the characters humanity beyond their hardships. It stops the experience from feeling relentlessly miserable and gives the story genuine emotional texture.


Then there is the ending twist, which genuinely caught me off guard. Without spoiling anything, it adds an entirely new perspective to events and left me thinking about the game long after it finished. It is not a massive shocking blockbuster reveal, but it is clever, thoughtful, and meaningful enough to elevate the entire experience.

Bright Lights of Svetlov is not a game for everyone. Players looking for action, challenge, or fast paced gameplay will probably find it dull. But if you enjoy slower narrative driven experiences that focus on atmosphere, character, and emotional realism, there is something quietly memorable here.


I went into the game expecting to dislike it. Mundane life in the Soviet Union hardly sounds like an exciting premise for a video game, yet I ended up sticking with it from beginning to end. Partly because I wanted the Platinum Trophy on PS5, admittedly, but mainly because I became invested in the story and the world the developers created.

Bright Lights of Svetlov is a short but thoughtful narrative experience that succeeds through emotional authenticity and atmosphere rather than gameplay innovation. It will not appeal to everyone, but for the right audience it offers something surprisingly absorbing.

I score Bright Lights of Svetlov a solid 7 out of 10.

Out Now on PlayStation 


8 May 2026

REVIEW: Adorable Adventures (2026 Video Game) - on PlayStation 5


Review by Jon Donnis

There is something immediately charming about Adorable Adventures from the moment you take control of Boris, the energetic little baby boar at the centre of this gentle exploration game. Set against the backdrop of a forest recovering from a devastating fire, the game takes a surprisingly heartfelt approach to what could have easily been a far more basic family friendly platformer. Instead, it delivers a relaxing and often rewarding adventure that feels designed for players who simply want to wander, explore, and enjoy the journey at their own pace.

The game follows Boris as he searches for his missing family across a sprawling natural landscape inspired by the Cévennes National Park in Southern France. It is a genuinely beautiful world to spend time in. Rolling hills, shaded woodland paths, rocky caves, streams and open meadows all feel vibrant and alive on the PlayStation 5. The lighting is especially impressive, with warm sunlight filtering through trees and reflecting naturally across water and stone surfaces. For a game built around peaceful exploration, the visuals do a fantastic job of pulling you into its world.


Movement also feels playful and full of personality. Boris is constantly darting through fields, scrambling over rocks, splashing through rivers and rooting through bushes like an excitable animal discovering the world for the first time. Simply moving around is enjoyable. There is a carefree quality to the game that makes even small activities feel rewarding.

One of the most interesting mechanics is Boris’s developing sense of smell. Scents act as both navigation and puzzle solving tools throughout the adventure. What initially seems simple gradually becomes more layered as Boris learns to identify different smells and filter them out. You might begin tracking one scent trail only for another smell to interrupt the process completely, forcing you to investigate something else first before returning to your original objective. It creates a natural flow to exploration that keeps the gameplay engaging for quite a while.


The side activities are another pleasant surprise. Unlockable races where Boris sprints through checkpoint trails are genuinely entertaining, mostly because controlling the little boar is so enjoyable in the first place. Photography challenges, environmental clean up tasks and hidden secrets all help the world feel more interactive and lived in. There are countless small touches throughout the game that reward curiosity. One particularly memorable example comes from discovering a football and nudging it into a nearby goal, triggering a charming narrated response. Moments like that appear constantly across the adventure and give the game a warm personality.

The narration itself deserves praise as well. Maxime, the park ranger guiding Boris through his journey, adds a comforting tone to the experience. The voice work never feels overbearing and instead quietly complements the exploration and storytelling. The game understands that silence and atmosphere are just as important as dialogue.


Adorable Adventures also works brilliantly as an introduction to open world game design for younger players or newcomers to gaming. Objectives are easy to understand, the world encourages experimentation without punishment, and progression feels organic rather than stressful. It manages to teach exploration naturally through play instead of overwhelming players with endless markers or tutorials.

That said, the game is not without problems. The camera can become frustrating in tighter areas, especially when climbing steeper terrain or navigating enclosed spaces. There are moments where the camera angle fights against the player more than it should, occasionally making movement awkward. It is not game breaking, but it does happen often enough to stand out.

The main story is also relatively short if you focus only on the central objectives. Players who rush through the family rescue storyline will probably finish sooner than expected. Thankfully, the game encourages exploration strongly enough that completionists and curious players will find plenty more hidden throughout the world, including easter eggs and optional activities.


The biggest issue is repetition. While the smell tracking system is clever, the gameplay loop can start to feel familiar after extended sessions. Searching for scents, following trails and solving similarly structured tasks eventually loses some of its novelty. Whether this becomes a serious problem will depend entirely on the player. Younger gamers or those completely new to exploration games may never tire of it. In fact, it feels like exactly the sort of game many casual players will completely fall in love with.

Adorable Adventures succeeds because it understands exactly what it wants to be. It is not trying to reinvent open world games or deliver massive cinematic spectacle. Instead, it focuses on creating a peaceful, charming and genuinely relaxing experience filled with rewarding exploration and lovely little details. Between its beautiful presentation, enjoyable traversal mechanics and heartfelt atmosphere, it becomes very easy to simply relax and lose yourself in Boris’s adventure for a few hours.

Adorable Adventures is a warm, comforting and consistently enjoyable game that delivers exactly the kind of relaxing exploration experience it promises.

8.5 out of 10.



2 May 2026

REVIEW: Hyper Cars Ramp Crash (2026 Video Game) - on Playstation 5


Review by Jon Donnis

Hyper Cars Ramp Crash arrives on PlayStation 5 with big promises of high speed spectacle and crushing, so called physics driven chaos. It throws you straight into a world of ramps, collapsing obstacles and exaggerated destruction, where every jump is meant to feel dangerous and every landing unpredictable. On paper, it sounds like a gleeful mix of arcade racing and stunt driven mayhem. In practice, the results are far more uneven.

There is some enjoyment to be found, though it tends to surface in short bursts rather than sustained sessions. The freestyle mode stands out as the clearest example of what the game does right. Dropping players into a wide open arena, it encourages experimentation, whether that means scaling oversized structures or simply smashing through objects for the sake of it. There is a simple, almost toy like appeal in knocking over giant blocks or nudging an oversized football towards a goal. It feels loose, occasionally satisfying, and crucially, it gives the player room to create their own moments. The push to complete levels and tick off achievements also provides a basic sense of progression, even if it never becomes especially compelling.


Visually, the game does just enough to pass muster without ever impressing. The cars themselves are serviceable, and the environments, ranging from roads to forests and deserts, offer some variation. That said, nothing here really takes advantage of the PlayStation 5 in a meaningful way. It looks like something that belongs elsewhere, and that impression becomes harder to ignore the longer you spend with it.

The problems begin to stack up once you move beyond that initial novelty. The game carries all the hallmarks of a mobile title that has been moved onto a far bigger stage without the necessary upgrades. What might feel acceptable on a phone in short sessions quickly becomes thin and repetitive on a console. Some levels feel hastily put together, lacking any real sense of design or progression. They exist more as obstacles than as carefully constructed challenges.

The much advertised destruction physics also fail to convince. While cars do crumple and twist on impact, the behaviour often feels erratic rather than realistic. Minor inputs can send your vehicle spinning wildly, as if the game is guessing rather than calculating. It undermines any sense of control and makes the experience feel inconsistent. Instead of rewarding skill, it often feels like you are at the mercy of unpredictable reactions.


Sound design does little to help matters. The engine noise quickly becomes grating, looping in a way that draws attention to itself for all the wrong reasons. Combined with fairly flat effects elsewhere, it creates an audio backdrop that wears thin far too quickly.

There is also a broader question hanging over the release itself. On a platform that hosts some of the most polished racing experiences available, Hyper Cars Ramp Crash struggles to justify its place. It does not push the genre forward, nor does it offer a distinctive twist strong enough to stand apart. Instead, it feels like a scaled up version of something better suited to quick, disposable play.

In the end, Hyper Cars Ramp Crash is defined by that mismatch. There is a flicker of fun in its sandbox moments, and a basic hook in chasing completion, but it never grows into something that feels at home on PlayStation 5. It is a reminder that scale alone does not elevate a game, and that what works on one platform does not always translate to another.

Hyper Cars Ramp Crash earns a 3 out of 10.


23 Mar 2026

REVIEW: Only Up Rush (2026 Video Game) - on Playstation 5

Review by Jon Donnis

Only Up Rush wastes no time dressing itself up as anything more than it is. You climb. You fall. You try again. That simplicity is the whole hook, and to its credit, the game leans into it with confidence. On PS5, it presents a clean, accessible take on the now familiar parkour climbing formula, one that is easy to pick up but quietly demanding once you start pushing for real progress.


The core loop is straightforward. Your only goal is to get higher than your last attempt. Checkpoints offer a sense of relief, breaking up what could otherwise be a brutal climb back from the ground. They are a smart inclusion, especially in a game where a single mistake can send you tumbling all the way down. That tension between risk and reward sits at the heart of the experience, and it works.

Visually, the game holds its own. The environments become more interesting the further you climb, giving a real sense of progression that is not just about numbers on a leaderboard. There is something satisfying about reaching a new height and taking in the view, even if you know the next misstep could undo it all. It keeps you pushing forward, even after repeated failures.


Controls are generally solid, and the game is easy to get into. There is a slight softness to some landings, a floaty feeling that can take a bit of adjustment. At first it can be frustrating, especially when precision matters, but over time it becomes part of the rhythm. Whether that works for you may depend on how strict you want the challenge to be. The game can feel forgiving in places, which can either smooth the experience or take the edge off depending on your mindset.

For those who enjoy speed running, Only Up Rush offers plenty of appeal. The structure naturally encourages repeat attempts, shaving seconds off runs and finding more efficient routes upward. Combined with the leaderboard, it adds a competitive layer that extends the life of what is otherwise a very simple concept.


That simplicity is both its strength and its limitation. There is not much beyond the climb itself, so your enjoyment will come down to how much you buy into that loop. Thankfully, it is a loop that is hard to walk away from. The constant urge to go again, to just get a little bit higher, carries the game through its quieter moments.

Only Up Rush does not try to reinvent the genre, but it understands what makes it compelling. It is accessible, occasionally frustrating, and quietly addictive. You fall, you learn, you climb again. That is the entire pitch, and for the most part, it delivers.

A solid 7 out of 10.

Out Now on PS5