21 Jan 2021

Ride 4 - Next-Gen Launch Trailer - PS5


Are you ready for the ultimate competitive gaming experience for two-wheel enthusiasts? Ride 4 will spark your competitive soul with hundreds of bikes, challenging tracks and a whole new level of realism. Ride 4: It's for real!

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Choose among 176 Officially licensed bikes and ride on 30 tracks all around the world, carefully designed with an extraordinary level of detail! Every asset has been created starting from Cad data, laser and 3D scanning to achieve precision down to the smallest detail and let you enjoy the best two-wheel racing experience ever.

Jump into an amazing and dynamic adventure that interacts with your decisions and choose your own path from the regional events up to the professional leagues. Show your riding skills through challenging races, ability tests, track days and a huge set of events. You could even become an official tester for the most celebrated manufacturers!

Ride 4 features a fully dynamic weather conditions system and a complete day/night cycle. Experience the race in a new light and prove you are the best rider in any condition. And for the first time, the "Endurance" Mode will put your tenacity to the test, with animated pit-stops and long lasting races: prepare to face a world where strategy is the ultimate ingredient of your success!

VoxPop Games, Inc. with a First Look at the Next Generation of Indie Platformers with EALU.


EALU (pronounced ee-lou) (Escape in Galic)

Think Terminator meets Celeste/Super Meat Boy meets Mario Maker

Ealu is a classic side-scrolling adventure, created for and by you. Jump into story mode to learn the origin of Ealu or head online to test your skills on worlds created by players from around the Globe. The in-game level builder allows you to unleash your creative potential and share it with the world If creation isn't your thing you can jump in to online mode and experience other creations through 100 lives mode or the level browser - Fully fleshed out, exciting, and dynamic Story Mode - Expansive - In game level creation system - 100 lives Online mode (Start with 100 lives and battle your way through 10 randomized user created levels) - 60+ level components and game objects (With more on the way) - Online Level browser system (Search for your World) - Custom physics for a true retro feel


Year 35XX, a Lonely traveler, traversing through a devastated earth beset by a global Extinction Level Event, White-haired protagonist Dimensional Time traveler looking to Escape from unending dead dimensions, communicates with his only living ally named “EALU”

Travelers must reach new areas, and new “Worlds” trying to jump into the correct or “interworld” LIGHT Dimension that will lead them to a paradise of other promised realms and riches.

Travelers must defeat various A.I. Hunters, deadly villains & upgraded environmental disruptions, trying to destroy our hero’s footprint in time.

EALU is the answer.

ESCAPE time and build your OWN world beyond worlds.  

Interview with Harki Games LTD. (Developer, Anthony Harkin)

1. What can people expect from EALU, where does it fit for gamers?

Ealu captures the skill based platformers of the 80s and 90s but integrates modern features such as level creation and sharing. Ealu is a pure platformer, no gimmicks all skill. The learning curve will be steep but the feeling of beating a difficult level is hard to match. There are 3 ways to play. Story mode will introduce you to the mechanics and quickly test your skill. The level builder is there for the creative players. For those more competitive the 100 lives mode is the perfect place to pit your skills against player created levels

2. How did EALU come about, what are its origins?

The first time I picked up a controller it was on the SNES and my love for platformers has been there ever since. As I got older I got the degree, got the career and earned good money. But I never found joy in it, what I did find joy in was learning to code and creating games. So I decided to quit my job and dive in head first. Ealu will be my first fully released project

3. Why are you going Exclusive with VoxPop Games for it's launch?

VoxPop is unlike other game distribution platforms. It focuses on a symbiotic relationship between streamers and indie game developers and that appealed to me. With other platforms it seems to be a race to the bottom whereas this project is a fresh take that really appeals to me

4. What is something you hope EALU will accomplish in 2021?

I'm hoping to get a good community around Ealu that will generate enough interest to keep pushing forward with more features such as multiplayer races and user story modes. I'm also eagerly looking forward to how the relationship with VoxPop Games progresses. 

17 Jan 2021

Interview with Charles Yu, CEO of VoxPop Games, Inc.

Pax East 2020

What can people expect from VoxPop Games? 

VoxPop is a profit-sharing game distribution model. When people help a sale happen, whether through seeding or recommendations, they get a percentage of that game’s price tag as credit (which can then be cashed out). This percentage is set by the developer, and specific percentages can even be assigned to specific users.

The core idea is that indie devs don’t have the money up-front to pay for advertising. So instead, they can use this revenue-split system to drive word-of-mouth marketing. Meanwhile influencers like YouTubers and Streamers will be able to plug games the way they would a Ko-Fi or Patreon and get the share they deserve.

How did VoxPop Games Start? 

I had always wanted to be an independent game designer. I had this image in my head of indie devs as auteurs with full creative control of their projects. Throughout High School and College I was putting games on Newgrounds, then the App Store, then Itch. I didn’t really sell much, but at the time, I’d never thought too much of it. I’d assumed that as soon as I had my degree I’d have a better idea how to make a living as an indie dev. Then, in my senior year as part of a lecture one of my professors told us that in the 5 years leading up to his professorship, he’d only made $15,000 as an independent developer. This didn’t bode well for my dreams.

I decided to pivot to starting a business, and I got a job at a VC Firm to help me better understand the fundraising process for entrepreneurs. The firm I was at happened to specialize in Blockchain investment, and for the first time I was seeing all these new Blockchain projects use user incentives to drive everything from processing to marketing. Working there gave me the idea to use the same tech to rescue the independent market.

This was over a year ago, and we’ve pivoted a lot since. Most importantly, we’ve totally dropped Blockchains from any and all aspects of the platform. But the broader idea of using profit-sharing to connect developers and influencers together remained. I believe this is the best way to stabilize the indie market. Naturally, we can’t promise everybody’s going to be rich, nor that every single game will be a success. But we DO want to give every developer out there the best chance possible to actually be able to make a living making games.

What kind of indie games does VoxPop Games have? 

All kinds! We don’t believe it's our job to gate-keep what is and isn’t an “indie game.”

That being said, the smaller and min-budget the team, the more they stand to benefit from the profit-share model over traditional advertising. On our platform, the revenue-split always offers a path to discoverability, and the more developers are able to leverage the profit sharing to approach influencers, the more they will ultimately stand to benefit from us. Therefore, our unofficial target demographic are what we call “garage devs,” teams that are typically less than 4 people, and who don’t have much in the way of marketing budget.

What is something VoxPop Games is looking to do in 2021 After our official launch on 1/21/21, and after we’ve finished patching the inevitable flood of bug reports that always comes with it, we plan to tackle crowdfunding and internal development. We have all sorts of ideas about how our profit-sharing, P2P model can tie into these verticals, but would prefer not to explain too in-depth in what’s supposed to be an overview.

About VoxPop Games, Inc.
VoxPop Games, Inc. is an American based profit sharing, peer-to-peer, game distribution, and development platform. It has roots in its early inceptions in December of 2018 and was formally incorporated in March of 2020 as a new client gaming platform for small-scale independent game developers.

VoxPop Games was founded by Charles Yu and Marc Anthony Rodriguez and operates out of Williamsburg, Brooklyn, NY.

The company's peer-to-peer distribution platform is designed to help independent developers to drive additional indie game sales by sharing a percentage of initial sales to those who recommended the games, namely, VoxPop Platform users, Streamers, Let’s Players and video content creators.

The client platform went ONLINE on May 5th, 2020, in Closed Beta form, and Open Beta on July 31st, 2020, and is now posed to host an amazing new roster of Exclusive and "Made For" VoxPop titles, in the Full Client 2.0 - January 21st, 2021

The client is also a hybrid crowdfunding platform designed to allow gamers to invest in upcoming games, via the Platform’s Micro-Investment Engine. A percentage of profit is shared based on the percentage owned by the upcoming game.

VoxPop is the first worldwide games distribution and development platform founded in Brooklyn, New York, and currently boasts a Library roster of over 125 Independent Games, 3 Platform Exclusive titles (that cannot be found on any other Game Distribution Platform), 10 “Made for VoxPop” titles, that are sku variants with exclusive content found only on VoxPop, and several games from prominent publishers, such as Rogue Games and Kwalee.

VoxPop Founders & Core Team

Charles Fang Yu is the founder and CEO. He completed his bachelor's in Computer Science and Game Design from Tisch School of the Arts in New York City, New York. 

Marc Anthony Rodriguez is the co-founder and COO. He received a Bachelor’s of Arts (Philosophy) from Stony Brook University.

In 2020, the company on-boarded two additional key foundational team members, Elisee Augustin, Platform Software Engineer and Holly Welch, Social Media Manager & Content Creator.

VoxPop also has help from Social Media interns as well as other community Mods and Streamer affiliates.

Key Title Listings



Platform Status

Pixel’s Hallow Eve

Salt & Pixel

Exclusive Game

Ultimate Reality

LinkUp Games

Exclusive Game

Miasma Caves

Windy Games


Guardians of Lodino Forest

Adrien Dittrick

"Made For" Partner

Arcanium: Rise of Akhan


Publisher Partner

UNDER - Depths of Fear

Rogue Games

Publisher Partner

15 Jan 2021

PREVIEW: Kinetic Edge on PC (Steam)

Preview by Jon Donnis

Kinetic Edge is a physics game where you control a verity of shapes and objects to complete game modes and challenges. Sounds fun right?

There are 5 modes of play.

Kinetic Race - Race with friends to get the best time or against others online.

Kinetic Arena - Knockout other players to make them lose points and stay in the green zone for maximum points gain.

Kinetic Survival - Increasingly difficult challenges knocking out players, last to remain wins.

Kinetic Golf - A physics crazy golf game you can play with friends.

Kinetic Freefall - Continually falling to the end of the race. Avoid collisions to gain speed.

I played each of the modes, and I was so frustrated and annoyed, that I uploaded a screen grab to Steam and wrote the following. This will now stand as my official opinion of the Preview Build of Kinetic Edge. These were my immediate thoughts and impressions of the game. Can you sense I was a tad annoyed?

❝You'd think the golf mode would be the simplest to figure out! But NOOOO, even when you tap the power button in front of the hole you just bounce off the flag. The other modes are just poorly designed. No tutorial to help you figure out the controls. Race mode, don't get that at all, no idea what to do, where to go, just a waste of time. The maze is ok I guess, but soon gets boring. Gauntlet? No idea. My suggestion to the game makers is to stop trying to add modes, and get one right first and then move on from there. Because right now, I wanted to turn off after just a few minutes of trying each mode, not a single one attracted me to play more. And it is a shame as the game looks great, the music is cool, just figure out what kind of game you want to be, and make that better.❞

Preview by Jon Donnis

14 Jan 2021

1950’s Sci-Fi Inspired SHMUP Squadron 51 Announced


Wiesbaden, Germany - 14th January 2021. Prepare your battlestations; alien annihilation is on the horizon! Assemble Entertainment and China-based publishing partner WhisperGames have today announced the very first title to be published as a result of the intergalactic alliance: Squadron 51. This dimension-bending shoot-‘em-up features 2D action in a world of deep 3D environments and is inspired by 1950s sci-fi icons such as War of the Worlds, Godzilla, and Dr. Strangelove. Squadron 51 is developed by Loomiarts and will launch its attack on Nintendo Switch, PlayStation 4, Xbox One, and Windows PC via Steam later this year. 

Join the rebel cause as Lieutenant Kaya and face the unrelenting hostile alien aircraft, martian fighters, and monsters, all in the glorious black-and-white of the 1950s! The future of the Earth is in the hands of Squadron 51!

“We’re huge fans of classic sci-fi horror and we jumped at the opportunity to co-publish Squadron 51 with our partner WhisperGames,” said Assemble Entertainment CEO Stefan Marcinek. 

“Squadron 51 has found a loving home among Assemble Entertainment’s other award-winning titles known for their charming eccentricity. Fans of all genres will appreciate this delightfully original SHMUP.”  

Warning! Extraterrestrials from outer space have arrived on our planet, bringing promises of a bright new future for the earthlings. However, this otherworldly partnership soon reveals a darker side as the VEGA Corporation, the alien enterprise led by the hideous Director Zarog, is imposing its predatory politics on the human race. In the midst of this oppression, the rebel group Squadron 51 rises as a response against the violent acts committed by these vile beings. Will the brave pilots of Squadron 51 and their aircraft stand a chance against Zarog's diabolic fleet of flying saucers?

Squadron 51 will launch on Nintendo Switch, PlayStation 4, Xbox One, and Windows PC via Steam later in 2021