Showing posts with label Action. Show all posts
Showing posts with label Action. Show all posts

2 Aug 2026

REVIEW: Hyperstacks VR (2026 Video Game) on MetaQuest


Review by Jon Donnis

Hyperstacks combines combat, parkour, puzzle-solving and level creation into one colourful VR experience, with its three core gameplay pillars working together to create a broad range of challenges. It is an ambitious approach, but one that largely succeeds thanks to strong movement mechanics, enjoyable combat and an impressive set of creative tools.

The campaign introduces these systems progressively through a cast of characters, each with their own personality and style of challenge. Between levels, you return to the lobby to interact with them, take on quests and unlock new mechanics. This gives the campaign a useful sense of progression while ensuring that new gameplay ideas are introduced at a steady pace.

Combat makes particularly good use of VR. Melee and ranged weapons give encounters plenty of variety, while enemies can put you under pressure and force quick reactions. Environmental hazards can also be used to your advantage, and there are situations where your own fists become part of the solution. Some encounters turn into frantic bullet-hell battles, making good use of the physical space around you.


Movement is another major strength. Hyperstacks allows you to climb, swing, swim, jump, skate and teleport, alongside tools such as grappling hooks, ziplines and jump platforms. These mechanics are not simply there to get you between objectives. They form the basis of many of the game's challenges, demanding timing, precision and a willingness to experiment.

The parkour sections are at their best when several mechanics are combined. Grappling from one point to another, jumping between platforms or finding a route through hazards such as hot lava gives the movement a satisfying physical quality. For players who enjoy standing up and physically engaging with their VR games, there is plenty here to enjoy.

The in-game level editor is one of Hyperstacks' strongest features. Its grid-based system allows players to build stages containing enemies, traps, movement mechanics, puzzles, logic systems, colours and lighting. Despite offering considerable freedom, it remains accessible rather than becoming an unnecessarily complicated development tool.


This opens the door to a substantial amount of community-created content. Players can create and share their own challenges, while fast loading makes it easy to move from one creation to another. The community library therefore adds genuine longevity rather than simply acting as an afterthought once the campaign has been completed.

The creation tools also encourage experimentation. Because players have access to the same basic systems used by the developers, there is plenty of scope for building unusual traps, puzzles and interactive contraptions. The possibilities are particularly interesting when the game's combat, movement and logic systems are combined.

Hyperstacks also has plenty to offer players who enjoy mastering individual levels. Once you know a stage, returning to improve your time can turn a completed challenge into something worth revisiting. The movement mechanics give speed-runners plenty of opportunities to refine their routes and execution, adding another layer to the game's replay value.


Visually, Hyperstacks has a colourful and distinctive style, while its characters have a charm that suits the playful nature of the experience. The presentation helps give the campaign some personality without getting in the way of the gameplay.

The biggest weakness is also connected to the game's ambition. Hyperstacks has combat, parkour, puzzles, logic systems and a full level editor competing for your attention. For players who want one particular gameplay style to receive a very deep and polished treatment, that breadth could make the experience feel somewhat unfocused.

For everyone else, however, the combination works well. Combat provides the action, parkour gives the game physicality, puzzles require thought, and the creation tools offer an almost entirely different way to engage with the game. The campaign teaches you how these systems work before giving you the opportunity to see what other players can do with them.


Hyperstacks is at its best when these elements overlap. A level can ask you to fight, move, think and improvise rather than simply completing one type of challenge repeatedly. Combined with the accessible editor and growing library of community creations, that gives the game a strong foundation for continued play.

If you enjoy VR games that get you on your feet, give you plenty of movement options and mix combat with puzzles and creative challenges, Hyperstacks is well worth playing. Its broad range of mechanics can occasionally leave it feeling less focused than a game built around a single discipline, but there is enough quality and flexibility here to make that an acceptable compromise.

Hyperstacks is a strong VR experience with excellent movement, enjoyable combat, clever logic systems and a level editor that substantially extends what the game can offer.

Score: 8.5 out of 10

Out Now on MetaQuest


3 Nov 2025

REVIEW: Chickenhare and the Treasure of Spiking-Beard (2025 Video Game) - On Xbox

Review by Jon Donnis

There's something refreshingly old-school about Chickenhare and the Treasure of Spiking-Beard. Developed and published by N-Zone, this bright, energetic adventure takes its cues from classic platformers while building on the whimsical world of the Chickenhare film and comics. The result is a cheerful romp across colourful kingdoms, packed with puzzles, light combat and the kind of charm that only a talking chicken-rabbit hybrid can deliver.


The story follows Chickenhare and his trusty companions, Abe and Meg, as they race to find seven mystical crystals before the dastardly Spiking-Beard plunges the kingdoms into chaos. It's a familiar "save the world" setup, but the game's warmth and humour keep it from feeling stale. From the lively dialogue to the wonderfully animated cutscenes, everything here feels designed with younger players in mind, yet polished enough that parents won't mind joining in.

What makes the game shine is its trio-based gameplay. You'll constantly swap between Chickenhare, Abe and Meg, each with unique abilities that keep things varied. Chickenhare can glide using his ears, Abe smashes obstacles with his shell, and Meg brings a burst of martial arts flair. The swapping system works beautifully, creating a smooth rhythm between exploration, puzzle-solving and combat. It's surprisingly satisfying to master, and the controls are responsive enough to make even tricky sections feel fair.


Visually, this is one of the better-looking family titles on Xbox this year. Each world bursts with colour and personality, from the golden glow of Featherbeard's Castle to the eerie depths of Demon's Hole. The blend of 2D side-scrolling and full 3D exploration gives the game a playful cinematic flair. The camera transitions are handled neatly, with the shifts in perspective adding depth rather than confusion.

The puzzles, too, deserve credit. They strike a nice balance, challenging enough to make young players think without ever tipping into frustration.


Still, while Chickenhare and the Treasure of Spiking-Beard is brimming with heart, it's not without its limits. Older players might find the challenge level a bit too gentle, as combat and platforming rarely punish mistakes. This is very much a game for children and early teens, and while there's enough polish to keep grown-ups entertained, veterans of the genre will breeze through it.

Despite that, it's hard to hold a grudge against something so cheerful. The combination of character-switching, smart level design and light humour makes for a thoroughly enjoyable experience. It's a perfect introduction to the action-adventure genre for younger gamers and a charming nostalgia trip for anyone who grew up on platforming classics.


Chickenhare and the Treasure of Spiking-Beard may not reinvent the genre, but it delivers exactly what it promises: fun, family-friendly adventure with style and heart. Fans of the 2022 film or Chris Grine's original graphic novels will find plenty to love here.

Verdict: 7.5/10 – A delightful, easy-going adventure that soars on charm and colour, even if it plays things a little too safe for older players.


9 Sept 2025

REVIEW: Dixotomia (2025 Video Game) Released in Early Access on MetaQuest

Dixotomia

Review by Jon Donnis

VR is littered with ambitious shooters, but Dixotomia stands out because of its odd mix of gritty sci-fi and supernatural menace. You're dropped into a crumbling colony, stuck between androids, mercenaries, and a cult of vampires who are all too happy to tear you apart. On paper it sounds a little wild, but in practice it works surprisingly well.


When Dixotomia hits its stride, it's a blast. The shooting feels weighty, the vampiric powers give you a fun edge in battle, and the freedom of movement across large industrial sites, Martian quarries, and neon towers makes it feel bigger than many VR games manage. It's easy to pick up and play, with straightforward controls that don't overwhelm you, and the visuals, when they're polished, look strong for a standalone headset. The sound design deserves credit too, with plenty of bite and atmosphere that sells the dystopian mood.


The flipside is the state of the game as it stands. Early Access is always a mixed bag, and Dixotomia is no exception. You'll run into bugs, rough edges in the visuals, and a general lack of polish that reminds you it isn't finished yet. Weekly patches are rolling out, which is encouraging, but that doesn't stop the frustration when a promising mission collapses under technical hiccups. There's also the fact that some boss fights and environments feel more like sketches of ideas than fully fleshed-out moments, which can be jarring in a VR game that leans on immersion.

Still, the potential here is undeniable. The combination of brutal sci-fi gunplay and bloodthirsty vampiric abilities is a clever hook, and the upgrade trees suggest the developers are serious about depth as well as spectacle. If Deep Matrix can tighten the rough spots, squash the bugs, and add a layer of polish, this could end up being one of the more interesting VR shooters out there.


Right now Dixotomia is a work in progress, and you have to treat it as such. There's fun to be had, but it's also frustrating in equal measure. The big question is whether the team can follow through and realise the potential that's clearly baked into the design. For now, it's one to watch.

Score: 6.5 out of 10, not quite there yet, but with time it could be something special.

Check it out on MetaQuest

16 Aug 2025

REVIEW: Altheia: The Wrath of Aferi (2025 Video Game) on PC (Steam)

Altheia: The Wrath of Aferi

Review by Jon Donnis

Altheia: The Wrath of Aferi is a 2025 fantasy adventure from MarsLit Games, inspired by the works of Studio Ghibli and Studio Chizu. The game tells the story of Lili, who has no wish to follow her late mother's path as a Guardian, and Sadi, a Monk-in-training who believes their traditional partnership is the only way to stop the spreading corruption of the Void. Their reluctant alliance takes them across Atarassia, a world filled with corrupted shrines, dangerous monsters, and spirits waiting to be freed.


The narrative builds on themes of loss and reluctant duty, with Lili's grief and hesitation clashing against Sadi's belief in tradition. Their journey is framed through dungeons that combine puzzles, combat, and exploration. Players are encouraged to use both Guardian melee abilities and Monk magic to progress, with enemies and challenges often requiring both to overcome. The partnership is central to the design, and when it works, it gives a satisfying sense of cooperation and growth between the characters.


The visual style is one of the strongest aspects of Altheia. Its hand-painted look and expressive character designs capture the charm of the animation studios it draws from, giving Atarassia a rich and memorable atmosphere. The story has appeal too, offering emotional weight while still leaving room for moments of lightness and hope. Unfortunately, the technical side holds it back. Bugs are common, sometimes leaving players stuck without clear direction, and the control system often feels unintuitive. These issues are frustrating in a game so focused on dungeons and puzzles, where precision and flow are essential.


Sound design also needs more refinement. While the music supports the mood well enough, sound effects are inconsistent, with some environmental noises far too loud and others barely noticeable. These imbalances, combined with control and stability problems, make the experience feel rougher than it should be so close to release.


There is clear potential in Altheia: The Wrath of Aferi. The idea of pairing a Guardian and Monk to fight against the Void is strong, and the world itself is beautifully presented. Right now though, the game feels unfinished. Unless the upcoming update addresses the bugs, improves the controls, and balances the audio, it risks disappointing players who are drawn in by its promise. It is a fantasy adventure with a lot of heart and a striking style, but one that urgently needs polish to reach its full potential.

Fingers crossed for a nice big day one update.