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30 Oct 2020

DIRT 5 - Launch Trailer | PS4

🎮 DIRT 5 - launching November 6 on PlayStation 4, with a FREE upgrade option to PlayStation 5! Pre-order now - https://amzn.to/3kNwEDq

Conquer stunning global locations. Rise to glory in a star-studded story. Tame seven decades of off-road cars. Share the fun online and offline. Design the racing arena of your dreams.

This is DIRT 5. Time to LET LOOSE.

Check out the official launch trailer for DIRT 5, giving you a taste of the amplified racing action on offer in the biggest, boldest DIRT game ever made – from truck racing through Italian marble mines, to ice racing on New York's East River, to the returning Gymkhana events, and so much more.

The trailer also features the voice of Troy Baker, who features in DIRT 5's Career mode as Alex 'AJ' Janicek.

28 Oct 2020

REVIEW: Hammerting (Early Access) on PC (Steam)

Review by Jon Donnis
"Hammerting is a vertical dwarven mining colony sim with RPG elements."
That is how the game is sold, and it sounds pretty good, you are in charge of a mine, you have control of dwarves, you build, craft and fight. Surely this is Dungeon Keeper for 2020 right? Not quite.

So, the basic story is that there is a war going on overground, dwarves are working underground to help their allies overground, you start with just a few Dwarves but you can then hire more, you upgrade them, and so on. When you click on the door to the mine, you see a map and are able to choose challenge to accept. This all sounds pretty simple doesn't it, and if it was simple, then I would love this game, the problem is, that it is not simple its overly complicated and confusing.

The first hour of gameplay I was literally trying to figure out how to get a dwarf to just do what I wanted it to do, you see you can't actually tell a dwarf to do a specific task, you have to instead queue up tasks and then the dwarves will decide themselves what to do, the problem is half the time they just seem to stand about idle, or do not go where you need them to, and this is not on purpose either. The game is full of bugs, and because you can't physically tell a dwarf to do something, you will soon get massively frustrated by these bugs.

Another problem with this game is that it is a vertical builder, but you mine into the wall you are looking at, so despite you having what should be a 2D area that you are interacting with, you actually end up with 3 layers, which just adds to the confusion. It also doesn't help that the tutorial to help you start is utterly useless. Remember how I mentioned Dungeon Keeper earlier? Remember how each level you would be eased into things, gathering gold, building, mining and so on, this game just kind of throws you in there.

The layout is also poorly designed, for example I knew that I had to access the inventory, but there is no inventory button anywhere on the screen, after giving up a few times and then emailing the PR person promoting the game, I eventually figured out that each room you build has it's own inventory that is a box to the side of the pop up window when you click on it. 

I can moan about this game for ever but I will stop here, the game is still Early Access, and it has lots of potential, the team who are developing it are quick to reply, they are open to listening and trying to improve the game. There is also a free demo you can play, I advise you to check out the demo, and if you like it and want to stick with it and watch it grow, then go for it. But for me, even if this game was perfect, I don't think it is worth £20. This could be a browser game. Dungeon Keeper it is not.

Such a shame as just the description of the game had me so excited. Maybe after a few months when the bugs are all fixed, and they improve the interface, and make the game more playable, then I might come back and give it another go, but even after trying so hard to enjoy this game and putting a solid 6 hours into playing it, it just doesn't work for me.

But don't take my word on it, download the demo, give it a chance, remember this is early access, and hopefully will improve over the coming months.


25 Oct 2020

REVIEW: Leisure Suit Larry - Wet Dreams Dry Twice on PC Steam (Out Now)

Review by Jon Donnis
It feels like only yesterday that I was reviewing Leisure Suit Larry - Wet Dreams Don't Dry on XBOX ONE, but that was actually last month. Well before I knew it I got offered the chance to review the sequel that is out now on PC (Steam) Leisure Suit Larry - Wet Dreams Dry Twice. 

Before I start I will assume you have played Leisure Suit Larry games before, either back in the day (30 years ago) or the more recent incarnations. If not, this is a point and click adventure, you have to solve puzzles, question people, travel around, and all the while enjoy the adult humour of a classic franchise.

Now considering I enjoyed the first game on Xbox, and now I am playing on PC I can comment on which style of play I prefer, console with a controller or mouse and keyboard, and I can happily announce that it is better with a mouse. Sorry console gamers, but point and click games just work better with a mouse and keyboard.

In the first game Larry was trying to collect a high enough "Timber" score to get with his dream woman Faith, in this game Faith has gone missing, Larry is stranded in Cancum, Faith is somewhere in the Kalau'a archipelago and Larry is now using his self made raft to travel between locations as he tries to find his perfect woman. 

One big improvement over the first game is that we have a little diary that keeps track of what you have done and what is needed to do, this helps massively. Gone is the Timber app, but now you have a Blueprint app. The blueprint app is a great addition to the game, for example before you can really travel anywhere you need to build a raft, the blueprint app shows you what you need, and then as you collect things you enter them into the app and if they will do the job then you will create the raft, you will also need to create other things too, a specialist cocktail for example.

Much like the previous game, you have a button to press that will show you everything you can interact with, the rest is upto you, the game can be quite tricky at times, but there are plenty of videos online to help you if you get stuck. The humour is adult, Larry despite looking for his perfect woman Faith, will still try to sleep with every woman he meets.

With over 50 new hand drawn locations to discover and interact with, plenty of old faces as well as new ones to meet, and plenty of riddles and quests to complete, there is plenty to keep you busy for a long time. My advice is always try to figure things out for yourself, never go straight to the walk throughs etc, as they only spoil things and should only be used as a last resort.

The Good
Beautiful hand drawn graphics, excellent and funny adult humour, and fun, if tricky puzzles.

The Bad
If you are a fan of point and click adventures and Leisure Suit Larry, then there is no bad.

Overall
I was a fan of the original games from the 1980's, I thought that Leisure Suit Larry - Wet Dreams Don't Dry was worthy of a 8/10, and I think this game is better than the previous one, as such I score Leisure Suit Larry - Wet Dreams Dry Twice an 8½/10

Review by Jon Donnis

Published by Assemble Entertainment and developed by Crazybunch, Leisure Suit Larry - Wet Dreams Dry Twice is now available on Windows PC and Mac via Steam and GOG for £30.99.



22 Oct 2020

Heartfelt Metroidvania Reina & Jericho Will Fight for Love on Switch, PC in Q2 2021

Reina & Jericho, the touching metroidvania from Reclamation Games following a woman's time bending journey to save the love of her life, will break hearts and tantalize minds on Steam for Windows PC and Nintendo Switch in Q2 2021.

Driven by revenge, love, and loss, Reina emerges from the ruins of a crumbling nation to rescue Jericho. Without power, status, or money, Reina must challenge a dangerous despot seeking to secure his reign of terror with a coveted ancient artifact that manipulates cause and effect. Jericho's life is on the line, and Reina must fight her way through a mysterious fortress where she will face her greatest fears over and over again.

Fight for the future as Reina and Jericho's young heroine, then double back to the past to right any wrongs. Gather new power-ups that synergize with one another to enhance Reina's fighting ability, and unravel the traps laid out against Reina to create the perfect chain of cause and effect. Slice through enemies as Reina faces off against bosses wielding supernatural artifacts and the well-armed henchmen of a failing state.

Multiple endings leave Jericho's fate in the player's hands. Through Reina's regret and rage, evaluate what paths lead to dead ends before revisiting the past to start another. Unravel the mystery of Jericho's disappearance, learn who to trust along the way, and discover who can be saved and who must die for Jericho to be saved.

Three ways to adventure provide endless replayability as Reina and Jericho features a gripping Story Mode, a specialized Speedrun mode, and a built-in Randomizer option that scrambles rooms, items and beyond to create a unique adventure every time. An emotive soundtrack featuring touching live recordings paints the painful tale of Reina and Jericho, highlighted by stylized environments, intense gameplay, and a story that transcends time.

"Metroidvania games are among my favorites, and I'm taking my chance to add my contribution to the genre," said Dave Wightman, Reclamation Games Founder and CEO. "Powerful stories will always be king for me, and that's what I'm seeking to do here. We want to create an intense, action-packed platformer that never forgets its narrative and centers that element."

Reina & Jericho will be available on Nintendo Switch and Steam for Windows PC for $19.99 in Q2 2021. It will support English language text.



21 Oct 2020

Die by the Blade Kickstarter Campaign Storms Through the First Week

Publisher Grindstone and developers Triple Hill Interactive and Toko Midori today announced that the Kickstarter campaign for the highly anticipated one-hit-kill sword fighting game Die by the Blade hit over 50% of its funding milestone in 5 days.  

The Kickstarter campaign is an important part of the Die by the Blade journey as it aims to engage with fans and build an active community to support the ongoing development of this exciting project.

To celebrate this important milestone, the team has released a short gameplay trailer to give fans a taste of the tense gameplay experience they can expect when the game launches next year.

There are many pledge levels with fantastic game inspired rewards available where fans can get involved, become backers and in turn help shape the future of this highly anticipated, spiritual successor to some of the best classic sword fighting games ever released.

The money raised through Kickstarter will be used to expand on the current gameplay experience with higher quality animations using motion capture technology, expand the character roster and add in even more weapons. If the campaign hits the stretch goals, then additional exciting content could be added like ranged weapons and different combat styles.

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