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16 Dec 2021

REVIEW: Book of Travels on PC (Steam)

Review by GamingCouchPotato.co.uk
Before I start, please note that Book of Travels if still in Early Access, so although this is a review, it is based on a game that by its very nature is not the end product, so please keep that in mind.

Book of Travels advertises itself as a "unique social roleplaying experience that doesn't hold your hand", and as such it is very unusual for a RPG as it has no missions, no real plotlines, and no life-or-death quests. So, taking away the very elements of what makes a RPG a RPG, it seems a strange approach to take for a game.

The first thing you notice when you start playing is the graphics, they are stunning, however they are also weird, it is hard to describe, but it's basically 2D graphics that have hundreds if not thousands of layers, so as you walk toward or away from the camera viewpoint, you pass through the 2D layers, this is really strange, and also incredibly annoying, as often the layers get in the way of what you are trying to see, and since you can't move the camera, often you find yourself moving the character back and forth until the correct layer focuses and you can see what you are doing. 

Now because there is no real plot, or quests, or side missions, or anything, you will at first just find yourself wondering around, not quite sure what to do, or where to go, and there are no instructions either. At best you have some small icons at the top of the screen that describe your condition, for example walk in water, you get wet, and icon says you are wet and advises finding a fire to dry off by. This is also where you will find the first clue for something to do, your character is tired and needs some care and attention, you know because an icon tells you, and advises you to find a tea shop. Finally, we have something to look for. Of course, no idea where it is, the map is pretty much useless, but it is better than nothing.


At this point frustration is going to set in, and many people will simply give up at this point. There also will be people who will stick with it, for clearly there has been a lot of effort in this game, and it is still early access after all. And you should keep going, as I did.

The more you explore, the more you will kind of figure things out, you will see things on the floor that you can pick up, you will learn skills as well as passive abilities, you will speak to NPCs who might offer you a trade, you will improve your clothes, your weapon. The more you play, the more you will realise that this is an experience, a way to pass the time, without ever really achieving anything, this game is a relaxing experience.

You will come across other players online, and you can choose to travel together, or leave on your own, sometimes you will need help to achieve things, maybe untangling some vines to see what is under neath, moving a heavy object, helping fix a hurt Ox. 

You can't really talk to other players in the traditional sense, instead you have a selection of symbols, and the more you play the more symbols you will unlock, you can talk to the NPCs in the game, and they will ask for things, but there is no in game journal, so you will literally need a pen and paper handy, to write things down, otherwise you will soon forget.


The Good
In general, the graphics are glorious, a new attempt at an old genre is always an interesting idea.

The Bad
The game can be incredibly boring, and you will find yourself endless wondering around, picking acorns, desperately trying to find something interesting to do, and as much as I love an alternative type of experience in a game, the game must still hold my attention.

Overall
One good thing to note is that this game is Early Access, so it can only get better, I think the developers need to leave some of their idealistic hopes behind, and go back to basics, otherwise I can't see how this game will succeed. The potential is there, but the average gamer needs instruction, they need something to do, and just hoping people can find enjoyment by making stuff up themselves to do, is relying way too much on the patience and interest of people. The graphics although beautiful need an overhaul, the 2D layers just do not work and are not user friendly. This needs to be a proper 3D game. I wonder if too much time, money and effort has already gone in, that the developers just won't admit the mistakes, and start fresh.

No score for now, but I look forward to future updates.


Out Now


14 Dec 2021

REVIEW: Graviter on Nintendo Switch

 

Review by GamingCouchPotato.co.uk Staff

Graviter is the latest puzzle game to grace the Nintendo Switch, and it has a lot of competition if it wants to stand out.

The story is a bit ridiculous, but at least it has one, your cat has been taken, it is missing in the dark void of space, you have been left parts of a map to the galaxy, collect cat paw prints and find your cat. 

The game works on the idea of gravity, you control the size and position of planets, manipulate them so that you can fly around and collect the paw prints. On some levels the planets can be moved around, on others the planets sizes can be edited, sometimes you will be able to pause time after launching, and move planets etc, then restart time.

Over 100 levels to complete, and you can change the graphic style to monochrome or normal colours.

There are different ways to complete a level, so you are not stuck to just finding the one solution.

The problems however arise pretty much straight away, the game is not at all user friendly, the control system is poor, and the levels can get ridiculously hard very quick, and instead of using logic to solve them, you will end up using trial and error, which is never a good thing to need to do in a puzzle game, as it totally takes away the whole puzzle element.

The graphics and soundtrack are decent, the monochrome option is a nice choice to have, but doesn't really add anything to the game.

The Good

Everything looks decent and there is a challenge there for even the most hardened of puzzle gamers.

The Bad

Poor design, poor menu, and a learning curve that is off putting.

Overall

Fine idea, just poorly implemented.

I score Graviter on Nintendo Switch a poor 4/10

Out now on Nintendo Switch

https://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/Graviter-1949440.html



11 Dec 2021

REVIEW: Kickerinho World on Nintendo Switch

Review by Jon Donnis
Kickerinho World is a freestyle-football simulator, well that is what the game makers claim.
In reality it is a "Keepie uppie" game.

Originally released on mobile devices about 5 years ago, and downloaded 5 million times, it is your classic freemium mobile game, whereby you play a bit, lose, watch an advertisement, and start again. On Nintendo Switch it is basically the same, but since you have had to pay for it, the ads are gone.

The aim of the game is simple, keep the ball in the air, do not let it touch the floor, the longer you do that, the more points you get.

Each trigger on the controller controls a different foot, press the correct trigger at the right time and the ball will get kicked and stay in the air, every so often the ball will go high enough for you to head it, and you do this by pressing both triggers at once. You can also use the touch screen as well if you prefer.

The game is pretty hard, despite sounding easy, the timing has to be almost perfect, miss by a fraction of a second and that's it, game over. And that is basically the game, a mobile port, that the main advantage is you won't need to watch ads, or pay microtransactions to purchase things.

There are three characters you can play with, Raul, Violet, or Sydney. And various locations you will travel to, including Paris, New York, Dubai, Shanghai, Moscow, Rio, and Sydney, but these are purely cosmetic, think a change of background and that is it. Various customisations to unlock, balls to collect, and so on. Typical mobile game stuff.


The Good
It looks ok, I guess. You don't need to pay anything else once you have purchased it.

The Bad
Everything, it is a terrible game.

Overall
This is a game that should have stayed on mobile. No idea why they would want to have this ported to the Switch.
If you really want to play this, go get it on the play store for free, and if you really love it, then and only then pay for it on Switch.

I score Kickerinho World on Nintendo Switch an abysmal 2/10

Out Now on Nintendo Switch



10 Dec 2021

REVIEW: Make War on Nintendo Switch

Review by GamingCouchPotato.co.uk Staff
There is an endless amount of strategy simulation type games out there at the moment, and "Make War" from No Gravity Games is another one to add to the pile.

The basic premise of the game is that you place your army and weapons, press play, and see if your strategy can beat the enemy as the AI then plays out.

You can play in various timelines, so from Viking Era to the 20th century and even cyberpunk and futuristic areas. When you start the game, you will be faced with a map, but since the game requires you to play one level at a time, it seems a bit pointless, and perhaps just a simple "Level 1, Level 2..." type map would be better suited.


Beating an enemy on a level is itself not enough to progress to the next level, you will have "quests" that you need to complete, unfortunately the game doesn't really explain things too well, and the tutorial is a bit useless. So, at first you might find yourself wondering why you keep playing the same level over and over. Once you figure out there are quests to complete, you can try to then adjust your strategy to accomplish these goals.

Before you press play on a level, you get to choose the layout of your army, you will have regular fighters, melee fighters, long and medium range fighters, mines, laser guns, portals and so on. The more you progress the more that is unlocked for you to use.


One big problem with this, is that it seems strategy has very little to do with you winning or losing. Placing your fighters in one area or another doesn't make a great deal of difference, as they will still just run towards the enemy, and they will run towards you, all the while you just sit back and watch. As you complete quests, that may unlock more of a weapon, fighter or mine, so you then can place more, you will end up beating the enemy more through grinding to unlock things, than any masterminded strategy.

There 160 missions to complete, 40+ weapons to unlock, 30+ fighting units to get, so plenty to do, but is the gameplay good enough to keep you coming back?


The Good
I liked the small pixel graphics, even on a Switch Lite i could see everything going on, but perhaps this game would prefer a larger screen.

The Bad
The lack of actual strategy needed, in a strategy simulation is a huge problem, and one that cannot be ignored.

Overall
There is potential here, but not enough for fans of strategy simulation games, who will get bored quick. For general gamers, Make War might find a place on your Switch as a game you can just play for ten minutes every so often.

I hate to give low scores, but I have to be honest, and sadly I can only award Make War on Nintendo Switch a poor 4/10

Out Now on Nintendo Switch



9 Dec 2021

REVIEW: Star Horizon on Nintendo Switch

Review by GamingCouchPotato.co.uk Staff
Star Horizon is a 3D, on rails, space shoot-em-up. You play as John, a pilot, or more accurately the person shooting stuff. Most of the real control is done by the Artificial Intelligence known as Ellie, who will talk to you as you play. Since my name is real life is John, I must say it all felt very personal!

There is a war between the Inter Galactic Corporation (The Federation), and the rebels. (This sounds familiar!). You are involved in an accident, whereby you are put into hibernation by the mothership, Ellie, the ships AI, wakes you up years later, and you have no idea where you are or what is going on.

As you play, you will quickly learn that this is an on rails shooter, meaning that you go where the AI takes you, and with the exception of some quick time events, whereby you need to choose an option of what to do next, all directional activities are controlled for you. Your job is to shoot stuff. You have a few different types of weapons, as well as a cool roll/dodge manoeuvre. The targeting mechanics aren't the best, but you soon get used to how it all works, and you will quickly find out that accuracy isn't that important.



As you destroy enemies, and complete sections, you will earn points, these points can be used in the hangar, between levels, to upgrade your ship. 

There are just 10 levels, and 3 main bosses to beat. You gain up to 3 stars for completing a level, and you will find that you will need to replay levels over and over to get points to upgrade your ship and weapons, so that you can get strong enough to progress, beat bosses and so on, this does bring some longevity to what would otherwise be a short game.

The quick time events which affect the storyline, are a good idea, and give the game some replay options, to see what differences there is, if you had chosen differently, examples of choices are to help friends or ignore them, help a space merchant or fight them.


The Good
As this is an on rails shooter, it means that the developers have had plenty of time to make the 3D graphics look fantastic, the soundtrack is good, and the AI voice is also quite entertaining.

The Bad
Only 10 levels, and many people do not like "On Rails" shooters since they do lack the freedom of a regular 3D shooter.

Overall
A cheap game, that does entertain, and despite its limitations, looks good and plays well.

I score Star Horizon on Nintendo Switch a fair 7/10
Out Now