Showing posts with label Level Editor. Show all posts
Showing posts with label Level Editor. Show all posts

2 Aug 2026

REVIEW: Hyperstacks VR (2026 Video Game) on MetaQuest


Review by Jon Donnis

Hyperstacks combines combat, parkour, puzzle-solving and level creation into one colourful VR experience, with its three core gameplay pillars working together to create a broad range of challenges. It is an ambitious approach, but one that largely succeeds thanks to strong movement mechanics, enjoyable combat and an impressive set of creative tools.

The campaign introduces these systems progressively through a cast of characters, each with their own personality and style of challenge. Between levels, you return to the lobby to interact with them, take on quests and unlock new mechanics. This gives the campaign a useful sense of progression while ensuring that new gameplay ideas are introduced at a steady pace.

Combat makes particularly good use of VR. Melee and ranged weapons give encounters plenty of variety, while enemies can put you under pressure and force quick reactions. Environmental hazards can also be used to your advantage, and there are situations where your own fists become part of the solution. Some encounters turn into frantic bullet-hell battles, making good use of the physical space around you.


Movement is another major strength. Hyperstacks allows you to climb, swing, swim, jump, skate and teleport, alongside tools such as grappling hooks, ziplines and jump platforms. These mechanics are not simply there to get you between objectives. They form the basis of many of the game's challenges, demanding timing, precision and a willingness to experiment.

The parkour sections are at their best when several mechanics are combined. Grappling from one point to another, jumping between platforms or finding a route through hazards such as hot lava gives the movement a satisfying physical quality. For players who enjoy standing up and physically engaging with their VR games, there is plenty here to enjoy.

The in-game level editor is one of Hyperstacks' strongest features. Its grid-based system allows players to build stages containing enemies, traps, movement mechanics, puzzles, logic systems, colours and lighting. Despite offering considerable freedom, it remains accessible rather than becoming an unnecessarily complicated development tool.


This opens the door to a substantial amount of community-created content. Players can create and share their own challenges, while fast loading makes it easy to move from one creation to another. The community library therefore adds genuine longevity rather than simply acting as an afterthought once the campaign has been completed.

The creation tools also encourage experimentation. Because players have access to the same basic systems used by the developers, there is plenty of scope for building unusual traps, puzzles and interactive contraptions. The possibilities are particularly interesting when the game's combat, movement and logic systems are combined.

Hyperstacks also has plenty to offer players who enjoy mastering individual levels. Once you know a stage, returning to improve your time can turn a completed challenge into something worth revisiting. The movement mechanics give speed-runners plenty of opportunities to refine their routes and execution, adding another layer to the game's replay value.


Visually, Hyperstacks has a colourful and distinctive style, while its characters have a charm that suits the playful nature of the experience. The presentation helps give the campaign some personality without getting in the way of the gameplay.

The biggest weakness is also connected to the game's ambition. Hyperstacks has combat, parkour, puzzles, logic systems and a full level editor competing for your attention. For players who want one particular gameplay style to receive a very deep and polished treatment, that breadth could make the experience feel somewhat unfocused.

For everyone else, however, the combination works well. Combat provides the action, parkour gives the game physicality, puzzles require thought, and the creation tools offer an almost entirely different way to engage with the game. The campaign teaches you how these systems work before giving you the opportunity to see what other players can do with them.


Hyperstacks is at its best when these elements overlap. A level can ask you to fight, move, think and improvise rather than simply completing one type of challenge repeatedly. Combined with the accessible editor and growing library of community creations, that gives the game a strong foundation for continued play.

If you enjoy VR games that get you on your feet, give you plenty of movement options and mix combat with puzzles and creative challenges, Hyperstacks is well worth playing. Its broad range of mechanics can occasionally leave it feeling less focused than a game built around a single discipline, but there is enough quality and flexibility here to make that an acceptable compromise.

Hyperstacks is a strong VR experience with excellent movement, enjoyable combat, clever logic systems and a level editor that substantially extends what the game can offer.

Score: 8.5 out of 10

Out Now on MetaQuest


6 Mar 2026

REVIEW: BOULDER DASH 40th Anniversary (2026 Video Game) - On Xbox

Review by Jon Donnis

BOULDER DASH 40th Anniversary is a fitting tribute to one of the most enduring puzzle games in video game history. From the very first moments, it is clear that this edition has been crafted with care for both long-time fans and newcomers. You guide Rockford through perilous caves, collecting diamonds while dodging enemies and avoiding falling rocks, a simple premise that has endured for four decades because it is genuinely fun and rewarding. The gameplay is just as addictive today as it was in 1984, and the modernised engine keeps it feeling fresh without losing the essence of the original.


The game offers a choice between authentic 8-bit graphics and updated HD visuals. The retro mode is a faithful recreation of the classic Atari, C64, ZX Spectrum, and Apple II aesthetics, and it hits all the right nostalgic notes. It feels like stepping back in time, and for anyone who played the originals, the experience is pure joy. The HD mode, meanwhile, brings new life to the 320 levels, six new worlds, and six exclusive fan-designed worlds. The new game elements, such as growing walls, slime, enemy generators, and eggs, add layers of strategy that keep even veteran players on their toes. The level editor and community content are welcome additions, offering endless replayability and creativity.


Chris Huelsbeck's soundtrack deserves a special mention. It is lively, memorable, and perfectly complements the frantic pacing of each cave. The option to play as one of six unique Rockford characters drawn from the series' history is a charming touch that rewards those familiar with the franchise. There is a strong sense that the developers respected the legacy while giving players plenty of reasons to explore and enjoy the new content.


On the downside, the classic games, while enjoyable, feel very dated next to modern standards. Younger players might find the retro visuals charming but will likely prefer the new levels and HD graphics. It is also hard not to reflect on the passing of time when playing something that first appeared 40 years ago. It is a reminder of just how far the industry has come, and it does make you feel older than you would like.


Overall, BOULDER DASH 40th Anniversary is a brilliant puzzle game. It is easy to pick up, fiendishly hard to master, and offers hours of entertainment. Whether you are revisiting a childhood favourite or discovering the series for the first time, there is plenty here to keep you busy. I give BOULDER DASH 40th Anniversary a solid 8 out of 10.

Out Now on Xbox