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Hyperstacks combines combat, parkour, puzzle-solving and level creation into one colourful VR experience, with its three core gameplay pillars working together to create a broad range of challenges. It is an ambitious approach, but one that largely succeeds thanks to strong movement mechanics, enjoyable combat and an impressive set of creative tools.
The campaign introduces these systems progressively through a cast of characters, each with their own personality and style of challenge. Between levels, you return to the lobby to interact with them, take on quests and unlock new mechanics. This gives the campaign a useful sense of progression while ensuring that new gameplay ideas are introduced at a steady pace.
Combat makes particularly good use of VR. Melee and ranged weapons give encounters plenty of variety, while enemies can put you under pressure and force quick reactions. Environmental hazards can also be used to your advantage, and there are situations where your own fists become part of the solution. Some encounters turn into frantic bullet-hell battles, making good use of the physical space around you.
Movement is another major strength. Hyperstacks allows you to climb, swing, swim, jump, skate and teleport, alongside tools such as grappling hooks, ziplines and jump platforms. These mechanics are not simply there to get you between objectives. They form the basis of many of the game's challenges, demanding timing, precision and a willingness to experiment.
The parkour sections are at their best when several mechanics are combined. Grappling from one point to another, jumping between platforms or finding a route through hazards such as hot lava gives the movement a satisfying physical quality. For players who enjoy standing up and physically engaging with their VR games, there is plenty here to enjoy.
The in-game level editor is one of Hyperstacks' strongest features. Its grid-based system allows players to build stages containing enemies, traps, movement mechanics, puzzles, logic systems, colours and lighting. Despite offering considerable freedom, it remains accessible rather than becoming an unnecessarily complicated development tool.
This opens the door to a substantial amount of community-created content. Players can create and share their own challenges, while fast loading makes it easy to move from one creation to another. The community library therefore adds genuine longevity rather than simply acting as an afterthought once the campaign has been completed.
The creation tools also encourage experimentation. Because players have access to the same basic systems used by the developers, there is plenty of scope for building unusual traps, puzzles and interactive contraptions. The possibilities are particularly interesting when the game's combat, movement and logic systems are combined.
Hyperstacks also has plenty to offer players who enjoy mastering individual levels. Once you know a stage, returning to improve your time can turn a completed challenge into something worth revisiting. The movement mechanics give speed-runners plenty of opportunities to refine their routes and execution, adding another layer to the game's replay value.
Visually, Hyperstacks has a colourful and distinctive style, while its characters have a charm that suits the playful nature of the experience. The presentation helps give the campaign some personality without getting in the way of the gameplay.
The biggest weakness is also connected to the game's ambition. Hyperstacks has combat, parkour, puzzles, logic systems and a full level editor competing for your attention. For players who want one particular gameplay style to receive a very deep and polished treatment, that breadth could make the experience feel somewhat unfocused.
For everyone else, however, the combination works well. Combat provides the action, parkour gives the game physicality, puzzles require thought, and the creation tools offer an almost entirely different way to engage with the game. The campaign teaches you how these systems work before giving you the opportunity to see what other players can do with them.
Hyperstacks is at its best when these elements overlap. A level can ask you to fight, move, think and improvise rather than simply completing one type of challenge repeatedly. Combined with the accessible editor and growing library of community creations, that gives the game a strong foundation for continued play.
If you enjoy VR games that get you on your feet, give you plenty of movement options and mix combat with puzzles and creative challenges, Hyperstacks is well worth playing. Its broad range of mechanics can occasionally leave it feeling less focused than a game built around a single discipline, but there is enough quality and flexibility here to make that an acceptable compromise.
Hyperstacks is a strong VR experience with excellent movement, enjoyable combat, clever logic systems and a level editor that substantially extends what the game can offer.
CINESCAPE VR arrives on Meta Quest as an ambitious puzzle adventure set across a series of film studio environments, and at its best it captures that playful sense of stepping behind the curtain of cinema itself. Developed by Super AC Games, it builds its identity around Cinemorphosis, a distinctive mechanic that allows players to transform objects between real and fake states, reshaping the world around them in order to solve increasingly intricate puzzles and uncover the secrets buried within the Cinetech company.
There is an immediate charm to the concept. The idea of moving through themed studio sets, each one layered with subtle cinematic references for keen-eyed film fans, gives the game a strong sense of place. The environments are visually detailed and often atmospheric, with a clear effort made to make each stage feel like a functioning production space rather than a simple puzzle box. It is the kind of setting that encourages curiosity, even when the puzzles themselves begin to test patience.
Cinemorphosis is the game’s standout feature, and when it clicks it feels genuinely inventive. The ability to shift objects between states adds a tactile, hands-on quality to progression, and later stages build on this foundation in more demanding ways. As the mechanic evolves, so too does the complexity of the puzzles, which can be satisfying for players who enjoy working through layered environmental logic. There is a real sense of escalation here, even if it does not always land smoothly.
Supporting this journey is P4-TRIC, a robotic assistant created by the former director of the studios. He acts as both guide and companion, offering encouragement and direction throughout the experience. However, his presence also introduces a quieter tension, as his intentions are not entirely clear. There is a suggestion of something more deliberate behind his advice, and this undercurrent helps to support the broader narrative thread about identity, the Codex, and the hidden motivations behind the studio’s creation.
That said, CINESCAPE VR is not without its issues, and they become more noticeable the further you progress. Early interactions can feel confusing and unintuitive, leaving players unsure of how certain systems are meant to function. Even once the mechanics settle into place, the puzzle logic does not always feel consistent, and there are moments where solutions appear slightly disconnected from player expectation. This can disrupt the flow of problem solving, particularly in a game that relies so heavily on experimentation and spatial reasoning.
Pacing is another area where the experience wavers. While the game is clearly aiming for a slow burn mystery, there are stretches where the lack of clear structure makes progression feel uncertain. Instead of building steady narrative momentum, it sometimes drifts, leaving the player to push forward without a strong sense of direction. For a story that hints at deeper revelations around Cinetech, the Codex, and the protagonist’s true identity, this uneven pacing can dilute the impact of its narrative beats.
Even so, there remains a solid foundation underneath these rough edges. The creativity of the core concept, the ambition of the Cinemorphosis system, and the visual detail of the studio environments all work in its favour. When everything aligns, CINESCAPE VR delivers a genuinely engaging puzzle experience that feels unlike many other VR titles in the genre. It is also consistently enjoyable on a moment-to-moment level, particularly for players who are willing to sit with its slower, more methodical rhythm.
Ultimately, CINESCAPE VR feels like a game that is very close to something exceptional, but not quite there yet. It has the ideas, the atmosphere, and enough mechanical originality to stand out, but it is held back by inconsistency in puzzle design, unclear onboarding, and a narrative structure that struggles to maintain momentum.
It remains an entertaining and often striking experience, just one that could benefit from further refinement. As it stands, it earns a 7 out of 10, with clear potential to become something far stronger if its rougher edges are smoothed out.
Sky Legends: An Aeropostal Epic is one of those games that is difficult to judge based on its description alone. At first glance it sounds like a fairly straightforward VR flying game centred around the pioneers of early aviation. After spending time with it, however, it becomes clear that SUPER AC GAMES had something much more ambitious in mind.
The first thing that stands out is the visual presentation. The well animated cartoon graphics are an excellent fit for the material. Everything looks clean, colourful and easy to read inside the headset, with the stylised approach giving the game a timeless quality. It never feels like it is trying to overwhelm players with technical wizardry. Instead, it focuses on creating attractive environments that invite exploration, and the result works remarkably well.
What surprised me most was just how varied the gameplay is. Flying may be the headline attraction, but it is only one part of the experience. There are management elements, story sequences, exploration sections and plenty of interactive moments that help maintain interest throughout. Every time it feels like the game is settling into a routine, it introduces something new to keep things moving.
The puzzle design deserves particular credit. The challenges are thoughtfully put together and strike a pleasing balance between accessibility and satisfaction. They encourage players to think without becoming irritating roadblocks, which is not always easy to achieve. There were several occasions where solving a puzzle felt rewarding rather than simply necessary to continue.
The flying sequences themselves are handled well. Whether scouting potential locations, following routes alongside another aircraft or taking part in famous aviation milestones, there is a genuine sense of purpose behind each journey. The game does a good job of reminding players that these flights represented real risks and extraordinary achievements at a time when aviation was still finding its feet.
What elevates Sky Legends beyond a simple flight experience is the way it embraces the wider story of Aeropostale and the people behind it. The game highlights not only the successes of these aviation pioneers but also the technical, financial and environmental challenges they faced along the way. It is clear that a great deal of care has gone into presenting this period of history with affection and respect.
There are also plenty of Easter eggs hidden throughout the experience. Players who take the time to look around rather than rushing from one objective to the next will discover numerous small details and references. These touches may not be essential, but they add personality and reward curiosity.
The biggest disappointment is the movement system. For a VR title, the reliance on point-and-click movement feels like an odd choice. It works well enough and some players will undoubtedly appreciate the comfort it provides, but I often found myself wishing for a free movement option. The game places you in some wonderful environments and there are moments where the control system creates a slight barrier between the player and the world.
The other potential stumbling block is the pace. Anyone expecting a fast-moving action game filled with constant excitement may find themselves struggling to connect with it. Sky Legends is fundamentally a narrative-driven experience. It wants players to absorb the history, engage with the characters and appreciate the journey. Those willing to meet it on those terms are likely to enjoy it far more than those looking for a traditional flight simulator.
Perhaps the game's greatest achievement is that it consistently kept me interested. I went in expecting little more than a flying game and came away feeling as though I had participated in a piece of living history. Few games manage to educate and entertain at the same time without one aspect overwhelming the other, but Sky Legends generally succeeds.
It is not perfect. The movement system could be better and the slower pace will not suit everyone. Even so, the combination of engaging puzzles, enjoyable flying sections, strong visual design and fascinating historical subject matter makes it an easy game to recommend.
Sky Legends: An Aeropostal Epic may not deliver the thrills some players expect from a VR aviation title, but it offers something arguably more memorable. It is an immersive historical adventure that celebrates the daring men and women who helped shape civil aviation, and it does so with charm, intelligence and plenty of heart.
Darts VR 2: BullsEye is the latest attempt to bring darts into virtual reality, and in many ways it captures the basic appeal of the game. The physics are finely tuned, making the darts behave as you would expect, and the graphics are clear and clean. The game offers several modes to keep things interesting, from standard 501 matches to Around the World and Killstreak, both reimagined as rhythm challenges. Party Mode allows up to eight players to socialise and enjoy casual games together, while the addition of Zombies adds a surprising and playful twist.
The game also includes online leaderboards, tournament options, and customisation features such as new dart designs, hats, and sunglasses. These elements give a sense of competition and personal style, and the 16-player esports mode with voice support adds some depth for more serious players.
However, the core question remains: why play darts in VR when you could play the real thing? VR is often at its best when it allows you to do something impossible in real life, and a darts game, while polished, does not quite fit that idea. The extra modes and customisation are entertaining, but they may not be enough to sustain long-term interest.
Darts VR 2: BullsEye is fun in short bursts and has a few clever touches, but it may not have the longevity to make it essential. It is a safe option for enjoying darts indoors without risk, but its appeal is limited.
Jingle Strike VR Bowling knows exactly what it wants to be and it leans into that with confidence. This is a festive VR bowling game that treats accuracy and silliness as equal partners. The core bowling feels reassuringly solid, with true to life physics that make each roll feel weighty and deliberate. When you line up a shot and send the ball down the lane, it behaves as you expect, which is vital in a game that relies on constant replay and quick handovers between players.
What gives the game its personality is the cast of workshop elves who never stop reacting to your performance. They cheer, mock, roast, and occasionally descend into outright childish behaviour. Miss a simple spare and they let you know about it. Land a clean strike and they completely lose control. It is juvenile, loud, and genuinely funny in short bursts, especially when played with other people in the room watching and waiting their turn.
The four festive lanes are colourful and busy without becoming visually overwhelming. Snow, lights, toys and moving characters keep things lively while never distracting from the bowling itself. When the Christmas theme starts to wear thin, the 85 Second Slam Down mode offers a faster arcade style alternative, swapping festive dressing for music, lights and pure bowling chaos. It is a smart inclusion that helps broaden the appeal beyond seasonal novelty.
Between frames there are plenty of small diversions. The complimenting soda machine is a silly but charming touch, and the ability to throw gifts or snowballs at the elves to trigger new reactions adds to the sense that the game wants players to experiment and mess around. Leaderboards give competitive players something to chase, but the real strength lies in pass and play couch VR for up to five players. Handing over the headset, laughing at each other's mistakes, and reacting to the elves together is clearly where Jingle Strike shines brightest.
There are limits, though. Content is fairly thin once you have seen all the lanes and spent time in the arcade mode. Played solo, the experience can start to feel repetitive quite quickly. This is very much a party game rather than something designed for long single player sessions, and it does not bring anything radically new to the VR bowling genre.
Still, what is here is well put together. The visuals are cheerful, the soundtrack suits the tone, and the game never takes itself too seriously. Jingle Strike VR Bowling succeeds by being accessible, funny, and easy to enjoy, particularly with friends or family around.
As a social VR experience it works extremely well, even if its appeal fades when played alone. For parties, gatherings, or introducing newcomers to VR, it is an easy recommendation.
Aerosurfer delivers a surprisingly addictive VR experience that combines speed, precision, and the thrill of flight. Players control each wing through hand motions, carving through the air as they hunt the perfect balance between flow and mastery. It is easy to pick up, yet challenging enough to keep even seasoned players coming back for more.
The game's core appeal lies in its fast-paced, arcade-style gameplay. Gliding through 25 handcrafted tracks, you feel a genuine surge of adrenaline as you swoop close to the terrain to gain speed. Chasing your best times and racing against your ghost adds a satisfying layer of competition, while online leaderboards provide a global stage for skill comparison. Precision, timing, and rhythm are at the heart of Aerosurfer, making mastery a rewarding pursuit.
Graphically, the game is simple. It is not aiming for photorealism, and the modest visuals work in its favour, keeping the focus on the flow of flight and the thrill of speed. The music is another highlight, with funky, catchy tracks that complement the high-octane gameplay and help maintain the rhythm of your runs.
Aerosurfer does have its drawbacks. At £9.99, it feels slightly expensive for what is essentially an arcade-style experience. Beyond that, some players might wish for more visual detail or a few extra gameplay modes, but these are minor complaints in an otherwise engaging package.
Aerosurfer succeeds in what it sets out to do. It is fun, fast, and competitive, offering long sessions for those chasing perfection and quick flights for casual enjoyment. Despite its simplicity, it captures the joy of flight in VR with flair.