Showing posts with label game review. Show all posts
Showing posts with label game review. Show all posts

17 Feb 2026

REVIEW: Clair Obscur: Expedition 33 (2025 Video Game) - on Xbox

Clair Obscur: Expedition 33

Review by Jon Donnis

After months of hearing the buzz, I finally gave in and dived into Clair Obscur: Expedition 33, the 2025 role-playing game from French studio Sandfall Interactive. Set in a dark fantasy Belle Époque world, the game throws you into the shoes of Expedition 33, a group tasked with destroying the Paintress, a mysterious being behind the yearly Gommage that erases anyone at or above a certain age. The story is compelling and grimly imaginative, and it keeps you hooked from start to finish.


Visually, the game is striking. The switch in graphical style when moving from level to continent view is breathtaking, giving a fresh perspective that makes exploration feel special. The character designs are excellent, and the environments ooze atmosphere, whether you are navigating bustling towns or dark, shadowed forests. The turn-based combat is where the game really shines. Influenced by the Final Fantasy series, it introduces several real-time elements, such as dodging, parrying, and quick time events that add dynamism to what could otherwise be a static system. Each character has distinct mechanics, from Lune's elemental Stains to Sciel's magical cards and Verso's Perfection rank system, keeping combat varied and strategic. While the complexity can be overwhelming at times, the learning curve is fair, and the core mechanics work smoothly.


The RPG elements are robust. Leveling up offers meaningful choices with attribute points, and the Picto and Lumina systems give depth to character progression. Collecting Chroma Catalysts to upgrade weapons adds an extra layer of engagement for those who like to optimise their builds. Exploration, though linear, has rewarding side paths, optional bosses, and hidden collectibles that encourage players to take their time. The camp and Expedition Flags system is well implemented, allowing convenient management of the party and skills.


However, the game is not without flaws. There is no mini map, which is baffling given the occasional maze-like nature of levels. Even in a linear game, I often found myself turning in circles, unsure whether I had already explored an area. Some levels feel repetitive, and the lack of visual or navigational aids makes it easy to lose track of where you need to go. Combat can also become tedious against weaker enemies, as you are forced to go through the full routine even when victory is a given. I also missed the lively, densely populated environments of the opening town. Once the main Expedition begins, areas feel emptier and less alive, which is a shame considering the strong initial impression.


Clair Obscur: Expedition 33 stands out as one of the stronger linear RPGs released recently. Its turn-based combat system differentiates it from other titles like Banishers: Ghosts of New Eden and even Echoes of the End, although I personally found Echoes of the End a more polished experience. Fans of Final Fantasy-style combat will find plenty to enjoy here, and the story is engaging enough to carry you through the rougher spots. The game does not quite live up to the hype, but it is a solid and memorable experience with enough depth to satisfy RPG enthusiasts. I would give it an 8 out of 10.

Out Now on Xbox

13 Feb 2026

REVIEW: Ys X: Proud Nordics (2026 Video Game) on Playstation 5

Ys X: Proud Nordics

Review by Jon Donnis

Ys X: Proud Nordics arrives on PlayStation 5 as the complete and refined edition of this entry in Nihon Falcom's long running action RPG series, bringing back all of the fast paced combat and character driven storytelling of the original while layering in meaningful new content. Rather than feeling like a simple reissue, it plays like a fuller, more confident version of the same adventure, with extra mechanics, a fresh storyline, and several practical improvements that make it easier and smoother to enjoy from start to finish.

The story still sits between Ys II and Memories of Celceta, following a younger Adol Christin during one of his early voyages. He is pulled into conflict between the seafaring Normans and the monstrous Griegr, with the open sea shaping both the tone and the structure of the journey. Proud Nordics folds in a brand new chapter set on Öland Island, where Adol teams up with the Shield Siblings, Canute and Astrid. Their mystery is woven directly into the main plot rather than tacked on at the side, so it feels like a natural extension of the adventure instead of optional filler.


Combat remains the centrepiece. The game keeps its streamlined approach with two playable characters, Adol and Karja, instead of a larger party. Duo Mode allows you to switch between them or fight in tandem, which keeps battles lively and reactive. Encounters move quickly, with plenty of dodging, countering, and ability use, and the Mana based skills continue to add tactical depth. These powers are not just for fighting. They help with traversal too, letting you move through the environment in creative ways.

This edition introduces the new Mana Hold ability, which lets you manipulate the world around you. It adds extra layers to both exploration and puzzles, encouraging you to think about the environment rather than simply running through it. Alongside that comes Muspelheim, a timed dungeon designed to be far more demanding than the main campaign. It is tough and clearly aimed at players who want a real challenge, providing a tense, high difficulty test of everything you have learned.


Naval exploration across the gulf returns as a major feature. Sailing the Sandras between islands creates a welcome sense of scale and discovery, breaking up the on foot action with travel and ship based encounters. The concept still feels ambitious, even if the ship combat can become repetitive at times. Even so, these sections give the adventure breathing space and reinforce the idea that you are on a long sea journey rather than moving through a string of disconnected levels.

On PlayStation 5, the improvements are immediately noticeable. Performance is smoother, the visuals are cleaner, and the general quality of life updates make menus and progression feel more convenient. It is simply a more comfortable way to play. Environments are broad and inviting, though some islands share similar scenery, while character designs remain colourful and expressive. The soundtrack continues to stand out, with energetic battle themes and sweeping melodies that perfectly match the pace of the action.


Narratively, the game balances light hearted adventure with quieter character moments. Adol's growing connection with Karja, along with his exposure to Norman culture, gives the story an emotional core. The added Öland Island storyline strengthens that focus rather than distracting from it. Some twists are predictable, but the journey itself stays engaging and sincere.

Taken as a whole, Ys X Proud Nordics feels like the definitive version of this chapter in the series. It keeps the strong combat, maritime atmosphere, and engaging characters of the original while adding worthwhile extras and technical polish. A few rough edges remain, particularly in the naval sections and repeated island aesthetics, yet the strengths clearly outweigh the flaws. For newcomers and returning players alike, this PlayStation 5 edition is the best way to set sail with Adol, and it remains a very solid 8.5 out of 10.

Released on February 20th on PS5 - https://amzn.to/4axDt6S


7 Feb 2026

REVIEW: MAVRIX by Matt Jones (2026 Video Game) - Early Access on Xbox

MAVRIX by Matt Jones

Review by Jon Donnis

Mountain biking games rarely get the space to breathe, but MAVRIX by Matt Jones goes big straight away. This is not a tight circuit racer or a handful of curated trails. It throws you into a sprawling 100 square kilometre playground and simply says go. Downhill tracks, slopestyle lines, bike parks and open stretches of wilderness all sit side by side, inviting you to carve your own routes instead of following a prescribed path. It feels loose, free and refreshingly confident.

At its heart, MAVRIX is a mix of racer, trick sandbox and social space. One minute you are blasting down a timed downhill run chasing a leaderboard spot, the next you are stitching together your own line over jumps and berms just to see what works. Then a mate drops in and suddenly you are riding together, hunting hidden challenges or trying to sync huge sends for the laugh of it. That sense of shared play gives the world a bit of life. It never feels like a sterile menu driven experience.


The physics system is easily the headline act. Dual stick controls split braking and body movement in a way that takes a little learning, but once it clicks, it feels great. You feather the brakes, shift your weight, and manage the suspension with a surprising level of intention. Landings have heft. Drifts feel earned. Even a simple bunny hop has a bit of character. The recent console updates help too, with the bike and rider feeling more grounded thanks to suspension tuning and improved turning physics. Being able to move the rider's body to tighten a corner adds just enough finesse to separate good runs from great ones.

Tricks and the new Slopestyle mode are another strong addition. Three fresh slopestyle courses join the existing jump trails, and the fact that those older trails can now host competitions makes the whole map feel more useful. Instead of isolated arenas, everything connects. You start looking at the landscape differently, spotting transfers and creative lines that were not obvious before. It leans into the playful side of mountain biking, which suits the game well.


There is a pleasing layer of authenticity running through the rest of it. Real world brands let you tweak frames, components and clothing, and the sponsorship system, including the new Red Bull deal, pushes you to grind for contracts like a pro rider would. Add global rankings and competitions with genuine prizes and you have a clear reason to keep pushing for cleaner, faster runs. It is not just messing about in the dirt. There is a bit of purpose behind it all.

Visually and sonically, it does the job nicely. The landscapes are broad and inviting, the parks look the part, and the sound of tyres on dirt and suspension chatter sells the speed. More importantly, it is simply fun. That is the thing that kept pulling me back in. Even after a messy crash or a failed trick line, you just want one more run.


Still, this is early access, and it shows. Bugs crop up, rough edges remain, and there are moments where systems feel unfinished. You can sense that the foundation is strong but the house is not fully built yet. It also wobbles a bit between simulation and arcade. For something marketed as serious and authentic, it sometimes drifts into slightly exaggerated, gamey behaviour. Personally, I did not mind the lighter touch, but hardcore riders looking for a strict sim might raise an eyebrow.

Having played the early access version on PC before this console release, the improvements are obvious. It feels smoother, more considered and generally better put together. The steady updates and clear signs that the developers are listening to players give it a lot of goodwill. You get the sense this is a project that will keep evolving rather than sitting still.


Right now, MAVRIX by Matt Jones is not perfect, but it is promising and already genuinely enjoyable. With its huge world, flexible riding, strong physics and regular updates, it has every chance to cement itself as the go to game for this niche. A bit more polish and it could be something special.

I score MAVRIX by Matt Jones a solid 7.5 out of 10. I look forward to seeing what they have planned next.

Out Now on Xbox

26 Jan 2026

REVIEW: EBOLA VILLAGE (2026 Video Game) on Xbox

Review by Jon Donnis

EBOLA VILLAGE wears its influences proudly. This is a survival horror game rooted firmly in the traditions of the 1990s, where atmosphere matters more than spectacle and progress is earned through patience rather than guidance. Played from a first person view on Xbox, it places you in the shoes of Maria as she travels to a remote USSR village following a chilling emergency broadcast about a biological threat. What follows is a slow, oppressive descent into something deeply unsettling.



One of the game's greatest strengths is its refusal to hold the player's hand. There is no glowing waypoint, no clear signposting, and no linear route laid out for you. You are expected to explore carefully, search rooms thoroughly, manage your inventory and piece together where to go next through observation and logic. Doors stay locked until you earn the right to open them, and new paths only reveal themselves once you have truly engaged with the environment. It is refreshing, and for fans of classic survival horror, deeply satisfying.

The atmosphere does most of the heavy lifting, and it succeeds. The sound design is particularly effective, with creaking floorboards, distant thunder, and the oppressive silence inside abandoned buildings creating constant tension. Music is often absent altogether, which only heightens the unease. The setting of a bleak USSR village feels carefully considered, and the environments are detailed enough to sell the illusion without becoming distracting. The visuals are solid rather than spectacular, but they serve the mood well, which is what matters here.


Puzzles are another highlight. They are balanced and thoughtfully designed, calling back to the style of 90s horror games where solutions make sense once discovered, but rarely feel obvious at first glance. Progress requires attention to detail and an understanding of the story, encouraging players to follow the narrative closely rather than rushing ahead. Combat, when it happens, is brutal and direct, supported by a variety of weapons, realistic enemy physics, and a damage system that does not shy away from dismemberment. Boss encounters add variety and reinforce the sense of danger lurking throughout the village.

That said, EBOLA VILLAGE is not without its drawbacks. The most noticeable is its length. A full playthrough can be completed in roughly five hours, which may leave some players wanting more once the credits roll. There is also the issue of motion sickness. Extended play sessions triggered discomfort for me on several occasions, something players sensitive to this should be aware of before diving in.


Despite these issues, EBOLA VILLAGE left a strong impression. I was genuinely surprised by how effective it is at capturing the spirit of classic survival horror while presenting it through a modern first person perspective. The atmosphere is thick, the gameplay is confident, and the experience feels focused and deliberate from start to finish.

EBOLA VILLAGE is a very decent game with strong atmosphere, solid visuals, and engaging mechanics that respect the player's intelligence. I would score it a confident 8.5 out of 10.

Out Now on Xbox


14 Nov 2025

REVIEW: Echoes of the End: Enhanced Edition (2025 Video Game) - On Xbox

Echoes of the End: Enhanced Edition

Review by Jon Donnis

Echoes of the End had a rough start last August, but the overhaul that arrived with the Enhanced Edition feels like the work of a studio that actually listens. Myrkur Games took every gripe to heart and rebuilt the game from the inside out. That effort shows the moment you step back into Ryn's shoes. Combat feels sharper, animations flow with far more confidence, and the new difficulty options finally let players decide how tough they want the journey to be. It all sits within a world shaped by Iceland's raw beauty, where glaciers and volcanic light give every chapter a sense of scale and danger.


The story carries a steady pull. You guide Ryn, a powerful vestige whose ancient magic is tied to a homeland on the brink of collapse, as she sets out to rescue her brother and face the conflict closing in around her. Abram serves as a grounded presence throughout. He fights with you, supports you in battles, and brings a bruised history that adds weight to their partnership. Their bond forms the heart of the narrative. It grows in small moments during quiet travel as much as in the chaos of combat, and the improved pacing makes their journey flow more naturally than it did at launch.

The biggest change lies in the moment to moment fighting. Sword strikes hit harder, parries land with a clear rhythm, and Ryn's magic feels genuinely dangerous. You can throw enemies into hazards, drain their strength to survive a tight scrap, or chain abilities across four upgrade paths that let you shape your approach. Abram's abilities complement yours by knocking enemies off balance or creating the perfect opening for a finishing blow. It all feels precise and satisfying.


Exploration sticks to a linear structure, which may disappoint those expecting an open world. The crafted path still looks stunning though. Each environment stands apart with its own visual identity and puzzle mechanics, from energy powered ruins to warped volcanic chambers. The platforming sections give a welcome burst of movement and variety. You leap across broken ground, twist through odd gravity shifts, and use Ryn's growing magical tricks to reach new spaces. Hidden chests add a bit of incentive to poke around side paths, even if you never wander too far from the main route.

Character work remains the area that holds the game back. Ryn's personality can feel harsh in ways that make her harder to connect with, and the script never quite digs deep enough into what drives her. The supporting cast also could have used more time to breathe. It is telling that the landscapes feel richer than some of the people you meet along the way. The story still entertains, but you get the sense that a little more patience with character development would have lifted the whole thing.


Get past that and you find a confident action adventure that looks gorgeous and plays even better. The upgrade system is generous, the outfits and relics add genuine variety to your builds, and the New Game Plus option gives the combat depth more room to shine once you have mastered the basics. The Journey difficulty is a smart touch for newcomers, offering a smoother introduction without stripping away tension.

Echoes of the End is still a linear experience with no side quests, so what you see is what you get. The difference now is that what you get is genuinely good. The Enhanced Edition turns an underwhelming release into a polished and engaging adventure, carried by its striking world, improved flow, and tight combat.

I had a great time with it from start to finish, and I would happily recommend it. A solid 8.5 out of 10.


25 Sept 2025

REVIEW: Disc Golf City (2025 Video Game) - On PC Steam

Disc Golf City

Review by Jon Donnis

Disc Golf City arrives on Steam with a clever pitch. Instead of the usual quiet woodland courses, this physics-based disc golf game takes you into a vibrant city built for trick shots. Every hole is set in a stylised low-poly playground of rooftops, alleyways and plazas. Baskets hide behind lamp posts, side streets open up unexpected angles, and bonus targets such as bins and signs tempt you into daring throws. On paper it is the perfect way to turn a familiar sport into something fresh.

The first thing that stands out is the look. The city is colourful without being noisy, with clean lines and a soft palette that makes every building feel like part of a giant model set. It is easy to relax into the atmosphere, taking your time to aim and explore. The music and sound effects match the laid back approach, giving the game a friendly tone. Landing a disc on a roof and watching it roll neatly into the basket feels genuinely satisfying. Even hitting an offbeat target like a traffic sign brings a small thrill that makes you want to keep experimenting.


The arcade spirit also works well. There are no timers, no heavy penalties for bad throws, just the challenge of mastering the physics and finding creative routes. When everything clicks the game captures the joy of a perfect shot, and the added achievements for unusual hits give you reasons to try bold angles rather than play it safe. For players who enjoy light sports games with a puzzle element, these moments are exactly what you hope for.

Unfortunately the road to those moments is rougher than it should be. The controls are far more demanding than the cheerful style suggests. Power, angle and spin must be judged with precision, and even after extended practice it is hard to predict exactly how a disc will fly. Instead of a fair test of skill it can feel like a battle against unpredictable physics. Nailing a clean shot should feel rewarding but too often feels like luck.

Progression is also an issuer. At launch only the tutorial is open. To reach the proper levels you need to score under par on every course. That requirement might look reasonable but paired with the tricky controls it becomes a grind. It blocks casual players from exploring the city courses and turns what should be a relaxed game into an uphill climb. The developer has said an update will unlock the first level without this restriction, which is welcome, but the current structure still limits enjoyment.


Free play mode sounds like a fix but does not fully deliver. Instead of offering a true sandbox it often restarts you from the same spot unless you land an almost impossible long hole in one. What should be a chance to experiment quickly turns repetitive and discouraging. It is easy to give up on this mode after a few attempts, which is a shame because the idea of open practice fits the game perfectly.

Despite these frustrations there is real potential here. The city environments are fun to explore, the concept of urban disc golf is fresh, and the visual style is consistently appealing. With more generous unlocking, smoother controls and a proper free play option, Disc Golf City could develop a dedicated following among fans of relaxed arcade sports games.

As it stands the game is enjoyable in bursts but too often undermined by its own rules. It is full of charm yet held back by progression hurdles and control quirks. With a few smart updates it could become something special. Right now it remains a promising but uneven experience. 

Out Now on Steam

UPDATE 26/09/25:
The latest Patch has dropped and the game has improved somewhat.
Here is whats been done. I have updated my score to reflect this update.
I give Disc Golf City a 7.5 out of 10.


✨ Improved audio – richer sound design and a wide range of new sound effects to bring the city to life.
🥏 Better “in basket” detection – more accurate scoring when you land the perfect shot.
🏆 New achievements – fresh challenges to unlock and show off.
📘 Improved Tutorial – clearer guidance to help new players get into the game.
🎮 Revised gamepad controls for throws – smoother, more responsive throwing experience.
⏸️ Improved Pause Menu – easier to navigate and packed with the options you need.


14 Aug 2025

REVIEW: Recharge (2025 Video Game) - Early Access Release on PC

Recharge

Review by Jon Donnis

Recharge drops you straight into the world of RC racing, but not the kind you remember from toy shop shelves. This is a sim-cade experience that blends the precision and realism of simulation with the immediate fun of arcade racing. The cars don't just look like their real-world counterparts, they behave like them too. Every twitch of the steering, every bump of the suspension and every bit of tyre grip is dictated by physics that make these tiny machines feel alive on the track. It's all wrapped in a visual package that's surprisingly striking for a game about cars you could pick up with one hand.


From the moment you line up on the grid, the presentation pulls you in. The graphics are sharp and detailed, from the shine of the paintwork to the spray of gravel under the wheels. The audio is spot-on too, with the high-pitched whir of electric motors and the crunch of tyres on different surfaces. You can pick your camera angle to suit your style, whether that's the classic behind-the-car view or a front-facing angle that ramps up the difficulty. A cinematic drone view is available for those who want to admire the action, though most racers will probably stick to something more practical when chasing lap times.

The game's current content is split between single-player racing and online multiplayer for up to 12 players. The multiplayer side should benefit from cross-platform play, meaning you can test your skills against racers no matter what system they're on, but for now you can stick with PC gamers since this is early access. The track list mixes professionally designed circuits that demand precision with more casual layouts that let you just enjoy the flow of driving. RC controller support is a smart addition, letting enthusiasts bring their own gear for an authentic feel, but traditional controllers still work well, even if some fine-tuning of the button mapping is still needed.


Customisation is another highlight, giving you a wide range of cosmetic and performance tweaks to make your RC car your own. Whether you're just adding a custom paint job or tuning the car for maximum speed and grip, there's enough depth here to make your build feel personal.

It's not without its early access rough edges. The menu system needs attention, particularly the lack of an option to turn off motion blur, which can be unpleasant for players sensitive to it. (The option is there, but wont save it) A few bugs crop up here and there, though nothing game-breaking, and controller settings still need a bit more refinement to feel fully dialled in.

The roadmap for the game is ambitious. Split-screen racing, custom track creation, drift modes, open-world areas to explore, car damage, pit stops and even combat racing are all promised for future updates. If the developers can deliver on that, Recharge could evolve into a uniquely deep RC racing experience that appeals to both casual players and hardcore hobbyists.


Right now, it's a fun, well-presented racer that already captures the essence of RC competition. The word that comes to mind is potential. As it stands, Recharge is an enjoyable, good-looking game that feels satisfying to control. Given what's on the horizon, it could well become the go-to title for anyone who's ever dreamed of mastering the perfect lap in miniature.

Out Now on Early Access on Steam




13 Aug 2025

REVIEW: The Karters 2: Turbo Charged (2025 Video Game) - A Kart Racer Built for Speed and Skill

The Karters 2: Turbo Charged

Review by Jon Donnis

The Karters 2: Turbo Charged has arrived on Steam early access, and even in this stage, it's already making a strong case for being one of the most exciting kart racers on PC. Developed by Pixel Edge Games, it leans into skill-based racing in a way that sets it apart from much of the competition. The drift mechanics, inspired by Crash Team Racing, are tight and responsive, but there's an extra hook with the reserve system. The more reserves you bank, the faster you go, with no speed cap to hold you back. It means races can flip in an instant, and those last-lap comebacks feel earned rather than lucky.


Right now, there's a generous amount of content to dive into. Sixteen tracks, six battle arenas, and modes that go beyond the usual. Road Breaker plays like a kart-racing take on Fall Guys' survival chaos, while Quick Cut throws procedurally generated tracks at you, keeping things fresh every time. Then there's the 1,500-plus mods already live via Steam Workshop, ranging from new tracks to completely different characters. The fact you can browse and install them directly in-game is a welcome touch that makes modding painless.

The game's multiplayer is just as ambitious. You can go split-screen with up to six players locally, jump into online matches, or combine the two with split-screen online support. Ranked matchmaking, tournaments, ELO leaderboards, and ghost races with downloadable data from the top players give it the kind of competitive backbone you don't often see in the genre. Dedicated servers keep things smooth, and there's even a Next Best Ghost feature to constantly push you against a close rival.


Even in early access, the polish is impressive. The karts handle beautifully, the visuals pop, and the performance feels solid. There's a single-player challenge campaign to tackle if you want to sharpen your skills, along with cups of up to 24 rounds for longer sessions. Replay and photo modes are already in place, which is great for sharing those over-the-top moments.

Looking ahead, Pixel Edge Games has more planned. A Story Mode is on the way, adding characters and a narrative layer, while an in-game track editor will let players create and share their own courses without leaving the game. Given what's already here, those updates could make an already robust package even stronger.


The kart racing genre is crowded, but The Karters 2 is carving out space with depth, variety, and sheer speed. If this is the early access build, the full release could be something special. Right now, it's already a blast to play, and the ceiling for where it can go is very high.

Out Now on Steam

Special Thanks to Pixel Edge Games for providing the game key.