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Showing posts with label puzzle games. Show all posts
Showing posts with label puzzle games. Show all posts

25 Jun 2025

REVIEW: Hidden Pictures: Agent Q (2025 MetaQuest VR Game) - A Clever and Charming VR Puzzle Adventure

Hidden Pictures: Agent Q

Review by Jon Donnis

Hidden Pictures: Agent Q is one of those rare games that knows exactly what it wants to be. It's light-hearted but smart, playful without feeling shallow, and surprisingly rich in detail for something that invites you to explore tiny floating worlds. Designed for Meta Quest, this single-player VR puzzle game combines hidden object challenges, narrative progression, and a bit of collectable hunting, all set inside vibrant dioramas that appear in your home through mixed reality.


You take on the role of Agent Q, an elite operative from B.A.R.D., whose mission is to stop the Tumai, a group of space pirates trying to steal powerful Galaxy Orbs. These orbs have been shattered and scattered across more than sixty miniature planets. Each one has its own distinct theme, from Western towns and Halloween haunts to futuristic cities and cluttered museum exhibits.

At first glance, it seems simple. You search each world for items, clues, or fragments of the Galaxy Orbs. But it quickly becomes more involved. The locals in each setting, called Muddles, often have requests. They might hold up an item they want you to find, or ask you to complete a task in exchange for a clue. It's a smart way of pushing you to examine each world more closely, encouraging you to look behind buildings, rotate the entire level, or zoom in on the tiniest of details.


The game's presentation is one of its biggest strengths. The visuals are colourful and full of character. The Muddles have an odd, friendly design that makes them feel like animated toys, while each environment is packed with tiny moving parts. It's not just decorative. Almost everything you see might be a part of a puzzle, a hint, or a collectible. And thanks to the mixed reality system, these worlds can be placed right into your real space. Whether you're sitting or standing, you can adjust the game height, lean in to inspect objects, or simply move around the scene as if it's a living model on your table.

The game has multiple modes. Adventure Mode lets you work through the main story, exploring each level at your own pace. Puzzle Mode gives you timed challenges that lean more towards memory, observation, and logic. Then there's Boss Mode, which introduces the Tumai pirates in more dramatic scenes. These are bigger, louder encounters that shift the rhythm of the game just enough to keep things exciting.


There's also a strong collecting element. Each world hides one Tumai pirate, and once you catch them, they're added to your pirate collection. The same goes for the Muddles, many of whom have their own unique look or role in the story. It gives the game a satisfying sense of progress, even if you're only playing in short bursts.

In terms of difficulty, the game builds things up well. Early puzzles are straightforward and help you get used to how the controls work. Later stages require more observation and problem-solving, with some levels asking you to juggle multiple tasks at once. There's also the occasional rhythm mini-game, which works well enough, though it might not appeal to everyone. Fortunately, it doesn't overshadow the core gameplay.

The puzzles themselves are the right mix of relaxing and stimulating. Nothing ever feels like a chore. You're always nudged gently toward the solution, either by a character's comment or a visual clue. The satisfaction comes from figuring things out without being told exactly what to do.


Easy to pick up whether you're new to VR or already comfortable in that space. The interface is clean, the pacing is calm, and the tone is warm throughout.

Hidden Pictures: Agent Q is a strong addition to the growing catalogue of thoughtful, well-designed VR games. It's suitable for players of all ages, and while it leans into fun and whimsy, it still delivers meaningful interaction. The game understands how to use space, movement, and curiosity to keep you engaged.

Score: 9 out of 10
Imaginative, accessible, and packed with smart details. A rewarding experience that feels just as good for a quick session as it does for a long sit-down play.

Out Now on MetaQuest

Thank you to Newmatic Co., Ltd. for providing the game key.

20 Jun 2025

REVIEW: Train Valley Origins (2025 Video Game) - Released on PC Steam

Review by Jon Donnis

Train Valley Origins is a charming and quietly clever entry in the long-running train management series from Flazm. While its name hints at something nostalgic, Origins is no lazy rehash. It strips the formula back to its basics, capturing what worked in the earlier games and leaving behind the fussier mechanics that bogged down its immediate predecessor. The result? A clean, focused, and highly replayable puzzler that delivers satisfying strategy in bite-sized doses.


The setup is instantly familiar. You're looking down on a colourful world, laying tracks and managing switches to shepherd trains from station to station without causing mayhem. It sounds easy until it isn't. With multiple trains on the move, limited track space, and a growing list of constraints to juggle, things get hectic quickly. But the design is tight, and the rules are clear. There's rarely a moment where you feel cheated by the game, just bested.

Each level offers a self-contained puzzle, often with extra challenges layered in. Some ask you to complete the map without ever stopping a train. Others tempt you to take on bonus deliveries while keeping everything on schedule. It's these optional objectives that bring out the obsessive side, pushing you to replay levels until you've nailed that elusive perfect run.


Visually, the game leans into a clean, minimalist style. Bright colours, neatly animated locomotives, and clear interfaces make everything easy to read, even when things get hectic. It may not be a visual showcase, but it's thoughtfully designed. The aesthetic feels more functional than flashy, but it's undeniably charming in its own right.

One of the game's best features is the variety of settings. You move through four distinct historical periods and locations, from the dusty grit of the Wild West to the frosty terrain of Norway. The trains evolve with the eras, and there's genuine pleasure in unlocking new models and viewing them in the game's Shed, a kind of virtual garage that adds a subtle collecting element.


What Train Valley Origins does especially well is keep you engaged without overwhelming you. It avoids the over-complication that turned some players away from Train Valley 2, sticking instead to a more accessible core loop. That simplicity is what makes it sing. It's a game that trusts its mechanics and doesn't try to overextend them.

There are drawbacks, though. The lack of significant innovation over the first game is noticeable, particularly if you've spent a lot of time with the series already. At times, it can feel like a reworked version of Train Valley 1 rather than a full evolution. And while the upcoming level editor promises longevity, it's not here yet. That means the game currently lives or dies on its built-in content.


There's also the matter of presentation and price. For some, the game's browser-like look and mobile-style pacing might make the near £10 price point feel steep. It doesn't have the polish or scale of a full PC title, and if you're not already into this genre, it might be a harder sell.

Still, for puzzle fans, transport sim lovers, or anyone who enjoyed the earlier Train Valley titles, this is a very easy recommendation. It's focused, fun, and easy to lose an hour in without realising it. Most importantly, it's the kind of game you find yourself booting up again the day after you've sworn you were done with it. And that says more than any feature list ever could.

Score: 8.5 / 10

Train Valley Origins is a delightful return to form. It's simple, satisfying, and full of personality. Once the level editor arrives, it might just be the best in the series.

Out now on Steam

15 May 2025

REVIEW: Spirit of the North 2 (2025 Video Game) on Xbox

Spirit of the North 2
Review by Jon Donnis

Spirit of the North 2 builds upon the charm and beauty of its predecessor, offering a visually stunning but mechanically flawed follow-up. You once again take control of a lone fox, now accompanied by a raven companion, (so he is not a lone fox any more!) as you travel through an ancient world in search of the lost guardians. The core themes of solitude, discovery, and quiet resilience remain, though not always with the same impact.


The world itself is still the star. From frozen peaks to forgotten crypts, each biome offers something visually compelling. There is a relaxing rhythm to the experience, and the soundtrack enhances this beautifully. The environments encourage exploration and reflection, with plenty of hidden lore for those willing to read and dig deep. For fans of tranquil single-player adventures, it delivers some strong moments.

Unfortunately, this sequel also introduces several frustrating elements. Performance issues are noticeable, which should never be an issue on consoles, since it is not like you can upgrade the graphics card on an Xbox Series S. The new jump mechanic requires directional aiming before you leap, which feels awkward and interrupts natural movement. It's a step backward that I found frustrating.


There are also bugs. Some are minor visual glitches, but some can impact navigation or puzzle completion. The early cave section alone can take far too long due to lack of clear direction. Unlike the original, which had better flow despite its simplicity, this game often leaves you unsure of what to do next, look I get it, the developers want people to figure things out without a deep rule set of what to do, but give the player the option, some people just want to know where to go and what to do next.

The raven companion also disappoints. While useful in concept, it suffers from clunky animation and feels more like a distraction than a helpful partner. Given how elegant the fox itself looks and moves, the disparity is stark.


Spirit of the North 2 isn't a bad game, but it does feel unfinished. The new abilities and expanded world should make it superior to the original, but instead, several design choices make it feel less polished. There's still plenty here to enjoy, especially for those who loved the first game, but expect more frustration and less magic this time around.

Score: 6.5 out of 10
 
Out Now on Xbox