Thursday, 31 January 2019
Watford, England - January 31, 2019 – Wired Productions Ltd., a leading independent video games publisher, and developer Caged Element Inc., are today pleased to announce that the ‘Big Ass Update’ has arrived on PlayStation 4 and Xbox One with the Nintendo Switch release coming close behind.
Hot-on-the-wheels of securing the runner-up spot in the IndieDB www.indiedb.com ‘Players Choice Indie of the Year’, Grip: Combat Racing shows no sign of slow-down thanks to an exciting roadmap of game-transforming content scheduled to roll out over the coming months, including team modes, new vehicles, race courses and as yet unannounced content - sure to wipe out the opposition!
The affectionately titled “Big Ass Update” offers a significant overhaul of the game’s online lobby and matchmaking systems, allowing players to blow each other up and pass the finish line quicker than ever before! Alongside this the game’s AI and catch-up system has been rebalanced, offering a more competitive experience, not only in the game’s single-player campaign but in each and every race.
A breakdown of the Big Ass Update highlights can be found, below:
*Lobby overhauled with new simplified voting mechanics and count down timer
*Catch-up assistance has been rebalanced and can be toggled during the game’s campaign
*AI bots now drive more competitively even when catch-up assistance is turned off
*AI bot vehicles are now selected to be comparable to the player’s vehicle
*Bug fix for AI bot catch-up in MP games
*Resolved issue when displaying split-screen results
*"View to a kill" battle arena is now rebalanced and redesigned
*"Magmatic Core" battle arena now has speed-pads and has been redesigned to prevent insta-death
*Improvements to various tracks’ collisions and performance
*Fixed issues around vehicle customisation
*Improved stability for split-screen tournaments
*Fixed bug preventing players 3 and 4 selecting vehicles in split-screen
*Resolved issue where achievements were incorrectly unlocked when spectating a MP game
*Improved calculations for leaderboard statistics
*Improved how the player’s overall average speed and position are calculated
*Electrical sounds volume is now set correctly
*Improved missile targeting when the target is manoeuvring hard
*Improved missile guidance – missiles now avoid the floor much more often when launching
*Vehicles are now allocated correctly to human players in split-screen events or tournaments
For full notes of the over 100 fixes, please visit https://wiredproductions.com/blogs/news
The game can be purchased now for console and PC – digitally on Steam, the PlayStation™ Store, Xbox Games Store or physically, upright and upside-down at global retail.
In addition to its digital release on Xbox One, GRIP: Combat Racing is available through the Xbox Game Pass subscription service, bringing the title to Xbox players around the world.
January 31, 2019 - Looking forward for a go-kart-style racing experience on your smartphone? You can play it today! Starlit On Wheels is finally available for free for Android and iOS!
Starlit On Wheels is a racing title from the popular Starlit franchise, that has been downloaded by over 10 Million players. The free-to-play title is developed by Brazilian Studio Rockhead, and combines all the fun of the best kart games with colorful characters, insane tracks and even a powerful editor for the community to create their own courses.
Starlit On Wheels is the third installment of the Starlit series, after Starlit Adventures (mobile, PlayStation 4) and Starlit Archery (mobile).
All the series’ main characters - Bo, Kikki, Pikke and the villain Nuru - return in Starlit On Wheels, this time facing each other in crazy tracks full of obstacles, turns and loops. All of the 9 characters and 11 vehicles are fully customizable, with different handling, speed, acceleration; bringing an added layer of strategy to the game. Will you choose speed to get ahead on the straight line, or more control to get an edge on each corner? You decide.
Starlit On Wheels already features on launch 128 tracks carefully developed by the Rockhead team, but that is only the beginning. The game features a full-fledged and fun to use editor that lets players create their their own dream circuits and share them with the community. The best tracks of the week are selected for the competitive ingame Cup.
The series tells the story of the Starlits, peaceful creatures that hail from Starlit Island, a floating island in the night sky. All is well in the land until the coming of the evil Nuru, that sucks all the stars into his purse. Without them, the Starlits become sleepy and dispirited, and it’s up to Bo and Kikki to use the last remaining star to travel to the Low Lands, confront Nuru and save the day. It is just the beginning of an epic journey that will take them to different worlds, to face strange creatures and live many adventures.
Starlit was created by Rockhead, a Brazilian studio based in Porto Alegre, Brazil, with vast experience working with some of the biggest game publishers and the world. Starlit is also one of the few Brazilian franchises that explores multiple media formats: beyond the games, the franchise can also be found in comics and an animation (currently in development).
“We have been enjoying ourselves developing and testing Starlit On Wheels for many years, so we are very excited to see the players join the fun with the launch,” says Rodrigo “Chips” Scharnberg, Rockhead producer. “All the team at Rockhead worked really hard to create something truly exciting, and we are proud to be already getting some incredible feedback from both new players and fans of the Starlit series.”
Download now at
Wednesday, 30 January 2019
Those Who Remain is a psychological thriller that takes place in Dormont, a small town in the US. Dormont appears to be a regular and typical American town at first glance, but it is however cursed by a demon who shrouded everything in darkness.
Most of Dormont’s population has been trapped inside the darkness, with no means of escape.
Edward Turner is just an ordinary man with a troubled past, who arrives in the wrong place at the wrong time. But he soon finds out that something is very wrong in Dormont.
There are strange creatures roaming in the dark, killing everyone that gets close. The only way to survive is by staying in the light.
The danger in the dark is not the only thing at play in Dormont.
There are strange portals that emanate a bright light, that seem to bring anyone that goes through them to another place, similar yet different, apparently unreal but very real.
Actions taken in one place have repercussions in the other.
PC, Nintendo Switch, PS4, Xbox One
Tuesday, 29 January 2019
Review by Jon Donnis
Incubo is a side scrolling platform game from Hehe Gamez and has a somewhat horror theme with many famous horror ghost characters making an appearance.
At it's base this is a classic side scrolling platform game. Each screen will have a puzzle to solve before you can move to the next screen.
Puzzles vary from moving objects around to reach different parts of the level, to using knowledge learnt from one part of the level to get past an obstacle. An obstacle might be a gap too large to jump, or it might be a ghost that if it touches you will kill you.
You play as a little boy who is stuck in a dream, he needs to find out the truth in the dream so he can escape.
So lets take a look at what is good and what is bad.
Hand drawn animation means this game looks beautiful. Really impressive.
The music/sound effects really do add to the experience, and as the game suggests, it is really best if you play while wearing headphones.
The levels have interesting challenges which can feel very satisfying once you figure out how to get past it, and then when you finally do.
The game has a steep learning curve, and sometimes you can find yourself getting frustrated not so much because it is too difficult but because the controls can be a bit fiddly at times, meaning you need to sometimes make pixel perfect jumps in quick succession to complete an objective.
The controls could be improved, there is hardly any margin for error, and sometimes doing quick moves means that a jump you need to do simply does not happen. I hope these issues are fixed in future updates.
There are a few graphical glitches, and you can sometimes find yourself trapped with no way to continue other than to reset the levl.
A fun game that with the right updates could be a great game.
As the game is now I give it a 7/10
Buy from Steam at
Review By Jon Donnis
Friday, 25 January 2019
From Kool2Play studios comes iHUGu (I hug you) is a new Indy game on Nintendo Switch.
At it's base this is a simple memory game. You start off by choosing your character. Which you can also customize. You are then faced by a queue of people you have to hug, however if you hug the same person twice you lose. It really is that simple.
If you are a fan of memory games then this is good fun. And there really is quite the challenge once you have hugged more than 10 people and you start to question yourself. There is a time limit for each hug, and there are also other power ups you can collect.
It even has multiplayer, whereby you are both on screen together, and that does bring in more of a challenge.
And a quick mention has to be given to the soundtrack. You will find yourself humming the songs hours after you have put down the game.
iHUGu is simple, fun and a bit silly. And I like it, and will happily give it a 7/10
Find it on the Nintendo Store at £3.59
Review By Jon Donnis
Tuesday, 22 January 2019
Rotterdam (NL), January 22, 2019: In A Fisherman’s Tale, the mind-bending VR adventure game that launches onto PlayStation VR, HTC Vive, Oculus Rift and Windows Mixed Reality headsets today, you will work with infinite, ever smaller and bigger replications of yourself to find your way out of a world where physics are utterly broken.
Watch the live-action launch trailer
What does it mean to be trapped inside a replica in an elusive virtual world? A Fisherman’s Tale is a journey of both introspection and extrospection, asking players to both reach inside and outside of themselves for answers.
In A Fisherman’s Tale, players will:
Break more than a couple laws of physics in mind-bending VR puzzles!
Team up with yourself in revolutionary multi-dimensional single player co-op!
Meet some of the quirkiest sidekicks to have ever set foot in a VR game
Use your hands to pick up, throw, combine, and use all kinds of things in glorious fully immersive virtual reality!
Toy around with your tiny little model lighthouse, inside a lighthouse, inside a... is that another lighthouse?
Uncover the truth at the core of an unusually tall tale, exclusively in VR
A Fisherman's Tale is now available at a SRP of $14.99/€14.99 for PlayStation VR, HTC VIVE, Oculus Rift and Windows Mixed Reality.
For more information, visit http://afishermanstale-game.com.
Posted by JD at 16:00
Friday, 18 January 2019
Grasshopper Manufacture Inc. (Head office: Chiyoda-ku, Tokyo, Japan; CEO: Goichi Suda) is proud to announce the release of the Nintendo Switch exclusive action game Travis Strikes Again: No More Heroes today, Friday, January 18th, 2019.
In accordance with the game’s release, we also wish to announce a new collaboration with a few especially legendary titles, stage information, and additional patch contents.
In-game collaborations with legendary titles!
In addition to the 54 indie game collaboration T-shirts available in the in-game T-shirt shop, two more titles are now being added as Legendary Collaboration T-shirts: The Legend of Zelda: Majora’s Mask and The Legend of Zelda: Majora’s Mask 3D.
The return of Garcia & Johnson: One of the game’s stages, “Serious Moonlight”, is based on the hit title Shadows of the DAMNED!
“Serious Moonlight”, one of the games playable on the in-game console of legend known as the [Death Drive Mk II], is a battle-action game based on the 2011 release Shadows of the DAMNED, for which Goichi Suda took the helm as Executive director.
This stage was created from the world of Shadows of the DAMNED. In this game, main character and demon hunter Garcia has died and his former partner Johnson the skull, reborn as a hero, appears as the character Eight Hearts.
Additional patch “Day 7 Patch”
A patch will be made available seven days after release, and will add a new opening movie.
or more information, please visit:
Twitter:@Grasshopper_EN and @suda_51
About Travis Strikes Again: No More Heroes
Several years have passed since the events of No More Heroes 2... This time around, the setting is a small town in the middle of nowhere in the American South. Badman shows up at the trailer Travis has been living in to exact revenge for the murder of his daughter, “Bad Girl” – and things go horribly wrong. As they battle it out, the two are sucked into the game world of the legendary game console, the “Death Drive Mk-Ⅱ”.
Developed by Dr. Juvenile, the Death Drive Mk-Ⅱ has six games contained on “Death Balls”. It’s said that collecting all six and then beating each game allows the player to have one wish granted. Travis and Badman team up to seek out the Death Balls in order to bring Bad Girl back to life.
Thursday, 17 January 2019
January 17, 2019 - Mattel163, a world class publishing and development studio from Mattel and NetEase, today announced that the company’s first game collaboration, UNO!, has launched for iOS and Android devices. Previously only available via Facebook Instant Games, and in select territories on mobile, the game has already seen a staggering 45 million players to date. UNO! is now officially available to players worldwide in the App Store and Google Play.
“Having already enjoyed enormous success on with UNO! on Facebook’s Instant Messenger service, we’re delighted to have collaborated with our partners NetEase and Mattel to bring UNO! to a worldwide audience today on iOS and Android devices,” said Amy Huang, CEO at Mattel163. “Players throughout the world can now enjoy all the light-hearted, competitive gameplay that the mobile version brings, including new games modes and the chance to instantly connect with friends and family.”
Playing UNO! on mobile devices opens-up a whole new way to enjoy the , featuring a brand-new rule set, inclusive tournaments, additional game modes and the ability to connect instantly with friends and family around the globe. Whether you’re sitting in the comfort of your home, on the go, an UNO! veteran or a newcomer, UNO! is the ultimate competitive family-friendly game! Ready. Set. UNO!
UNO! romantics will be pleased to learn that Cupid hasn’t forgotten them because starting February 1st, the game will celebrate Valentine’s Day with a special Rose Cup quest, encouraging players to complete daily quests.
The Classic Game
Select Quick Play and start up a new game with classic UNO!™ rules. Play anytime, anywhere you can connect.
Invite friends and set up your own house rules. Play new cards like “Discard All” to remove one colour completely from your hand, or rules like “Stack” and watch your friends pile cards into their hands. This is the ultimate family-friendly mobile party experience that makes it easy for anyone to join.
Find a friend and partner up to battle in 2v2 mode. Help each other reduce your hand (or your partner’s) to zero as quickly as possible to beat the other team!
Easily connect with friends, chat with others during a match or yell “UNO!” into your device when you’re about to win. Strategize with friends or cheer others on.
Compete in tournaments and special events to win awesome rewards. Top the leaderboards and show-off to your friends!
‘Go Wild’ Mode
A no-holds-barred mode deemed the ultimate UNO!™ challenge. House rules on, two deck play and winnings up to 160 times what you put in. But beware, in this wild scenario, you win big or go home empty handed…
UNO! is the first game launch from Mattel163, the joint venture announced in January 2018 between NetEase and Mattel. Download UNO! via the App Store or Google Play
Tuesday, 15 January 2019
The holidays are over but developers Wonderstruck have been working hard to provide a new year’s treat. The first major update for subscription-free MMO Boundless has now gone live! It introduces a new Guild system to the game, so meet up with your friends online (remember this can be played across both PC and PS4) and head in-game for a winter wonderland surprise.
Wonderstuck have been working hard to bring bi-weekly updates out since launch in September this year and are now pleased to announce the first major update, Empires.
Wonderstruck are showing no sign of slowing down either - the publicly-announced roadmap for Boundless includes game-expanding features such as farming, alongside content drops such as the Hunter creature, a vicious new addition to the food chain. The team have just released the much-anticipated 'LED' blocks, which will enable players to incorporate simple animations to their builds. With even more huge features yet to be announced, launch really was just the beginning for Boundless. The Empires update will introduce Guilds, enabling players in-game to organise settlements and resources much more effectively, grant various buffs to members, and improve the process of collaborative building.
January 15, 2018 - Vacations are a time to kick back and relax, even in the post-apocalyptic wasteland of Heavy Metal Machines. The free-to-play car combat MOBA with a rock n' roll attitude is starting today it's HMM 2019 Kick-off event, that rewards an exclusive "2019" celebratory theme portrait to players that complete matches in it's Casual Mode. So start your engines and… relax for a bit.
To get the avatar portrait, players need only to complete 20 games on Casual Match mode, rather than the popular Custom Game mode. Casual Mode is open to players of all skill sets, bringing a greater level of interaction between veterans and newcomers.
It is not necessary to win, they just need to finish the matches either alone or with friends. But don't chill out too much! As players can't be AFK (away from keyboard), otherwise the match won't be counted. Players will be given 13 "vacation time" to complete the event and get their avatars.
Narrated by Larry Huffman, of Rock 'n Roll Racing fame, the game pits two teams controlling heavily armed characters in deadly arenas, as they race to pick up a bomb and use it to score and destroy the opponent's base.
More information about Heavy Metal Machines can be found on the official website.
Friday, 11 January 2019
Review by Jon Donnis
I published a preview for Octahedron a few weeks back and I just had to play it, the games is very reminiscent to the kind of games I loved back in the 1980s. But with Octahedron you have a full on neon psychedelic experience that is truly something special to behold.
The basic mechanics of the game involve you controlling your character as he/she tries to get from one place to the another on each level. You can place platforms out of thin air and then you use them to reach different places. Sounds easy right? WRONG. This game has a steep learning curve. And although frustrating at times, it never makes you want to just give up, it just makes you want to keep trying it until you get it right, for you can see what you need to do, you just need to get it right, and when you finally do it is very satisfying.
The game has a great soundtrack which includes "chiptune trance over synthwave to progressive house" and really is a plus to the game.
In my opinion this is an "old school" game but with the modern graphical and musical twist. It will appeal most to the older gamer who perhaps remembers these types of games, and due to the nature of the game I sense that it may perhaps take too much patience for the younger gamer who wants everything given to them on a plate.
I loved the game, and it is one I will probably still be playing in a few months if not longer.
Watch the trailer below to get a good idea of the game and enjoy the awesome soundtrack.
I give the game a strong 8/10
Octahedron launched on Steam, Xbox One and PlayStation 4 in March this year. And is out on Nintendo Switch on January 17th.
Monday, 7 January 2019
Monday 7th January 2019, Cambridge, UK – Marking its 18th birthday, RuneScape today introduced a major update to its Mining and Smithing skills, two of the original skills that launched with the game in 2001.
The reworked skills provide players, both newcomers and veterans, with new rewards and gameplay mechanics. Four new tiers of armour and weapons have been introduced, Smithing now becomes the most valuable non-combat skill in the game, as well as the ability to craft the masterwork and trimmed masterwork armour – the best melee armours in RuneScape.
An overhaul of both skills was one of the most wanted updates highlighted by the game’s community in recent player surveys. The development team have worked closely with the community, holding two beta tests during 2018 and using player feedback to further refine the experience.
David Osborne, Lead Designer, RuneScape, said:
“Reaching our 18th anniversary is an incredible milestone and it’s apt two of the original skills that launched way back in 2001 have been given a new lease of life. The Mining & Smithing update has been a thoroughly collaborative effort with the community, with polls and beta tests providing invaluable input as we fine-tuned and polished the new mechanics and armour.”
RuneScape features 27 different skills, trainable abilities that are levelled up during play and shape each player’s in-game character. Mining enables players to extract ore from rocks, and Smithing sees players smelt ore into metal bars and crafting armour and weapons. In addition to ‘away from keyboard’ mining and advances to armour smithing, the skills update also includes four new tiers of ore and metal, and a new ore bank for storage. Full details on the comprehensive rework are available to read on the official RuneScape website.
With over 260 million accounts registered in its 18-year lifetime, RuneScape continues to look to the future with new content in the works for release in 2019, in addition to the living game’s platform expansion to mobile devices.
Review by Jon Donnis
Of all things you can simulate on a games console, a clock seems to be the last thing you would want to simulate. After all aren't all clocks "Time Simulators"?
In Clock Simulator you have a collection of mini games, each game revolves around the idea of you pressing a button once every second. The closer you get to pressing the button every second the better you do and the higher score you get.
The game has a really cool ambient soundtrack. But other than that I just found the games repetitive and rather boring. Which is kinda the point of the game I guess.
I decided to get some other opinions, so first I gave the game to a 9 year old girl to play. She played it for around 20 minutes and said it was boring.
I then gave the game to a 68 year old woman. She was even less impressed. And then I played it for myself. I found myself going through the mini games one by one, some I had one go on and then went straight onto the next game, a few I had a couple of goes at as I was a bit confused as to what I was supposed to do and I want to make sure I beat any score that the 9 year old had got. After all I am still competitive and I must be the best at everything. And a few games I had no idea the point and stopped after a few seconds. And sadly I think that may end up being the experience of most people.
I even found myself looking at a real clock in the room and following the second hand as it moved to help me get the timing right, I am sure that would be classed as cheating, either way a game where I am not even looking at the screen and I can do better seems strange.
I am sure this game will appeal to some people, perhaps those with OCD, or even children/adults who enjoy counting, and there are many people who fit that bill.
But for me a 40 year old male, and for a 9 year old girl and a 68 year old woman, the game just didn't do it for us.
The positives are it has a great little soundtrack which is relaxing. The graphics are fine for what it is.
The negatives are that the game seems a little lackluster.
The idea for the game is fine, but the execution is a little poor. I think the makers should have tried to make the game have more peril. For example have a mini game where you need to click every 10 seconds, but as that is happening you have sound effects to confuse you or put your off. A crazy man on screen shouting random numbers at you. I think distraction based mini games would be much more entertaining, and make the game much harder, and inevitably raise the challenge aspect.
As it is though, after getting the opinion of 3 different generations and sexes, and combining those opinions, I can only give the game a 4/10
It has potential and perhaps the creator will release updates and new mini games.
Have a watch of the trailer below, and if you disagree with my review leave a comment.
Sunday, 6 January 2019
The RAT 4+ is 7200 DPI gaming mouse, and I was lucky enough to get my hands on one.
And I was not disappointed. First of all it is a very good looking piece of equipment.
With 9 fully programmable buttons, this mouse is clearly designed for experienced gamers.
This is a wired mouse, connected via USB. Personally I have no problem with using a wired mouse, the worst thing in life (slight over exaggeration) is when the battery goes dead midgame, and the frantic scramble for new batteries ensues.
With the RAT 4+ you can create different profiles for different games, so you can create various complex commands and so on, even different sensitivity to button pressing or movements on screen. It really is very impressive the amount of customization you can do with this mouse.
The very high quality optical sensor means that lag is never a problem, well never one I noticed.
The mouse fit my hand very well, and felt very easy to use. And again I have to say how utterly cool it looks.
My only gripe is that the mouse is very light, and for some that is a good thing, I just personally prefer a heavier unit.
If you are a hardcore gamer then this is the mouse for you. 9/10
Find out more at the official site.
Posted by JD at 05:30
Friday, 4 January 2019
Just Dance 2019 is the latest in the dance game franchise.
I purchased this game for my niece (9 years old), so I have spoken to her in depth as well as played the game myself.
The first problem I noticed is that only about 15 songs are available when you first play, the full 40 are unlockable. However the claim on the box is 400, but I soon found out that they were part of an extra subscription. So that is the first complaint. You pay £30 for a game that advertises hundreds of songs, but they are all behind a paywall. And unfortunately they are view-able within the game even though you cant play them, so kids will see them and demand them, since they are more famous and in general better songs.
My niece had the game at Christmas, so today I asked her if she had been playing it. She said no, as she didn't like any of the songs that are available at the start. I pointed out that she had to unlock more songs by playing through the game, she replied "whats the point if I don't like the songs, that is not fun".
It is hard to argue against that logic.
This game is a cash grab, no doubt about it.
$4.00 (£2.50) for 24 hours, $4.99 (£3.29) for a month, $9.99 (£7.99) for 3 months, or $29.99 (£19.99) for a year.
The game itself plays ok, it is a typical dance game. Nothing groundbreaking here. The graphics are decent, and the music quality is also good.
The problem is purely the songs.
If you buy this for a child and they don't like the 15 or so songs that are playable straight away, then they wont like the game. It really is simple as that. And these songs aren't even new releases. So to call this Just Dance 2019 is also a bit misleading.
The subscription model that now seems to be common place is truly destroying games in my opinion.
Just Dance 19 is a cash grab. Find out the play list before you buy, if your child likes those songs then great. But if they don't, and you don't want to pay the subscription fee, then perhaps find another game that doesn't try to squeeze every last penny out of you, even after you have paid for the game itself.
I have to give the game 1/10. I gave it to a child to play, and they don't want to play it.
Review by Jon Donnis.
Buy the game from Amazon here.
Thursday, 3 January 2019
In Clock Simulator your task is simple, click once a second, every second to the rhythm of a ticking clock. From developer Kool2Play, Clock Simulator is an immersive, minimalistic rhythm game that requires patience, focus, and a penchant for timekeeping. The game supports basic clock simulation as well as a host of arcade modes and challenging twists on the clock gameplay like ‘Pig got the rhythm’, which is a mash-up of the standard Clock Simulator rhythm challenge with a typing game as guide a pig through a series of obstacles.
The core game is played over a soft, ambient soundtrack while warm backgrounds swell across the colour spectrum. Your role is to be the clock: precise, reliable, perfect. And that’s why Clock Simulator is so interesting and challenging, it tasks you to embody these infallible aspects of everyday clocks. It’s as frustrating as it is meditative, and there’s not many games out there that ask so little of you while demanding so much.