Showing posts with label VR. Show all posts
Showing posts with label VR. Show all posts

2 Jan 2026

REVIEW: Jingle Strike VR Bowling (2025 Video Game) - on MetaQuest

Jingle Strike VR Bowling

Review by Jon Donnis

Jingle Strike VR Bowling knows exactly what it wants to be and it leans into that with confidence. This is a festive VR bowling game that treats accuracy and silliness as equal partners. The core bowling feels reassuringly solid, with true to life physics that make each roll feel weighty and deliberate. When you line up a shot and send the ball down the lane, it behaves as you expect, which is vital in a game that relies on constant replay and quick handovers between players.


What gives the game its personality is the cast of workshop elves who never stop reacting to your performance. They cheer, mock, roast, and occasionally descend into outright childish behaviour. Miss a simple spare and they let you know about it. Land a clean strike and they completely lose control. It is juvenile, loud, and genuinely funny in short bursts, especially when played with other people in the room watching and waiting their turn.


The four festive lanes are colourful and busy without becoming visually overwhelming. Snow, lights, toys and moving characters keep things lively while never distracting from the bowling itself. When the Christmas theme starts to wear thin, the 85 Second Slam Down mode offers a faster arcade style alternative, swapping festive dressing for music, lights and pure bowling chaos. It is a smart inclusion that helps broaden the appeal beyond seasonal novelty.


Between frames there are plenty of small diversions. The complimenting soda machine is a silly but charming touch, and the ability to throw gifts or snowballs at the elves to trigger new reactions adds to the sense that the game wants players to experiment and mess around. Leaderboards give competitive players something to chase, but the real strength lies in pass and play couch VR for up to five players. Handing over the headset, laughing at each other's mistakes, and reacting to the elves together is clearly where Jingle Strike shines brightest.


There are limits, though. Content is fairly thin once you have seen all the lanes and spent time in the arcade mode. Played solo, the experience can start to feel repetitive quite quickly. This is very much a party game rather than something designed for long single player sessions, and it does not bring anything radically new to the VR bowling genre.


Still, what is here is well put together. The visuals are cheerful, the soundtrack suits the tone, and the game never takes itself too seriously. Jingle Strike VR Bowling succeeds by being accessible, funny, and easy to enjoy, particularly with friends or family around.

As a social VR experience it works extremely well, even if its appeal fades when played alone. For parties, gatherings, or introducing newcomers to VR, it is an easy recommendation.

Score: 7.5 out of 10.

Out Now on MetaQuest


27 Dec 2025

REVIEW: Aerosurfer (2025 Video Game) - On MetaQuest

Review by Jon Donnis

Aerosurfer delivers a surprisingly addictive VR experience that combines speed, precision, and the thrill of flight. Players control each wing through hand motions, carving through the air as they hunt the perfect balance between flow and mastery. It is easy to pick up, yet challenging enough to keep even seasoned players coming back for more.


The game's core appeal lies in its fast-paced, arcade-style gameplay. Gliding through 25 handcrafted tracks, you feel a genuine surge of adrenaline as you swoop close to the terrain to gain speed. Chasing your best times and racing against your ghost adds a satisfying layer of competition, while online leaderboards provide a global stage for skill comparison. Precision, timing, and rhythm are at the heart of Aerosurfer, making mastery a rewarding pursuit.


Graphically, the game is simple. It is not aiming for photorealism, and the modest visuals work in its favour, keeping the focus on the flow of flight and the thrill of speed. The music is another highlight, with funky, catchy tracks that complement the high-octane gameplay and help maintain the rhythm of your runs.


Aerosurfer does have its drawbacks. At £9.99, it feels slightly expensive for what is essentially an arcade-style experience. Beyond that, some players might wish for more visual detail or a few extra gameplay modes, but these are minor complaints in an otherwise engaging package.


Aerosurfer succeeds in what it sets out to do. It is fun, fast, and competitive, offering long sessions for those chasing perfection and quick flights for casual enjoyment. Despite its simplicity, it captures the joy of flight in VR with flair.

I score Aerosurfer a solid 8 out of 10.

Out Now on MetaQuest