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6 Jan 2022

REVIEW: Gravity Chase on Xbox One

Review by Jon Donnis
Gravity Chase is a futuristic racer from Repixel8, set in 2088, whereby transport and fighter craft have been converted into racing vehicles, to take part on "Hyperloop Circuits".

A sequel to the game Velocity G, (which I have never played) this is your typical anti-gravity racer but it does differ slightly from other games in the genre. The circuits in this game are enclosed tubes or tunnels, some races take part on the inside, and some on the outside. Due to this unusual style of circuit, the game does create an interesting challenge or making you need to choose the optimum line, if you want to complete a level faster. Throw in your usual pickups of boosters, power ups, shields and weapons, and you have an interesting little racer, that although not unique, does have some original ideas thrown in.


There is your single player mode, as well as split screen multiplayer. 16 tracks set across various themed areas, 10 craft for you to use and upgrade, and 3 separate modes of play.


First one is arcade mode, which your classic race against opponents, get to the finish line first to win, then there is combat mode, where you have to race, but can also fire weapons at your enemy. And finally, another classic mode in Eliminator, every 30 seconds the person in last place is thrown out, try to last as long as possible, or even outlast all of your opponents until you are the last one standing.

Each level can be played on beginner, medium or hard, more points for the harder settings, and as you collect points, this will unlock more tracks. Beating a track alone won't necessarily unlock the next track, this is done purely by points accumulated, so you might need to grind a few tracks to get points if you are struggling to win the harder mode. As well as get enough in game currency to upgrade your ships.

There are leader boards for each track, so you can compare your progress.

The menu is about as simple as you can get, you start the game, choose a track, difficult level and mode, and you are off. I hate complicated menus and this really was an easy to get straight into type of game. When I think of other similar racers, one of my biggest complaints is often the menu, on Pacer for example it was and still is a mess, but by keeping things simple Gravity Chase gives the game a true pick up and play quality.



The soundtrack is pretty decent, generic high pumping electronic music is perfectly acceptable, and I quite enjoyed turning it up.

In game sounds are simple, not distracting, not really noticeable.

In the combat mode I did not really understand the shield and weapons, I'd collect ammo, but nothing happens when I press fire, I am hoping this is just a pre-release bug which will be fixed by release date. The shield as well, you collect shield power ups, and your shield goes down, but it all seems a bit pointless, if your shield runs out, you explode and re-join the race. That really is my only complaint about the game, I tend to prefer the general arcade style modes, so not a huge downer for me, but if you enjoy the combat modes of these types of racers, then this game fails on that.


The Good
A fun, simple, futuristic antigrav racer. I have asked many times for such a game, and now I have one. Is it perfect? No, but is it good fun, with a pull, to keep playing it more? yes.

The Bad
As mentioned, the combat mode is lacking. And the graphics in 2022 could be better.

Overall
An enjoyable racer, with a couple of issues that are hopefully easily fixed.
I will keep playing this game after writing this review, and that to me is always the highest compliment I can give a game, playing it when you don't have to.

I score Gravity Chase a strong 8/10

Review by Jon Donnis

Out on Xbox One and Steam on 21st January 2022

23 Dec 2021

REVIEW: Forgotten Hill Disillusion on Nintendo Switch

Review by Jon Donnis
Forgotten Hill Disillusion is a point and click puzzle game in the Forgotten Hill franchise.

You do not need to have played any of the other games to get into this, and since I haven't played any of the other games, that's good.

The game mainly consists of single screen areas, you navigate around using arrows on the side of the screen, and certain areas will have puzzles and riddles you need to solve, to progress in the game.



When you first start playing, you might feel a little confused, and the puzzles can be quite hard, but just as you are about to give up, you may find as I did, that you are starting to get it, you are starting to understand how the game works, and the nature of how to complete the puzzles. This will probably happen when you first get stuck and realise there is an inbuilt hint system. The hint system usually comprises of about 3 stages, hint one gives you an idea of where to look, hint two tells you what you need to do, and hint three basically solves it for you. 

As I mentioned, the moment you start to properly understand the game, even if because of the hint system, that is the moment the game catches you in its hooks. And if you like a good puzzle game, then this is one you should add to your collection.


There are 60 puzzles and riddles to solve, some will be about moving objects to match a pattern you have seen elsewhere in the house, or you might need to help someone with something, read a recipe book, find or craft the parts, everything is there right in front of you when it comes to solving the puzzles, you just need to keep your eyes open and think logically, and you can do it.

If you get the hang of it, the game should last you between 2-3 hours to complete, the graphics are simple but well drawn, and help with the whole horror/grotesque atmosphere the game is portraying.


The Good
Well-crafted puzzles, nothing is too abstract or out of the box, meaning that everything is solvable if you are willing to spend the time.

The Bad
It may take you a bit of time to get into the game if you have not played any of the previous ones and already know how everything works, but stick with it and you will be fine.

Overall
I was pleasantly surprised at the quality of the game as a whole, much better than I expected, and it is easy for me to recommend.

I score Forgotten Hill Disillusion on Nintendo Switch a solid 8/10. A very good puzzle game.


Forgotten Hill Disillusion will be priced for 4.99$ / € for all platforms including mobile formats.

Out Now on Nintendo Switch and all major consoles


20 Dec 2021

REVIEW: Powertris on Nintendo Switch

Review by GamingCouchPotato.co.uk
Powertris is a puzzle game that seems simple, but is actually much more impressive than at first glance.

What do you get if you cross the classic game of Tetris with a game like Pipemania? You get Powertris.

Much like Tetris the idea of the game is to get a line of blocks that go from left to right, and once you do that the line disappears, but here is the twist in Powertris, they aren't blocks, they are pieces of a pipe. As the pieces drop, you can move and rotate them, better still you also have to notice the sides of the playing area, for these sockets are where the lines start, hence the Pipemania comparison. You can have a line that starts bottom left of the screen, but finishes top right.

Place too many pieces which do not connect, hit the top of the playing area, and you lose.


Throw in special pieces, like bombs, as well as obstacles, and you suddenly have a fast paced, quick thinking puzzle game that is as devious as it is simple.

Now let's talk about the problems, the biggest one being that this is a port of a mobile game, and although the Switch version has been graphically improved, the mobile version is free, and plays in portrait mode, which is a better way to play. I cannot understand why they didn't make the play area wider on the switch version, since the space is there.

The Good
Nice concept, if not original (look up Tube it), it does work, and plays well.

The Bad
The mobile version is better, and it is free.

Overall
If you like Tetris style games, and want a simple puzzle game for your switch, you can't go wrong with Powertris.

I score Powertris a realistic 6/10

Out now on Nintendo Switch



16 Dec 2021

Strictly Limited presents Aaero - pre-order starts soon!

Strictly Limited Games, in partnership with two-man developer team Mad Fellows have announced that the indie-hit Aaero: Complete Edition will receive a much deserved, limited boxed release on the Nintendo Switch. This rhythm rail-shooter synergizes high-speed sci-fi shooting action with an incredible licensed EDM soundtrack, to deliver a uniquely exhilarating audio-visual experience that received much praise from press and players at launch.

Aaero: Complete Edition contains all DLC content in one package and will be available as a boxed Limited Edition and Special Limited Edition, with pre-orders kicking off on Sunday, December 19th, at 12 AM CET (midnight), only at Strictly Limited Games.

About the Game
Speed through stunning, futuristic environments in a stylish spacecraft, tracing ribbons of light that visualize the EDM songs while evading obstacles, eliminating approaching enemies and overcoming epic boss battles. The game controls like a twin-stick shooter with the left stick controlling the ship, which has to grind along the musical ribbon and the right stick for targeting enemies. If you play well, your score multiplier will build up and you can chase that high score on the leaderboard, for an extra dose of adrenaline.

Key Features
Pilot your spacecraft through dynamic environments, negotiating obstacles and battling enemies and monstrous boss creatures, all synced to a banging soundtrack.

Experience a unique sensation of speed and tunnel-vision as the levels warp and twist around you, perfectly combining music, gameplay and visuals.

Vibe with licensed music from superstars of the EDM genre, including Noisia, Flux Pavilion, Katy B, Neosignal, Astronaut, Barely Alive and many more.

Soar through 21 different levels, each painstakingly crafted to match the music.

Four game modes - Normal, Advanced, Master, and Chill-out (a relaxed, practice-focused mode).

Aaero: Complete Edition for Nintendo Switch includes all additional DLC content in one package: the 1000DaysWasted: Drum & Bass Pack, the Monstercat Pack as well as the Comet, Phaser, and Sol ship skins.

Giant spider mech awaits!

Strictly Limited Editions for musical speed-demons

Strictly Limited Games is giving Aaero the immortal, boxed legacy it deserves, with two unique limited editions, available for pre-order exclusively via the Strictly Limited Games online shop.

The Limited Edition includes the Nintendo Switch game and a colorful game manual for 29.99€, limited to 2,200 copies.



The Special Limited Edition is limited to 1,800 copies for Nintendo Switch at a price of 49.99€, including lots of cool EDM-festival themed collectibles:


Nintendo Switch game
Special Limited Edition Box
Colorful Game Manual
Stylish spaceship acrylic standee
EDM-festival-style wristband
EDM-festival-style ticket (replica, individually numbered)
EDM-concert-style poster (DIN A3)
Aaero logo fabric patch
Bottle opener

Aaero: Complete Edition contains all DLC content in one package and will be available as a boxed Limited Edition and Special Limited Edition, with pre-orders kicking off on Sunday, December 19th, at 12 AM CET (midnight), only at Strictly Limited Games.


REVIEW: Book of Travels on PC (Steam)

Review by GamingCouchPotato.co.uk
Before I start, please note that Book of Travels if still in Early Access, so although this is a review, it is based on a game that by its very nature is not the end product, so please keep that in mind.

Book of Travels advertises itself as a "unique social roleplaying experience that doesn't hold your hand", and as such it is very unusual for a RPG as it has no missions, no real plotlines, and no life-or-death quests. So, taking away the very elements of what makes a RPG a RPG, it seems a strange approach to take for a game.

The first thing you notice when you start playing is the graphics, they are stunning, however they are also weird, it is hard to describe, but it's basically 2D graphics that have hundreds if not thousands of layers, so as you walk toward or away from the camera viewpoint, you pass through the 2D layers, this is really strange, and also incredibly annoying, as often the layers get in the way of what you are trying to see, and since you can't move the camera, often you find yourself moving the character back and forth until the correct layer focuses and you can see what you are doing. 

Now because there is no real plot, or quests, or side missions, or anything, you will at first just find yourself wondering around, not quite sure what to do, or where to go, and there are no instructions either. At best you have some small icons at the top of the screen that describe your condition, for example walk in water, you get wet, and icon says you are wet and advises finding a fire to dry off by. This is also where you will find the first clue for something to do, your character is tired and needs some care and attention, you know because an icon tells you, and advises you to find a tea shop. Finally, we have something to look for. Of course, no idea where it is, the map is pretty much useless, but it is better than nothing.


At this point frustration is going to set in, and many people will simply give up at this point. There also will be people who will stick with it, for clearly there has been a lot of effort in this game, and it is still early access after all. And you should keep going, as I did.

The more you explore, the more you will kind of figure things out, you will see things on the floor that you can pick up, you will learn skills as well as passive abilities, you will speak to NPCs who might offer you a trade, you will improve your clothes, your weapon. The more you play, the more you will realise that this is an experience, a way to pass the time, without ever really achieving anything, this game is a relaxing experience.

You will come across other players online, and you can choose to travel together, or leave on your own, sometimes you will need help to achieve things, maybe untangling some vines to see what is under neath, moving a heavy object, helping fix a hurt Ox. 

You can't really talk to other players in the traditional sense, instead you have a selection of symbols, and the more you play the more symbols you will unlock, you can talk to the NPCs in the game, and they will ask for things, but there is no in game journal, so you will literally need a pen and paper handy, to write things down, otherwise you will soon forget.


The Good
In general, the graphics are glorious, a new attempt at an old genre is always an interesting idea.

The Bad
The game can be incredibly boring, and you will find yourself endless wondering around, picking acorns, desperately trying to find something interesting to do, and as much as I love an alternative type of experience in a game, the game must still hold my attention.

Overall
One good thing to note is that this game is Early Access, so it can only get better, I think the developers need to leave some of their idealistic hopes behind, and go back to basics, otherwise I can't see how this game will succeed. The potential is there, but the average gamer needs instruction, they need something to do, and just hoping people can find enjoyment by making stuff up themselves to do, is relying way too much on the patience and interest of people. The graphics although beautiful need an overhaul, the 2D layers just do not work and are not user friendly. This needs to be a proper 3D game. I wonder if too much time, money and effort has already gone in, that the developers just won't admit the mistakes, and start fresh.

No score for now, but I look forward to future updates.


Out Now