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Succubus With Guns is the latest 3rd person shooter game to be released on Nintendo Switch.
You play as a scantily clad anime style Succubus demoness that has been summoned by occultists, during the ritual they messed up and not only raised the dead, they also turned themselves into Zombies, you now have to travel world to world through portals, each time defeating waves of the undead to proceed in arena based style battles, with the last wave being the boss fight.
Each new world has new weapons to find and use, as well as a nice supply of ammo to keep you going.
The graphics are decent, even on the small screen of a Nintendo Switch Lite, and despite the slightly adult appearance of the game, there is no sex, just the scantily clad lead character.
Unfortunately, controls are a problem, the aiming system isn't great, and whether you take down an enemy or not seems rather hit or miss. There are limited instructions on the controls, so you have to figure that out for yourself, and I have still yet to figure out how to swap weapons, or even if you can, they only seemed to change once I had run out of ammo with one. Your character can also jump and crouch, but the crouch seems completely pointless.
Reloading is slow, so you will find yourself doing a lot of running backwards, and playing a very defensive type of game, instead of what should by a more attack minded game.
On some levels you will get to use a sword, but the sword is poor, and again you will just end up running backwards, trying to get the way too fast zombies to all line-up so you can swipe at them all at once over and over.
The game feels very much like a "Unity Asset flip", whereby someone has purchased the base game from the Unity store, changed a few graphics and then just released it.
The game does have some positives, it does look great, and there is some satisfaction to be had when defeating a boss. But overall, the game just feels unfinished, which is unusual for a Nintendo Switch game.
I score Succubus With Guns on Nintendo Switch a poor 4/10
Halo: Season One on Blu-ray is released on November 14th
And to celebrate we have a great competition for you and 3 copies on Blu-ray to give away.
Synopsis:
A live-action adaptation of Xbox’s most successful franchise, HALO: SEASON ONE arrives on Digital, DVD, Blu-ray™, 4K Ultra HD™ and limited-edition 4K Ultra HD™ SteelBook® on November 14, from SHOWTIME®, CBS Home Entertainment and Paramount Home Entertainment. The action-packed five-disc collection features all nine episodes and over five hours of behind-the-scenes special features, including 75 minutes of exclusive content that takes viewers beyond the screen, providing a deeper look into the world of HALO. Plus, the 4K Ultra HD™ and limited-edition 4K Ultra HD™ SteelBook® include collectible art cards of Kwan Ha, Dr. Halsey, Soren, Master Chief, Vannak, Riz and Kai.
HALO: SEASON ONE takes place in the universe that first came to be in 2001 through the launch of Xbox’s first “Halo” videogame. After years of human civil war and growing political unrest, mankind’s very future is threatened when our outermost colonies intrude upon the sacred worlds of an alien threat known as the Covenant. As this fanatical powerful alliance destroys world after human world, only one soldier slows their advance – a cybernetically enhanced “Spartan” supersoldier, the Master Chief (Pablo Schreiber, “American Gods” and “Orange is the New Black”). As the mystery of the Covenant's true ambitions are revealed, the Master Chief must find a way to save humanity from the alien threat while also coming to terms with the secrets of his own enigmatic past.
The series stars Schreiber as the Master Chief or Spartan-117; Natascha McElhone (“Californication”) as Dr. Halsey, the brilliant, conflicted and inscrutable creator of the Spartan super soldiers; and Jen Taylor (“Halo” game series, RWBY) as Cortana, the most advanced AI in human history and potentially the key to the survival of the human race. Additional stars include Bokeem Woodbine (“Fargo”), Shabana Azmi (Fire), Natasha Culzac (“The Witcher”), Olive Gray (“Half Moon Investigations”), Yerin Ha (“Reef Break”), Bentley Kalu (Avengers: Age of Ultron), Kate Kennedy (“Catastrophe”), Charlie Murphy (“Peaky Blinders”) and Danny Sapani (“Penny Dreadful”).
The Showtime-Produced Epic Series Arrives on Digital, DVD, Blu-ray™, 4K Ultra HD™ and Limited-Edition 4K Ultra HD™ SteelBook® on November 14.
For your chance to win just answer the question below.
THIS COMPETITION IS NOW CLOSED AND THE WINNERS HAVE BEEN INFORMED
Quick Terms and conditions
1. Closing date 21-11-22
2. No alternative prize is available
3. When the competition ends as indicated on this page, any and all entries received after this point will not count and emails blacklisted due to not checking this page first.
4. Winners will be chosen randomly and will be informed via email.
5. Entries that come directly from other websites will not be accepted.
The very nice people at Evolve PR sent me a key for the new Ghostbusters: Spirits Unleashed game on Xbox, I have been a bit busy so has taken me a while to get round to playing it, but now I have I wish I hadn't waited so long.
I grew up on Ghostbusters, the originals from the 1980s that is, not the abomination from 2016 that will not be mentioned here! And from the moment you load up the game and you hear that awesome riff, and then Ray Parker Jr comes in with the classic song, you get shivers down your spine that only a true fan can get. Nostalgia aside though, there is a game to be played here, luckily, we have the original actors reprising their roles with Ernie Hudson as Winston Zeddemore and Dan Aykroyd as Raymond "Ray" Stantz, to help you along the way.
Set after the events of Ghostbusters: Afterlife, this game has a full-on plot to follow, which I won't spoil here, instead I will concentrate on the game play itself.
Mainly advertised as an online multiplayer game, you can also play solo, with CPU controlled partners and ghosts.
Raymond "Ray" Stantz and Winston Zeddemore have decided to restart the Ghostbusters, they have purchased and reopened the old HQ in New York, the iconic former firehouse. They know that they need new blood and a new generation of ghost busters, so along with Catt, a co-ordinator and assistant, and Eddy, a technological genius assigned to lab work and research, you find yourself joining as a rookie recruit.
You start off with the obligatory tutorial, that will walk you through the basics, using the P.K.E. Meter to detect paranormal activity, and of course the Proton Pack, some easy practice on fake ghosts and how to use the trap, as well as putting the captured ghosts in the containment unit, and anyone familiar with the franchise will instantly feel at home.
You can fully customise your character, and as you unlock new clothing items you can create a unique look. This is all very important as you want to look good when you start going on jobs.
The jobs are the main focus of the gain, you will select a job in the HQ, and depending on if you are playing alone or with friends online, you will soon appear at the location ready to capture the ghosts.
Early missions will have you needing to complete various tasks, all within a time limit, including calming down people at the location, collecting various ghostly objects, as well as using the P.K.E. Meter to find and close rifts which the ghosts use, to eventually finding and trapping the ghosts.
Your online buddies or AI controlled ghostbusters will also be there to help you along the way.
The controls are easy to learn, and not at all fiddly, which has been a complaint of mine in previous Ghostbusters games.
Once you have completed some jobs and levelled up, you will be able to upgrade not only your own character's appearance etc, but also your tools of the trade, increasing the power of your proton pack and so on.
As the story progresses, you will also be able to play as a singular ghost trying to avoid being captured, this is fun, when you play as a ghost, you have all the classic ghost like abilities, including flying through walls, haunting and possessing things and people, sliming someone and so on. All a lot of fun.
I do think that the game is slightly if not completely balanced in favour of the ghost, in multiplayer mode, which can be frustrating if you are playing as the Ghostbuster. This balance is something that I think needs to be addressed. Because when playing as a Ghost the game is way too easy and all you need to do is run down the clock. When playing as a ghostbuster, it just seems way too hard to win. This balance is much better when playing solo and just with AI teammates and AI ghosts, but since this is pushed as an online multiplayer game, it seems a little unfair for the ghost-controlled character to have such an advantage.
The Good
Beautiful graphics and everything Ghostbusters related is in there. A fun game that will keep you entertained for a while.
The Bad
Desperately needs more content, which I assume they will release later as DLCs, the game needs to address the balance between human and ghosts.
Overall
This is a fun game, and the solo story is good enough to give plenty of entertainment, the multiplayer is what should keep you playing long after you finished the solo story mode, the question is will more content be released for free or will you have to pay for it? Time will tell.
For now I found Ghostbusters: Spirits Unleashed to be thoroughly enjoyable, and despite the issues mentioned, this is a must have game for any fan of the franchise.
I score Ghostbusters: Spirits Unleashed on Xbox a solid 8/10
I do enjoy a good puzzle game, so when Stubby Games sent me a copy of The Entropy Centre to review, I was rather excited.
The Entropy Centre at its core is a first person, time manipulation, puzzle game. Think Portal, but you use time instead of portals.
After a weird dream like intro sequence, which has you watch the earth get destroyed, you find yourself on a huge space station in orbit of the earth, you don't really know why you or there, or why it is seemingly deserted. Are you the last human alive? You quickly make contact with an AI called ASTRA and you find yourself a gun, but this gun is not for killing people, it is for manipulating time and moving things. ASTRA appears on a little screen on the gun, and will help you find your way to the centre of The Entropy Centre whereby you can hopefully save mankind.
This gun can reverse time within a short period of time, but only of the object you are pointing it at. So, if you find a wall that has collapsed, fire the gun at it, and time will reverse, the wall will un-collapse, and then you may be able to pass by. Need to get into a room, but there is a pressure pad that need to be activated, to unlock the door, no problem, you can use the gun to lift up a box and place it on the pad. But wait a minute, you need to activate two pads to open a second door, but you only have one box, no problem, put the box on pad 2 first, stand about for a few seconds, then put it on pad 1, now go through the door, once through, turn and activate the gun on the box and reverse time, the box will now move through time, and on pad 2 and open door 2 for you to pass through, of course door 1 then closes, but you have already gone through. And that is how a basic puzzle can be solved.
You can also see a track of where you have moved an item, to help you remember where it will go when you reverse time.
As you can imagine the puzzles quickly get harder and harder, and you will find yourself going crazy trying to think in a 4th dimension, that being time, something we are simply not used to. The game advertises itself as "mind-bending", and perhaps that is more to do with the visuals and the story, but for me, it was very much about me trying to think in ways I am simply not used to.
There are other things you will need to do, pass by electrified areas, or areas on fire, reverse time on events, watch out for falling pillars and platforms, and quickly zap them before you get killed. Throw in some witty writing and voice overs, and you have a pretty good puzzle game here, that will challenge even the most accomplished of critical thinkers.
The game is fantastically optimised with regards to graphics, the graphics are of the highest standard, and everything moved very smooth and looked great, even on my mid-range PC. I am forever moaning at developers for not optimising games for anything but a £5000 PC, so when I see a game that looks and plays great, but doesn't need me to change the video settings to low I am very grateful.
The Good
The game starts off easy, but the learning curve is pretty steep, this game forces you to think in a way that is just not natural, and when you get the hang of things, and start doing it correctly, the feeling of accomplishment is huge!
The graphics are fantastic, the voice acting and sound effects are all very good.
A lot of puzzles and areas to pass, and will keep you busy for a while, and if you do get stuck there are some playthroughs on YouTube to help, however even if you do use one, you won't feel a need to keep going back, as you really will want to try and solve it yourself.
The Bad
Some puzzles just broke my brain, and I had to step away, this game can get very tough if you are not a critical thinker, and there are a few moments where you won't quite know what to do, and will continually die, with no real help or direction. (This is where YouTube came in for me)
Overall
This is a very high-quality game, from top to bottom every aspect is almost perfect. The puzzles are hard but fair, you just need to figure them out.
My only gripe is the lack of a proper hint system.
I score The Entropy Centre on PC (Steam) a very strong 9/10. One of the best puzzle games out there.
Developed by Triangle Studios and published by Curve Games, From Space is a brand-new solo and co-op action shooter. Play on your own, or with 3 others, and try to liberate the earth from a weird alien infestation.
Throw in over the top weapons, a post-apocalyptic world and endless missions and side missions, and you have quite an interesting game.
Playing from a top-down view, you will quickly find out the bad guys are pink, aim and shoot, you can collect new weapons, (everything from Rocket Launchers, Miniguns, Flamethrowers etc) and ammo, which are usually left conveniently around the location. Look for safe zones, speak to people, they will give you missions as they get to know you. Simple things at first, then getting tougher. Maybe you need to collect something for someone, or even escort someone from one point to another, without getting you both killed.
You also have access to defensive traps that you can use to help you. For example, a nicely placed piece of barbed wire will not only slow the onslaught, but damage them too, leaving you to be free to pick off any alien that survives. Electricity traps, mines, grenade and turrets can also be left. But use them carefully because once used they are gone, until you can collect more. The same goes with your ammo. It is not unlimited.
Keep an eye out for health packs too, nothing worse than running low on health and being unable to cure yourself as you are about to head into a next of aliens.
In safe zones there are also save points and workbenches, the workbenches allow you to upgrade weapons. But what do you use to pay for the upgrades? Well when you kill an alien, you can collect "Energy" this is the currency of the game, luckily it can be picked up not just from killing aliens, but also destroying alien eggs and nests as well as in loot boxes.
You can choose to play as one of a number of different "Specialists", you can swap between these in the safe zones, this is worth doing so you can level up each character, and see which one suits you play style the best. Each character/specialist as their own weapon sets, as well as other abilities and perks.
At the end of each level, you will need to destroy the Energy Harvester, basically the boss fight. The more aliens and nests you destroy on the level, the easier this fight is, so sometimes it is worth taking your time and destroying everyone instead of just rushing through a level.
Basically, there is plenty to do in this game, a lot to collect and upgrade, and a decent difficulty level that will challenge even the most experienced of gamer.
The Good
Easy to pick up and play, and although frustrating at first, you soon learn to be a bit more tactical in your actions, just blasting away will just leave you vulnerable to counter attack when you run out of bullets. The side missions are fun, and allow you to further build your character, and gives the game more depth.
The graphics are clear and colourful, well animated.
The Bad
Some of the controls are a bit confusing, the map is near to useless, and a huge bugbear of mine, is that if you open the menu to change weapons, look at the map full screen or just look at what items you have, it doesn't pause the game, meaning you could be getting attacked and you don't know. I understand you can change weapon by pressing one button on the controller as you play, but sometimes I want to see a little better what I am changing to. Also, a standard PC controller did not work for me, I had to hook up an Xbox One wired controller, which then worked fine. I also had a couple of graphical issues when I went from menu to game a few times. A hard reset fixed it.
Overall
The story is what it is, aliens invade, you have to kill them. The gameplay itself is a lot of fun, I didn't get chance to play multiplayer and I understand the game is pushed heavily towards that, but I enjoyed the solo player mode as much as you can.
There are a few bugs, and this is a new release, so expect an update every few days if not every week as they iron things out after hearing from players.
A few tweaks in the controls and menu system, and this game would improve massively.
A fun top-down action shooter, still a way to go to iron out the bugs, but not too far.