Review by Jon Donnis
Avatar: The Last Airbender: Quest for Balance invites fans to relive the captivating adventure of the original animated series, embracing the elements and exploring the diverse world of Avatar. The game's art style is striking, adopting a delightful cell shading graphics design that brings the Avatar universe to life in an immersive 3D side scrolling type platform and adventure experience.
One of the game's strengths lies in its versatility of play. Players can either embark on the journey solo, switching between iconic characters or team up with a friend for an engaging two-player co-op experience. The mechanics play smoothly, making it easy for players to navigate through the game and enjoy the adventure in their preferred way.
However, the game does fall short in terms of variety and depth. The levels, while visually appealing, often follow a repetitive pattern with relatively small maps and similar quests. The quests, whether main or side, can become predictable, leading to a sense of monotony. Additionally, the camera viewpoint occasionally hinders puzzle-solving, limiting the player's perspective and complicating certain challenges.
Despite its tie-in to the beloved Avatar series, the game struggles to fully capture the essence and depth of the original cartoons. It feels more like a standard game with the licensed use of characters from the cartoon, rather than a fully immersive experience deeply rooted in the Avatar universe.
In summary, Avatar: The Last Airbender: Quest for Balance offers an enjoyable adventure, staying true to the art style of the series and enabling engaging gameplay, especially in co-op mode. However, to reach its full potential, the game could benefit from more diverse gameplay and a stronger connection to the captivating world of Avatar.
As such I can only score the game 6.5/10. I expected more from what should be a big name release.
Out now on multiple formats.