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12 Feb 2021

NieR Replicant ver.1.22474487139... The Barren Temple Gameplay

 

Pre-Order at - https://amzn.to/3jIHevr​

After being hidden by a sandstorm, the entrance to the Barren Temple has finally been revealed. Follow the Young Protagonist, who must navigate ancient puzzles, defeat Shades, and confront mysterious, sentient cubes in this extended gameplay look. 

NieR Replicant ver.1.22474487139…, the highly anticipated prequel to the breakout hit, NieR:Automata, and upgrade of the legendary action-RPG, NieR Replicant​, will launch for the PlayStation®4 computer entertainment system, the Xbox One family of devices including Xbox One X, and PC (Steam) on April 23, 2021.

10 Feb 2021

Active Neurons 3 - Wonders of the World

 
Active Neurons 3 - Wonders Of The World will be released on PlayStation®5, PlayStation®4, Nintendo Switch™ and Xbox One on February 24’th! Price is 4.99 💵 everywhere!

Active Neurons - Wonders of the World is the third and final installment in the Active Neurons series.

In the game, you have to follow 3 simple steps:
1) Collect energy
2) Charge your brain
3) Explore Wonders of the World

But are these steps that easy? Try it yourself and you will find out everything!
Look for the right way to energy.
Avoid dangerous obstacles.
Teleport from one space to another to get closer to your goal.
Solve tasks on memory, logic and orientation in space to get to the blocked areas.
Destroy, move and combine objects on the levels to get to energy sources.

Main Features:
- A lot of levels;
- 20 types of unique mechanics;
- Ability to combine mechanics;
- Nice minimalistic style with beautiful graphic effects;
- Pleasant musical and audio accompaniment, improving immersion in the gameplay.


8 Feb 2021

UltraGoodness 2 - Launch Trailer


UltraGoodness 2 is a bloody mess of dynamic and fun action, about the struggle between Good and Evil in the world. Dark Forces are ready to be torn to pieces in this bloody action game, but now it’s blended with the time manipulation, and availability of permanent companion cat.

Kill enemies and maneuver through a hurricane of fireballs! Can you take on gruesome enemy hordes, deadly traps and challenging bosses?

UltraGoodness is about having fun, so turn off your brain and show ‘em your rage!

Features:

Battle between Good and Evil

Fast-paced shooting action gameplay

Special time-motion mechanic

Fluffy white cat companion with powerful upgrades

Splatter blood all over the levels

UltraGoodness 2 will be priced for 4.99 $ / € for all platforms, and it will launch on:

SONY America: February 9th

SONY Europe: February 10th

XBOX: February 10th

Nintendo Switch (NA & EU): February 12th

* PS4 and PS5 version will be cross-buy.


7 Feb 2021

REVIEW: Eternal Hope on PC (Steam)

Review by Jon Donnis
Eternal Hope is a 2D puzzle platform game, you play as a young lonely boy called Ti'bi, you have lost the love of your life, a girl called Hope, who seemingly dies during a storm after she is stuck under a fallen tree and then falls to her death, and you are about to undertake a journey that will hopefully bring back your girlfriend. 


While grieving for Hope, The Keeper of Souls appears and he tells you that his job is to collect souls, but he has become weak, and Hope's soul has shattered into fragments, you then make what I assume is a deal with the devil and agree to help him by collecting various souls and fragments, which in turn will give him his strength back, and in return he will bring Hope back into the land of the living.

The Keeper of Souls gives you some powers, and you now have the ability to briefly swap into the land of the shadow realm for 10 seconds at a time. You can do this to pass areas un-passable in the real world, to use harmless creatures to help you get to hard-to-reach places, or to solve a puzzles.

There are no enemies to fight as such, just running from boulders, or escaping from situations.

If you have played Limbo or Inside then this game will feel very familiar.


The Good
Beautiful graphics, enjoyable story-line, and great soundtrack.

The Bad
The controls are just not sharp enough, I played using a Xbox Controller, and really this game should be geared towards people using game-pads, but most of the mistakes i made while playing were due to the controls, and then if you do die because of a missed jump, you then have to wait what seems like forever for it to reload to try again. Now realistically this loading time is no more than 10 seconds, but in 2021 this feels like an eternity, especially when you have a feeling that your failure in the game was not really your fault. Of course as you play you will get used to the lack of sharpness and adjust, but it really is something that can and should be fixed. The game is also a little short, and you will finish it within a few hours.

Overall
Despite my gripes over the controls, I really did enjoy the game, it is beautiful to play, and the story is lovely.

I score Eternal Hope and strong 8/10

Review by Jon Donnis




5 Feb 2021

Interview with Charles Yu, CEO of VoxPop Games, Inc.

Pax East 2020

What can people expect from VoxPop Games? 

VoxPop is a profit-sharing game distribution model. When people help a sale happen, whether through seeding or recommendations, they get a percentage of that game’s price tag as credit (which can then be cashed out). This percentage is set by the developer, and specific percentages can even be assigned to specific users.

The core idea is that indie devs don’t have the money up-front to pay for advertising. So instead, they can use this revenue-split system to drive word-of-mouth marketing. Meanwhile influencers like YouTubers and Streamers will be able to plug games the way they would a Ko-Fi or Patreon and get the share they deserve.

How did VoxPop Games Start? 

I had always wanted to be an independent game designer. I had this image in my head of indie devs as auteurs with full creative control of their projects. Throughout High School and College I was putting games on Newgrounds, then the App Store, then Itch. I didn’t really sell much, but at the time, I’d never thought too much of it. I’d assumed that as soon as I had my degree I’d have a better idea how to make a living as an indie dev. Then, in my senior year as part of a lecture one of my professors told us that in the 5 years leading up to his professorship, he’d only made $15,000 as an independent developer. This didn’t bode well for my dreams.

I decided to pivot to starting a business, and I got a job at a VC Firm to help me better understand the fundraising process for entrepreneurs. The firm I was at happened to specialize in Blockchain investment, and for the first time I was seeing all these new Blockchain projects use user incentives to drive everything from processing to marketing. Working there gave me the idea to use the same tech to rescue the independent market.

This was over a year ago, and we’ve pivoted a lot since. Most importantly, we’ve totally dropped Blockchains from any and all aspects of the platform. But the broader idea of using profit-sharing to connect developers and influencers together remained. I believe this is the best way to stabilize the indie market. Naturally, we can’t promise everybody’s going to be rich, nor that every single game will be a success. But we DO want to give every developer out there the best chance possible to actually be able to make a living making games.

What kind of indie games does VoxPop Games have? 

All kinds! We don’t believe it's our job to gate-keep what is and isn’t an “indie game.”

That being said, the smaller and min-budget the team, the more they stand to benefit from the profit-share model over traditional advertising. On our platform, the revenue-split always offers a path to discoverability, and the more developers are able to leverage the profit sharing to approach influencers, the more they will ultimately stand to benefit from us. Therefore, our unofficial target demographic are what we call “garage devs,” teams that are typically less than 4 people, and who don’t have much in the way of marketing budget.

What is something VoxPop Games is looking to do in 2021 After our official launch on 1/21/21, and after we’ve finished patching the inevitable flood of bug reports that always comes with it, we plan to tackle crowdfunding and internal development. We have all sorts of ideas about how our profit-sharing, P2P model can tie into these verticals, but would prefer not to explain too in-depth in what’s supposed to be an overview.

www.voxpopgames.net




About VoxPop Games, Inc.
VoxPop Games, Inc. is an American based profit sharing, peer-to-peer, game distribution, and development platform. It has roots in its early inceptions in December of 2018 and was formally incorporated in March of 2020 as a new client gaming platform for small-scale independent game developers.

VoxPop Games was founded by Charles Yu and Marc Anthony Rodriguez and operates out of Williamsburg, Brooklyn, NY.

The company's peer-to-peer distribution platform is designed to help independent developers to drive additional indie game sales by sharing a percentage of initial sales to those who recommended the games, namely, VoxPop Platform users, Streamers, Let’s Players and video content creators.

The client platform went ONLINE on May 5th, 2020, in Closed Beta form, and Open Beta on July 31st, 2020, and is now posed to host an amazing new roster of Exclusive and "Made For" VoxPop titles, in the Full Client 2.0 - January 21st, 2021

The client is also a hybrid crowdfunding platform designed to allow gamers to invest in upcoming games, via the Platform’s Micro-Investment Engine. A percentage of profit is shared based on the percentage owned by the upcoming game.

VoxPop is the first worldwide games distribution and development platform founded in Brooklyn, New York, and currently boasts a Library roster of over 125 Independent Games, 3 Platform Exclusive titles (that cannot be found on any other Game Distribution Platform), 10 “Made for VoxPop” titles, that are sku variants with exclusive content found only on VoxPop, and several games from prominent publishers, such as Rogue Games and Kwalee.

VoxPop Founders & Core Team

Charles Fang Yu is the founder and CEO. He completed his bachelor's in Computer Science and Game Design from Tisch School of the Arts in New York City, New York. 

Marc Anthony Rodriguez is the co-founder and COO. He received a Bachelor’s of Arts (Philosophy) from Stony Brook University.

In 2020, the company on-boarded two additional key foundational team members, Elisee Augustin, Platform Software Engineer and Holly Welch, Social Media Manager & Content Creator.

VoxPop also has help from Social Media interns as well as other community Mods and Streamer affiliates.

Key Title Listings

Game

Company

Platform Status

Pixel’s Hallow Eve

Salt & Pixel

Exclusive Game

Ultimate Reality

LinkUp Games

Exclusive Game

Miasma Caves

Windy Games

Partner

Guardians of Lodino Forest

Adrien Dittrick

"Made For" Partner

Arcanium: Rise of Akhan

SuperCombo

Publisher Partner

UNDER - Depths of Fear

Rogue Games

Publisher Partner

 

https://linktr.ee/voxpopgames