Review by Jon Donnis
Cricket has always been a sport that relies heavily on timing, patience and instinct, so bringing it into virtual reality makes a lot of sense. After spending time with Irusu Cricket VR, the biggest impression is that it captures the feeling of being at the crease better than many traditional cricket games can. Picking up the bat, watching the ball come towards you and trying to time the perfect shot creates a genuine sense of involvement.
That does not mean it is a perfect cricket simulation. As an early access release, Irusu Cricket VR still feels like a game with plenty of room to grow. There are moments where the experience feels convincing and immersive, but there are also areas that need more polish before it can truly compete with the best VR sports experiences.
The strongest part of Irusu Cricket VR is the simple enjoyment of batting. There is something satisfying about physically swinging the "bat" and seeing the results of your own movement.
(You will need an attachment so your controller feels more like a bat. See https://amzn.to/4yBuTiI)
A well-timed shot feels rewarding, especially when you connect cleanly and watch the ball race away. The motion controls work well for creating the feeling of actually being involved rather than just pressing buttons and watching an animation play out.
The stadium environments also help make the experience more immersive. Being surrounded by a cricket ground, with the atmosphere and crowd reactions around you, adds to the feeling that you are actually participating in a match. For cricket fans who have wanted a more active and physical experience, this is where Irusu Cricket VR has its biggest appeal.
The game is also easy to pick up and play. You do not need to spend hours learning complicated controls before enjoying it, making it accessible for both experienced cricket fans and people who are simply curious about trying a VR sports game. The different match lengths and practice options provide a good starting point, while the customisation features give players something to work towards.
However, there is still a noticeable gap between what Irusu Cricket VR is now and what it could become. The batting physics need further improvement, with more consistency needed in how the game interprets swings and contact with the ball. When it works, it feels great, but there are times when the experience does not quite match the realism it is aiming for.
The AI also needs more development. Facing different bowling styles adds variety, but the bowlers, fielders and overall match behaviour need to become more intelligent to make games feel less predictable. Improving these areas would make every match feel more competitive and rewarding.
The biggest issue at the moment is replay value. While the core batting experience is enjoyable, more modes and additional ways to play would help keep players coming back. A deeper career structure, more challenges and greater variety would help turn Irusu Cricket VR from a promising VR experience into a complete cricket game.
At this stage, Irusu Cricket VR feels like a strong foundation rather than a finished product. The developers have created something that gets the most important part right, making cricket feel fun and physical in VR. There is genuine potential here, but the final quality will depend on how much further development and refinement the game receives.
For cricket fans with a Meta Quest headset, there is already enjoyment to be found, but this feels like the beginning of the journey rather than the finished article.
Score: 7 out of 10
A promising early access cricket experience with great potential. The foundation is there, but it needs more polish, more content and further improvements to reach its full potential.
Out now on MetaQuest for about £7






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