Social Media - Follow, Like and Friend

15 Oct 2022

REVIEW: Amberial Dreams on PC (steam)

Review by Jon Donnis
If there is one thing I like, it is 2D physics-based precision platformer, and what do we have here? Yes, it is a 2D physics-based precision platformer. 

You control a ball or as the game calls it a sphere, and you have to get from point A in a level to Point B, in as fast a time as possible. You can only move the ball left or right, so have to make use of the environment to cleverly move you around the level. For example, hit a ramp at speed, or move onto a bouncing platform, move through an antigravity area and so on. Apparently, this is the 5th game in the series, but as far as I know this is the first time, I have played any of them.

With 50 levels to beat, with varying difficulty, the game presents quite the challenge. Each level offers 3 achievable points. First to pass the level, second to pass the level in under a certain time, and thirdly to do that while also collecting a moon icon, that is usually positioned in a difficult to reach place. Do all three, and you have fully passed the level.

There is a story too, 

"Follow the story of Amber as she wakes up from her long slumber, alone, to find her former idyllic world transformed to the core. Incarnate her avatar and explore 4 different biomes, each with their own gameplay twists and narrative. Change the world as you progress and uncover hidden secrets. Where are your missing sisters and why did everything change so drastically?"

There are a few things that separate this game from other similar games. For example, there is not just a simple menu with the levels listed, instead levels are placed across an area, as you beat certain levels, others are unlocked. There is much variation between the levels too, for example a few of teh more unusual levels are like you are playing on an arcade machine, so offer slightly different mechanics. Some levels have areas with lower gravity, or even hit a button and gravity completely flips. Throw in all manner of traps, and obstacles, and completing this game is not an easy task at all.

There is also a handy statue thingy (sorry I cant recall the name) that when you approach will list all the available levels, your score and completion rate, and if you have discovered them, allows you to choose to play the level from that point.

And just when you think that is enough, there is even the option to create your own levels, and play levels created by other users, which in turns leads to a potentially never-ending number of levels to play.

Despite the game being listed as "Early Access" it is already very far along and has huge potential as more players join the game, more levels are created, and so on.

The gameplay itself may not be very original, but it is presented in a totally original format, with enough variety to keep you very busy, and an almost endless amount of user created levels to enjoy.

The graphics are as good as you would expect in a game like this. The sound effects and music are also decent.

The Good
Endless potential, already a very solid base, with enjoyable, addictive gameplay, and when I say addictive I mean it, when you miss the challenge time by a second, you WILL keep replaying a level until you get it, the hook is strong here, very strong.

The Bad
Perhaps the level layout might put off some people, especially those who are used to just seeing a long list of levels from the start and expect a linear approach. I personally liked having something different.

This is already a high-quality game, despite being in early access. It can only get better; I look forward to seeing user created levels explode once the game is fully released.

I don't usually score early access games, but I will make an exception here.
I score Amberial Dreams on PC (steam) a very strong 8.5/10. And I can guarantee that when the game exits early access, and gets the full final release, that score will automatically go to 9/10, purely because I know the amount of content available for the game will grow massively.

Released on October 18th at

No comments:

Post a Comment