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Showing posts with label PS5. Show all posts
Showing posts with label PS5. Show all posts

13 Jun 2025

REVIEW: Assassin's Creed Shadows (2025 Video Game) on Xbox

Review by Jon Donnis

Assassin's Creed Shadows feels like a game torn in two. It's got the scale and ambition of something that should be one of the franchise's greats, but the execution drags it down. It's set during the tail end of the Sengoku period, right in the middle of feudal Japan's bloodiest conflicts. That part works. The cities are alive with detail. Kyoto, Osaka, Kobe, and the shadowy corners of Iga all feel authentic. Temples, castles, marketplaces, dungeons, and ports give the map a sense of depth, and the layout feels rooted in real history.


You take control of two characters with completely different play styles. Fujibayashi Naoe is a kunoichi, trained in stealth, movement, and subterfuge. She feels like a return to the classic Assassin's Creed mould. Fast, nimble, and silent. Then there's Yasuke, a character based on a fictionalised version of a real person. Not a samurai, not in history, but reimagined from a fictional book, African Samurai by Thomas Lockley. Japan didn't have an African samurai, and the decision to place him front and centre has caused understandable backlash. In-game, that decision ends up hurting the flow just as much.

You can switch between the two characters during missions, which is meant to offer variety, but the balance is off. Naoe can climb, disappear into shadows, crawl through water, drop from rooftops, and pull off quiet assassinations. She's got access to grappling hooks, bamboo breathing tubes, throwable tools, and everything else you'd expect from a shinobi. Her combat style is fast and reactive, but she's fragile in a fight, so you're pushed to stay out of sight.


Yasuke is the complete opposite. Heavy weapons, brute strength, and no parkour worth mentioning. He can't use Eagle Vision. He lumbers around the map, and his missions often feel more like a chore than a challenge. You end up avoiding him for as long as the game lets you, then switching over just to finish something off. It's hard not to feel like his inclusion was forced. Not because of who he is, but because of how little he actually adds to the gameplay. Plus it takes way too long to switch between the characters, so that adds to the frustration.

There are some good things going on. The new engine handles lighting and weather in a way that really adds atmosphere. Shadows matter now. You can douse lanterns to disappear into the dark. Seasonal changes affect the world too. In winter, lakes freeze over, cutting off hiding spots you could use in summer. Details like that show where the devs were pushing for something smart. The weapons, too, are well researched. From katanas and naginatas to matchlock rifles and bows, everything has its own tree of upgrades. Combat feels better when you stay within your character's lane, even if that lane is narrow.


The missions are non-linear, and you're encouraged to track targets using clues and scouts. That idea works in theory, but it drags in practice. There's too much downtime between good moments. And the world itself, while beautiful, feels strangely empty. In earlier games, you could stumble into interesting side scenes or wildlife encounters. Here, long stretches of forest or countryside just feel dead. You can't even hunt animals. That's not just a step backwards, it's a missed opportunity.

And then there are the bugs. Even after delays and patches, there's a layer of roughness to everything. Characters getting stuck, slopes that are impossible to climb, visuals that glitch out in the trees. Sometimes you can't see your character properly at all. Especially when you're playing as Naoe and trying to climb a hill that should be simple, only to slide back down over and over while the camera fights with the scenery.


The biggest let-down is that none of this had to be a problem. Assassin's Creed has always balanced freedom with structure. It used to give you the tools, then let you improvise. Here, the tools are split between two characters, but neither one feels complete. Naoe is great to control, but too weak to hold her own in prolonged fights. Yasuke is strong, but slow and clunky. It's like they split one good character into two unsatisfying halves. Part of the fun of games like Odyssey or Origins were that you could play either stealthily or straight on attack, you had the choice, which let the player decide purely due to the mood they were in. Here you are forced to play in one of the other, or else you will die quick.

The story does have its moments. Nobunaga's rise, the siege of Iga, and the backdrop of civil war are strong material. And when you're in the right place, at the right time, playing as Naoe, it feels like Assassin's Creed again. But those moments are rare. Too much of the game feels like filler. Big world, small payoff.


I've played almost every game in the series. I went in hoping for a slow-burn experience, waited past release for updates, gave it a fair shot. And yet, I walked away disappointed. Not furious. Just let down. There's potential in here, but it's buried under poor design decisions, unbalanced characters, and a tone that tries to be meaningful without earning it.

Plus I wasn't really interested in the whole "design your hide out" thing, I found that to be a complete chore, although I can understand some people who might want to spend ours making a pretty little area. Personally I just want to get into the missions.

Assassin's Creed Shadows isn't a failure, but it's far from a return to form. If you play almost exclusively as Naoe, you can enjoy parts of it. But as a whole, it feels unfinished and unfocused.

A solid idea, poorly delivered. 6 out of 10.

Out Now on Xbox, PS5 and PC

4 Jun 2022

REVIEW: Souldiers on PS5

Review by Jon Donnis
Souldiers is a 2D side scrolling adventure platform game.
The game starts off with a nice cartoon intro, and once you start the game proper you choose a class for your hero.

"Unleash the fury of your sword with the Scout, summon the wrath of elements with the Caster, or rain down arrows on your foes with the Archer."

The game will instantly remind you of some of the classic SNES games, both in looks and sounds.

The story is as follows
"While out fighting for the glory of their kingdom, you and your fellow soldiers are whisked away to Terragaya, a mystical land on the fringes of the afterlife. Your task is to locate the Guardian and move on to the next world. The hitch? You and your compatriots never actually died."

The complete your goals you will need to "slash, parry and dodge" through enemy after enemy, explore, and talk to other characters, and as you go you will be able to upgrade your skills and improve your equipment. You can dodge with rolls, and block your enemy, as well as jump out of the way too. All pretty standard combat stuff.

The fighting itself is decent, and the learning curve is just on the right side of tough.


Of the three classes you can choose from the Scout is the most intuitive, the Caster and the Archer class just seem a bit harder to get used to.

The graphics as you may have guessed is retro 2D pixel art. Everything looks as it should, and everything moves nice and smooth.
Boss fights are challenging, and you may find yourself taking multiple attempts to learn the patterns so you can finally overcome them.

The in-game map is excellent and will really help you keep track of everything from the save points, to points of interest, locked doors, chests and so on, this is important as you will need to backtrack often. There are RPG elements in the game, but they are not as important as you might expect, grinding is kept to a minimum, your character will improve as they pass levels too.


The Good
Beautiful animated pixel art, easy to pick up and play, and a fair learning curve.

The Bad
I hate backtracking in a game, some would say it is part of the genre, but I just want to get on with it and keep heading forward. The sounds etc are all very retro, and I turned the sound off to be brutally honest as the beeps and noise of scrolling text, which was very FF7 like, just started to annoy me.

Overall
A simple, fun 2D pixel platform adventure game.
Won't break any records, but also is a fine addition to your collection.

I score Souldiers on PS5 a fair 7/10

Out Now on PS5

16 May 2022

REVIEW: The Centennial Case : A Shijima Story - PS5

Review by GamingCouchPotato.co.uk Staff
The Centennial Case : A Shijima Story is a FMV (full motion video) visual novel type of a game.

"The Shijima family have suffered a chain of inexplicable deaths over the past century.
When Haruka Kagami, a mystery novelist, visits the Shiijmas, she finds herself taking on four different murder cases - occurring at different points in time.

The red camellia and the Fruit of Youth, which invite only death.
And the truth behind it all, waiting to be uncovered..."

More like a TV show or Movie, where you will make certain decisions within the game, and that will then take you on a different path.


As you play you will gather clues to the mystery you are trying to solve. You have to use your powers of deduction to solve the mystery and uncover the truth.

You will enter a "cognitive space" of sorts, which allows you to put together your threads of logic, which depending which way you go will give a different hypothesis as the outcome. You make these decisions moving hexagonal pieces on a board.


Playing any interactive movie, I cant really give much away as it would spoil the story, but it is worth noting that the acting is all very good, the story is well written, and although the subtitles might put some people off, any FMV game does need you to pay attention, to make the best informed decisions so the subtitles aren't that much of an issue.


The Good
High quality acting, and nice sets create a visually interesting game.

The Bad
The controls are a bit clunky, these kinds of games never seem to work that well on console. More of a PC game.

Overall
If you like Japanese Visual Novels, then this is the game for you.

If you are a fan of just you usual FMV visual novels, then give this game a look.

I score The Centennial Case : A Shijima Story a fair 7/10 for its genre.

Out now on PS5

6 May 2022

REVIEW: Trek to Yomi (PS5)

Review by Jon Donnis
Trek to Yomi is advertised as an ultra-stylised cinematic action-adventure, and the first thing you will notice when playing is the monochrome graphics, basically black and white.

The game is set in Japan, in the Edo period, you play as a young Samurai Warrior called Hiroki who after making a vow to his dying Sensei, goes on an epic journey to confront the people responsible for destroying his village.


This side scrolling game is very much a one player journey, Hiroki must face wave after wave of enemies, and avenge his Sensei.

Although the visuals are stunning, the combat is rather bland, you have two modes of attack, light and heavy attacks, you can block, break guard, lunge etc, but in essence it is very simplistic. As you progress through the game you will unlock more weapons, Ninja Stars, Bow and Arrow etc.


There are some cool boss fights to be had, against mythical creatures, and there are secret areas to uncover which will give you various bonus to health, stamina as well as weapons. Complete the game to unlock an extra hard mode.


One gripe for me was that to change direction you have to press X, this takes some getting used to, and at first you will find yourself striking in the wrong direction as someone is attacking you from behind.

The game is quite linear and should be easily completable in 5 or 6 hours.


The Good
Visually this game is exceptionally good, unlike anything you have seen before. Such a beautiful game.

The Bad
A short game with little reason to replay, if you don't rush through, you will find every collectable quite easily, and although a memorable experience, it lacks that interest to replay it.

Overall
Stunning game that tries to hide the bland gameplay with visuals. Way too short and no real reason to replay.

If you want a 6 hour experience that will stick in your mind, then this is the game for you.
If you want a side scrolling sword game that you will keep coming back to, then look elsewhere.

I score Trek to Yomi on PS5 a fair 7/10

You can download the excellent Soundtrack to Trek to Yomi at https://amzn.to/3w91ihh

7 Oct 2020

PS5 Teardown: An up-close and personal look at the console hardware

 


Your first look at PS5's internal components* that will power the next generation of amazing games.

*Do not try this at home. Risk of exposure to laser radiation, electric shock, or other injury. Disassembling your PS5 console will invalidate your manufacturer’s guarantee.


17 Sept 2020

Playstation 5 Showcase



Before PlayStation 5 launches this holiday, we wanted to give you one more look at some of the great games coming to PS5 at launch (and beyond!).

Our next digital showcase will weigh in at around 40 minutes, and feature updates on the latest titles from Worldwide Studios and our world-class development partners.

13 Sept 2020

Godfall - Combat Trailer | PS5


Exploit weakpoints, slay with friends, and dominate the battlefield in Godfall on PlayStation 5 this Holiday 2020.

Aperion is on the precipice of ruin. You are the last of the Valorian knights, god-like warriors able to equip Valorplates, legendary armor sets that transform wielders into unstoppable masters of melee combat. Tear through foes as you climb through the elemental realms and challenge the mad god, Macros who awaits you at the top. Ascend in Godfall, the first-of-its-kind, looter-slasher, melee action-RPG.

11 Jun 2020

PS5 design REVEALED: Sony unveils the PlayStation 5, digital edition announced


Looks a bit like my wifi router? Not really impressed! What do you think of it?



Sony have revealed that there will be two different PS5 units - a regular PS5 as well as a PS5 digital edition.

An exact release date and price has yet to be confirmed yet for the PS5.




PS5 Games Release Trailers - Goodbye Volcano High, Kena: Bridge of Spirits and Oddworld Soulstorm


Goodbye Volcano High - Reveal Trailer | PS5

Goodbye Volcano High is a cinematic narrative adventure about the end of an era… and the beginning of a love story. Coming 2021 to PS5 & PS4.


Kena: Bridge of Spirits - Announcement Trailer | PS5

A story-driven action adventure with a stunning visual aesthetic combining exploration with fast-paced combat. Players find and grow a team of charming spirit companions called the Rot, enhancing their abilities and creating new ways to manipulate the environment. Kena: Bridge of Spirits seamlessly blends action and narrative into an unforgettable experience. Travel with Kena, a young Spirit Guide on a quest to uncover the mysterious story surrounding the demise of the village.


Oddworld Soulstorm - Announcement Trailer | PS5

"Witness Abe's horrifying conflict with a terrifying new machination in this fresh narrative adventure. Oddworld Soulstorm represents a big visual and cinematic leap aiming that breaks new ground for Oddworld. With intelligent new mechanics and twisted new devices which enable highly explosive deviousness. This is a dark parable that tells an epic tale of a volatile society pushed to its limits."

PS5 Games Release Trailers - NBA 2K21, JETT: The Far Shore and GhostWire: Tokyo


NBA 2K21 - Announcement Trailer | PS5

NBA 2K21 is built from the ground up for PS5. Get ready for Next Gen graphics, load times, and power.


JETT: The Far Shore - Reveal Trailer | PS4

JETT: The Far Shore invites you on an interstellar trip to carve out a future for a people haunted by oblivion in this cinematic action adventure coming Holiday 2020 on the PlayStation 5 and PlayStation 4.


GhostWire: Tokyo – Gameplay Reveal Trailer | PS5

"Tokyo is overrun by deadly supernatural forces after 99% of the city's population vanished. Use a powerful arsenal of spectral abilities to fight the paranormal threat and unravel the mystery behind the mass disappearance.



PS5 Games Release Trailers - Solar Ash, Gran Turismo 7 and Godfall


Solar Ash - Introduction Trailer | PS5

Journey through a surreal, vivid and highly stylized world filled with mystery, wild high-speed traversal, endearing characters, and massive enemy encounters. The Void beckons…


Gran Turismo 7 - Announcement Trailer | PS5

From classic vehicles and tracks to the reintroduction of the legendary GT Simulation Mode – Gran Turismo 7 brings together the best features from past installments of the series alongside the future. An even more realistic driving experience awaits thanks to haptic feedback, which brings to life what it’s like when the tires hit the road. PS5's immersive 3D audio allows players to sense the position of other cars and drivers around them. Coming to PlayStation 5.


Godfall - Gameplay Trailer | PS5 Reveal Event

Vanquish entire armies with tons of epic weapons and armor in this new gameplay trailer for Godfall.

12 Feb 2020

Outriders - Gameplay Reveal Trailer | PS5, PS4


Leave Humanity Behind.

Releasing Holiday 2020 on PlayStation 5 and PlayStation 4.

OUTRIDERS is a 1-3 player co-op RPG shooter set in an original, dark and desperate sci-fi universe. As mankind bleeds out in the trenches of Enoch, you’ll create your own Outrider and embark on a journey across the hostile planet. With rich storytelling spanning a diverse world, you’ll leave behind the slums and shanty towns of the First City and traverse forests, mountains and desert in the pursuit of a mysterious signal. Combining intense gunplay with violent powers and an arsenal of increasingly twisted weaponry and gear-sets, Outriders offers countless hours of gameplay from one of the finest shooter developers in the industry – People Can Fly.

Pre-Order from Amazon Here