Showing posts with label detective. Show all posts
Showing posts with label detective. Show all posts

15 Aug 2026

REVIEW: This Bed We Made (2026 Video Game) on PlayStation 5


Review by Jon Donnis

Set in the Clarington Hotel on 17 February 1958, the game puts you in the role of Sophie, a chambermaid whose curiosity leads her far beyond simply making beds and tidying rooms. What begins with a strange discovery in room 505 gradually develops into a much larger investigation involving the hotel's guests, employees and the secrets they are trying to keep hidden.


The story is easily one of the game's biggest strengths. Rather than throwing everything at you immediately, it allows the mystery to build as Sophie discovers more objects, conversations, letters and clues around the hotel. Individual mysteries gradually begin to connect, giving the investigation a satisfying sense of progression. There is enough uncertainty surrounding the characters to keep you questioning what is really happening, while the personal stories discovered along the way add depth to the wider mystery.

The 1950s setting also works extremely well. The Clarington Hotel has a distinctive period atmosphere, with its rooms, corridors, lifts and other details helping establish the era. The game understands that a mystery like this benefits from its surroundings, and the hotel becomes more than just a backdrop. Exploring its three floors and gradually learning more about the people staying there gives the whole experience a strong neo-noir flavour.


A large part of the enjoyment comes from Sophie's willingness to investigate things that are really none of her business. Searching through belongings and inspecting rooms makes the player an active participant in her curiosity. There is something particularly satisfying about finding an apparently insignificant object and then realising that it has a connection to something else you have already discovered.

The puzzles are another positive. They generally strike a good balance, requiring you to search your surroundings and think about the information you have uncovered without becoming frustratingly difficult. The investigation feels more rewarding because the solutions usually come from paying attention rather than simply throwing arbitrary puzzle mechanics at the player.


The journal is particularly useful. As the investigation develops, it records Sophie's thoughts, information about characters and important clues, making it easier to keep track of the growing number of details. That is important in a story where several mysteries are developing at the same time.

The writing is also surprisingly strong. The dialogue is enjoyable and helps the characters feel like actual people rather than simply being there to deliver information to the player. The letters scattered around the hotel are especially effective. Even when they concern people you may never properly meet, they give those characters convincing personalities and complicated stories of their own.


The English voice acting complements this nicely. The performances do a good job of communicating the personalities and emotions of the characters, while the facial animation helps sell many of the conversations. Expressions are generally synchronised well with the dialogue, although this is not entirely consistent.

That inconsistency becomes more noticeable because some of the game's character animations can look poor at times. There are moments where movements lack polish, while some of the visual details around the hotel can look rather basic. Lip-syncing can also occasionally fall out of step with what is being said, which takes some of the shine off otherwise strong character interactions.


The sound design is another area where the game succeeds. Small sounds such as squeaking doors, keys, locks and the hotel elevator contribute considerably to the atmosphere. They help create a sense that something could be happening just around the corner, even when you are simply moving between rooms.

The game's biggest weakness is arguably its length. A typical playthrough can be completed in around three hours, depending on how thoroughly you explore and investigate. That makes it an easy game to get through over a couple of sittings, but it also means the experience can feel over before the player has had enough time with the world and its characters.

Some of the character backstories could also have benefited from greater development. The game introduces interesting people and gives you reasons to become invested in their lives, but not every character receives enough attention to make their individual stories feel fully explored.


The hint system is another minor irritation. It can be useful when you are genuinely stuck, but its suggestions can become repetitive. There are also occasions when important clues are surprisingly easy to miss, which can make progression feel more difficult than the actual puzzle solving deserves. Some of the controls are similarly sensitive, occasionally making interactions less precise than they should be.

The consequences attached to your decisions are perhaps the most important reason to return after completing the story. This Bed We Made gives your actions genuine significance. Doors you choose to open, information you uncover and the way you interact with other characters can influence how events unfold. Even seemingly mundane decisions can have consequences, which makes the player's curiosity feel like more than a simple gameplay mechanic.


The relationship system adds another layer to this. Sophie can form closer bonds with people around the hotel, including choosing between Beth and Andrew as her ally. Their different personalities and approaches to the investigation give the player another meaningful decision to make, while the possibility of seeing different outcomes provides a good reason to experience the story again.

This Bed We Made is ultimately a fun investigative story game that succeeds because of its writing, atmosphere and willingness to let the player influence the outcome. It does not have the scale or depth of the very best detective games, and its short length, occasional animation problems and uneven character development prevent it from reaching the highest tier.


However, there is a lot to like here. The mystery keeps building, the 1950s setting gives it an identity, the puzzles are well judged and the decisions genuinely matter. For anyone looking for a relatively short narrative experience built around investigation, character relationships and uncovering secrets, This Bed We Made is worth a look.

Score: 7 out of 10

Out Now on PlayStation


18 Jun 2026

REVIEW: FORENSIC - M.E. Protocol (2026 Video Game) - on Nintendo Switch

FORENSIC - M.E. Protocol

Review by Jon Donnis

FORENSIC - M.E. Protocol places players in the role of a forensic investigator tasked with examining crime scenes, gathering evidence and piecing together exactly what happened. Across nine separate cases, each featuring its own setting and storyline, the game focuses on observation, deduction and methodical detective work rather than action or spectacle. From grim alleyways to seemingly ordinary residential streets, every location hides clues that slowly reveal a darker truth.



At its best, FORENSIC - M.E. Protocol delivers an experience that feels refreshingly different from the usual detective game. The emphasis on patience and logical thinking is one of its strongest qualities. Rather than rushing players through objectives, the game encourages careful exploration and rewards those willing to inspect every corner of a crime scene. The absence of timers and fail states helps create a more relaxed pace, allowing players to fully immerse themselves in each investigation without unnecessary pressure.

The variety between cases also deserves praise. Although the core gameplay remains largely the same throughout, each scenario introduces a different environment and narrative backdrop. This helps prevent the investigations from becoming too repetitive and keeps players curious about what the next case will involve. The mature themes, ranging from kidnappings to crimes of passion, give the stories a darker edge that suits the subject matter.


One of the more interesting aspects of the game is its collection of specialist forensic tools. Players can deploy drones to reach difficult locations, send ground robots beneath vehicles and utilise analysis equipment to examine evidence. These mechanics help reinforce the feeling that you are performing genuine forensic work rather than simply clicking on highlighted objects. There is satisfaction in uncovering a clue using the right piece of equipment and gradually assembling the larger picture.

The realistic approach to crime scene investigation is another area where the game succeeds. Much of the enjoyment comes from slowly reconstructing events through observation and evidence gathering. Players who enjoy investigative gameplay and detailed problem solving will likely appreciate the deliberate pace and focus on procedure.


Unfortunately, many of the game's strengths are undermined by serious problems on Nintendo Switch. The biggest issue is that FORENSIC - M.E. Protocol simply does not feel suited to console controls. This is clearly a game designed around the precision of a mouse, and the transition to a gamepad is a poor one. Navigating scenes, examining objects and interacting with evidence often feels awkward and frustrating. What might have been straightforward on PC becomes cumbersome when using analogue sticks and buttons.

The situation becomes even worse in handheld mode. The small screen makes spotting evidence significantly more difficult, to the point where some investigations become frustrating rather than engaging. Important clues can blend into the environment, and missing a tiny detail can halt progress entirely. While the game is at least more manageable on a television, the control issues never truly disappear.


Progression itself can also become irritating due to the game's rigid structure. While investigative games naturally require players to follow evidence, FORENSIC - M.E. Protocol often insists on a very specific sequence of actions before allowing progress. There are moments where players may have already worked out what happened, yet the game refuses to move forward because a particular step has not been completed in the expected order. This rigidity can make investigations feel less rewarding and more like following a checklist.

The voice acting does little to improve matters. Performances frequently sound unnatural and lack conviction, making it difficult to become invested in the stories being told. During key moments, the delivery can feel distracting rather than immersive.


Replay value is also virtually non-existent. Once a case has been solved and every twist uncovered, there is little reason to return. The mystery is the primary attraction, and once the answers are known, the experience loses most of its appeal.

FORENSIC - M.E. Protocol contains the foundations of an interesting forensic investigation game. The use of specialist tools, varied cases and focus on logical deduction all show genuine promise. However, the Nintendo Switch version struggles under the weight of poor controls, frustrating progression systems and significant usability issues, particularly in handheld mode.


This is a game that feels far more at home on PC than on a console. The investigative concepts remain intriguing, but the execution on Nintendo Switch turns what should be engaging detective work into an often tedious and awkward experience. FORENSIC - M.E. Protocol could have been much better than it is, but in its current form it is difficult to recommend.

Score: 4 out of 10.

Out Now on Nintendo Switch