Showing posts with label LumenTale. Show all posts
Showing posts with label LumenTale. Show all posts

22 May 2026

REVIEW: Lumentale: Memories of Trey (2026 Video Game) - on PC (Steam)

Lumentale Memories of Trey


Review by Jon Donnis

LumenTale: Memories of Trey arrives as a 2026 monster collector RPG that leans heavily on atmosphere, lore and creature bonding, set in the divided land of Talea where war and memory sit close to the surface. It follows Trey through a world shaped by civil conflict between Logos and Mythos, with the Lumen acting as guardians in a fractured society. On paper it is rich material, and at its best the game really does feel like it is building something meaningful rather than just another creature-collecting loop.


Visually, the game makes a strong first impression. Talea has a layered, almost painterly quality, with regions that feel distinct enough to stick in the mind after you have moved on. The Animons themselves are a real highlight. Their designs carry personality and intent, with a wide variety that helps the world feel populated rather than padded out. There is also a clear sense of care in how they are presented, and it helps anchor the emotional angle the game is aiming for, where creatures are not just tools but beings tied to a strange energy called Anivis.


Sound design and music also land well, giving the world a consistent tone that supports its more reflective moments. When LumenTale settles into its rhythm, the turn based combat system is genuinely engaging. It focuses on strategy, elemental strengths and weaknesses, and positioning your team with intention rather than relying on chance. The shift between 1v1 duels and larger 4v4 encounters adds some welcome variety, and building a team of Animons does feel rewarding when the systems click into place.


The problem is that it often takes too long to reach that point. The opening hours are slow, heavy on text, and frequently interrupt momentum just when you want to actually play. There is a constant sense of being held back by dialogue and setup, and it risks losing attention before the core systems properly open up. Even beyond the start, the pacing can feel uneven, with sections that drag more than they should for a game that is trying to hook you on discovery and collection.


There is also a roughness to the overall execution. The game feels closer to an early access build in places than a fully polished release, with unclear mechanics that are not properly explained and leave you learning through trial and error longer than is enjoyable. The user interface can also become intrusive during battles and exploration, occasionally blocking the action or breaking the flow at moments where clarity matters most. It is the sort of friction that builds up over time rather than in one single flaw.


Systems like trading, cooking at the Fountain, and managing your Animon collection through the Anispace show ambition and depth, but they are not always introduced in a way that feels smooth or intuitive. The idea of a space where your captured creatures live and train is strong, and it does help add emotional weight, yet even here the experience can feel slightly underdeveloped in terms of guidance and clarity.


In the end, LumenTale: Memories of Trey is a game with clear ambition and some genuinely strong ideas, particularly in its world building, creature design and strategic combat. However, it struggles to present those strengths cleanly, especially in its opening hours and overall polish. It is the kind of game that might find a dedicated audience willing to push through its rougher edges, but it does not make that initial investment easy.

LumenTale: Memories of Trey is ultimately a mixed experience, held together by its creativity but weakened by pacing and presentation issues. I score it a disappointing 6 out of 10.

Released on 26th May on Steam