Showing posts with label puzzle game. Show all posts
Showing posts with label puzzle game. Show all posts

9 Aug 2026

REVIEW: Pit Panic (2026 Video Game) - on PS5


Review by Jon Donnis

Pit Panic is built around one simple idea, keep moving upwards. The problem is that almost everything in the ancient temple is designed to stop you. Traps, enemies, environmental hazards and awkward routes are all competing for your attention, while the collapsing surroundings leave little room for hesitation. It creates a fast platforming experience where good movement matters as much as knowing what to do.

The controls are one of the game's strongest features. Movement is responsive, which makes the fast pace much easier to handle, and there is a satisfying sense of momentum to getting around the levels. Once you become familiar with the movement, the game gives you plenty of opportunities to use it properly, particularly when negotiating hazards or trying to maintain a good run.


The hook adds considerably more depth than a standard grappling tool. It can dig through blocks, swing you around the environment and reveal hidden treasures, making it useful for both movement and exploration. More importantly, it becomes part of the game's environmental puzzles rather than simply being another movement mechanic.

Those puzzles provide some of the more inventive moments. Objects and materials can be manipulated in unusual ways, including turning sand into glass and jelly into fire. Bridges can even become weapons when the situation calls for it. These ideas give the levels a playful quality and encourage you to look at the environment rather than simply searching for the next platform.

There is also a good balance between straightforward platforming and experimentation. You can often see where you need to go, but working out how to get there is another matter. The physics-driven movement means that positioning, timing and momentum all matter, which gives the platforming more substance than simply jumping from one fixed platform to another.

The level design benefits from the game's variety. Four distinct biomes provide different visual styles, enemies and puzzles, helping to prevent the experience from feeling visually monotonous. The cartoon presentation works particularly well with the game's humorous tone, giving Pit Panic a light personality despite the considerable number of ways it can kill you.


The risk and reward mechanics are another worthwhile addition. Sacrificing health to obtain power-ups can be useful, but it also creates decisions that have consequences later in a run. It is a simple system, but it fits the game's emphasis on quick decisions and gives you another reason to think about whether taking a particular opportunity is worth the cost.

Pit Panic is also easy to understand. The objective is obvious, the controls are approachable and the basic mechanics can be learned quickly. The difficulty comes from putting those mechanics together effectively. Knowing how the hook works is one thing. Using it while moving quickly through a dangerous section is another.

That difficulty will be a sticking point for some players. Death is frequent, and mistakes can set a run back considerably. Certain precision sections leave little room for error, while some situations require trial and error before you understand the correct approach. For players who enjoy demanding platformers, that is likely to be part of the appeal. For more casual players, it could become frustrating quite quickly.

The game's challenge also means that progress can feel inconsistent. You can have a strong run going and then lose it because of one poorly timed movement. That makes successful attempts satisfying, but it can also interrupt the momentum that the game's otherwise excellent movement creates.


There is a similar issue with repetition. Pit Panic offers a large amount of content, including more than 1,000 handcrafted levels, daily challenges and player-created levels. That gives the game plenty of material to work through, but the fundamental objective remains the same throughout. You are still trying to climb, avoid hazards, solve environmental problems and improve your performance.

The daily challenges are particularly useful because they provide a reason to return without requiring another full commitment to the main experience. Competing for better times adds another layer for players who enjoy chasing their own scores or comparing their performance with others.

The question is whether that is enough to provide long-term appeal. For me, Pit Panic works particularly well as a game to play in shorter bursts. There is enough variety and challenge to make individual sessions enjoyable, but I am less convinced that I would want to spend huge amounts of time playing it continuously.

That does not take away from what the game does well. The movement feels good, the hook gives the platforming its own identity, the environmental puzzles are entertaining and the different biomes provide welcome variety. The difficulty is also more rewarding when you start understanding the mechanics and making fewer mistakes.

There are certainly moments when Pit Panic becomes a rage game. A difficult section can demand several attempts, and losing progress because of a single mistake can be irritating. But the game does give you the tools to improve, and the challenge generally feels connected to mastering those tools rather than simply making the game difficult for its own sake.


Pit Panic is therefore a solid and enjoyable platformer with a clear mechanical identity. It does not completely avoid the problems associated with its genre, particularly repetition and frustration, but its responsive controls, satisfying movement and environmental puzzles give it enough character to stand apart.

I like Pit Panic, although I am not convinced it has the long-term pull to become a game I would continually return to. For players who enjoy challenging platformers and do not mind repeated failure while learning a level, there is plenty here to enjoy. Those looking for something more relaxed may find the difficulty considerably less appealing.

Pit Panic scores 7.5 out of 10.

Out Now on PS5


6 Mar 2026

REVIEW: BOULDER DASH 40th Anniversary (2026 Video Game) - On Xbox

Review by Jon Donnis

BOULDER DASH 40th Anniversary is a fitting tribute to one of the most enduring puzzle games in video game history. From the very first moments, it is clear that this edition has been crafted with care for both long-time fans and newcomers. You guide Rockford through perilous caves, collecting diamonds while dodging enemies and avoiding falling rocks, a simple premise that has endured for four decades because it is genuinely fun and rewarding. The gameplay is just as addictive today as it was in 1984, and the modernised engine keeps it feeling fresh without losing the essence of the original.


The game offers a choice between authentic 8-bit graphics and updated HD visuals. The retro mode is a faithful recreation of the classic Atari, C64, ZX Spectrum, and Apple II aesthetics, and it hits all the right nostalgic notes. It feels like stepping back in time, and for anyone who played the originals, the experience is pure joy. The HD mode, meanwhile, brings new life to the 320 levels, six new worlds, and six exclusive fan-designed worlds. The new game elements, such as growing walls, slime, enemy generators, and eggs, add layers of strategy that keep even veteran players on their toes. The level editor and community content are welcome additions, offering endless replayability and creativity.


Chris Huelsbeck's soundtrack deserves a special mention. It is lively, memorable, and perfectly complements the frantic pacing of each cave. The option to play as one of six unique Rockford characters drawn from the series' history is a charming touch that rewards those familiar with the franchise. There is a strong sense that the developers respected the legacy while giving players plenty of reasons to explore and enjoy the new content.


On the downside, the classic games, while enjoyable, feel very dated next to modern standards. Younger players might find the retro visuals charming but will likely prefer the new levels and HD graphics. It is also hard not to reflect on the passing of time when playing something that first appeared 40 years ago. It is a reminder of just how far the industry has come, and it does make you feel older than you would like.


Overall, BOULDER DASH 40th Anniversary is a brilliant puzzle game. It is easy to pick up, fiendishly hard to master, and offers hours of entertainment. Whether you are revisiting a childhood favourite or discovering the series for the first time, there is plenty here to keep you busy. I give BOULDER DASH 40th Anniversary a solid 8 out of 10.

Out Now on Xbox

4 Mar 2026

REVIEW: Mirage 7 (2026 Video Game) - Released on Playstation 5

Mirage 7

Review by Jon Donnis

Mirage 7 on Playstation 5 is a dark fairytale adventure that blends fantasy and sci‑fi in a striking way. Players follow Nadira, a young girl traversing a harsh desert with her pet lizard Jiji, in search of the fabled oasis of Jala. The story spans multiple timelines or worlds, as Nadira attempts to find Princess Taishma in the Moon Palace to save her sister. From the very start, the narrative draws you in with its mythic tone and a sense of mystery, mixing human emotion with fantastical and technological elements.


The game excels visually. The desert landscapes are wide and imposing, with clear skies, shimmering sands, and ruined temples that reward careful exploration. Character models are expressive, and environmental details make the world feel lived‑in. Small touches, like Jiji's movements or how the environment reacts to Nadira's presence, add to the immersion. There is a sense of loneliness in the vast desert that is balanced with moments of wonder when hidden secrets or ancient temples are discovered.


Puzzle‑solving is where Mirage 7 really shines. The game encourages observation and creativity without ever feeling punishing. Jiji's abilities add a clever layer of strategy. You can send the lizard ahead to trigger switches, collect items, or even eat deadly scorpions to protect Nadira while she rests. These mechanics are introduced early and remain useful throughout, offering a unique hook that keeps exploration feeling fresh. Unlocking secret passages or piecing together environmental puzzles gives a real sense of accomplishment.


Combat is serviceable but occasionally underwhelming. Nadira wields a dagger and slingshot, and encounters range from small desert creatures to monstrous foes in underground caves and temples. While the mechanics are solid, combat rarely feels challenging or varied enough to match the rest of the game's depth. At times, the pacing slows during long stretches of travel or exploration, which can make the gameplay feel sluggish, though it allows the story and world to breathe.


One of the strongest aspects of Mirage 7 is the narrative. The dual timelines, the secrets of the underground military base, and the quest to bring Nadira's sister back create a story that is both engaging and emotionally resonant. Players uncover layers of myth and mystery at a measured pace, and the combination of atmospheric exploration and environmental storytelling makes each new discovery satisfying. The writing and pacing support the visual and gameplay design, making it feel like a complete, carefully crafted experience.


Overall, Mirage 7 is a visually appealing and narrative‑driven adventure that rewards patience, curiosity, and creativity. The dual gameplay with Jiji, the puzzle design, and the richly imagined desert and temple environments make it stand out, even if combat could be stronger. For those willing to persevere through the slower sections, the game offers a memorable journey full of secrets and surprises. I score Mirage 7 a solid 7 out of 10.

Out on Playstation from 6th of March


3 Oct 2025

REVIEW: Build a Bridge (2025 Video Game) - By BoomBit

Review by Jon Donnis

BoomBit's 2025 puzzle game Build a Bridge is a celebration of creativity, problem-solving, and the occasional spectacular failure. From the very first level, it makes clear that this is a sandbox where players can be meticulous engineers or wild inventors, experimenting with ideas and learning through trial and error. Every level offers a chance to craft a bridge that works perfectly or watch it collapse in a brilliantly entertaining way. The satisfaction of seeing a blueprint turn into a functioning structure is immense, and the game does a fantastic job of making both success and failure equally rewarding.


Players face a variety of environments and vehicles, from standard cars and buses to trucks and monster trucks, all testing the strength and ingenuity of your designs. The game's 2D planning phase allows for precise design using wood, metal, and cables, each with its own physical properties, before watching your construction come alive in a stylised 3D mode. The physics engine is remarkably reliable, making each collapse feel natural rather than forced, and the game's visual clarity ensures every bridge, every vehicle, and every fall is easy to follow and enjoy. The 86 levels offer a smooth progression in difficulty, and optional extra challenges push players to revisit previous levels, adding an extra layer of depth for those chasing full completion. Challenges might involve building within a budget, testing how much of a bridge can fail while still succeeding, or other clever twists that keep players thinking creatively.


What truly sets Build a Bridge apart is its accessibility. Unlike some puzzle games that punish experimentation, this one encourages it. Players can approach levels with a careful, analytical mindset or dive in with reckless enthusiasm, knowing that each failure is a lesson rather than a setback. The game balances fun and challenge well, offering a relaxed mode for casual experimentation alongside the more demanding standard puzzles. The design encourages creativity while maintaining a sense of structure, ensuring that even the more complex levels remain approachable and satisfying.

However, Build a Bridge is not without its limitations. The bridge-building genre is crowded, with a long list of competing titles, many of which follow similar principles. This makes true originality a challenge, and while the game executes its concept exceptionally well, it does not reinvent the wheel. Players seeking something radically new might find themselves longing for a fresh mechanic or narrative element beyond the established formula. Despite this, the game's polish, level design, and balance of creativity and challenge make it one of the stronger entries in the genre.


Build a Bridge is a thoroughly enjoyable puzzle experience that rewards ingenuity, patience, and a sense of fun. Its combination of precise engineering challenges, playful experimentation, and satisfying physics-based results creates a game that is easy to pick up but endlessly engaging. The graphics, physics, and level design are all top-notch, and the optional challenges provide plenty of replayability. While it lacks a truly original twist to distinguish it from its competitors, it more than makes up for this with sheer enjoyment and accessibility. For anyone who loves puzzles, design, or watching glorious collapses, Build a Bridge is hard to beat. I would give it a solid 8.5 out of 10, with only the crowded market and lack of true originality holding it back from a higher score.

Out Now on Steam