Showing posts with label 2025 games. Show all posts
Showing posts with label 2025 games. Show all posts

14 Nov 2025

REVIEW: Echoes of the End: Enhanced Edition (2025 Video Game) - On Xbox

Echoes of the End: Enhanced Edition

Review by Jon Donnis

Echoes of the End had a rough start last August, but the overhaul that arrived with the Enhanced Edition feels like the work of a studio that actually listens. Myrkur Games took every gripe to heart and rebuilt the game from the inside out. That effort shows the moment you step back into Ryn's shoes. Combat feels sharper, animations flow with far more confidence, and the new difficulty options finally let players decide how tough they want the journey to be. It all sits within a world shaped by Iceland's raw beauty, where glaciers and volcanic light give every chapter a sense of scale and danger.


The story carries a steady pull. You guide Ryn, a powerful vestige whose ancient magic is tied to a homeland on the brink of collapse, as she sets out to rescue her brother and face the conflict closing in around her. Abram serves as a grounded presence throughout. He fights with you, supports you in battles, and brings a bruised history that adds weight to their partnership. Their bond forms the heart of the narrative. It grows in small moments during quiet travel as much as in the chaos of combat, and the improved pacing makes their journey flow more naturally than it did at launch.

The biggest change lies in the moment to moment fighting. Sword strikes hit harder, parries land with a clear rhythm, and Ryn's magic feels genuinely dangerous. You can throw enemies into hazards, drain their strength to survive a tight scrap, or chain abilities across four upgrade paths that let you shape your approach. Abram's abilities complement yours by knocking enemies off balance or creating the perfect opening for a finishing blow. It all feels precise and satisfying.


Exploration sticks to a linear structure, which may disappoint those expecting an open world. The crafted path still looks stunning though. Each environment stands apart with its own visual identity and puzzle mechanics, from energy powered ruins to warped volcanic chambers. The platforming sections give a welcome burst of movement and variety. You leap across broken ground, twist through odd gravity shifts, and use Ryn's growing magical tricks to reach new spaces. Hidden chests add a bit of incentive to poke around side paths, even if you never wander too far from the main route.

Character work remains the area that holds the game back. Ryn's personality can feel harsh in ways that make her harder to connect with, and the script never quite digs deep enough into what drives her. The supporting cast also could have used more time to breathe. It is telling that the landscapes feel richer than some of the people you meet along the way. The story still entertains, but you get the sense that a little more patience with character development would have lifted the whole thing.


Get past that and you find a confident action adventure that looks gorgeous and plays even better. The upgrade system is generous, the outfits and relics add genuine variety to your builds, and the New Game Plus option gives the combat depth more room to shine once you have mastered the basics. The Journey difficulty is a smart touch for newcomers, offering a smoother introduction without stripping away tension.

Echoes of the End is still a linear experience with no side quests, so what you see is what you get. The difference now is that what you get is genuinely good. The Enhanced Edition turns an underwhelming release into a polished and engaging adventure, carried by its striking world, improved flow, and tight combat.

I had a great time with it from start to finish, and I would happily recommend it. A solid 8.5 out of 10.


3 Oct 2025

REVIEW: Build a Bridge (2025 Video Game) - By BoomBit

Review by Jon Donnis

BoomBit's 2025 puzzle game Build a Bridge is a celebration of creativity, problem-solving, and the occasional spectacular failure. From the very first level, it makes clear that this is a sandbox where players can be meticulous engineers or wild inventors, experimenting with ideas and learning through trial and error. Every level offers a chance to craft a bridge that works perfectly or watch it collapse in a brilliantly entertaining way. The satisfaction of seeing a blueprint turn into a functioning structure is immense, and the game does a fantastic job of making both success and failure equally rewarding.


Players face a variety of environments and vehicles, from standard cars and buses to trucks and monster trucks, all testing the strength and ingenuity of your designs. The game's 2D planning phase allows for precise design using wood, metal, and cables, each with its own physical properties, before watching your construction come alive in a stylised 3D mode. The physics engine is remarkably reliable, making each collapse feel natural rather than forced, and the game's visual clarity ensures every bridge, every vehicle, and every fall is easy to follow and enjoy. The 86 levels offer a smooth progression in difficulty, and optional extra challenges push players to revisit previous levels, adding an extra layer of depth for those chasing full completion. Challenges might involve building within a budget, testing how much of a bridge can fail while still succeeding, or other clever twists that keep players thinking creatively.


What truly sets Build a Bridge apart is its accessibility. Unlike some puzzle games that punish experimentation, this one encourages it. Players can approach levels with a careful, analytical mindset or dive in with reckless enthusiasm, knowing that each failure is a lesson rather than a setback. The game balances fun and challenge well, offering a relaxed mode for casual experimentation alongside the more demanding standard puzzles. The design encourages creativity while maintaining a sense of structure, ensuring that even the more complex levels remain approachable and satisfying.

However, Build a Bridge is not without its limitations. The bridge-building genre is crowded, with a long list of competing titles, many of which follow similar principles. This makes true originality a challenge, and while the game executes its concept exceptionally well, it does not reinvent the wheel. Players seeking something radically new might find themselves longing for a fresh mechanic or narrative element beyond the established formula. Despite this, the game's polish, level design, and balance of creativity and challenge make it one of the stronger entries in the genre.


Build a Bridge is a thoroughly enjoyable puzzle experience that rewards ingenuity, patience, and a sense of fun. Its combination of precise engineering challenges, playful experimentation, and satisfying physics-based results creates a game that is easy to pick up but endlessly engaging. The graphics, physics, and level design are all top-notch, and the optional challenges provide plenty of replayability. While it lacks a truly original twist to distinguish it from its competitors, it more than makes up for this with sheer enjoyment and accessibility. For anyone who loves puzzles, design, or watching glorious collapses, Build a Bridge is hard to beat. I would give it a solid 8.5 out of 10, with only the crowded market and lack of true originality holding it back from a higher score.

Out Now on Steam


25 Sept 2025

REVIEW: Disc Golf City (2025 Video Game) - On PC Steam

Disc Golf City

Review by Jon Donnis

Disc Golf City arrives on Steam with a clever pitch. Instead of the usual quiet woodland courses, this physics-based disc golf game takes you into a vibrant city built for trick shots. Every hole is set in a stylised low-poly playground of rooftops, alleyways and plazas. Baskets hide behind lamp posts, side streets open up unexpected angles, and bonus targets such as bins and signs tempt you into daring throws. On paper it is the perfect way to turn a familiar sport into something fresh.

The first thing that stands out is the look. The city is colourful without being noisy, with clean lines and a soft palette that makes every building feel like part of a giant model set. It is easy to relax into the atmosphere, taking your time to aim and explore. The music and sound effects match the laid back approach, giving the game a friendly tone. Landing a disc on a roof and watching it roll neatly into the basket feels genuinely satisfying. Even hitting an offbeat target like a traffic sign brings a small thrill that makes you want to keep experimenting.


The arcade spirit also works well. There are no timers, no heavy penalties for bad throws, just the challenge of mastering the physics and finding creative routes. When everything clicks the game captures the joy of a perfect shot, and the added achievements for unusual hits give you reasons to try bold angles rather than play it safe. For players who enjoy light sports games with a puzzle element, these moments are exactly what you hope for.

Unfortunately the road to those moments is rougher than it should be. The controls are far more demanding than the cheerful style suggests. Power, angle and spin must be judged with precision, and even after extended practice it is hard to predict exactly how a disc will fly. Instead of a fair test of skill it can feel like a battle against unpredictable physics. Nailing a clean shot should feel rewarding but too often feels like luck.

Progression is also an issuer. At launch only the tutorial is open. To reach the proper levels you need to score under par on every course. That requirement might look reasonable but paired with the tricky controls it becomes a grind. It blocks casual players from exploring the city courses and turns what should be a relaxed game into an uphill climb. The developer has said an update will unlock the first level without this restriction, which is welcome, but the current structure still limits enjoyment.


Free play mode sounds like a fix but does not fully deliver. Instead of offering a true sandbox it often restarts you from the same spot unless you land an almost impossible long hole in one. What should be a chance to experiment quickly turns repetitive and discouraging. It is easy to give up on this mode after a few attempts, which is a shame because the idea of open practice fits the game perfectly.

Despite these frustrations there is real potential here. The city environments are fun to explore, the concept of urban disc golf is fresh, and the visual style is consistently appealing. With more generous unlocking, smoother controls and a proper free play option, Disc Golf City could develop a dedicated following among fans of relaxed arcade sports games.

As it stands the game is enjoyable in bursts but too often undermined by its own rules. It is full of charm yet held back by progression hurdles and control quirks. With a few smart updates it could become something special. Right now it remains a promising but uneven experience. 

Out Now on Steam

UPDATE 26/09/25:
The latest Patch has dropped and the game has improved somewhat.
Here is whats been done. I have updated my score to reflect this update.
I give Disc Golf City a 7.5 out of 10.


✨ Improved audio – richer sound design and a wide range of new sound effects to bring the city to life.
🥏 Better “in basket” detection – more accurate scoring when you land the perfect shot.
🏆 New achievements – fresh challenges to unlock and show off.
📘 Improved Tutorial – clearer guidance to help new players get into the game.
🎮 Revised gamepad controls for throws – smoother, more responsive throwing experience.
⏸️ Improved Pause Menu – easier to navigate and packed with the options you need.


5 Jul 2025

REVIEW: Worms Armageddon: Anniversary Edition (2025 Backworms Compatible Update)

Review by Jon Donnis

Twenty-five years after it first wriggled into the strategy game scene, Worms Armageddon returns in a newly packaged Anniversary Edition for the Nintendo Switch. First released in 1999 by Team17, this fan-favourite entry in the long-running Worms series is back with a faithful update that stays true to its original charm while adding a few welcome extras.

If you've never played it before, Worms Armageddon is a turn-based strategy game where players control teams of cartoon worms across destructible 2D landscapes. Every match becomes a mix of tactical play, slapstick humour and outright chaos, thanks to the game's huge arsenal of bizarre weapons. The Anniversary Edition brings all of that back, just as it was, but with better compatibility for modern displays and consoles.


One of the biggest additions is the digital museum, which acts as a playable tribute to the history of Worms. It features a timeline of the series and an interactive documentary, giving fans a look behind the scenes at how Worms Armageddon was made and how it fits into the wider legacy of Team17's work. The new edition also includes emulated versions of earlier Worms titles: the Game Boy Color version of Worms Armageddon, Worms World Party for Game Boy Advance, and the original Worms for both Super Nintendo and Mega Drive.

Gameplay-wise, not much has changed, and that's entirely the point. Each match is still played turn by turn, with one worm from each team acting at a time. Movement is deliberately clumsy in a way that adds to the tension, and combat remains a test of both precision and mischief. Players still get to pick from over 55 weapons and tools, from classics like the Bazooka and Holy Hand Grenade to the truly strange, such as the French Sheep Strike. There's also a cheat toggle for the fan-favourite 'Boggy B' code, which instantly unlocks all content if you want to dive straight in.


The single-player campaign includes over 40 missions, but the real joy of Worms is always in multiplayer. This version keeps popular features like Handicapping, Allied Teams and the infamous Worms Disease mode. Whether you're playing with friends on the sofa or solo against the AI, the balance between tactics and chaos is still exactly right.

What also makes this release stand out is the Backworms Compatible Update, a free addition that celebrates the visual styles of the series' early years. It includes 8-bit, 16-bit and 32-bit variations that tap into the nostalgia of older consoles, without taking anything away from the updated experience on Switch.


There's no gimmick here, no forced reinvention. This is Worms Armageddon as you remember it. And for those who were there the first time round, that's probably all they want. As someone who spent a good part of their teen years glued to the Amiga playing the original Worms, this version feels like a return to form. Worms Armageddon was where everything clicked. The physics, the tone, the pacing. Later versions tried to shake things up but never quite landed the same way.

Yes, the bonus versions from other consoles are a nice touch. You'll likely fire them up once for curiosity's sake, but it's the core 1999 game you'll keep coming back to. The humour still lands, the chaos still builds, and the satisfaction of a well-placed banana bomb is as good now as it ever was.

For new players, this is the ideal place to start. For returning fans, it's a reminder of why Worms Armageddon has never really gone away. And if you're still on the fence after all this time, ask yourself: if Worms Armageddon isn't in your collection yet, where have you been?

It might not be cheap, but it's hard to think of many games that have held up this well. A quarter of a century later, it still delivers.

Out Now on Nintendo Switch and all consoles.