Showing posts with label early access reviews. Show all posts
Showing posts with label early access reviews. Show all posts

4 Jun 2026

REVIEW: Sea Walker Saga (2026 Video Game) - Released on Early Access on PC Steam


Review by Jon Donnis

Sea Walker Saga drops you into a drowned version of 1878 where the world has been swallowed by the sea and the last remnants of humanity cling to floating island settlements known as Isla Muvimi. It is a steampunk survival adventure with RPG and strategy elements, built around a mobile island that acts as your base, your weapon and your lifeline. There is a clear Waterworld influence in its tone and setting, but it builds its own identity through a mix of exploration, resource gathering and slow expansion into a wider, hostile ocean world while you follow the story of a missing father and a rumour of a mythical continent beyond the map.


What stands out immediately is the atmosphere and visual direction. The steampunk aesthetic fits the setting well, with battered machinery, improvised fortifications and a sense that everything has been salvaged from a broken world. The idea of growing and managing a living floating island is easily the strongest part of the design, and when it is working well it gives a real sense of progression as you expand your base into something that feels more like a travelling fortress than a simple hub. There is also a strong loop of missions that push you out into the ocean to recover resources and artefacts, which helps the world feel active even in early access form.


The main problems come from how it actually plays moment to moment. Movement is noticeably slow, even when sprinting, and this turns basic travel into something that feels longer than it should. During defensive encounters this becomes more frustrating, since you are constantly running between damaged systems like turrets and the lighthouse while trying to keep everything running. Instead of tension building in these moments, it often becomes repetitive busywork that breaks the pace rather than sharpening it. There are also technical issues that interrupt progress, including situations where movement between areas can cause the character to get stuck entirely, forcing a restart.


Even with these issues, there is a clear sense that Sea Walker Saga is still in early access and not yet in its final shape. Content feels limited and some systems are rough around the edges, but the foundation is promising. The core concept of a mobile steampunk island exploring a submerged world has enough strength to carry a much larger game if the pacing is improved, the bugs are addressed and the moment to moment gameplay is tightened up.


At the moment it feels like a game with strong ideas that have not yet been fully refined into a smooth experience. There is ambition here, and in flashes it is easy to see what the finished version could become, but it is not quite there yet.

Out Now on Steam