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Showing posts with label PC gaming. Show all posts
Showing posts with label PC gaming. Show all posts

2 Aug 2025

REVIEW: Killing Floor 3 (2025 Video Game) - On Xbox

Review by Jon Donnis

It's 2091. Horzine's created an unstoppable army of bioengineered monsters known as zeds, and Nightfall is the only thing standing in their way. That's the setup for Killing Floor 3, Tripwire Interactive's follow-up to 2016's Killing Floor 2. It sounds solid on paper. And at its core, it is: a first-person survival horror shooter where you take on waves of enemies, solo or in six-player co-op, trying to survive long enough to push back the threat. But this release isn't ready. Not even close.

You start in the Stronghold, a hub space where you pick your character and choose where to deploy. There are six specialist classes, each with unique weapons and special attacks. The Ninja, for example, uses a pair of swords and a grappling hook that pulls you straight into the action. You fight through waves of zeds, with their numbers scaling based on your team size. In between rounds, you restock ammo, buy resources, and use the Multi-tool to activate environmental defences like sentry guns or ziplines. The core loop is familiar, and killing zeds is still fun. But only once you've powered up. Until then, it's punishing.


Starting weapons feel weak. Really weak. You're thrown into the middle of it with underwhelming gear, and the game doesn't let up. The difficulty curve feels completely off, especially when you're new. You either run, or you die. That's the experience early on, and it's not encouraging. If you persist, the upgrades help, but it shouldn't feel like a chore to get there.

Combat has its moments. Zed Time returns, letting you slow everything down and see enemies lit up around you. The M.E.A.T. system is back too, with more dismemberment and persistent blood. There are a few great gory sequences. Visually, it looks good. The detail on the enemies and weapons is solid, though there are occasional glitches that break the immersion. The AI has been improved, with zeds moving more aggressively and in smarter patterns.


That said, the game triggered motion sickness during extended play, even with head bob, motion blur, and camera shake turned off. And while the environments are decent, the overall feel is unfinished. Despite being a full release, it plays more like a beta. Tripwire has said patches and content are coming, but that doesn't change what's on offer right now.

The optional narrative assignments add a bit more to each match, expanding the world and giving some background. You can also mod your weapons and unlock new skills, which helps give the specialists some variety. But the game needs more. More content, more polish, more care. The soundtrack is forgettable, and the whole experience lacks that punch you'd expect from a finished console release.


Right now, Killing Floor 3 feels rushed. There's a solid foundation underneath, and it's likely to improve over time. But at launch, it's not there. This should have stayed in development longer. Console players shouldn't be left hoping for fixes down the line, leave that for PC games.

Score: 5/10
Fun moments buried in an unfinished game. Not worth it yet.
Out Now on Xbox - https://amzn.to/4l6Eu9m

7 May 2025

REVIEW: The Elder Scrolls IV: Oblivion Remastered (2025 Video Game) - Xbox

The Elder Scrolls IV: Oblivion Remastered
Review by Jon Donnis

Bethesda and Virtuos have teamed up to deliver a remastered version of one of the most beloved RPGs of all time. The Elder Scrolls IV: Oblivion Remastered is not a remake, and it doesn't try to be. Instead, it brings the classic game into the modern era with improved visuals, audio enhancements, and much-needed tweaks to the user interface and controls, all while keeping the original experience mostly intact.

For returning players, this is a direct hit of nostalgia. From the winding paths through the West Weald to the haunting gates of Oblivion, everything looks richer and more immersive. The use of Unreal Engine 5 gives the world of Cyrodiil a whole new level of depth and atmosphere. Lighting effects, ray tracing, updated textures, and improved animations all contribute to a world that feels more alive, though some aspects like character close-ups still feel dated.


Gameplay-wise, most of what defined the original remains. Real-time combat, skill-based levelling, and open-ended faction questlines all return, as do the quirks that longtime fans will either smile at or sigh over. There are some tweaks to the levelling system, but issues with scaling persist. The notorious bugs and exploits are also still here, including the infamous early chest trick that can rocket you to level 100 in minutes.

The redesigned menus and updated controls make the experience far smoother on modern platforms. AI behaviour for non-playable characters has been improved, though the world still occasionally feels artificial in its routines. Audio updates are subtle but meaningful, with re-recorded environmental effects that help sell the sense of place. Some voice work has been refreshed, but many of the original lines remain, including the odd outtake or awkward delivery that fans of the original might actually welcome.


The inclusion of the Knights of the Nine and Shivering Isles expansions adds value, especially as both have received the same graphical and interface improvements. These remain two of the strongest pieces of content Bethesda ever produced, and having them bundled in makes this a definitive edition.

However, this is not a version designed to address every flaw. New players coming to it fresh may be confused by its eccentricities, from awkward facial animations to dated combat mechanics. For them, it may feel like stepping into a time capsule. But for those who were there in 2006, it feels like being welcomed home.


Oblivion Remastered is best seen as a tribute. It preserves the identity of the original game while enhancing it in just enough ways to make it worth revisiting. Despite its lingering flaws, it remains one of the finest role-playing experiences around, now with a fresh coat of paint and a few welcome quality-of-life upgrades.

This remaster stays loyal to the source material. Fans of the original will find plenty to enjoy, while newcomers may need patience to look past the creaks of age. It's a solid example of how to modernise a classic without erasing its personality.

8.5 out of 10
 
Available on Xbox at