Showing posts with label Video Games. Show all posts
Showing posts with label Video Games. Show all posts

4 Dec 2025

REVIEW: Top Shot Pool (2025 Video Game) on PS5

Review by Jon Donnis

Top Shot Pool arrives on the PlayStation 5 with a confident stride, promising a slick blend of realism and old school arcade charm. At first glance it feels as though it might just pull it off. The presentation is tidy, the room around the table has a warm buzz to it, and there is something oddly relaxing about those small touches in the background, like people sat chatting while you line up a tricky shot. The table itself looks sharp, the balls carry a nice shine, and the physics behave well enough to give you that faint snap of satisfaction when a clean pot rolls exactly as expected.


There is a sense that the game wants to be both a faithful recreation of 8 ball and an accessible pick up and play time sink. For a moment it manages that. Shots come off the cue smoothly, and the feel of a controlled clearance is genuinely pleasant. The adaptive AI can offer a surprising bit of tension too. One frame it plays with a steady hand, the next it suddenly transforms into a national champion, before drifting back into baffling mistakes that leave you scratching your head. It keeps matches unpredictable, although not always for the right reasons.


The longer you spend with it, the more the cracks show. The absence of a top down view is a real problem. Pool games live or die on clarity and angle reading, so the lack of such a basic option makes certain shots far more irritating than they should be. Shift the camera manually and you may even find scenery or overhead lights blocking your entire view. It feels like a fundamental oversight, especially when it happens mid frame and forces you to jostle the camera until the game lets you see what you are actually doing.


The controls never quite settle either. Instead of fading into the background, they keep reminding you that they are there, which is the opposite of what you want when trying to sink a precise long pot. It adds a faint sense of clumsiness to everything. Then there is the awkward truth that even at £5.49 it still feels a touch poor value. There are free pool games out there that look better, feel cleaner, and offer more refined handling.

Top Shot Pool has a decent atmosphere and the physics provide occasional flashes of quality, yet it stops short of bringing anything fresh or memorable to the table. Once the initial shine wears off, you are left with a serviceable but forgettable experience.

I score Top Shot Pool a disappointing 4 out of 10.


Out Now


16 Nov 2025

REVIEW: Anima Gate of Memories I & II Remaster (2025 Video Game) - On Xbox

Anima Gate of Memories I & II Remaster

Review by Jon Donnis

Stepping into Anima Gate of Memories I and II Remaster feels a bit like opening an old storybook that has been given fresh ink and sharper illustrations. Everything is familiar to long time fans, yet polished enough for newcomers to feel right at home. The collection brings both Anima Gate of Memories and The Nameless Chronicles together in one place, now brushed up with cleaner textures, clearer menus, and tutorials that flow far better than before. It is a noticeable lift that smooths out the early learning curve and makes the whole experience easier to settle into.


The heart of the game sits firmly in its world of Gaia, which is drawn from the Spanish tabletop RPG Anima Beyond Fantasy. The remaster does a good job of capturing the tone of that universe, where ancient monsters, cursed souls and uncertain destinies collide. You follow the Bearer and Ergo Mundus in the first story, then move into the path of an immortal wanderer in the second. Both narratives twist around secrets hidden inside the Tower of Arcane, and you can feel the weight of that place in the way every room, corridor and memory shaped landscape is presented. There is a distinct atmosphere here. It has that dark fantasy edge with touches of an anime inspired mood, which gives the whole thing a dramatic, dreamlike quality.


Combat remains the strongest part of the experience. It is fast and fluid with a nice sense of rhythm once you settle into switching between the Bearer and Ergo. You can flick between them with a single button, and it never loses its thrill when a smooth combo comes together. Each character has their own set of skills, and shaping them to your liking gives the game a proper RPG feel. Exploring the interconnected locations inside the tower adds to that sense of discovery. Every area feels like it has been crafted with intention. The music reinforces that feeling with a haunting tone that settles into your head as you move from one fight to another.


The remaster's visual upgrades make a real difference. Textures are cleaner, animation transitions feel more natural, and the UI refresh helps navigation enormously. It gives the whole package a sense of confidence, almost as if the game finally looks the way it always wanted to. As a result, the pacing feels smoother and you are far less likely to become tangled in menus.


Not everything lands perfectly. Some of the voice acting leans into a slightly uneven performance and a few lines of dialogue can feel a bit too cheesy for their own good. These moments are never enough to break the experience, though they do stand out against the stronger storytelling beats.


Coming into this remaster, it surprised me how easy it was to get pulled into its mix of sharp combat, rich lore and striking style. It feels bold, sometimes strange, but always driven by a clear creative identity. Whether you are returning to rediscover the saga or stepping into Gaia for the first time, this collection feels like the right way to do it.

For me, Anima Gate of Memories I and II Remaster earns a confident 8.5 out of 10.

Out Now