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22 Oct 2020

Heartfelt Metroidvania Reina & Jericho Will Fight for Love on Switch, PC in Q2 2021

Reina & Jericho, the touching metroidvania from Reclamation Games following a woman's time bending journey to save the love of her life, will break hearts and tantalize minds on Steam for Windows PC and Nintendo Switch in Q2 2021.

Driven by revenge, love, and loss, Reina emerges from the ruins of a crumbling nation to rescue Jericho. Without power, status, or money, Reina must challenge a dangerous despot seeking to secure his reign of terror with a coveted ancient artifact that manipulates cause and effect. Jericho's life is on the line, and Reina must fight her way through a mysterious fortress where she will face her greatest fears over and over again.

Fight for the future as Reina and Jericho's young heroine, then double back to the past to right any wrongs. Gather new power-ups that synergize with one another to enhance Reina's fighting ability, and unravel the traps laid out against Reina to create the perfect chain of cause and effect. Slice through enemies as Reina faces off against bosses wielding supernatural artifacts and the well-armed henchmen of a failing state.

Multiple endings leave Jericho's fate in the player's hands. Through Reina's regret and rage, evaluate what paths lead to dead ends before revisiting the past to start another. Unravel the mystery of Jericho's disappearance, learn who to trust along the way, and discover who can be saved and who must die for Jericho to be saved.

Three ways to adventure provide endless replayability as Reina and Jericho features a gripping Story Mode, a specialized Speedrun mode, and a built-in Randomizer option that scrambles rooms, items and beyond to create a unique adventure every time. An emotive soundtrack featuring touching live recordings paints the painful tale of Reina and Jericho, highlighted by stylized environments, intense gameplay, and a story that transcends time.

"Metroidvania games are among my favorites, and I'm taking my chance to add my contribution to the genre," said Dave Wightman, Reclamation Games Founder and CEO. "Powerful stories will always be king for me, and that's what I'm seeking to do here. We want to create an intense, action-packed platformer that never forgets its narrative and centers that element."

Reina & Jericho will be available on Nintendo Switch and Steam for Windows PC for $19.99 in Q2 2021. It will support English language text.



21 Oct 2020

Die by the Blade Kickstarter Campaign Storms Through the First Week

Publisher Grindstone and developers Triple Hill Interactive and Toko Midori today announced that the Kickstarter campaign for the highly anticipated one-hit-kill sword fighting game Die by the Blade hit over 50% of its funding milestone in 5 days.  

The Kickstarter campaign is an important part of the Die by the Blade journey as it aims to engage with fans and build an active community to support the ongoing development of this exciting project.

To celebrate this important milestone, the team has released a short gameplay trailer to give fans a taste of the tense gameplay experience they can expect when the game launches next year.

There are many pledge levels with fantastic game inspired rewards available where fans can get involved, become backers and in turn help shape the future of this highly anticipated, spiritual successor to some of the best classic sword fighting games ever released.

The money raised through Kickstarter will be used to expand on the current gameplay experience with higher quality animations using motion capture technology, expand the character roster and add in even more weapons. If the campaign hits the stretch goals, then additional exciting content could be added like ranged weapons and different combat styles.

Support Indie game makers!

20 Oct 2020

Monster Sanctuary to break free from Early Access and land on PC and consoles on 8th December

Team17 and Moi Rai Games have today announced that monster taming, Metroidvania, role-playing game, Monster Sanctuary, is exiting Steam Early Access and will launch on PC on 8th December. The game will also launch simultaneously that day on PlayStation® 4, Xbox One, and Nintendo Switch™. As the youngest heir of an ancient bloodline of Monster Keepers, players set out to follow in their ancestors' footsteps, all the while unpicking a mystery that threatens the long-standing peace between humans and monsters.

During its year in Early Access, Monster Sanctuary has expanded with a series of significant updates that broaden its fantastical world, such as the introduction of player vs player gameplay, and new areas to explore: the volcanic Magma Chamber, the claustrophobic Underworld, and the mechanical Mystical Workshop. Each has expanded on the menagerie of monsters available for players to track down and tame, and added new gameplay opportunities to explore.

The full launch of Monster Sanctuary in December will introduce further content for players to experience as they embark on their epic adventure, including the Abandoned Tower as an entirely new game area, as well as an additional secret area. 14 new monsters will also be joining the roster, alongside optional endgame Champions; Ultimate abilities for monsters above level 40; unique equipment; and further balancing changes.
 

Key Features:

*Overcome and collect beasts: Creatures great and small are available to collect and battle, and can be upgraded via deep skill trees
*Become the best Monster Keeper: A mysterious force threatens the peace between monsters and humans, and players will unravel these secrets through the story
*Battle in tactical 3v3 combat: Player rosters of monsters can fight AI or other players in a turn-based 3v3 system, using elemental attacks and combos to devastating effect
*Discover a deep Metroidvania world: From the depths of the Underworld to the heights of the Snowy Peaks, there is plenty to explore, and hidden areas to uncover using monster skills
*Items and gear aplenty: Players will find a plethora of useful items on their journey, which may even open new avenues of navigation.

17 Oct 2020

REVIEW: Two Parsecs From Earth on Xbox One

Review by Jon Donnis
You play as Robot Z3-L1, catchy name right! You have crash landed on a planet called Dimidium, you are injured, and you need to find a way to fix your space ship so you can go home. As soon as you start you will realise that this game is beautifully drawn, absolutely stunning, you will also quickly realise that this game has been made by people with a sense of humour, you will learn this as soon as you try to jump, or die, or anything. 

As you explore your surroundings straight away you will find out that everything wants to kill you, and you are going to need to be very precise in how you play.

The first time you play you will slowly be able to learn abilities, but you are given a choice each time, meaning that to explore different areas and experience different abilities you will have to start the game again in the future and make different choices, for example early on you will need to choose between a double jump ability or a dash ability. The dash ability will enable you to reach areas that the double jump can't reach and vice versa. This is a really interesting idea and I found myself creating a new game in a different file, just so I could experience both from the get go. Basically this means there are 8 ways to finish the game depending on the choice of abilities you make.

There is also a great sound track that also adapts to your choices as you play.


The Good
Stunning graphics, great soundtrack and a nice little unique game play gimmick, and you will need to complete the game a fair few times if you want those all important Achievements.

The Bad
The game is tough, probably tougher than it needs to be, but I guess that is part of the challenge.

Summary
A fun 2D platformer, with a nice gimmick that really does work.
I score this game a solid 7/10


Two Parsecs From Earth is out now and priced for 7.99 $ / € for all platforms.

Review by Jon Donnis


Craftlands Workshoppe - The Funny Indie Capitalist RPG Trading Adventure Game

Early Thoughts by Jon Donnis

I have played the early access of Craftlands Workshoppe, this game has a long way to go, but I think the game makers understand this, and it does seem that they are listening to input from players. There is potential here, you find yourself as the new owner of a "dilapidated workshoppe" and your job is to build it up and make it successful, you will need to unlock blue prints, learn recipes, collect resources, and craft everything you need. You will buy and sell and hopefully eventually you will become a big success.

I think the camera angles need to be improved, and the control system, just doesn't feel right, although you can adjust a few things, it really needs to be a fully 3D environment with the camera able to view from all sides. The map could also do with being improved.

Like I said this is early access, play it yourself and make sure to let the game makers know your thoughts and ideas for it to be improved.

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OUT NOW! ON STEAM EARLY ACCESS

Does your job description include anything about depressed demigods and skeletons with short memories? Ours neither. But things work differently when you accept a job offer on an island in the clouds. Shoppe Keep and Shoppe Keep 2 Lead Developer Arvydas Žemaitis invites you to sacrifice even more of your social life in his most otherworldly adventure yet. Join the 350,000 players already sold on the series' sideways look at business sims.

Craft Your Way to the Top
A hastily scribbled note on Allcraft's door means you're now the proud owner of a dilapidated workshoppe. You know you're going to have to up your alchemy, cookery and blacksmith skills to get the sad old place back on its feet. But why does that creepy old guy seem so keen for you to make a success of it?

*Unlock the tools of your trade, find the resources you need and follow recipes and blueprints to produce potent potions, gleaming weapons and delicious food.
*Use your crafting skills to contribute to larger orders in asynchronous multiplayer gameplay – and reap the rewards!
*Improve your skills with cauldron, furnace and anvil to uncover the curious secrets of the weird-and-wonderful island cluster you now call home.

Sell Your Wares
It's all very well knowing how to craft items but your wares won't make you money gathering dust on your workshoppe floor. Luckily your slightly creepy acquaintances seem to want to help you out. Your own personal air skip? They're either unusually generous or they want something in return. Time will tell.

*Gain the correct permits to turn your rundown store into a thriving emporium.
*Advertise your creations and train up apprentice crafters to keep shoppers flooding through the doors.
*Keep an eye on the popularity of your products and ensure your workshoppe's fully stocked with them when the Customer Air Skip docks or shoppers will be heading away empty handed.

Master Your Crafts
The more you explore these outlandish islands, the more you realise things aren't as they appear. Becoming a master of three noble crafts and making a success of the workshoppe Allcraft kindly bequeathed you seemed like a worthy goal. But...it's starting to feel like your achievements are merely part of a much bigger story.

*Get to know a motley crew of wacky characters who will help you complete your adventure.
*Master every recipe and build every blueprint to fashion a key that unlocks an unknown realm.
*Oh, and did we mention you can also pet a dog? What do you get for it? Nothing but their unconditional love. Why, what did you expect?