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7 Nov 2018

TSIOQUE Available on Steam today


7th of November, 2018 – OhNoo Studios: The Polish developers of critically-acclaimed adventure, Tormentum: Dark Sorrow, are back with a new, and similarly ambitious production; TSIOQUE — launching today on PC via Steam. A 2D adventure game inspired by all the best point-and-click traditions.

After Tormentum was praised for its beautiful graphics, inspired by the works of Giger and Beksiński, Ohnoo’s developers look set to apply their artistic approach to digital entertainment once again; through their collaboration with award-winning Polish animator, Alek Wasilewski (Smile).

Alek has received recognition (and awards) in his native Poland, and internationally — for a massive and diverse body of work. Thanks to this latest creative partnership, TSIOQUE stands out with visually-arresting, beautiful, hand-drawn graphics brought to life with frame-by-frame animation. Both fairytale-esque and cartoon-like, TSIOQUE’s art style has already attracted praise from the thousands of gamers who’ve followed its very successful Kickstarter campaign. Funding exceeded 39.000 USD, allowing the studio to realise its vision as fully as possible.

Great social engagement by the creative teams, combined with Kickstarter backing, saw the game receive a full voiceover for all of the dialogue sequences and extraordinary musical score by Edward Harrison (Deus Ex: Mankind Divided, NEOTOKYO) and Elle Kharitou; producing a dynamic arrangement which aligns itself perfectly with events on screen.

In TSIOQUE players take up the role of the titular princess, who is captured and imprisoned in the castle of her ancestors by an Evil Wizard, who casts a powerful spell over it. This, though, is one fiercely independent young lady, who has no intention of waiting for someone to rescue her. She elects to get her hands dirty, improvising with a gutsy — and altogether risky — escape plan. Her will to escape this accursed place makes for a less than traditional fairytale. There are unexpected twists, the apparently straightforward story of ‘girl escapes spellbound castle’ begins to unravel, revealing hidden layers and unexplored themes that take the player well beyond its fantasy story-book setting.

Gameplay is subtly-inspired by magical hits from the past: Dragon's Lair, Indiana Jones and The Fate of Atlantis, Day of the Tentacle or Heart of Darkness. Progress is based squarely on the player’s interactions with the environment, with numerous possibilities hidden throughout stunning locations, all illustrated with an impressive amount of unique animations. This attention to detail contributes to a production of great depth. One that finds plenty of time for humour, yet frequently visits darkness and offers all comers an array of exciting challenges. The decisions made need to be thought about, carefully, as the wrong moves can have dire — and often hilarious — consequences.

TSIOQUE is available now via Steam. For further information on the game and its creators, please visit Ohnoo Studios and Alek Wasilewski, (or Facebook and twitter). At launch TSIOQUE will be available in three language versions: English, German and Polish. Three more will arrive within weeks: Chinese (simplified), Spanish and Russian.

About OhNoo Studio
OhNoo Studio is a three-person developer team, which has debuted on gaming market in 2012 with the premiere of an interactive fairytale Amelia and Terror for the Night. From the beginning, the team’s goal was to create indie games of the highest quality, both in terms of artistic merit and story. The studio received a worldwide acclaim with a well-received adventure game Tormentum: Dark Sorrow, and now it’s back with its newest game, TSIOQUE, co-created with a globally renown animator, Alek Wasilewski. The studio has also announced its next project – the sequel for its flagship production, Tormentum II.

Peter Connelly announces All-New Tomb Raider™: The Dark Angel™ Symphony Kickstarter Campaign


London, England – November 7th, 2018, – Peter Connelly, legendary video game composer and sound designer, best known for his incredible work on the Tomb Raider™ franchise, announced today a brand new crowdfunding campaign (via Kickstarter) with the intention of producing Tomb Raider: The Dark Angel Symphony, a studio album featuring the music from Tomb Raider: The Last Revelation™, Tomb Raider: Chronicles™ and, most excitingly of all, Tomb Raider: The Angel of Darkness™.

Organised entirely by a dedicated group of dedicated, die-hard Tomb Raider™ fans, this all-new Kickstarter campaign is backed by world-class names within the music industry.

For nearly 20 years, Connelly and Tomb Raider™ fans have dreamed of hearing these beloved musical scores on a fully mastered studio album. Now, thanks to the crowd-funding power of Kickstarter, they have their chance to realise this dream. This campaign is running now until 11:59pm on December 3rd, 2018 and can be seen here: http://kickstarter.trdarkangel.com

No mere lazy copy of the original game scores, the new album with remain faith faithful to the Tomb Raider scores that fans cherish but will be totally transformed and rearranged using state-of-the-art techniques and professional audio engineers, simply not available or practical when the games were being designed some 15–20 years ago. Connelly intends to bring the musical compositions and recordings up to date and provide the listener, not only a sense of nostalgia, but with a whole new experience of this familiar and much-loved Tomb Raider music.

For those craving the original audio compositions, the original versions of Connelly’s pieces will also be made available, properly remastered and beautifully presented, to tie-in with the new orchestral album so that fans can enjoy the original scores in the best possible quality.

Kindly sanctioned by Square Enix® Europe and Crystal Dynamics®, Tomb Raider: The Dark Angel Symphony has been in development for two years, uniquely driven and arranged entirely by those who love the franchise the most: “By the fans, for the fans”!

Tomb Raider: The Dark Angel Symphony will be recorded at the prestigious Air Lyndhurst Studios, London. This cutting-edge studio has the perfect facilities to achieve the album’s ambitious production requirements.

Artwork, promotional material, pledge rewards, websites and social media feeds, pamphlets and miscellany are also being produced by Connelly’s team. Backers of the Kickstarter campaign will have the chance to obtain rare and sought-after Tomb Raider merchandise and exclusive memorabilia.

Tomb Raider: The Dark Angel Symphony treats old and new fans alike to the finest musicians, sound engineers and arrangers in the world, including:

Dr. Richard Niles – Orchestrator / Arranger / Musician: One of the most versatile men in modern music, Dr. Niles has worked alongside such musical legends such as Paul McCartney, the Pet Shop Boys (“Left to my Own Devices” http://bit.ly/29fgxMk), Ray Charles, Cher, James Brown, Kylie Minogue, Tears for Fears (“Sowing The Seeds of Love” http://bit.ly/1iybTmN), Tina Turner, Cat Stevens, Grace Jones, Swing Out Sister, Take That, and Grammy- and Ivor Novello Award-winning producer Trevor Horn CBE (“The Man Who Invented The Eighties”).

Isobel Griffiths – Orchestra Contractor: A frequent collaborator of Dr.Niles, Isobel has also worked with Hans Zimmer, Howard Shaw, and James Horner (to name but a few) in hand-picking musicians for orchestral ensembles.

Martin Iveson (Atjazz) – Musician, Composer, and Audio Production/ Mastering: A true audio specialist with a long history of working in videogames and the music industry.

Tina Guo – Celebrity Solo Cellist: Tina is an internationally acclaimed, Grammy-nominated virtuoso acoustic/electric cellist, recording artist, and composer. Ms. Guo is regularly engaged by orchestras and venues around the globe, features in commercials and world tours, and has been a featured soloist in events such as the Cirque Du Soleil’s Michael Jackson ‘The Immortal’ World Tour and the League of Legends’ World Championship in Los Angeles, streaming to an audience of over 33 million online.

Julie Elven – Solo Vocalist: Julie Elven is an award-winning Soundtrack and Filmscore Vocalist based in Munich, Germany. During her career, Julie has featured alongside James Newton Howard and multiple orchestras, including the Czech National Orchestra, the North Netherlands Symphony Orchestra, and the Malága Symphony Orchestra. Julie is best known for her soloist vocal work on triple-A gaming titles such as Horizon Zero Dawn, World of Warcraft: Legion (plus many other famous titles by Blizzard Entertainment), Riot Games’ League of Legends, and more.

For more information, please visit the Tomb Raider: The Dark Angel Symphony website www.trdarkangel.com.

6 Nov 2018

REVIEW: GRIP - Xbox One


REVIEW: By Jon Donnis
I like GRIP, this is a fun game, and it is fast, and by fast I mean insanely fast.
This is a classic arcade type racer, that defies the laws of physics at every turn. You start off with your basic vehicle and then as you progress you can upgrade and get better vehicles. As you race you can race on almost any surface, which gives any race a whole new dimension literally.

As I said the game is fast but you never feel like you are not in control. And despite going at hundreds and hundreds of miles per hour, you can always pick up a power up that will give you a further speed boast. And talking of power ups, you can collect various weapons too, homing missiles, shields and so on.

The game play does however have a few flaws, some of the collision detection is annoying, you can go from 500 mph to 0 in an instant, and a couple of times from leading the race I hit the side of the finish line and ended up in last place. But this is nothing they wont be able to fix as various updates and bug fixes are released.

The soundtrack is awesome. As are the graphics.

This is a top game, a lot of fun, and I give it a strong 8/10
REVIEW: By Jon Donnis

Buy from Amazon by clicking here (Opens in a new window)

About the game.
GRIP is a high octane, hardcore combat racer, packing ferocious speed and armed to the teeth with heavy weapons.

Evolved from street racing, the world of GRIP is brutal and cut-throat. Winning the race is never enough, greatness comes from the journey and trail of merciless destruction you unleash upon your rivals.

Scale walls, ceilings and anything else you can get your tyres on to as you master tracks, tricks and perform mind-blowing stunts to race your way across the cosmos. Customise your vehicle, utilise devastating weapons and exploit a destructible environment to ensure not only victory, but the complete annihilation of your opponents.

Use gravity defying physics alongside a bristling arsenal of outlandish weapons, GRIP delivers the fastest, most competitive racing experience ever.

Featuring a killer soundtrack, furious speeds and intense action, GRIP is assured to generate unforgettable gaming moments online, offline or split screen racing and tournaments.


Trailer:

Diablo III: Eternal Collection - Launch Trailer - Nintendo Switch


Ages ago, angels and demons birthed your world in a forbidden union. Now they've come to claim it. Stand tall among Sanctuary's meek and wicked to battle walking corpses, horrifying cultists, fallen seraphs, and the Lords of Hell. When the High Heavens and the Burning Hells war, humanity must be its own salvation.



5 Nov 2018

Thea 2: The Shattering, an innovative 4x hybrid strategy game, will launch on 30 November 2018 in Early Access



November 5, 2018 – MuHa Games: Polish-British indie developer and creator of Thea: The Awakening, the critically well-received 4x strategy, RPG, survival and card game hybrid, have announced Steam Early Access for their much-anticipated sequel: Thea 2: The Shattering. After a successful Kickstarter campaign and a period of intense development, it will appear on EA November 30, 2018 — taking another big step towards a full release, scheduled for 2019.

Early Access includes all the core game mechanics: including exploration, battles, resource gathering, research and crafting. The main quest and a number of side quests will be fully playable. Fans of co-operative play will be pleased to know that co-op modes have also made it into the Early Access build. Developers are aiming to thoroughly analyse feedback from players; helping them tweak game mechanics and add that final polish to the full release.

Thea 2: The Shattering will once again offer a unique blend of 4X turn strategy, RPG, survival — and an original card game with a dark fantasy setting — all inspired by Slavic mythology and culture. Players take on the role of gods, overseeing the actions of their tribe of followers, while navigating a procedurally-generated environment. They will decide on a favoured play style and build on it during their adventure: they may wish to simply explore the world as nomads, take on all comers as a warlord-led army, or master the art of diplomacy; building alliances with other factions and trying to ensure the peaceful survival of their worshippers.

An atmospheric musical score and moody visuals provide a perfect accompaniment to a carefully-crafted Slavic narrative. Co-op multiplayer, free DLC content, an adventure editor and modding tools, all mean this Early Access version will provide a well-rounded strategy experience ahead of next year’s full release.

Further information on Thea 2: The Shattering, as well as news and updates can be found on the game’s Steam page. To learn more about MuHa Games, please visit http://muhagames.com