Showing posts with label strategy. Show all posts
Showing posts with label strategy. Show all posts

29 Apr 2026

REVIEW: The Boss Gangster: Criminal Empire (2026 Video Game) - Out On Early Access on Steam

The Boss Gangster: Criminal Empire

Review by Jon Donnis

The Boss Gangster: Criminal Empire sits in that hybrid space between simulation, RPG and open world crime strategy, where management and mayhem are constantly pulled together. It builds its identity around the idea of running a glamorous nightclub empire while also steering a criminal operation that stretches into gang wars, bribery and street level control. It is an early access release, and that context matters when judging how far it currently reaches and where it still stumbles.

At its best, the game presents a clear and easy to grasp loop. You meet the main figure of authority, take on some starting funds, and begin building your nightclub empire from the ground up. From there, it expands into hiring staff, improving your venue and managing the flow of guests and money. It never feels overly complicated in those early hours, and there is a certain satisfaction in how quickly it lets you get into the rhythm of building and upgrading.

The presentation also helps carry the experience. The top down view will feel familiar to anyone who remembers older crime management games such as Gangsters Organized Crime. There is a similar sense of overseeing a living system from above, watching your influence spread across a city that feels like it is constantly shifting between business and violence. Visually, it does enough to make the world readable and appealing, and the soundtrack, made up of custom in game tracks, does a solid job of supporting the nightlife atmosphere without becoming intrusive.


Where it becomes more ambitious is in its mix of systems. The game pushes you to juggle club management with criminal activity, from handling VIP guests and running your venue to dealing with rival gangs, illegal trading and corrupt officials. It wants you to move between legitimate business and organised crime almost seamlessly, and when it flows properly, that combination gives the game its identity. There is a clear attempt to make your decisions matter across both sides of the empire you are building.

It is also worth noting how straightforward the core structure feels at its best. You are essentially growing a business while building a criminal family, assigning roles, upgrading your influence and expanding into new areas of the city. There is a sense of progression that is easy to follow, even when the systems begin to stack up.

However, the early access label is impossible to ignore, especially when it comes to usability. The controls are one of the biggest barriers right now, feeling fiddly and inconsistent in places. There is also a surprising lack of clarity around them, with no option to review controls in the menu, which leads to unnecessary confusion early on. Even simple things like adjusting the viewpoint take longer than they should, which interrupts what is otherwise a fairly smooth gameplay loop.


There are also moments where the ambition outpaces the current polish. The idea of switching between nightclub management and open world missions without loading screens is strong on paper, but in practice the experience can feel uneven depending on what you are doing at any given time. It is a game that clearly has systems with potential, but they are still settling into place.

As it stands, The Boss Gangster: Criminal Empire feels like a solid foundation rather than a finished statement. It has a strong concept, a readable structure and enough variety in its systems to suggest something much bigger underneath. The presentation and atmosphere already work in its favour, even when the mechanics are not fully refined.

There is a good game here waiting for more time and development to bring everything into sharper focus. It is ambitious, occasionally messy, but built on an idea that is strong enough to carry it forward if the rough edges are smoothed out.

Out Now on Early Access


3 Oct 2025

REVIEW: Build a Bridge (2025 Video Game) - By BoomBit

Review by Jon Donnis

BoomBit's 2025 puzzle game Build a Bridge is a celebration of creativity, problem-solving, and the occasional spectacular failure. From the very first level, it makes clear that this is a sandbox where players can be meticulous engineers or wild inventors, experimenting with ideas and learning through trial and error. Every level offers a chance to craft a bridge that works perfectly or watch it collapse in a brilliantly entertaining way. The satisfaction of seeing a blueprint turn into a functioning structure is immense, and the game does a fantastic job of making both success and failure equally rewarding.


Players face a variety of environments and vehicles, from standard cars and buses to trucks and monster trucks, all testing the strength and ingenuity of your designs. The game's 2D planning phase allows for precise design using wood, metal, and cables, each with its own physical properties, before watching your construction come alive in a stylised 3D mode. The physics engine is remarkably reliable, making each collapse feel natural rather than forced, and the game's visual clarity ensures every bridge, every vehicle, and every fall is easy to follow and enjoy. The 86 levels offer a smooth progression in difficulty, and optional extra challenges push players to revisit previous levels, adding an extra layer of depth for those chasing full completion. Challenges might involve building within a budget, testing how much of a bridge can fail while still succeeding, or other clever twists that keep players thinking creatively.


What truly sets Build a Bridge apart is its accessibility. Unlike some puzzle games that punish experimentation, this one encourages it. Players can approach levels with a careful, analytical mindset or dive in with reckless enthusiasm, knowing that each failure is a lesson rather than a setback. The game balances fun and challenge well, offering a relaxed mode for casual experimentation alongside the more demanding standard puzzles. The design encourages creativity while maintaining a sense of structure, ensuring that even the more complex levels remain approachable and satisfying.

However, Build a Bridge is not without its limitations. The bridge-building genre is crowded, with a long list of competing titles, many of which follow similar principles. This makes true originality a challenge, and while the game executes its concept exceptionally well, it does not reinvent the wheel. Players seeking something radically new might find themselves longing for a fresh mechanic or narrative element beyond the established formula. Despite this, the game's polish, level design, and balance of creativity and challenge make it one of the stronger entries in the genre.


Build a Bridge is a thoroughly enjoyable puzzle experience that rewards ingenuity, patience, and a sense of fun. Its combination of precise engineering challenges, playful experimentation, and satisfying physics-based results creates a game that is easy to pick up but endlessly engaging. The graphics, physics, and level design are all top-notch, and the optional challenges provide plenty of replayability. While it lacks a truly original twist to distinguish it from its competitors, it more than makes up for this with sheer enjoyment and accessibility. For anyone who loves puzzles, design, or watching glorious collapses, Build a Bridge is hard to beat. I would give it a solid 8.5 out of 10, with only the crowded market and lack of true originality holding it back from a higher score.

Out Now on Steam