Showing posts with label PS5 Games. Show all posts
Showing posts with label PS5 Games. Show all posts

13 Feb 2026

REVIEW: Ys X: Proud Nordics (2026 Video Game) on Playstation 5

Ys X: Proud Nordics

Review by Jon Donnis

Ys X: Proud Nordics arrives on PlayStation 5 as the complete and refined edition of this entry in Nihon Falcom's long running action RPG series, bringing back all of the fast paced combat and character driven storytelling of the original while layering in meaningful new content. Rather than feeling like a simple reissue, it plays like a fuller, more confident version of the same adventure, with extra mechanics, a fresh storyline, and several practical improvements that make it easier and smoother to enjoy from start to finish.

The story still sits between Ys II and Memories of Celceta, following a younger Adol Christin during one of his early voyages. He is pulled into conflict between the seafaring Normans and the monstrous Griegr, with the open sea shaping both the tone and the structure of the journey. Proud Nordics folds in a brand new chapter set on Öland Island, where Adol teams up with the Shield Siblings, Canute and Astrid. Their mystery is woven directly into the main plot rather than tacked on at the side, so it feels like a natural extension of the adventure instead of optional filler.


Combat remains the centrepiece. The game keeps its streamlined approach with two playable characters, Adol and Karja, instead of a larger party. Duo Mode allows you to switch between them or fight in tandem, which keeps battles lively and reactive. Encounters move quickly, with plenty of dodging, countering, and ability use, and the Mana based skills continue to add tactical depth. These powers are not just for fighting. They help with traversal too, letting you move through the environment in creative ways.

This edition introduces the new Mana Hold ability, which lets you manipulate the world around you. It adds extra layers to both exploration and puzzles, encouraging you to think about the environment rather than simply running through it. Alongside that comes Muspelheim, a timed dungeon designed to be far more demanding than the main campaign. It is tough and clearly aimed at players who want a real challenge, providing a tense, high difficulty test of everything you have learned.


Naval exploration across the gulf returns as a major feature. Sailing the Sandras between islands creates a welcome sense of scale and discovery, breaking up the on foot action with travel and ship based encounters. The concept still feels ambitious, even if the ship combat can become repetitive at times. Even so, these sections give the adventure breathing space and reinforce the idea that you are on a long sea journey rather than moving through a string of disconnected levels.

On PlayStation 5, the improvements are immediately noticeable. Performance is smoother, the visuals are cleaner, and the general quality of life updates make menus and progression feel more convenient. It is simply a more comfortable way to play. Environments are broad and inviting, though some islands share similar scenery, while character designs remain colourful and expressive. The soundtrack continues to stand out, with energetic battle themes and sweeping melodies that perfectly match the pace of the action.


Narratively, the game balances light hearted adventure with quieter character moments. Adol's growing connection with Karja, along with his exposure to Norman culture, gives the story an emotional core. The added Öland Island storyline strengthens that focus rather than distracting from it. Some twists are predictable, but the journey itself stays engaging and sincere.

Taken as a whole, Ys X Proud Nordics feels like the definitive version of this chapter in the series. It keeps the strong combat, maritime atmosphere, and engaging characters of the original while adding worthwhile extras and technical polish. A few rough edges remain, particularly in the naval sections and repeated island aesthetics, yet the strengths clearly outweigh the flaws. For newcomers and returning players alike, this PlayStation 5 edition is the best way to set sail with Adol, and it remains a very solid 8.5 out of 10.

Released on February 20th on PS5 - https://amzn.to/4axDt6S


16 Nov 2025

REVIEW: Anima Gate of Memories I & II Remaster (2025 Video Game) - On Xbox

Anima Gate of Memories I & II Remaster

Review by Jon Donnis

Stepping into Anima Gate of Memories I and II Remaster feels a bit like opening an old storybook that has been given fresh ink and sharper illustrations. Everything is familiar to long time fans, yet polished enough for newcomers to feel right at home. The collection brings both Anima Gate of Memories and The Nameless Chronicles together in one place, now brushed up with cleaner textures, clearer menus, and tutorials that flow far better than before. It is a noticeable lift that smooths out the early learning curve and makes the whole experience easier to settle into.


The heart of the game sits firmly in its world of Gaia, which is drawn from the Spanish tabletop RPG Anima Beyond Fantasy. The remaster does a good job of capturing the tone of that universe, where ancient monsters, cursed souls and uncertain destinies collide. You follow the Bearer and Ergo Mundus in the first story, then move into the path of an immortal wanderer in the second. Both narratives twist around secrets hidden inside the Tower of Arcane, and you can feel the weight of that place in the way every room, corridor and memory shaped landscape is presented. There is a distinct atmosphere here. It has that dark fantasy edge with touches of an anime inspired mood, which gives the whole thing a dramatic, dreamlike quality.


Combat remains the strongest part of the experience. It is fast and fluid with a nice sense of rhythm once you settle into switching between the Bearer and Ergo. You can flick between them with a single button, and it never loses its thrill when a smooth combo comes together. Each character has their own set of skills, and shaping them to your liking gives the game a proper RPG feel. Exploring the interconnected locations inside the tower adds to that sense of discovery. Every area feels like it has been crafted with intention. The music reinforces that feeling with a haunting tone that settles into your head as you move from one fight to another.


The remaster's visual upgrades make a real difference. Textures are cleaner, animation transitions feel more natural, and the UI refresh helps navigation enormously. It gives the whole package a sense of confidence, almost as if the game finally looks the way it always wanted to. As a result, the pacing feels smoother and you are far less likely to become tangled in menus.


Not everything lands perfectly. Some of the voice acting leans into a slightly uneven performance and a few lines of dialogue can feel a bit too cheesy for their own good. These moments are never enough to break the experience, though they do stand out against the stronger storytelling beats.


Coming into this remaster, it surprised me how easy it was to get pulled into its mix of sharp combat, rich lore and striking style. It feels bold, sometimes strange, but always driven by a clear creative identity. Whether you are returning to rediscover the saga or stepping into Gaia for the first time, this collection feels like the right way to do it.

For me, Anima Gate of Memories I and II Remaster earns a confident 8.5 out of 10.

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