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Gaming Couch Potato

Friday, 18 January 2019

Travis Strikes Again: No More Heroes Available today


Grasshopper Manufacture Inc. (Head office: Chiyoda-ku, Tokyo, Japan; CEO: Goichi Suda) is proud to announce the release of the Nintendo Switch exclusive action game Travis Strikes Again: No More Heroes today, Friday, January 18th, 2019.

In accordance with the game’s release, we also wish to announce a new collaboration with a few especially legendary titles, stage information, and additional patch contents.



In-game collaborations with legendary titles!
In addition to the 54 indie game collaboration T-shirts available in the in-game T-shirt shop, two more titles are now being added as Legendary Collaboration T-shirts: The Legend of Zelda: Majora’s Mask and The Legend of Zelda: Majora’s Mask 3D.

The return of Garcia & Johnson: One of the game’s stages, “Serious Moonlight”, is based on the hit title Shadows of the DAMNED!
“Serious Moonlight”, one of the games playable on the in-game console of legend known as the [Death Drive Mk II], is a battle-action game based on the 2011 release Shadows of the DAMNED, for which Goichi Suda took the helm as Executive director.

This stage was created from the world of Shadows of the DAMNED. In this game, main character and demon hunter Garcia has died and his former partner Johnson the skull, reborn as a hero, appears as the character Eight Hearts.

Additional patch “Day 7 Patch”
A patch will be made available seven days after release, and will add a new opening movie.

or more information, please visit:

Facebook:@grasshopper.manufacture
Twitter:@Grasshopper_EN  and @suda_51
Instagram: goichisuda

About Travis Strikes Again: No More Heroes
Several years have passed since the events of No More Heroes 2... This time around, the setting is a small town in the middle of nowhere in the American South. Badman shows up at the trailer Travis has been living in to exact revenge for the murder of his daughter, “Bad Girl” – and things go horribly wrong. As they battle it out, the two are sucked into the game world of the legendary game console, the “Death Drive Mk-Ⅱ”.

Developed by Dr. Juvenile, the Death Drive Mk-Ⅱ has six games contained on “Death Balls”. It’s said that collecting all six and then beating each game allows the player to have one wish granted. Travis and Badman team up to seek out the Death Balls in order to bring Bad Girl back to life.

Thursday, 17 January 2019

Legendary Card Game UNO! ™ Launches on Mobile Devices Worldwide


January 17, 2019 - Mattel163, a world class publishing and development studio from Mattel and NetEase, today announced that the company’s first game collaboration, UNO!, has launched for iOS and Android devices. Previously only available via Facebook Instant Games, and in select territories on mobile, the game has already seen a staggering 45 million players to date. UNO! is now officially available to players worldwide in the App Store and Google Play.




Check out the two launch trailers, via YouTube, below:





“Having already enjoyed enormous success on with UNO! on Facebook’s Instant Messenger service, we’re delighted to have collaborated with our partners NetEase and Mattel to bring UNO! to a worldwide audience today on iOS and Android devices,” said Amy Huang, CEO at Mattel163. “Players throughout the world can now enjoy all the light-hearted, competitive gameplay that the mobile version brings, including new games modes and the chance to instantly connect with friends and family.”

Playing UNO! on mobile devices opens-up a whole new way to enjoy the , featuring a brand-new rule set, inclusive tournaments, additional game modes and the ability to connect instantly with friends and family around the globe. Whether you’re sitting in the comfort of your home, on the go, an UNO! veteran or a newcomer, UNO! is the ultimate competitive family-friendly game! Ready. Set. UNO!

UNO! romantics will be pleased to learn that Cupid hasn’t forgotten them because starting February 1st, the game will celebrate Valentine’s Day with a special Rose Cup quest, encouraging players to complete daily quests.

Game Features

The Classic Game
Select Quick Play and start up a new game with classic UNO!™ rules. Play anytime, anywhere you can connect.

‘Room’ Mode
Invite friends and set up your own house rules. Play new cards like “Discard All” to remove one colour completely from your hand, or rules like “Stack” and watch your friends pile cards into their hands. This is the ultimate family-friendly mobile party experience that makes it easy for anyone to join.

‘2x2’ Mode
Find a friend and partner up to battle in 2v2 mode. Help each other reduce your hand (or your partner’s) to zero as quickly as possible to beat the other team!

Chat
Easily connect with friends, chat with others during a match or yell “UNO!” into your device when you’re about to win. Strategize with friends or cheer others on.

Real-Time Matches
Compete in tournaments and special events to win awesome rewards. Top the leaderboards and show-off to your friends!

‘Go Wild’ Mode
A no-holds-barred mode deemed the ultimate UNO!™ challenge. House rules on, two deck play and winnings up to 160 times what you put in. But beware, in this wild scenario, you win big or go home empty handed…

UNO! is the first game launch from Mattel163, the joint venture announced in January 2018 between NetEase and Mattel. Download UNO! via the App Store or Google Play

Tuesday, 15 January 2019

Epic MMO Boundless launches its first major update


The holidays are over but developers Wonderstruck have been working hard to provide a new year’s treat. The first major update for subscription-free MMO Boundless has now gone live! It introduces a new Guild system to the game, so meet up with your friends online (remember this can be played across both PC and PS4) and head in-game for a winter wonderland surprise.

Wonderstuck have been working hard to bring bi-weekly updates out since launch in September this year and are now pleased to announce the first major update, Empires.

Wonderstruck are showing no sign of slowing down either - the publicly-announced roadmap for Boundless includes game-expanding features such as farming, alongside content drops such as the Hunter creature, a vicious new addition to the food chain. The team have just released the much-anticipated 'LED' blocks, which will enable players to incorporate simple animations to their builds. With even more huge features yet to be announced, launch really was just the beginning for Boundless. The Empires update will introduce Guilds, enabling players in-game to organise settlements and resources much more effectively, grant various buffs to members, and improve the process of collaborative building.


Heavy Metal Machines gets vacation event that rewards gamers in “casual mode”



January 15, 2018 - Vacations are a time to kick back and relax, even in the post-apocalyptic wasteland of Heavy Metal Machines. The free-to-play car combat MOBA with a rock n' roll attitude is starting today it's HMM 2019 Kick-off event, that rewards an exclusive "2019" celebratory theme portrait to players that complete matches in it's Casual Mode. So start your engines and… relax for a bit.

To get the avatar portrait, players need only to complete 20 games on Casual Match mode, rather than the popular Custom Game mode. Casual Mode is open to players of all skill sets, bringing a greater level of interaction between veterans and newcomers.

It is not necessary to win, they just need to finish the matches either alone or with friends. But don't chill out too much! As players can't be AFK (away from keyboard), otherwise the match won't be counted. Players will be given 13 "vacation time" to complete the event and get their avatars.

Narrated by Larry Huffman, of Rock 'n Roll Racing fame, the game pits two teams controlling heavily armed characters in deadly arenas, as they race to pick up a bomb and use it to score and destroy the opponent's base.

More information about Heavy Metal Machines can be found on the official website. 

https://heavymetalmachines.com

Friday, 11 January 2019

REVIEW: Octahedron on Xbox One - Also coming to Nintendo Switch on January 17th


Review by Jon Donnis
I published a preview for Octahedron a few weeks back and I just had to play it, the games is very reminiscent to the kind of games I loved back in the 1980s. But with Octahedron you have a full on neon psychedelic experience that is truly something special to behold.

The basic mechanics of the game involve you controlling your character as he/she tries to get from one place to the another on each level. You can place platforms out of thin air and then you use them to reach different places. Sounds easy right? WRONG. This game has a steep learning curve. And although frustrating at times, it never makes you want to just give up, it just makes you want to keep trying it until you get it right, for you can see what you need to do, you just need to get it right, and when you finally do it is very satisfying.

The game has a great soundtrack which includes "chiptune trance over synthwave to progressive house" and really is a plus to the game.

In my opinion this is an "old school" game but with the modern graphical and musical twist. It will appeal most to the older gamer who perhaps remembers these types of games, and due to the nature of the game I sense that it may perhaps take too much patience for the younger gamer who wants everything given to them on a plate.

I loved the game, and it is one I will probably still be playing in a few months if not longer.

Watch the trailer below to get a good idea of the game and enjoy the awesome soundtrack.

I give the game a strong 8/10

Octahedron launched on Steam, Xbox One and PlayStation 4 in March this year. And is out on Nintendo Switch on January 17th.

Monday, 7 January 2019

RuneScape reworks original skills as it reaches 18th anniversary milestone


Monday 7th January 2019, Cambridge, UK – Marking its 18th birthday, RuneScape today introduced a major update to its Mining and Smithing skills, two of the original skills that launched with the game in 2001.

The reworked skills provide players, both newcomers and veterans, with new rewards and gameplay mechanics. Four new tiers of armour and weapons have been introduced, Smithing now becomes the most valuable non-combat skill in the game, as well as the ability to craft the masterwork and trimmed masterwork armour – the best melee armours in RuneScape.


An overhaul of both skills was one of the most wanted updates highlighted by the game’s community in recent player surveys. The development team have worked closely with the community, holding two beta tests during 2018 and using player feedback to further refine the experience.


David Osborne, Lead Designer, RuneScape, said:

“Reaching our 18th anniversary is an incredible milestone and it’s apt two of the original skills that launched way back in 2001 have been given a new lease of life. The Mining & Smithing update has been a thoroughly collaborative effort with the community, with polls and beta tests providing invaluable input as we fine-tuned and polished the new mechanics and armour.”


RuneScape features 27 different skills, trainable abilities that are levelled up during play and shape each player’s in-game character. Mining enables players to extract ore from rocks, and Smithing sees players smelt ore into metal bars and crafting armour and weapons. In addition to ‘away from keyboard’ mining and advances to armour smithing, the skills update also includes four new tiers of ore and metal, and a new ore bank for storage. Full details on the comprehensive rework are available to read on the official RuneScape website.

With over 260 million accounts registered in its 18-year lifetime, RuneScape continues to look to the future with new content in the works for release in 2019, in addition to the living game’s platform expansion to mobile devices.



REVIEW: Clock Simulator - Nintendo Switch


Review by Jon Donnis
Of all things you can simulate on a games console, a clock seems to be the last thing you would want to simulate. After all aren't all clocks "Time Simulators"?

In Clock Simulator you have a collection of mini games, each game revolves around the idea of you pressing a button once every second. The closer you get to pressing the button every second the better you do and the higher score you get.

The game has a really cool ambient soundtrack. But other than that I just found the games repetitive and rather boring. Which is kinda the point of the game I guess.

I decided to get some other opinions, so first I gave the game to a 9 year old girl to play. She played it for around 20 minutes and said it was boring.

I then gave the game to a 68 year old woman. She was even less impressed. And then I played it for myself. I found myself going through the mini games one by one, some I had one go on and then went straight onto the next game, a few I had a couple of goes at as I was a bit confused as to what I was supposed to do and I want to make sure I beat any score that the 9 year old had got. After all I am still competitive and I must be the best at everything. And a few games I had no idea the point and stopped after a few seconds. And sadly I think that may end up being the experience of most people.

I even found myself looking at a real clock in the room and following the second hand as it moved to help me get the timing right, I am sure that would be classed as cheating, either way a game where I am not even looking at the screen and I can do better seems strange.

I am sure this game will appeal to some people, perhaps those with OCD, or even children/adults who enjoy counting, and there are many people who fit that bill.

But for me a 40 year old male, and for a 9 year old girl and a 68 year old woman, the game just didn't do it for us.

The positives are it has a great little soundtrack which is relaxing. The graphics are fine for what it is.
The negatives are that the game seems a little lackluster.

The idea for the game is fine, but the execution is a little poor. I think the makers should have tried to make the game have more peril. For example have a mini game where you need to click every 10 seconds, but as that is happening you have sound effects to confuse you or put your off.  A crazy man on screen shouting random numbers at you. I think distraction based mini games would be much more entertaining, and make the game much harder, and inevitably raise the challenge aspect.

As it is though, after getting the opinion of 3 different generations and sexes, and combining those opinions, I can only give the game a 4/10

It has potential and perhaps the creator will release updates and new mini games.
Have a watch of the trailer below, and if you disagree with my review leave a comment.


Sunday, 6 January 2019

REVIEW: Mad Catz Rat 4+ Gaming Mouse


The RAT 4+ is 7200 DPI gaming mouse, and I was lucky enough to get my hands on one.
And I was not disappointed. First of all it is a very good looking piece of equipment.

With 9 fully programmable buttons, this mouse is clearly designed for experienced gamers.

This is a wired mouse, connected via USB. Personally I have no problem with using a wired mouse, the worst thing in life (slight over exaggeration) is when the battery goes dead midgame, and the frantic scramble for new batteries ensues.

With the RAT 4+ you can create different profiles for different games, so you can create various complex commands and so on, even different sensitivity to button pressing or movements on screen. It really is very impressive the amount of customization you can do with this mouse.

The very high quality optical sensor means that lag is never a problem, well never one I noticed.

The mouse fit my hand very well, and felt very easy to use. And again I have to say how utterly cool it looks.

My only gripe is that the mouse is very light, and for some that is a good thing, I just personally prefer a heavier unit.

If you are a hardcore gamer then this is the mouse for you. 9/10

Find out more at the official site.
http://www.madcatz.com/index.php?action=proA-rat4


Friday, 4 January 2019

Review: Just Dance 2019 (Nintendo Switch)


Just Dance 2019 is the latest in the dance game franchise.
I purchased this game for my niece (9 years old), so I have spoken to her in depth as well as played the game myself.

The first problem I noticed is that only about 15 songs are available when you first play, the full 40 are unlockable. However the claim on the box is 400, but I soon found out that they were part of an extra subscription. So that is the first complaint. You pay £30 for a game that advertises hundreds of songs, but they are all behind a paywall. And unfortunately they are view-able within the game even though you cant play them, so kids will see them and demand them, since they are more famous and in general better songs.

My niece had the game at Christmas, so today I asked her if she had been playing it. She said no, as she didn't like any of the songs that are available at the start. I pointed out that she had to unlock more songs by playing through the game, she replied "whats the point if I don't like the songs, that is not fun".

It is hard to argue against that logic.

This game is a cash grab, no doubt about it.
$4.00 (£2.50) for 24 hours, $4.99 (£3.29) for a month, $9.99 (£7.99) for 3 months, or $29.99 (£19.99) for a year.

The game itself plays ok, it is a typical dance game. Nothing groundbreaking here. The graphics are decent, and the music quality is also good.

The problem is purely the songs.
If you buy this for a child and they don't like the 15 or so songs that are playable straight away, then they wont like the game. It really is simple as that. And these songs aren't even new releases. So to call this Just Dance 2019 is also a bit misleading.

The subscription model that now seems to be common place is truly destroying games in my opinion.

Just Dance 19 is a cash grab. Find out the play list before you buy, if your child likes those songs then great. But if they don't, and you don't want to pay the subscription fee, then perhaps find another game that doesn't try to squeeze every last penny out of you, even after you have paid for the game itself.

I have to give the game 1/10. I gave it to a child to play, and they don't want to play it.

Review by Jon Donnis.

Buy the game from Amazon here.


Thursday, 3 January 2019

Clock Simulator - Nintendo Switch


In Clock Simulator your task is simple, click once a second, every second to the rhythm of a ticking clock. From developer Kool2Play, Clock Simulator is an immersive, minimalistic rhythm game that requires patience, focus, and a penchant for timekeeping. The game supports basic clock simulation as well as a host of arcade modes and challenging twists on the clock gameplay like ‘Pig got the rhythm’, which is a mash-up of the standard Clock Simulator rhythm challenge with a typing game as guide a pig through a series of obstacles.

The core game is played over a soft, ambient soundtrack while warm backgrounds swell across the colour spectrum. Your role is to be the clock: precise, reliable, perfect. And that’s why Clock Simulator is so interesting and challenging, it tasks you to embody these infallible aspects of everyday clocks. It’s as frustrating as it is meditative, and there’s not many games out there that ask so little of you while demanding so much.