28 Feb 2026

REVIEW: Resident Evil Requiem (2026 Video Game) - On Xbox

Review by Jon Donnis

Resident Evil Requiem arrives as the ninth main entry in Capcom's long running survival horror series, following the events of Resident Evil Village from 2021. Rather than simply continuing the formula of its immediate predecessors, the game takes a slightly different path. It introduces a new central character, FBI analyst Grace Ashcroft, while also bringing back one of the franchise's most recognisable figures in Leon S. Kennedy. The result is a game built around two distinct perspectives, both in terms of gameplay and tone, and it makes for one of the most confident entries the series has produced in years.


The story alternates between Grace and Leon in a structure reminiscent of Resident Evil Revelations and its sequel. Grace's sections lean heavily into survival horror. Resources are limited, danger feels close at hand, and every movement through the environment demands caution. Much of her story unfolds inside a hotel where she is relentlessly pursued by a monster that behaves in a way fans will immediately recognise. Much like the intimidating stalkers seen in earlier games, the creature hunts the player throughout the environment, appearing at unpredictable moments and forcing constant awareness. Hiding under tables, crouching through dark corridors, and slipping quietly past danger becomes essential. Even simple tools can create tension. Grace carries a lighter to illuminate dark areas, but the faint glow can attract the attention of the creature stalking her.


Capcom reinforces that sense of vulnerability with mechanics that reward patience and observation. Players can collect glass bottles scattered around the environment and throw them to create distractions. At times it feels like a careful puzzle, balancing visibility, noise and movement while the monster creeps somewhere nearby. The threat is heightened by the creature's ability to track the player through walls and ceilings, which keeps the pressure firmly in place even when the immediate path appears clear. These sequences capture the uneasy atmosphere that defined Resident Evil 7 and Resident Evil Village, and they provide some of the most nerve fraying moments the series has produced.


Leon's chapters sit on the other end of the spectrum. Where Grace spends much of her time avoiding danger, Leon runs directly towards it. His gameplay leans into action, drawing clear inspiration from Resident Evil 4. Firearms take centre stage, but Leon is equally capable in close combat. His hatchet serves as a melee weapon with limited durability and can be used to parry incoming attacks, adding a satisfying layer of timing and precision during fights. Enemies can also be disarmed, allowing Leon to grab their weapons and use them against them. These sequences move at a faster pace and provide explosive encounters with zombies that contrast sharply with the slow burn tension of Grace's storyline.


One of the most notable design choices is the ability to switch between first person and third person perspectives at any time. Grace's sections default to first person, which heightens the sense of vulnerability and makes every shadow filled corridor feel oppressive. Leon's sections default to third person, a perspective that suits the more action focused gameplay and provides better spatial awareness during combat. The flexibility to switch between these viewpoints works surprisingly well. It allows players to tailor the experience to their own preferences without disrupting the flow of the game.

What ultimately makes Resident Evil Requiem stand out is how effectively its two protagonists complement one another. Grace's cautious survival horror creates tension and dread, while Leon's action driven chapters deliver spectacle and release. The contrast keeps the pacing fresh across the entire campaign. Capcom has clearly embraced the dual protagonist structure as the backbone of the experience, and it results in storytelling that feels more deliberate and more cinematic than many previous entries in the series.


The game also plays heavily on the history of the franchise without slipping into empty nostalgia. Familiar ideas return, yet they are presented with confidence and polish. Strong set pieces and explosive combat moments appear throughout Leon's story, while Grace's quieter sequences capture the eerie atmosphere that has always defined the best Resident Evil titles. It feels like a genuine love letter to the series rather than a simple attempt to repeat what worked before.

That said, the story itself can occasionally feel like little more than a framework for the spectacle. While the dual protagonist structure works well for gameplay, the narrative sometimes serves mainly as an excuse to move the characters between dramatic encounters. The game borrows liberally from past ideas, and although it executes them with skill, some players may notice how familiar certain elements feel.


Even with that minor criticism, Resident Evil Requiem stands as a remarkable achievement for Capcom. It blends survival horror and high intensity action in a way that feels both fresh and faithful to the series. Grace Ashcroft proves to be a strong addition to the franchise, Leon's return adds weight and familiarity, and the flexible perspective system allows both styles of gameplay to shine.

Resident Evil Requiem feels like the series operating at full confidence. It is tense, thrilling and surprisingly balanced in its approach. For long time fans it feels like a celebration of everything the franchise has done well, and for newcomers it offers an accessible entry point into one of gaming's most enduring horror series.

Resident Evil Requiem earns a strong 9 out of 10.


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