Showing posts with label Arcade. Show all posts
Showing posts with label Arcade. Show all posts

28 Aug 2026

REVIEW: Super Arcade Soccer 2026 (2026 Video Game) - on PC (Steam)


Review by Jon Donnis

Super Arcade Soccer 2026 arrives with a wonderfully simple idea. Take the fast, accessible football games of the 1990s, mix in modern physics and a colourful cartoon presentation, and create something that captures the pick-up-and-play appeal of classics such as Sensible Soccer, Kick Off and Super Sidekicks. On paper, it sounds almost impossible to get wrong.

Unfortunately, the reality is very different.

Super Arcade Soccer 2026 is one of those games where the concept is considerably more enjoyable than the finished product. There is plenty here that sounds appealing, from the extensive selection of teams and players to the various game modes and local multiplayer options, but actually playing the game quickly becomes an exercise in frustration.


The presentation is one of the stronger aspects. The cartoon-style graphics are decent without trying to be overly complicated, and the overall look suits the arcade approach. The sound effects are also good, while the music does its job nicely in the background. It certainly looks and sounds like a game that understands the sort of experience it is trying to recreate.

The developers have also done a reasonably entertaining job of getting around the lack of official football licences. You obviously do not get the real names of the clubs and players, but rather than simply making everything completely unrecognisable, the game takes the old-fashioned approach of altering names just enough to make it obvious who everyone is supposed to represent.


So, instead of Liverpool FC, you get The Kop FC. Players receive similarly amusing variations on their real names, with Mohammed Salah becoming Mohemed Seleh, for example. I have always had a soft spot for this sort of thing in unlicensed football games, and there is something nostalgic about seeing it here. It feels like a throwback to an era when developers had to be rather more creative.

There is also plenty of content on paper. The game features 48 qualifying national teams, more than 100 clubs and over 1,800 players inspired by real-life stars. There are Quick Matches, Cups and Leagues, International Showdown, local Showdowns and multiplayer for up to four players. You can also customise teams, alter line-ups and formations, adjust tactics and customise players.


That is a lot of football for a relatively straightforward arcade game.

The problem is that none of it matters very much when the fundamental act of playing football is not enjoyable.

The controls are the biggest issue by some distance. For a game that is supposed to be about simple, responsive arcade football, the controls frequently feel anything but responsive. The players are painfully slow unless you are constantly holding down the sprint button, and this makes the matches feel sluggish rather than fast and exciting.


That is particularly frustrating because speed should be one of the easiest things for an arcade football game to get right. You should be able to pick up the controller, immediately understand what your player can do and start enjoying yourself. Instead, Super Arcade Soccer 2026 constantly gets in the way.

Passing is another major problem. The ball regularly fails to go where you expect it to, making what should be a simple pass feel unpredictable. Arcade football can absolutely have exaggerated physics and unusual behaviour, but there still needs to be a clear connection between what you ask the player to do and what happens on screen.

Shooting is perhaps the strangest example.

Tap the shoot button and the ball can simply travel about a metre in front of your player. There is very little satisfaction in pressing a button to shoot only to watch the ball barely leave your feet. Instead, you find yourself having to hold the button down just to produce anything resembling a proper shot.


That completely undermines the supposed simplicity of the controls. A game inspired by classic arcade football should make shooting immediately understandable and enjoyable. You should be able to hammer the button and launch ridiculous shots towards goal. Instead, Super Arcade Soccer 2026 makes you think about how long you need to hold a button before the game will actually let you kick the ball properly.

This is where the game's ambitions become particularly frustrating. The developers talk about curl, swerve, knuckleballs, volleys, headers, lobs, finesse shots and sliding tackles, alongside full player ragdolls and realistic ball physics. There is clearly a lot going on beneath the surface.

But more does not necessarily mean better.

The game needed to get the basics absolutely right before worrying about whether goal nets stretch and snap back or whether every player fall looks different. When passing and shooting do not feel right, those more elaborate features become almost irrelevant.


The strange thing is that this should be such an easy formula to understand. Give players responsive controls, make the football fast, make scoring satisfying and then throw in ridiculous shots, entertaining tackles and plenty of chaos. That is the appeal of arcade football.

Instead, Super Arcade Soccer 2026 feels like a game that has concentrated on recreating the appearance and feature list of an arcade football game without capturing what actually made those games fun.

The local multiplayer options are potentially one of the game's biggest strengths. Supporting one to four players, with both competitive and co-operative play and Remote Play Together, gives Super Arcade Soccer 2026 the sort of structure that could have made it a brilliant game for playing with friends.

Unfortunately, even multiplayer cannot solve the fundamental control problems. If the football itself does not feel good, having more people involved simply means more people experiencing the same frustrations.

There is a good idea buried inside Super Arcade Soccer 2026. In fact, there may be a very good game buried inside it. The combination of classic arcade football, modern physics, exaggerated presentation, lots of teams and players and four-player local multiplayer sounds exactly like the sort of football game I would love to spend hours playing.

That makes the current state of the game all the more disappointing.


Super Arcade Soccer 2026 feels like it needed considerably more development and testing before being released. The problems are not minor imperfections that can simply be overlooked. They affect the basic controls and therefore the entire experience. It needs more than a little polishing. The core gameplay needs serious attention.

I genuinely wanted to like this game. The idea of a modern arcade football game that forgets about realism and simply concentrates on being fast, ridiculous and fun is something I would welcome with open arms. Why can't we have a simple arcade football game with the responsive controls of FIFA / EAFC, combined with arcade-style fun, ridiculous long-range shots, dumb tackles and fast gameplay?

After playing Super Arcade Soccer 2026, I found myself thinking that I could probably go back in time, find a random football arcade game from the 1980s and have more fun with it.

That is an incredibly frustrating conclusion to reach, because Super Arcade Soccer 2026 should have been such an easy win.

For me, this is probably the most disappointing video game I have played this year. There is a decent presentation, plenty of content and a genuinely appealing concept, but the controls and basic gameplay make it extremely difficult to recommend.

Super Arcade Soccer 2026 is a Super disappointing 3/10.

Out Now on Steam for £7.45. Perhaps wait for a few updates before considering it.


25 May 2026

REVIEW: R-Type Dimensions III (2026 Video Game) on PS5


Review by Jon Donnis

R-Type Dimensions III arrives on PS5 as a fully remastered return to one of shoot ’em up gaming’s most unforgiving traditions, and it wastes no time reminding you why the series has such a loyal following. This is the classic Bydo invasion story reborn, where humanity once again finds itself on the edge of extinction after its own experiments spiral into something far beyond control. You step into the cockpit of the R-90 Ragnarok and are thrown straight into hostile space where reality itself bends under the weight of biomechanical horror.


What immediately stands out is how strongly the game leans into its heritage while still trying to feel modern. Every stage, boss encounter and bullet pattern has been rebuilt with updated visuals and sound, yet the familiar structure of tight corridors, overwhelming enemy waves and near constant pressure remains intact. The option to switch instantly between the original presentation and the remastered version is one of the most striking features here, and it adds a layer of appreciation for how far the presentation has come without losing the identity of the arcade original.

The gameplay itself remains as demanding as ever. R-Type has never been subtle about difficulty, and Dimensions III continues that tradition with levels that rely heavily on memorisation, precise positioning and patience. It is the kind of game where success feels earned through repetition, and failure is a constant companion until patterns start to sink in. For newer players, the inclusion of an infinite mode softens the blow slightly, allowing progress even after repeated deaths, and it does change the overall rhythm of how approachable the game can feel without fully compromising its identity.


There is also a welcome range of modern additions that help smooth out the experience. Local co-op is included, giving the chaos a shared edge, while expanded scoring and survival mechanics add another layer for those chasing mastery. Customisable controls and a suite of quality of life options make the game easier to tailor to individual playstyles, and the inclusion of adjustable 3D camera settings gives a small but noticeable sense of flexibility in how the action is presented.

Despite these improvements, it is not without issues. There are noticeable bugs that can interrupt the flow of play, including hit detection problems and instances where bullets appear to pass through solid objects. In a series built so heavily on precision, these moments stand out more than they might in a less demanding shooter. It is the kind of flaw that ideally would be addressed through updates, but at launch it does affect the sense of polish.


There is also the question of value. At over £30, this remastered package may feel steep for what is essentially a revisited version of existing material, even with the added features and visual overhaul. Fans of the series will likely find more justification in the nostalgia and preservation effort, but newcomers might hesitate when weighing content against cost.

Taken as a whole, R-Type Dimensions III is a game defined by contrast. On one side, it is a loving restoration of a brutally iconic shoot ’em up, complete with enhanced presentation, flexible viewing options and modern conveniences that make it easier to engage with than ever before. On the other, it is still a punishing experience with technical imperfections and a price point that may not convince everyone.


For long time fans, it delivers exactly what it promises, a return to a familiar kind of chaos that demands memory, skill and persistence. For everyone else, it is a stark introduction to one of gaming’s toughest legacies, and one that does not soften its edges as much as you might expect.

Overall, R-Type Dimensions III lands as a solid but imperfect revival, best appreciated by those already invested in its history, and it earns a 7.5 out of 10.

Out Now on PlayStation


2 Jan 2026

REVIEW: Jingle Strike VR Bowling (2025 Video Game) - on MetaQuest

Jingle Strike VR Bowling

Review by Jon Donnis

Jingle Strike VR Bowling knows exactly what it wants to be and it leans into that with confidence. This is a festive VR bowling game that treats accuracy and silliness as equal partners. The core bowling feels reassuringly solid, with true to life physics that make each roll feel weighty and deliberate. When you line up a shot and send the ball down the lane, it behaves as you expect, which is vital in a game that relies on constant replay and quick handovers between players.


What gives the game its personality is the cast of workshop elves who never stop reacting to your performance. They cheer, mock, roast, and occasionally descend into outright childish behaviour. Miss a simple spare and they let you know about it. Land a clean strike and they completely lose control. It is juvenile, loud, and genuinely funny in short bursts, especially when played with other people in the room watching and waiting their turn.


The four festive lanes are colourful and busy without becoming visually overwhelming. Snow, lights, toys and moving characters keep things lively while never distracting from the bowling itself. When the Christmas theme starts to wear thin, the 85 Second Slam Down mode offers a faster arcade style alternative, swapping festive dressing for music, lights and pure bowling chaos. It is a smart inclusion that helps broaden the appeal beyond seasonal novelty.


Between frames there are plenty of small diversions. The complimenting soda machine is a silly but charming touch, and the ability to throw gifts or snowballs at the elves to trigger new reactions adds to the sense that the game wants players to experiment and mess around. Leaderboards give competitive players something to chase, but the real strength lies in pass and play couch VR for up to five players. Handing over the headset, laughing at each other's mistakes, and reacting to the elves together is clearly where Jingle Strike shines brightest.


There are limits, though. Content is fairly thin once you have seen all the lanes and spent time in the arcade mode. Played solo, the experience can start to feel repetitive quite quickly. This is very much a party game rather than something designed for long single player sessions, and it does not bring anything radically new to the VR bowling genre.


Still, what is here is well put together. The visuals are cheerful, the soundtrack suits the tone, and the game never takes itself too seriously. Jingle Strike VR Bowling succeeds by being accessible, funny, and easy to enjoy, particularly with friends or family around.

As a social VR experience it works extremely well, even if its appeal fades when played alone. For parties, gatherings, or introducing newcomers to VR, it is an easy recommendation.

Score: 7.5 out of 10.

Out Now on MetaQuest


27 Dec 2025

REVIEW: Aerosurfer (2025 Video Game) - On MetaQuest

Review by Jon Donnis

Aerosurfer delivers a surprisingly addictive VR experience that combines speed, precision, and the thrill of flight. Players control each wing through hand motions, carving through the air as they hunt the perfect balance between flow and mastery. It is easy to pick up, yet challenging enough to keep even seasoned players coming back for more.


The game's core appeal lies in its fast-paced, arcade-style gameplay. Gliding through 25 handcrafted tracks, you feel a genuine surge of adrenaline as you swoop close to the terrain to gain speed. Chasing your best times and racing against your ghost adds a satisfying layer of competition, while online leaderboards provide a global stage for skill comparison. Precision, timing, and rhythm are at the heart of Aerosurfer, making mastery a rewarding pursuit.


Graphically, the game is simple. It is not aiming for photorealism, and the modest visuals work in its favour, keeping the focus on the flow of flight and the thrill of speed. The music is another highlight, with funky, catchy tracks that complement the high-octane gameplay and help maintain the rhythm of your runs.


Aerosurfer does have its drawbacks. At £9.99, it feels slightly expensive for what is essentially an arcade-style experience. Beyond that, some players might wish for more visual detail or a few extra gameplay modes, but these are minor complaints in an otherwise engaging package.


Aerosurfer succeeds in what it sets out to do. It is fun, fast, and competitive, offering long sessions for those chasing perfection and quick flights for casual enjoyment. Despite its simplicity, it captures the joy of flight in VR with flair.

I score Aerosurfer a solid 8 out of 10.

Out Now on MetaQuest

15 Nov 2025

Why Bubble Game Is a Great Way to Spend Time With Family

Bubble Game

Spending time with the people we love is a must. But in today word  everyone is busy with work studies, or daily tasks. Sometimes it becomes hard to find simple activities that bring families together. One fun and easy option is enjoying the Bubble Game mainly when everyone wants a calm and happy moment at home. It is a gentle game that brings smiles and creates small memories in a special way.

Fun Activity for All Ages

Many games are made for only kids or only adults but Bubble Game is friendly for everyone. Parents teenagers and grandparents can enjoy it together. Since it does not need fast skills or deep thinking nobody feels left out. Everyone can join in at their own pace.
So it makes it perfect for family time. You can sit together, take turns cheer for each other and laugh when someone makes a funny move. These small moments help families feel closer and create warm memories.

An Ideal Way to Relax Together

After a long day of school or work families often feel tired. Instead of turning on loud videos or watching something stressful, Bubble Game gives a quiet and peaceful experience. The colors are soft the movements are gentle and the whole activity feels calming.
When families relax together it becomes easier to talk, share thoughts and connect. Some parents like to play it with their children before bedtime. Why is that so? It is because it creates a peaceful mood. It is a simple way to slow down and enjoy the moment.

Encourages Good Conversations

Sometimes families want to talk but they do not know where to start. Bubble Game helps start small conversations naturally. As everyone watches the screen people comment on the colors the bubbles or a funny moment during the game.
These little conversations help open the door to bigger ones. Kids may start sharing about their school day. Parents may share stories from their childhood. Even grandparents join in with fun memories. A simple game becomes a bridge for communication.

A Safe Choice for Family Time

Finding safe activities online can be hard. Many games have loud sounds, fast action or content that is not suitable for younger children. Bubble Game is simple, clean and safe for all ages. There are no scary photos, no harmful messages and nothing confusing.
Families can enjoy it together without worrying about anything negative. Parents feel comfortable letting kids play and kids feel happy knowing they can enjoy something fun without stress.

Easy to Play Anywhere and Anytime

Sometimes families plan fun activities but can not  do them because of time, place or cost. Bubble Game does not need planning. You can enjoy it while sitting in the living room, waiting at a restaurant or taking a break during a long trip.
Its simple nature makes it a perfect anytime activity. Even if you have only five minutes together you can still enjoy it. These small shared moments help families feel connected each day.

Why Families Should Try It

In a world full of busy schedules and digital noise families need small gentle activities to bond. Bubble Game offers exactly that a peaceful colorful mean to spend time together. It encourages smiles, conversations, relaxation and memories that families can enjoy no matter how busy life gets.
If you are looking for a fresh and easy way to spend time with your family try sitting together and enjoying Bubble Game. You may be surprised by how these simple activity brings so much joy.

14 Aug 2025

REVIEW: Recharge (2025 Video Game) - Early Access Release on PC

Recharge

Review by Jon Donnis

Recharge drops you straight into the world of RC racing, but not the kind you remember from toy shop shelves. This is a sim-cade experience that blends the precision and realism of simulation with the immediate fun of arcade racing. The cars don't just look like their real-world counterparts, they behave like them too. Every twitch of the steering, every bump of the suspension and every bit of tyre grip is dictated by physics that make these tiny machines feel alive on the track. It's all wrapped in a visual package that's surprisingly striking for a game about cars you could pick up with one hand.


From the moment you line up on the grid, the presentation pulls you in. The graphics are sharp and detailed, from the shine of the paintwork to the spray of gravel under the wheels. The audio is spot-on too, with the high-pitched whir of electric motors and the crunch of tyres on different surfaces. You can pick your camera angle to suit your style, whether that's the classic behind-the-car view or a front-facing angle that ramps up the difficulty. A cinematic drone view is available for those who want to admire the action, though most racers will probably stick to something more practical when chasing lap times.

The game's current content is split between single-player racing and online multiplayer for up to 12 players. The multiplayer side should benefit from cross-platform play, meaning you can test your skills against racers no matter what system they're on, but for now you can stick with PC gamers since this is early access. The track list mixes professionally designed circuits that demand precision with more casual layouts that let you just enjoy the flow of driving. RC controller support is a smart addition, letting enthusiasts bring their own gear for an authentic feel, but traditional controllers still work well, even if some fine-tuning of the button mapping is still needed.


Customisation is another highlight, giving you a wide range of cosmetic and performance tweaks to make your RC car your own. Whether you're just adding a custom paint job or tuning the car for maximum speed and grip, there's enough depth here to make your build feel personal.

It's not without its early access rough edges. The menu system needs attention, particularly the lack of an option to turn off motion blur, which can be unpleasant for players sensitive to it. (The option is there, but wont save it) A few bugs crop up here and there, though nothing game-breaking, and controller settings still need a bit more refinement to feel fully dialled in.

The roadmap for the game is ambitious. Split-screen racing, custom track creation, drift modes, open-world areas to explore, car damage, pit stops and even combat racing are all promised for future updates. If the developers can deliver on that, Recharge could evolve into a uniquely deep RC racing experience that appeals to both casual players and hardcore hobbyists.


Right now, it's a fun, well-presented racer that already captures the essence of RC competition. The word that comes to mind is potential. As it stands, Recharge is an enjoyable, good-looking game that feels satisfying to control. Given what's on the horizon, it could well become the go-to title for anyone who's ever dreamed of mastering the perfect lap in miniature.

Out Now on Early Access on Steam