Showing posts with label 2026 Games. Show all posts
Showing posts with label 2026 Games. Show all posts

17 Mar 2026

REVIEW: Dark Trip (2026 VR Video Game) - on MetaQuest

Review by Jon Donnis

Dark Trip arrives as one of the more unusual virtual reality releases in recent memory, and it wastes no time making that clear. This is not just another horror title dressed up for VR. It leans fully into its concept, building an experience around altered perception, unreliable reality, and the unsettling idea that the only way forward is to deliberately lose control.

You play as a detective investigating a disappearance in a small German town, a premise that sounds grounded at first but quickly spirals into something far stranger. The trail leads to an abandoned laboratory, one steeped in disturbing experiments and fragments of human suffering. Notes, recordings and environmental clues slowly piece together a grim history, one tied to wartime atrocities and occult ambitions. It is not subtle, and it does not try to be. Instead, it embraces a grotesque, almost theatrical tone that feels closer in spirit to Hellraiser than traditional detective fiction.


What sets Dark Trip apart is its core mechanic. Progression depends on the player choosing whether to remain sober or consume pills that trigger hallucinations. This is not a simple visual filter layered over the game. Entire rooms transform, puzzles shift logic, and previously invisible clues emerge only when perception is distorted. It creates a constant tension between clarity and chaos. You are never quite sure whether you are making things easier or more complicated by stepping into a hallucinated state.

At its best, this system feels genuinely inventive. Puzzles are carefully structured so that both sober and intoxicated approaches are viable, encouraging experimentation rather than forcing a single solution. Some sequences demand sharp observation in a stable environment, while others only make sense once reality begins to bend. It keeps the player engaged in a way many escape room style games struggle to achieve.


Visually, the game is strong throughout. The contrast between the cold, clinical design of the laboratory and the warped, organic horror of hallucinated spaces is striking. When the game leans into its more surreal side, it becomes genuinely unsettling. Walls breathe, machinery pulses, and the environment feels alive in a way that VR amplifies effectively. There is a confidence in how it presents these moments, even when they border on the absurd.

The storytelling is handled mostly through the environment, and it works well enough. Fragments of narrative are scattered across the rooms, encouraging players to piece together what happened rather than being told outright. It is not always subtle, but it is effective. The themes are dark, sometimes uncomfortably so, and clearly aimed at an adult audience. There is a deliberate push into taboo territory, which will not be for everyone.


That said, Dark Trip is not without its flaws. The use of AI generated artwork in places stands out, and not in a good way. It breaks immersion slightly, especially in a game that relies so heavily on atmosphere and detail. It feels like a shortcut in an otherwise carefully crafted experience.

Length is another issue. The game can be completed in around two hours, which feels short given the strength of its central idea. There is some replay value in revisiting rooms and experimenting with different approaches, but it only goes so far. Once the core mechanics have been fully explored, there is limited incentive to return.


There are also minor technical issues. Bugs do crop up, though not frequently enough to derail the experience. To the developers' credit, updates are ongoing and there is a sense that feedback is being taken seriously.

Even with its shortcomings, Dark Trip leaves a strong impression. It commits fully to its concept and delivers something genuinely different within the VR space. The idea of using altered states as a gameplay mechanic is not just a gimmick here. It is the foundation of the entire experience, and for the most part, it works.

Dark Trip is a disturbing, creative and at times genuinely unnerving piece of work. It may be short, and it may stumble in places, but it stands out in a crowded field simply by daring to do something different.

8 out of 10

Available at


6 Nov 2025

REVIEW: Racer Overdrive (2026 Video Game) - A Flashy Throwback That Needs Fine-Tuning

Review by Jon Donnis

Racer Overdrive, the upcoming 2026 arcade racer from IntActive, is a game that wears its influences on its sleeve. It's loud, brash and packed with enough colour and chaos to keep adrenaline junkies glued to the screen. Beneath the noise, though, it's a familiar experience that struggles to balance its nostalgic energy with modern polish.


The premise is pure arcade fantasy. You start as a rookie desperate to prove yourself, climbing the ranks of a global racing tournament that hops between Japan, China, America, Europe and Africa. There's a storyline too, which is rare for this kind of game. It adds a layer of intrigue with talk of rogue AIs, mysterious conspiracies and cyber-races that take you beyond traditional circuits. It's over-the-top but enjoyable, giving the endless tournaments a clearer sense of purpose.


Where Racer Overdrive shines is in its sense of speed. The drift system, once mastered, can deliver some genuinely satisfying moments. Pulling off a clean corner before blasting past rivals with a nitro boost feels great, and the catch-up system means races never feel decided too early. Even when you're behind, the game gives you just enough power to keep hope alive. The variety of modes also helps. Standard races, eliminations, and duels keep the pace fresh, while quirky side missions, like assisting police chases or starring in a sci-fi movie, add personality.


The problem is that everything looks and feels dated. Visually, it's more 2010 than 2026. Lighting effects and particle bursts do their best to liven things up, but most environments look flat and lack detail. For a game built around spectacle, it needs sharper edges and more style. The controls also leave something to be desired. There's almost no point braking during corners, as the drift mechanic dominates everything. Unfortunately, it's far too sensitive, turning every bend into a gamble. That lack of control can quickly sap the fun, especially for players who prefer precision over chaos.


Despite its flaws, Racer Overdrive has heart. It's rough, sure, but there's promise beneath the surface. The developers have shown they're open to feedback, and with a little refinement, it could evolve into a solid budget racer. At £9.99, it doesn't need to reinvent the wheel, but it does need a smoother ride before launch.

Racer Overdrive is fast, flashy and full of potential. It just needs a bit more grip on the corners.

Wishlist now