Showing posts with label sports games. Show all posts
Showing posts with label sports games. Show all posts

7 Feb 2026

REVIEW: MAVRIX by Matt Jones (2026 Video Game) - Early Access on Xbox

MAVRIX by Matt Jones

Review by Jon Donnis

Mountain biking games rarely get the space to breathe, but MAVRIX by Matt Jones goes big straight away. This is not a tight circuit racer or a handful of curated trails. It throws you into a sprawling 100 square kilometre playground and simply says go. Downhill tracks, slopestyle lines, bike parks and open stretches of wilderness all sit side by side, inviting you to carve your own routes instead of following a prescribed path. It feels loose, free and refreshingly confident.

At its heart, MAVRIX is a mix of racer, trick sandbox and social space. One minute you are blasting down a timed downhill run chasing a leaderboard spot, the next you are stitching together your own line over jumps and berms just to see what works. Then a mate drops in and suddenly you are riding together, hunting hidden challenges or trying to sync huge sends for the laugh of it. That sense of shared play gives the world a bit of life. It never feels like a sterile menu driven experience.


The physics system is easily the headline act. Dual stick controls split braking and body movement in a way that takes a little learning, but once it clicks, it feels great. You feather the brakes, shift your weight, and manage the suspension with a surprising level of intention. Landings have heft. Drifts feel earned. Even a simple bunny hop has a bit of character. The recent console updates help too, with the bike and rider feeling more grounded thanks to suspension tuning and improved turning physics. Being able to move the rider's body to tighten a corner adds just enough finesse to separate good runs from great ones.

Tricks and the new Slopestyle mode are another strong addition. Three fresh slopestyle courses join the existing jump trails, and the fact that those older trails can now host competitions makes the whole map feel more useful. Instead of isolated arenas, everything connects. You start looking at the landscape differently, spotting transfers and creative lines that were not obvious before. It leans into the playful side of mountain biking, which suits the game well.


There is a pleasing layer of authenticity running through the rest of it. Real world brands let you tweak frames, components and clothing, and the sponsorship system, including the new Red Bull deal, pushes you to grind for contracts like a pro rider would. Add global rankings and competitions with genuine prizes and you have a clear reason to keep pushing for cleaner, faster runs. It is not just messing about in the dirt. There is a bit of purpose behind it all.

Visually and sonically, it does the job nicely. The landscapes are broad and inviting, the parks look the part, and the sound of tyres on dirt and suspension chatter sells the speed. More importantly, it is simply fun. That is the thing that kept pulling me back in. Even after a messy crash or a failed trick line, you just want one more run.


Still, this is early access, and it shows. Bugs crop up, rough edges remain, and there are moments where systems feel unfinished. You can sense that the foundation is strong but the house is not fully built yet. It also wobbles a bit between simulation and arcade. For something marketed as serious and authentic, it sometimes drifts into slightly exaggerated, gamey behaviour. Personally, I did not mind the lighter touch, but hardcore riders looking for a strict sim might raise an eyebrow.

Having played the early access version on PC before this console release, the improvements are obvious. It feels smoother, more considered and generally better put together. The steady updates and clear signs that the developers are listening to players give it a lot of goodwill. You get the sense this is a project that will keep evolving rather than sitting still.


Right now, MAVRIX by Matt Jones is not perfect, but it is promising and already genuinely enjoyable. With its huge world, flexible riding, strong physics and regular updates, it has every chance to cement itself as the go to game for this niche. A bit more polish and it could be something special.

I score MAVRIX by Matt Jones a solid 7.5 out of 10. I look forward to seeing what they have planned next.

Out Now on Xbox

3 Feb 2026

REVIEW: FreeStyle Football 2 (2026 Video Game) - Closed Beta Test on Xbox

FreeStyle Football 2

Review by Jon Donnis

I loaded up FreeStyle Football 2 and my first thought was simple, I loaded it too early and the playtest is not live, ok wait an hour, and.... ok this looks good. The menus are clean, the presentation is smooth, and everything has a bright, street style edge that gives it a bit of personality. On Xbox it runs sharp and sounds great, so before you even start playing it already feels polished and lively, more like a fun arcade kickabout than a serious sim.

The core idea is simple but quite different from the norm. Instead of controlling an entire squad, each player takes charge of a single character in five versus five online matches. Every one of the twelve launch characters comes with their own special skills, whether that is firing off lightning quick passes, lifting team morale, or smashing in a perfectly timed power shot. On paper it adds tactical depth and pushes teamwork to the front. In practice it often does work, especially when everyone sticks to their role and plays with a bit of discipline.


When everything clicks, the game feels fresh. Matches are quick, intense and full of scrappy street football moments. The unique abilities give each character a clear identity, so you start to recognise who should be setting up plays and who should be finishing them. I liked that. It stops everyone feeling the same and encourages coordination rather than just button mashing. Visually, it all ties together nicely. The fields inspired by locations around the world look lively, and the whole thing has a bright, almost festival atmosphere.

There is also a decent amount of content around the edges. A story mode promises ten to twenty hours of single player play, digging into each character's background. You can customise your squad, collect items, and even form clubs to compete in ranked divisions. The companion app features, the management side and the push towards competitive play suggest the developers are serious about building a long term community rather than a throwaway arcade title. Dedicated servers and an eSports focus give it a professional backbone.


Still, for me, the biggest sticking point never went away. I simply do not enjoy football games where you control only one player. The behind the back camera never feels quite right and always leaves me wishing for a wider, more traditional view. Years of FIFA, now EA FC, have set a certain expectation for how football games should handle, and stepping away from that formula feels risky. Instead of feeling immersed, I often felt restricted, like I was watching the action rather than directing it.

Online play also throws up some frustrating moments. I picked a character built to attack, only to find myself placed in defence, which makes those carefully chosen skills almost pointless. It breaks the logic of the system. If most players gravitate towards strikers, which they almost certainly will, you end up with lopsided teams full of people chasing goals and ignoring the rest of the pitch. The concept of one player per person sounds tactical, but in reality it can turn chaotic very quickly.

That leaves FreeStyle Football 2 in an odd place. As a high energy, arcade style take on the sport, it works well in short bursts. Jump in for a few quick matches with mates and it can be good fun. But as something you would sink dozens or even hundreds of hours into, it struggles to compete with the established heavyweights. Outside of the US style arcade crowd, it is hard to see why many players would choose this over the more traditional alternatives.


The training modes were easily the most fun, which is a problem when they are supposed to be there to just get you used to how to play.

Right now, based on the closed beta, it is an interesting experiment with some strong ideas and slick presentation, yet one that never quite fits the way I want to play football games. Unless major changes are made, and the kind of changes needed would alter the very identity of the game, it is not something I see myself returning to at launch.

FreeStyle Football 2 earns a disappointing 5 out of 10.