Showing posts with label Assassin's Creed Shadows. Show all posts
Showing posts with label Assassin's Creed Shadows. Show all posts

5 Feb 2026

REVIEW: Assassin's Creed Shadows - Revisiting the Game with Updates and Claws of Awaji

Assassin's Creed Shadows

Review by Jon Donnis

Assassin's Creed Shadows has changed a lot since its 2025 release. Initially, the game felt rushed and uneven, with delays and criticism about pacing, narrative, and character execution. Now, with multiple updates and the first paid DLC, Claws of Awaji, the game has matured into a more polished and engaging experience. Ubisoft has added meaningful content and quality-of-life improvements that make revisiting the game worthwhile.


Claws of Awaji, released in September, takes players to Awaji Island with Naoe and Yasuke. The new region is distinct from the main Japanese provinces, offering fresh environments, hidden treasures, and a story campaign lasting around ten hours. The DLC introduces ambushes from enemies hiding in bushes, traps along roads, and missions that require more tactical attention, making travel between areas far less passive than in the base game. New gear and abilities, including a new weapon type for Naoe, expand combat options and give the expansion its own identity. The missions feel more challenging than the base game, and the combination of exploration, combat, and narrative keeps the experience engaging.

Updates to the base game have also improved the core gameplay. New Game+ allows players to restart the main story with all gear, hideout progression, and skills intact while facing tougher opponents. The level cap has been raised, and skill trees have been expanded, pushing players to experiment with more advanced combat tactics. The forge system has been upgraded, allowing weapons and equipment to be enhanced beyond previous limits. The "Corrupted Castles" activity provides replayable zones with altered enemy patrols and stronger foes, offering meaningful rewards and making revisits feel worthwhile. Combat animations have been expanded with new finisher moves for both protagonists, giving encounters more variety and visual flair. Updates to the Animus meta-layer, including rifts and projects, add small puzzle-like challenges with their own rewards. Access to story logs and the Vault has been streamlined, while quality-of-life improvements like skill tree resets, quieter horse auto-follow paths, clearer visual options, bug fixes, and stability improvements have refined the overall experience.

Despite the improvements, Shadows is not without flaws. The Claws of Awaji DLC introduces Nowaki, a boss that is arguably the trickiest and most frustrating in any Assassin's Creed game. The fight is designed in a way that tests patience rather than skill, and its mechanics are widely irritating. Yasuke remains a mixed experience. Playing as him can be chaotic fun, allowing players to smash through enemies, but the historical liberties taken with his character are hard to overlook. Naoe remains the more enjoyable and classic Assassin's Creed experience, with refined stealth and combat options that feel true to the series' roots.

Since release, Assassin's Creed Shadows has shed much of the criticism it initially faced. While there are narrative choices and "woke" elements that some players may not enjoy, these can often be navigated through player choice. Naoe continues to embody the series' core gameplay, and even Yasuke, despite being over-the-top and historically inaccurate, can be entertaining if approached casually. The main drawback remains that five years earlier, Ghosts of Tsushima offered a similar setting with arguably stronger execution, although Shadows benefits from being available across all platforms rather than restricted to PlayStation.

With the updates and Claws of Awaji, Assassin's Creed Shadows is far stronger than at launch. The game feels more stable, rewarding, and replayable than it did in 2025. While it may never surpass Odyssey or the series' most beloved entries, it is now a solid and entertaining game, deserving of recognition for the improvements Ubisoft has made. My original score of 6 out of 10 now feels outdated. In 2026, a score of 7.5 out of 10 reflects the game's growth, its expanded content, and the enjoyment it offers through both the base game and its DLC expansion. Shadows is no longer a disappointment but a worthwhile addition to the Assassin's Creed catalogue, proving that patience and continued support can turn a flawed launch into a genuinely rewarding experience.


13 Jun 2025

REVIEW: Assassin's Creed Shadows (2025 Video Game) on Xbox

Review by Jon Donnis

Assassin's Creed Shadows feels like a game torn in two. It's got the scale and ambition of something that should be one of the franchise's greats, but the execution drags it down. It's set during the tail end of the Sengoku period, right in the middle of feudal Japan's bloodiest conflicts. That part works. The cities are alive with detail. Kyoto, Osaka, Kobe, and the shadowy corners of Iga all feel authentic. Temples, castles, marketplaces, dungeons, and ports give the map a sense of depth, and the layout feels rooted in real history.


You take control of two characters with completely different play styles. Fujibayashi Naoe is a kunoichi, trained in stealth, movement, and subterfuge. She feels like a return to the classic Assassin's Creed mould. Fast, nimble, and silent. Then there's Yasuke, a character based on a fictionalised version of a real person. Not a samurai, not in history, but reimagined from a fictional book, African Samurai by Thomas Lockley. Japan didn't have an African samurai, and the decision to place him front and centre has caused understandable backlash. In-game, that decision ends up hurting the flow just as much.

You can switch between the two characters during missions, which is meant to offer variety, but the balance is off. Naoe can climb, disappear into shadows, crawl through water, drop from rooftops, and pull off quiet assassinations. She's got access to grappling hooks, bamboo breathing tubes, throwable tools, and everything else you'd expect from a shinobi. Her combat style is fast and reactive, but she's fragile in a fight, so you're pushed to stay out of sight.


Yasuke is the complete opposite. Heavy weapons, brute strength, and no parkour worth mentioning. He can't use Eagle Vision. He lumbers around the map, and his missions often feel more like a chore than a challenge. You end up avoiding him for as long as the game lets you, then switching over just to finish something off. It's hard not to feel like his inclusion was forced. Not because of who he is, but because of how little he actually adds to the gameplay. Plus it takes way too long to switch between the characters, so that adds to the frustration.

There are some good things going on. The new engine handles lighting and weather in a way that really adds atmosphere. Shadows matter now. You can douse lanterns to disappear into the dark. Seasonal changes affect the world too. In winter, lakes freeze over, cutting off hiding spots you could use in summer. Details like that show where the devs were pushing for something smart. The weapons, too, are well researched. From katanas and naginatas to matchlock rifles and bows, everything has its own tree of upgrades. Combat feels better when you stay within your character's lane, even if that lane is narrow.


The missions are non-linear, and you're encouraged to track targets using clues and scouts. That idea works in theory, but it drags in practice. There's too much downtime between good moments. And the world itself, while beautiful, feels strangely empty. In earlier games, you could stumble into interesting side scenes or wildlife encounters. Here, long stretches of forest or countryside just feel dead. You can't even hunt animals. That's not just a step backwards, it's a missed opportunity.

And then there are the bugs. Even after delays and patches, there's a layer of roughness to everything. Characters getting stuck, slopes that are impossible to climb, visuals that glitch out in the trees. Sometimes you can't see your character properly at all. Especially when you're playing as Naoe and trying to climb a hill that should be simple, only to slide back down over and over while the camera fights with the scenery.


The biggest let-down is that none of this had to be a problem. Assassin's Creed has always balanced freedom with structure. It used to give you the tools, then let you improvise. Here, the tools are split between two characters, but neither one feels complete. Naoe is great to control, but too weak to hold her own in prolonged fights. Yasuke is strong, but slow and clunky. It's like they split one good character into two unsatisfying halves. Part of the fun of games like Odyssey or Origins were that you could play either stealthily or straight on attack, you had the choice, which let the player decide purely due to the mood they were in. Here you are forced to play in one of the other, or else you will die quick.

The story does have its moments. Nobunaga's rise, the siege of Iga, and the backdrop of civil war are strong material. And when you're in the right place, at the right time, playing as Naoe, it feels like Assassin's Creed again. But those moments are rare. Too much of the game feels like filler. Big world, small payoff.


I've played almost every game in the series. I went in hoping for a slow-burn experience, waited past release for updates, gave it a fair shot. And yet, I walked away disappointed. Not furious. Just let down. There's potential in here, but it's buried under poor design decisions, unbalanced characters, and a tone that tries to be meaningful without earning it.

Plus I wasn't really interested in the whole "design your hide out" thing, I found that to be a complete chore, although I can understand some people who might want to spend ours making a pretty little area. Personally I just want to get into the missions.

Assassin's Creed Shadows isn't a failure, but it's far from a return to form. If you play almost exclusively as Naoe, you can enjoy parts of it. But as a whole, it feels unfinished and unfocused.

A solid idea, poorly delivered. 6 out of 10.

Out Now on Xbox, PS5 and PC