Showing posts with label virtual reality. Show all posts
Showing posts with label virtual reality. Show all posts

12 Jan 2026

NEWS: Maestro All Aboard! Conducting Chaos, Classical and Cannon Fire in Virtual Reality

Maestro All Aboard!

By Jon Donnis

Maestro, the virtual reality conducting game developed for Meta Quest, was originally released in 2024 and quickly positioned itself as one of the platform's most distinctive musical titles. Built around hand tracking and real-world conducting techniques, the base game places players on the podium of a full orchestra, allowing them to shape performances through physical movement rather than traditional controller inputs.

The core experience sees players step onto fully rendered concert stages and conduct interactive orchestral performances with complete visual and audio immersion. Maestro features a wide range of music across thirty tracks, spanning classical composers such as Beethoven and Vivaldi alongside well known cinematic scores from franchises including Star Wars and Harry Potter. Players can also customise performances by unlocking different stages, costumes, gloves and batons. The game was named Meta's Game of the Year for 2024.

On December 17, 2025, Maestro expanded with the release of All Aboard!, a pirate themed downloadable content pack rather than a standalone release. The DLC introduces a nautical setting and a new musical programme inspired by the sea, while retaining the same conducting mechanics as the base game.

All Aboard! centres on a fictional voyage aboard La Cultivée, with players leading a rough-edged pirate orchestra through five new pieces. The tracklist includes Hans Zimmer and Klaus Badelt's He's a Pirate and Zimmer's Jack Sparrow from Pirates of the Caribbean, the traditional sea shanty Wellerman, Rimski Korsakov's The Shipwreck from Scheherazade, and the overture from Ralph Vaughan Williams' A Sea Symphony.

The update frames its content with theatrical pirate imagery, inviting players to assemble a buccaneer crew and conduct amid canvas sails and seafaring atmosphere. Despite the change in tone, the DLC is designed to integrate directly into Maestro's existing structure, offering an additional themed experience rather than altering the underlying game.


Out Now on MetaQuest



22 Oct 2025

REVIEW: Reach (2025 VR Video Game) - On MetaQuest

Reach VR

Review by Jon Donnis

When a VR game makes you forget where you are, you know it's doing something right. Reach, from nDreams Elevation, is one of those rare experiences that aims high and mostly gets there. It blends shooting, climbing, and a touch of role-playing into a world that feels alive, dangerous, and genuinely inviting to explore.


The visuals are the first thing that strike you. It's easily one of the most impressive-looking games on MetaQuest, with sharp detail and light effects that give every space a sense of depth. The opening tutorial deserves credit too. It's clever, well-paced, and teaches the core mechanics without slowing the action.


Once you're set loose, the game shines brightest in motion. Parkour feels smooth and intuitive, from leaping across ledges to zip-lining through open stretches. Combat has an arcade feel, more forgiving than realistic, which keeps it fun rather than frustrating. The bow is a particular highlight, giving each encounter a nice rhythm between movement and aim.


Not everything hits the mark, though. Standing play feels unfinished. You can duck and crouch in real life, but the game still wants a button press to register it. It breaks the illusion a little, especially in moments where immersion should matter most. Motion sickness can also be an issue. Even with the comfort settings on, it can catch up with you if you're sensitive to it. Players used to VR movement will likely be fine, but it's something to be aware of.


Despite those small setbacks, Reach gets a lot right. It looks great, plays well, and feels built with care. The story has enough heart to keep you engaged, and the freedom of movement gives it a sense of adventure that few VR titles manage.

Reach might not redefine VR, but it proves how far it has come. It's confident, good-looking, and full of moments that make you glad you took the leap.

Score: 8/10

Out Now on MetaQuest