Showing posts with label gaming reviews. Show all posts
Showing posts with label gaming reviews. Show all posts

28 Feb 2026

REVIEW: Resident Evil Requiem (2026 Video Game) - On Xbox

Review by Jon Donnis

Resident Evil Requiem arrives as the ninth main entry in Capcom's long running survival horror series, following the events of Resident Evil Village from 2021. Rather than simply continuing the formula of its immediate predecessors, the game takes a slightly different path. It introduces a new central character, FBI analyst Grace Ashcroft, while also bringing back one of the franchise's most recognisable figures in Leon S. Kennedy. The result is a game built around two distinct perspectives, both in terms of gameplay and tone, and it makes for one of the most confident entries the series has produced in years.


The story alternates between Grace and Leon in a structure reminiscent of Resident Evil Revelations and its sequel. Grace's sections lean heavily into survival horror. Resources are limited, danger feels close at hand, and every movement through the environment demands caution. Much of her story unfolds inside a hotel where she is relentlessly pursued by a monster that behaves in a way fans will immediately recognise. Much like the intimidating stalkers seen in earlier games, the creature hunts the player throughout the environment, appearing at unpredictable moments and forcing constant awareness. Hiding under tables, crouching through dark corridors, and slipping quietly past danger becomes essential. Even simple tools can create tension. Grace carries a lighter to illuminate dark areas, but the faint glow can attract the attention of the creature stalking her.


Capcom reinforces that sense of vulnerability with mechanics that reward patience and observation. Players can collect glass bottles scattered around the environment and throw them to create distractions. At times it feels like a careful puzzle, balancing visibility, noise and movement while the monster creeps somewhere nearby. The threat is heightened by the creature's ability to track the player through walls and ceilings, which keeps the pressure firmly in place even when the immediate path appears clear. These sequences capture the uneasy atmosphere that defined Resident Evil 7 and Resident Evil Village, and they provide some of the most nerve fraying moments the series has produced.


Leon's chapters sit on the other end of the spectrum. Where Grace spends much of her time avoiding danger, Leon runs directly towards it. His gameplay leans into action, drawing clear inspiration from Resident Evil 4. Firearms take centre stage, but Leon is equally capable in close combat. His hatchet serves as a melee weapon with limited durability and can be used to parry incoming attacks, adding a satisfying layer of timing and precision during fights. Enemies can also be disarmed, allowing Leon to grab their weapons and use them against them. These sequences move at a faster pace and provide explosive encounters with zombies that contrast sharply with the slow burn tension of Grace's storyline.


One of the most notable design choices is the ability to switch between first person and third person perspectives at any time. Grace's sections default to first person, which heightens the sense of vulnerability and makes every shadow filled corridor feel oppressive. Leon's sections default to third person, a perspective that suits the more action focused gameplay and provides better spatial awareness during combat. The flexibility to switch between these viewpoints works surprisingly well. It allows players to tailor the experience to their own preferences without disrupting the flow of the game.

What ultimately makes Resident Evil Requiem stand out is how effectively its two protagonists complement one another. Grace's cautious survival horror creates tension and dread, while Leon's action driven chapters deliver spectacle and release. The contrast keeps the pacing fresh across the entire campaign. Capcom has clearly embraced the dual protagonist structure as the backbone of the experience, and it results in storytelling that feels more deliberate and more cinematic than many previous entries in the series.


The game also plays heavily on the history of the franchise without slipping into empty nostalgia. Familiar ideas return, yet they are presented with confidence and polish. Strong set pieces and explosive combat moments appear throughout Leon's story, while Grace's quieter sequences capture the eerie atmosphere that has always defined the best Resident Evil titles. It feels like a genuine love letter to the series rather than a simple attempt to repeat what worked before.

That said, the story itself can occasionally feel like little more than a framework for the spectacle. While the dual protagonist structure works well for gameplay, the narrative sometimes serves mainly as an excuse to move the characters between dramatic encounters. The game borrows liberally from past ideas, and although it executes them with skill, some players may notice how familiar certain elements feel.


Even with that minor criticism, Resident Evil Requiem stands as a remarkable achievement for Capcom. It blends survival horror and high intensity action in a way that feels both fresh and faithful to the series. Grace Ashcroft proves to be a strong addition to the franchise, Leon's return adds weight and familiarity, and the flexible perspective system allows both styles of gameplay to shine.

Resident Evil Requiem feels like the series operating at full confidence. It is tense, thrilling and surprisingly balanced in its approach. For long time fans it feels like a celebration of everything the franchise has done well, and for newcomers it offers an accessible entry point into one of gaming's most enduring horror series.

Resident Evil Requiem earns a strong 9 out of 10.


28 Nov 2025

REVIEW: Syberia - Remastered (2025 Video Game) - on Playstation 5

Syberia - Remastered

Review by Jon Donnis

Syberia Remastered arrives with a clear intention. It wants to let players experience BenoƮt Sokal's world with a modern polish while keeping the bones of the 2002 classic untouched. The result is a curious mix. It looks far better, it moves a little more smoothly, yet it still carries the quirks and charm of the original adventure. That will delight long time fans, although newcomers might find themselves wondering why some parts feel locked in a different era.


The visual overhaul is the star of the show. The updated graphics give the clockpunk world a crisp, almost storybook quality, and the reworked cutscenes sit nicely on a widescreen setup. The new camera movement adds a touch of fluidity that the original simply could not offer. There is something oddly comforting about stepping back into this world, meeting its eccentric cast, and settling into the slow burn of Kate Walker's journey from a New York lawyer on a routine job to a traveller chasing the dream of Hans Voralberg. Oscar shines again as a loyal companion, and the addition of a few fresh puzzles helps give returning players something extra to chew on.


The trouble begins once the game asks you to move around for any length of time. In 2002 this slower pace felt acceptable. In 2025 it borders on irritating. A run button would have softened things, especially when backtracking becomes part of the rhythm. The gameplay itself shows its age. It is functional and still has charm, but it sits at odds with the modern sheen of the visuals. The music is another weak point, sitting in the background without ever adding much atmosphere.


Syberia Remastered is a tricky one to judge. The essence of the original remains intact and the visual upgrade is impressive, yet the lack of deeper changes holds it back. It feels like a thoughtful preservation project rather than a bold reimagining. Fans of the first release will feel right at home. New players may wonder why the experience has not been rebuilt for today's expectations.


A classic returns with a cleaner face, though not quite a new soul. A generous 7 out of 10.



15 May 2025

REVIEW: Spirit of the North 2 (2025 Video Game) on Xbox

Spirit of the North 2
Review by Jon Donnis

Spirit of the North 2 builds upon the charm and beauty of its predecessor, offering a visually stunning but mechanically flawed follow-up. You once again take control of a lone fox, now accompanied by a raven companion, (so he is not a lone fox any more!) as you travel through an ancient world in search of the lost guardians. The core themes of solitude, discovery, and quiet resilience remain, though not always with the same impact.


The world itself is still the star. From frozen peaks to forgotten crypts, each biome offers something visually compelling. There is a relaxing rhythm to the experience, and the soundtrack enhances this beautifully. The environments encourage exploration and reflection, with plenty of hidden lore for those willing to read and dig deep. For fans of tranquil single-player adventures, it delivers some strong moments.

Unfortunately, this sequel also introduces several frustrating elements. Performance issues are noticeable, which should never be an issue on consoles, since it is not like you can upgrade the graphics card on an Xbox Series S. The new jump mechanic requires directional aiming before you leap, which feels awkward and interrupts natural movement. It's a step backward that I found frustrating.


There are also bugs. Some are minor visual glitches, but some can impact navigation or puzzle completion. The early cave section alone can take far too long due to lack of clear direction. Unlike the original, which had better flow despite its simplicity, this game often leaves you unsure of what to do next, look I get it, the developers want people to figure things out without a deep rule set of what to do, but give the player the option, some people just want to know where to go and what to do next.

The raven companion also disappoints. While useful in concept, it suffers from clunky animation and feels more like a distraction than a helpful partner. Given how elegant the fox itself looks and moves, the disparity is stark.


Spirit of the North 2 isn't a bad game, but it does feel unfinished. The new abilities and expanded world should make it superior to the original, but instead, several design choices make it feel less polished. There's still plenty here to enjoy, especially for those who loved the first game, but expect more frustration and less magic this time around.

Score: 6.5 out of 10
 
Out Now on Xbox