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Cambridge, UK - 18 June 2019 - Frontier Developments plc today announced the Jurassic World Evolution: Claire's Sanctuary premium downloadable content pack is available for download for PC, the PlayStation®4 computer entertainment system and the Xbox One all-in-one games and entertainment system from Microsoft. Based on Universal Pictures and Amblin Entertainment's blockbuster franchise, and created in collaboration with Universal Games and Digital Platforms, Jurassic World Evolution: Claire's Sanctuary expands the game with new missions, new dinosaurs and an all-new Jurassic World Evolution story.
See the Jurassic World Evolution: Claire's Sanctuary announce trailer here:
Tokyo – June, 2019 - Grasshopper Manufacture has announced a 2020 release date for No More Heroes III, a brand new entry in the No More Heroes franchise exclusive to the Nintendo Switch, during Nintendo's E3 2019 Nintendo Direct video presentation. Taking place ten years after the original No More Heroes, No More Heroes III follows Travis Touchdown as he returns to his former home of Santa Destroy. There he encounters a huge artificial metropolis floating in the sea, and a mysterious flying object high above the city. What crazy dangerous assassins will he have to face in this strange new world?
”After the Nintendo Switch unveiling conference in 2017, we released Travis Strikes Again this year, and now we are finally able to make the dream of No More Heroes III a reality," says director Goichi Suda, or Suda51. "We’re working hard on development day in and day out to ensure that NMHIII goes above and beyond the expectations of all the fans who have been waiting for the game for so long, and we’re going to be rolling it out in 2020. May the Switch be with you!”
In addition to Robin Atkin Downes and Paula Tiso returning to their roles as Travis Touchdown and Sylvia Christel, No More Heroes III features an all-new original score composed by musician and actor Nobuaki Kaneko of the band RIZE.
LOS ANGELES, CA – June 11, 2019 – My Arcade today announced the SPACE INVADERS Micro Player™ in partnership with TAITO Corporation. Expanding on My Arcade’s collectible line of Micro Players, gamers can blast away alien adversaries right at home on this miniature arcade cabinet featuring authentic graphics and gameplay. The SPACE INVADERS Micro Player is fully playable and features the original arcade version of the game and is projected to launch this year with an MSRP of $39.99.
E3 2019 attendees can stop by West Hall, Booth #4734 to check out the SPACE INVADERS Micro Player now!
“SPACE INVADERS is a legendary title that forever changed the public perception of video games and their role in entertainment. It's with great pride that we announce this addition to our line of collectibles,” says Amir Navid, Creative Director, My Arcade. “Our SPACE INVADERS Micro Player pays homage to the pioneering creativity of the original game cabinet with its reflected gameplay and layered illuminated backdrops. Authentic details are essential to making a worthy collectible and to fully evoke the nostalgia of the original arcades they were modeled after, and we hope new and old fans alike will appreciate our scaled-down version of this wonderful game.”
LONDON, UK (June, 2019) – SQUARE ENIX®, creators of the iconic FINAL FANTASY® and TOMB RAIDER® franchises, today unveiled OUTRIDERS™. From the developers of Gears of War Judgement and Bulletstorm, People Can Fly, OUTRIDERS will release on XBOX ONE®, the all-in-one games and entertainment system from Microsoft, PlayStation 4® Entertainment System, and PC in Summer 2020, marking a key release for the company. Square Enix External Studios, the minds behind SLEEPING DOGS® and JUST CAUSE®, delivers OUTRIDERS, a 1-3 player, drop-in-drop-out, co-op shooter, set in an original dark and desperate sci-fi universe.
“OUTRIDERS is the game that we have been wanting to make for years,” said Sebastian Wojciechowski, Studio Head of People Can Fly. “We’re very happy to be working with Square Enix on this project, it’s a big undertaking for us and the team has grown considerably to work on the OUTRIDERS project. We now have over 200 developers at four international studios working on this project to make it our most ambitious shooter to date. We’re very excited to finally unveil OUTRIDERS to the world, and we can’t wait to show you more of the game.”
“People Can Fly is the perfect partner for us to create a game like OUTRIDERS. They have a great history of creating high-quality shooters, plus an unmatched level of experience and expertise in the Unreal game engine, unrivalled in the gaming industry,” Said Lee Singleton, Co-Head of Studio at Square Enix External Studios.
“OUTRIDERS is a very exciting project for us at Square Enix External Studios. We’re focusing on giving players a true AAA co-op shooter with a deep feature set and strong narrative,” said Jon Brooke, Co-Head of Studio at Square Enix External Studios. “The team at People Can Fly really know how to make gunplay feel tight and powerful and we can’t wait to show you more later this winter.”
SQUARE ENIX additionally revealed a behind the scenes look at the development of OUTRIDERS, along with a message from People Can Fly.
E3, Los Angeles – Square Enix Collective is excited to announce the next game in our line-up as Circuit Superstars, a unique racing game experience set to launch in 2020 on Xbox One®, PlayStation®4, Nintendo Switch™ and PC.
Circuit Superstars combines arcade-style racing with a more realistic driving model that enables new players to jump in and race, but sets a high skill ceiling for serious players looking to set the fastest laps possible. It will feature a range of on- and off-road racing categories – from rally, GT, classic cars and even trucks – all in a unique and gorgeous visual style.
Original Fire Games is a six-person team, originally started by three siblings from Mexico (Carolina, Carlos and Alberto Mastretta). Together they have a combined total of 14 years in game development, as well as more than 15 accumulated years of real motor racing experience – and it’s this experience they’ve drawn from to make an accessible game with a realistic edge.
“Over the last three decades we have seen a fascinating evolution of racing games,” says Carolina Mastretta, Director & Producer at Original Fire Games. “And these days, we can drive almost any type of car on amazing recreations of the best tracks in the world. However, we believe it’s time to try something different, and we want to do this by reviving a style that pioneered the racing genre decades ago.”
Phil Elliott, Director of Indie Publishing at Square Enix (and avid racing fan) is excited to be bringing Original Fire’s debut game onboard. “Here at Square Enix Collective, we’ve been hoping to find a great racing game for some time – and we’re so happy to be working on Circuit Superstars. It’s one of those rare games that has charm and style, but also an edge to the handling that makes you strive to get better with each lap you drive.”