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24 Nov 2022

REVIEW: Impaler - PC Steam

Review by Jon Donnis
Impaler is a basic first-person arena shooter. Clearly inspired by games from the 1990s, this game has a small download size, and will play on a PC with a potato for a graphics card.

The concept is a simple one, you can shoot at enemies, you can summon spikes from the ground, you can build barriers, kill all the enemies in a wave, move onto the next wave. Sometimes you will have other tasks to complete, like moving pillars to set positions, and so on.


With "Roguelike" elements, each run is unique. Graphics as mentioned are full on retro, so think 2D monsters moving in a 3D arena. As you progress you can collect different weapons and abilities. The double jump, and stomp is also a great way to take out multiple enemies at once.


The main trick to defeating the enemies, is not so much your firepower, but your movement, keep moving, pick off your targets, collect health bonus, and survive. Pick up gold, which can be used to buy 40+ upgrades, and the more you play, the better you get and further your progress.

Throw in a cool soundtrack, and for the nerds out there, the game engine is a custom-built C + OpenGL engine, so everything looks super smooth.


The Good
Summoning spikes is a cool feature, it allows for some great moves, the graphics are retro, so if you like that kind of thing, then this game does a great job. The sound track is also pretty decent.

The Bad
If you don't like 90s style retro games, then this is not for you.

Overall
A proper little indie game, where someone has put in a lot of care and love into making the game the best it can be.
Developers like this deserve our support, for without them we would have nothing.

I score Impaler on PC (Steam) a decent 7/10

Out on 6th of December on Steam at


20 Nov 2022

REVIEW: Mega Man Battle & Fighters - Nintendo Switch

Review by Jon Donnis
Mega Man Battle & Fighters is a straightforward port from the NeoGeo Pocket Color release of Mega Man The Power Battle and Mega Man 2 The Power Fighters.

Basically, this is a simple way to just play the boss fights from the Mega Man 1 - 7 games, you can choose to play as a few different characters from the series including Proto Man, Bass, and Duo. Each have their own styles of fighting and weapons to master.


With 40 boss battles to master, there is enough here for fans of the original series to enjoy. As you beat your opponents you collect their character data and fill up your database.

With all this said, as this is a direct port of a super niche release on the Japanese NeoGeo Pocket Color, in game everything is in Japanese, and the trading functions have been disabled. Although the menu is in Japanese, because the trading function is greyed out, it is easy enough to figure out things enough so that you can play the battles.


This title is definitely one for the fans of the series, and as mentioned is just the boss fights, one after another, so none of the platform stages, just fights. The fights themselves are basic due to the age of the game, but still represent a challenge. The controls are sharp, and the bosses are fun.

You can also choose to play full screen or with a NeoGeo wrap around.


The Good
One for the hardcore Mega Man fans. There is a challenge to be had here, and for a true retro title, this is one for the collection.

The Bad
No multiplayer. Japanese menu may put off some people.

Overall
As long as you know what you are buying beforehand, then this game is a great addition to the collection for all Mega Man hardcore fans.
For casual gamers, this might be a disappointment.

I score Mega Man Battle & Fighters on Nintendo Switch a fair 7/10

Out Now on Nintendo Switch

15 Nov 2022

REVIEW: Dead Man´s Diary on PC (Steam)

Review by Jon Donnis
Dead Man´s Diary is a simple survival game,

You find yourself in a post apocalyptic world, a crazy man built some nukes, and when his life ended he designed a chain reaction that would cause the worlds Nukes to go off as well.

Some humans were put in bunkers to survive, but with resources running out, you are chosen to leave the bunker to find new resources. You are blindfolded and flown to an unknown location, no way to find your way back to the bunker, you are on your own, with only what you find to help you survive.

Ignoring the glaring holes in the ridiculous storyline, you start the game in the middle of a forest, at night. With just a crappy torch to light the way. With just the voice in your head, and the bare basics, you gotta figure the rest out on your own.

Look how lovely this looks! I never got this far.

As you start walking the game gives you little help, but does give you objectives, and help guide you in what you need and where to go etc.

Follow arrows conveniently painted in the area, and make your way to an industrial site, from there gather tools, screwdriver, lockpick, as well as food items and so on, oh and not forgetting the geiger counter, well this is a post-apocalyptic world, so you need a way to find out if the food or drink you are about to consume is radioactive.

All the while your metrics are going down, so you need to find water to drink, food to eat, iodine tablets to stave off radiation sickness and so on.

Underground car park I guess. No idea as I never got that far.

The first real task you will need to do to progress further into the game and into Day 2, is to build a fire and a campsite. And this is where the game screws up.

You see the problem here is that I could not find enough materials to complete the campsite, so although I had built a fire, I found myself 2 hours into the game and stuck. We are talking 2 hours of searching every corner, or every alley way, every bin, under vehicles. You name it I looked, but I just couldn't find everything I needed. Throw in the fact that the battery on your torch soon runs out, I am now in the dark, so can barely see. Funnily enough you get some light from your geiger counter, so I ended up using that as a very weak torch of sorts. Regardless, the game at this point is a chore.

So, at this point, with major motion sickness hitting me in real life, from going round in circles, and straining to see what was going on, on the screen, I gave up.

The next day I had a revelation. Clearly, I had gotten to the Industrial site way too quick, and I should have searched the forest first, despite the game not telling me to do that in any way, I thought I would try, so I started a brand-new game, and I did just that.

Now, considering that there are a few jump scares in the game, by this point I knew that other than the character thinking he heard a noise in the distance, or a metal pipe rolling, there is not actually anything that will kill me outside of my own health running too low.

So, for an hour I searched every inch of the forest, and yes, I found items I needed, I found batteries for my torch, I found paper, fabric, metal rods and so on.

By the time I reached the industrial site, I suddenly felt extra prepared and ahead of the game. And then I spent another hour, built my fire, searched all the places I had previously, but with a familiarity that helped.

And I cant, find enough items to build the camp site. Yep, I had wasted another 2 hours for nothing.

I turned the game off in disgust and that is the last I will ever play it.

I will not look for any of the walkthroughs which I am sure will appear soon, I am not going to contact the developers. I give up.

I gave this game my time, and a lot of time at that, and it let me down. It also made me feel quite sick. Like being sat in the back of a car when you are a kid, and you end up having to vomit at the side of the road. The motion sickness this game creates is terrible.

The controls are tough to get used to, for some reason you have to tap A on a controller twice to jump. Not once, but Twice. The menu system is overly complicated, and you have to disable the torch every time you want to use the geiger counter, which you need to use if you want to pick up canned food or water. Beyond frustrating that apparently your character can't use two hands at once.

The Good
The game on a visual aspect, from what you can see on Day One, looks great, the sound effects are decent, and the first time you play, it does a good job building up tension.

The Bad
Terrible design, terrible level layout, literally made me ill playing the game.

Overall
I am angry with myself for giving this game so much of my time, because I was so desperate to just get to Day Two and see the game in the light.

And if the only way for me to proceed is to watch someone else play, and then copy their movements, then what is the point.

Perhaps the most frustrating game I have ever played in my life. What an utter waste of my time and effort.

I score Dead Man´s Diary a 0/10.

12 Nov 2022

REVIEW: Lunistice on Nintendo Switch

Review by Jon Donnis
Lunistice is a new linear 3D platformer, in the style of classic 32-bit games.

You play as Hana the Tanuki (a Japanese raccoon dog), as she takes an adventure through her own dreams.

Each "world" is a different dreamscape, with a few levels to each, the final destination being that of The Moon, to uncover the secret of "The Lunistice".


To complete a level, reach the end point as soon as possible, the faster the time, the higher the score. (Maximum being a S Rank). But you can also collect various items along the way if you wish to get a 100% rating. The main things you will collect are little paper origami animals. You will see at the top of your screen how many are in the level to collect. Although each level is linear, there are side routes to take if you want to collect everything. Some of these routes will require precision jumps and movement, or else you may fall to your death, luckily each level has checkpoints and you will respawn there if necessary.


Enemies appear often, and to kill them you can perform a spin move. You can also use this move to jump a little bit farther after the obligatory double jump move.

The first few levels are pretty standard 3D platforming, but as you progress and get to play on different worlds, you will encounter water slides, balloons to jump on and pop, water bubbles to help you move larger distances and so on.

The various worlds are all different to each other and have their own challenges. The gameplay is super smooth, and is as good as anything that has ever come out from the big multimillion dollar companies.


With any 3D platformer, the main two issues will always be control of the character, and how precise it is, and the camera angle. I found the precision movements of the main character when it came to jumps etc to be of a very high quality. The camera which is controlled mainly from the right stick, also is easy to move. And although you will come across the odd moment when you miss a ledge, or the camera doesn't quite go where you want it, these are rare moments. So, I can happily say that this game passed the two highest rated issues with such games, with flying colours.

The game itself is relatively short, which is a shame, but if you want to truly get 100% completion on a level, then that will take some time.


The Good
Excellent retro looking graphics that look great on the Switch Lite. Gameplay is of the highest quality. The sound track, the sound effects, everything is very good.

The Bad
Give me more! Not enough worlds and levels!

Overall
Really good 3D platformers that are also affordable are quite rare. Lunistice on Nintendo Switch is a rare success. An excellent game from top to bottom. 
If you like 3D platformers, regardless of your age, this should be on your "Must Buy" list.

I score Lunistice on Nintendo Switch a 9.5/10

Out now on Nintendo Switch
and PC (Steam)

9 Nov 2022

REVIEW: Succubus With Guns on Nintendo Switch

Review by Jon Donnis
Succubus With Guns is the latest 3rd person shooter game to be released on Nintendo Switch.

You play as a scantily clad anime style Succubus demoness that has been summoned by occultists, during the ritual they messed up and not only raised the dead, they also turned themselves into Zombies, you now have to travel world to world through portals, each time defeating waves of the undead to proceed in arena based style battles, with the last wave being the boss fight.


Each new world has new weapons to find and use, as well as a nice supply of ammo to keep you going.

The graphics are decent, even on the small screen of a Nintendo Switch Lite, and despite the slightly adult appearance of the game, there is no sex, just the scantily clad lead character.

Unfortunately, controls are a problem, the aiming system isn't great, and whether you take down an enemy or not seems rather hit or miss. There are limited instructions on the controls, so you have to figure that out for yourself, and I have still yet to figure out how to swap weapons, or even if you can, they only seemed to change once I had run out of ammo with one. Your character can also jump and crouch, but the crouch seems completely pointless.


Reloading is slow, so you will find yourself doing a lot of running backwards, and playing a very defensive type of game, instead of what should by a more attack minded game.

On some levels you will get to use a sword, but the sword is poor, and again you will just end up running backwards, trying to get the way too fast zombies to all line-up so you can swipe at them all at once over and over.


The game feels very much like a "Unity Asset flip", whereby someone has purchased the base game from the Unity store, changed a few graphics and then just released it.

The game does have some positives, it does look great, and there is some satisfaction to be had when defeating a boss. But overall, the game just feels unfinished, which is unusual for a Nintendo Switch game.

I score Succubus With Guns on Nintendo Switch a poor 4/10

Out on 18th of November at