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9 Sept 2025

REVIEW: Dixotomia (2025 Video Game) Released in Early Access on MetaQuest

Dixotomia

Review by Jon Donnis

VR is littered with ambitious shooters, but Dixotomia stands out because of its odd mix of gritty sci-fi and supernatural menace. You're dropped into a crumbling colony, stuck between androids, mercenaries, and a cult of vampires who are all too happy to tear you apart. On paper it sounds a little wild, but in practice it works surprisingly well.


When Dixotomia hits its stride, it's a blast. The shooting feels weighty, the vampiric powers give you a fun edge in battle, and the freedom of movement across large industrial sites, Martian quarries, and neon towers makes it feel bigger than many VR games manage. It's easy to pick up and play, with straightforward controls that don't overwhelm you, and the visuals, when they're polished, look strong for a standalone headset. The sound design deserves credit too, with plenty of bite and atmosphere that sells the dystopian mood.


The flipside is the state of the game as it stands. Early Access is always a mixed bag, and Dixotomia is no exception. You'll run into bugs, rough edges in the visuals, and a general lack of polish that reminds you it isn't finished yet. Weekly patches are rolling out, which is encouraging, but that doesn't stop the frustration when a promising mission collapses under technical hiccups. There's also the fact that some boss fights and environments feel more like sketches of ideas than fully fleshed-out moments, which can be jarring in a VR game that leans on immersion.

Still, the potential here is undeniable. The combination of brutal sci-fi gunplay and bloodthirsty vampiric abilities is a clever hook, and the upgrade trees suggest the developers are serious about depth as well as spectacle. If Deep Matrix can tighten the rough spots, squash the bugs, and add a layer of polish, this could end up being one of the more interesting VR shooters out there.


Right now Dixotomia is a work in progress, and you have to treat it as such. There's fun to be had, but it's also frustrating in equal measure. The big question is whether the team can follow through and realise the potential that's clearly baked into the design. For now, it's one to watch.

Score: 6.5 out of 10, not quite there yet, but with time it could be something special.

Check it out on MetaQuest

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