Showing posts with label Puzzle. Show all posts
Showing posts with label Puzzle. Show all posts

30 May 2026

REVIEW: Midnight Swamp (2026 Video Game) - on PS5


Review by Jon Donnis

Midnight Swamp arrives as a dark point and click adventure that leans heavily into eerie fairy tale energy, dropping the player into a strange world where nothing feels entirely safe or familiar. The setup is simple but effective, a restless night by a lake, a strange laugh from the water, and one wrong step that pulls you into a shifting swamp filled with odd creatures and hidden secrets. From there it builds a compact but focused experience that feels deliberately old school in its structure and pacing.


The strongest part of Midnight Swamp is how confidently it commits to its classic point and click identity. It feels like something that could have comfortably existed in the 1990s Amiga era, not in a dated way, but in a way that understands the charm of that design approach. The puzzles are the highlight, offering a balance that feels challenging without tipping into frustration. There is enough logic and restraint in their design that most solutions feel fair, even when the setting itself is deliberately strange. The hand drawn visuals also deserve credit, with a style that suits the swampy, fairy tale tone and helps sell the unsettling atmosphere without overcomplicating it.


There is also a pleasing variety in how the game builds its world through encounters and mechanics. Meeting unusual inhabitants, following the guidance of a talking Cat, and learning potion basics from a Witch in a gingerbread house all contribute to a sense of playful unease. It is not trying to overwhelm the player with complexity, instead offering small, self contained ideas that fit neatly together. Exploration feels straightforward, and the lack of unnecessary systems keeps everything readable and accessible.


The main drawback is length. Midnight Swamp is very short, and it can realistically be completed in under an hour on a first run. That brevity leaves it feeling more like a concentrated vignette than a full adventure. Completionists will find a bit more to do on a second run, particularly for achievements, but even then the content is limited. One missable achievement involving feeding the cat adds a small layer of replay attention, though it also highlights how easily the experience can be exhausted in a single sitting.


Midnight Swamp is a charming and compact point and click adventure that understands exactly what it wants to be. It is straightforward, lightly eerie, and rooted in old school design principles where puzzles and atmosphere do most of the work. There is no excess here, no overthinking required, just a short journey through a strange swamp world that knows when to end.

I enjoyed Midnight Swamp enough to go back for a second run after missing the "feed the cat" achievement, which feels appropriate for a game of this size and style. For fans of classic point and click adventures, it is an easy recommendation despite its short runtime.

I score Midnight Swamp a solid 8 out of 10.

Out Now on PlayStation


4 May 2026

REVIEW: The End of the Sun (2026 Video Game) - on Playstation 5


Review by Jon Donnis

The End of the Sun arrives with a quietly confident premise and, to its credit, it largely delivers on that sense of intrigue. Set within a Slavic fantasy world that leans heavily on folklore and ritual, the game casts you as the Ashter, a fire mage able to track echoes of the past. It is an unusual hook, and one that immediately sets it apart. From the moment you step into the abandoned village, with its lingering smoke and fractured sense of time, there is a strong feeling that something meaningful has happened here, even if the game takes its time explaining exactly what.


Visually, it is difficult to fault. The world has been crafted with clear care, and that effort shows in the detail of the buildings, objects, and natural surroundings. The use of photogrammetry gives everything a grounded, almost tactile quality. It does not feel like a generic fantasy setting. Instead, it feels rooted in something older, more specific. That authenticity feeds directly into the atmosphere, which remains one of the game’s strongest elements throughout.

The central gameplay loop is where The End of the Sun becomes most interesting. You move from bonfire to bonfire, bonding with each one to reveal hidden traces and fragments of past events. Follow the smoke, uncover clues, solve a puzzle, then shift through time to see the consequences. It is a simple structure on paper, yet it works surprisingly well in practice. There is a natural rhythm to it, and when everything clicks, it can be genuinely absorbing. Watching history subtly reshape itself as you intervene adds a layer of satisfaction that many puzzle games struggle to achieve.


The puzzles themselves are mostly well judged. They are not overly complex, but they demand attention and a willingness to observe your surroundings carefully. The real appeal comes from how they tie into the wider narrative. Solving a puzzle rarely feels isolated. Instead, it feeds into the broader mystery, revealing new perspectives on the same characters across different points in time. That sense of continuity, of seeing lives unfold across seasons and years, gives the game a quiet emotional weight.

Voice acting is another clear strength. Performances across the board feel natural and convincing, which helps ground the more fantastical elements of the story. Characters come across as real people shaped by their circumstances, rather than simple narrative devices. It adds a layer of immersion that is easy to overlook but difficult to replace.


That said, the experience is not without its frustrations. Technical issues do creep in, and they can be more than minor inconveniences. Encountering a situation where progress is blocked, with no clear way to reset or escape, breaks the flow entirely. It suggests a lack of final polish that is hard to ignore, especially in a game so reliant on careful progression through its systems.

Even outside of outright bugs, there are moments where the game’s structure works against it. It is easy to lose your bearings, leading to stretches of aimless wandering as you try to piece together your next move. While some level of uncertainty fits the investigative tone, it can tip into irritation when direction becomes too vague. The line between discovery and confusion is a fine one, and The End of the Sun does not always stay on the right side of it.


Despite these issues, there is something undeniably compelling at the heart of the experience. Its ideas feel fresh, its world feels lived in, and its approach to storytelling through time and interaction stands out. When it works, it draws you in completely. When it falters, it can push you away just as quickly.

The End of the Sun is a thoughtful and original adventure that does a lot right, even if it stumbles in key areas. It is well worth experiencing for its atmosphere and ideas alone, but patience is required. If you can push through the rough edges, there is a rewarding journey waiting underneath.

Score: 7 out of 10

Out Now on PlayStation


3 Nov 2025

REVIEW: Chickenhare and the Treasure of Spiking-Beard (2025 Video Game) - On Xbox

Review by Jon Donnis

There's something refreshingly old-school about Chickenhare and the Treasure of Spiking-Beard. Developed and published by N-Zone, this bright, energetic adventure takes its cues from classic platformers while building on the whimsical world of the Chickenhare film and comics. The result is a cheerful romp across colourful kingdoms, packed with puzzles, light combat and the kind of charm that only a talking chicken-rabbit hybrid can deliver.


The story follows Chickenhare and his trusty companions, Abe and Meg, as they race to find seven mystical crystals before the dastardly Spiking-Beard plunges the kingdoms into chaos. It's a familiar "save the world" setup, but the game's warmth and humour keep it from feeling stale. From the lively dialogue to the wonderfully animated cutscenes, everything here feels designed with younger players in mind, yet polished enough that parents won't mind joining in.

What makes the game shine is its trio-based gameplay. You'll constantly swap between Chickenhare, Abe and Meg, each with unique abilities that keep things varied. Chickenhare can glide using his ears, Abe smashes obstacles with his shell, and Meg brings a burst of martial arts flair. The swapping system works beautifully, creating a smooth rhythm between exploration, puzzle-solving and combat. It's surprisingly satisfying to master, and the controls are responsive enough to make even tricky sections feel fair.


Visually, this is one of the better-looking family titles on Xbox this year. Each world bursts with colour and personality, from the golden glow of Featherbeard's Castle to the eerie depths of Demon's Hole. The blend of 2D side-scrolling and full 3D exploration gives the game a playful cinematic flair. The camera transitions are handled neatly, with the shifts in perspective adding depth rather than confusion.

The puzzles, too, deserve credit. They strike a nice balance, challenging enough to make young players think without ever tipping into frustration.


Still, while Chickenhare and the Treasure of Spiking-Beard is brimming with heart, it's not without its limits. Older players might find the challenge level a bit too gentle, as combat and platforming rarely punish mistakes. This is very much a game for children and early teens, and while there's enough polish to keep grown-ups entertained, veterans of the genre will breeze through it.

Despite that, it's hard to hold a grudge against something so cheerful. The combination of character-switching, smart level design and light humour makes for a thoroughly enjoyable experience. It's a perfect introduction to the action-adventure genre for younger gamers and a charming nostalgia trip for anyone who grew up on platforming classics.


Chickenhare and the Treasure of Spiking-Beard may not reinvent the genre, but it delivers exactly what it promises: fun, family-friendly adventure with style and heart. Fans of the 2022 film or Chris Grine's original graphic novels will find plenty to love here.

Verdict: 7.5/10 – A delightful, easy-going adventure that soars on charm and colour, even if it plays things a little too safe for older players.


16 Sept 2025

REVIEW: Call of the Sea (2025 Video Game) - on Nintendo Switch

Call of the Sea

Review by Jon Donnis

Call of the Sea is a first-person adventure from Out of the Blue, published by Raw Fury. You play as Norah, voiced by Cissy Jones, who travels to a remote island in the South Pacific during the 1930s to track down her missing husband, Harry, voiced by Yuri Lowenthal. There's no combat here, the focus is on exploring the island and working through puzzles.


The setting is the first thing that stands out. The island looks beautiful, with its bright colours, strange ruins and hidden corners that keep you curious about what's next. The presentation has real character, and Norah herself is a big part of that. Jones gives her a voice that feels warm and believable, and the story carries both mystery and emotion as it unravels.


Most of your time is spent solving puzzles. They come at a steady pace, usually clever and well thought out, and when they click they feel rewarding. The game clearly has a lot of care behind it, both in how the puzzles are built and in how the story pushes you forward.


Not everything lands perfectly. Some of the puzzles are tough, even with the hints available, and a few times I ended up checking online to figure out the solution. That can be a slippery slope, because once you've done it once it's tempting to do it again rather than wrestle with the harder sections. Playing on a Nintendo Switch Lite also showed up a few technical hiccups, with some stuttering in the animation, though it was never enough to ruin the experience.


Call of the Sea isn't the sort of game you'll replay often, but as a one-off adventure it works well. The combination of its striking island setting, its story full of heart, and a run of puzzles that mostly land makes it worth picking up if you enjoy thoughtful puzzle-driven games.

I score Call of the Sea a solid 7.5 out of 10.

Out Now on multiple formats
And on Nintendo Digital

16 Aug 2025

REVIEW: Altheia: The Wrath of Aferi (2025 Video Game) on PC (Steam)

Altheia: The Wrath of Aferi

Review by Jon Donnis

Altheia: The Wrath of Aferi is a 2025 fantasy adventure from MarsLit Games, inspired by the works of Studio Ghibli and Studio Chizu. The game tells the story of Lili, who has no wish to follow her late mother's path as a Guardian, and Sadi, a Monk-in-training who believes their traditional partnership is the only way to stop the spreading corruption of the Void. Their reluctant alliance takes them across Atarassia, a world filled with corrupted shrines, dangerous monsters, and spirits waiting to be freed.


The narrative builds on themes of loss and reluctant duty, with Lili's grief and hesitation clashing against Sadi's belief in tradition. Their journey is framed through dungeons that combine puzzles, combat, and exploration. Players are encouraged to use both Guardian melee abilities and Monk magic to progress, with enemies and challenges often requiring both to overcome. The partnership is central to the design, and when it works, it gives a satisfying sense of cooperation and growth between the characters.


The visual style is one of the strongest aspects of Altheia. Its hand-painted look and expressive character designs capture the charm of the animation studios it draws from, giving Atarassia a rich and memorable atmosphere. The story has appeal too, offering emotional weight while still leaving room for moments of lightness and hope. Unfortunately, the technical side holds it back. Bugs are common, sometimes leaving players stuck without clear direction, and the control system often feels unintuitive. These issues are frustrating in a game so focused on dungeons and puzzles, where precision and flow are essential.


Sound design also needs more refinement. While the music supports the mood well enough, sound effects are inconsistent, with some environmental noises far too loud and others barely noticeable. These imbalances, combined with control and stability problems, make the experience feel rougher than it should be so close to release.


There is clear potential in Altheia: The Wrath of Aferi. The idea of pairing a Guardian and Monk to fight against the Void is strong, and the world itself is beautifully presented. Right now though, the game feels unfinished. Unless the upcoming update addresses the bugs, improves the controls, and balances the audio, it risks disappointing players who are drawn in by its promise. It is a fantasy adventure with a lot of heart and a striking style, but one that urgently needs polish to reach its full potential.

Fingers crossed for a nice big day one update.


8 Apr 2021

REVIEW: In My Shadow - PC (Steam)

Review By Jon Donnis
In My Shadow is a unique game, you play as a girl (Bella) who is trying to find answers to questions she has about her past, and to find these answers, you collect memories by way of solving single level platform-based puzzles.

There are 4 different rooms that you will play in, and about 50 levels in total. A level consists of the use of shadows. The shadow of a little girl, trying to collect memories that are represented as collectable shadows. You switch between two parts of the puzzle, the first of controlling the little girl, trying to get from point A to point B, while collecting hard to reach memories, and the second switch is to a more external view of the room whereby you can control the furniture which in turn creates shadows on the wall. Move a chair closer to the wall to make the shadow smaller, or move it away to make it bigger, then when you switch back to the girl she can then jump on the chair's shadow to reach her goals.

It a rather unique idea for a game, and one I was excited about when I first read about the game.

As your complete each level, a story plays out through cut scenes, as you learn more about the young girl, and get the answers she seeks.

The puzzles themselves can be tricky, there can be more than one solution to the puzzle, and the trial-and-error method here really is your friend.

The Good
This is a really unique game, a great idea, and along with the melodic music, when you are in a level, everything looks and sounds great.

The Bad
There are some graphical inconsistences between the main scenes, the cut scenes and the game itself, which seems strange to me.

The biggest problem to the game however is the controls. I hate them, simple as that, now I have spoken to the game maker, and he released an update which did improve some of the lag between pressing a button and then the character moving. But there is still a problem there. Now the more you play the game, the less you will notice it, as you will subconsciously adjust how you play to make up for it, but even then you will find yourself in a position whereby you will have all the shadows in the perfect positions, you know exactly what you need to do, and how to do it, but instead of then being able to do it, it may take you numerous attempts, whether that being because you walk off a surface because you didn't jump in time, or you landed one pixel too far and hit a trap. All in all, instead of you feeling that you need to beat the challenge, you feel frustrated because it is like the game is letting you down, as opposed to your own abilities.

When a game relies on pinpoint accuracy when it comes to jumps etc, any little issue is amplified massively, and this is where this game does have a problem, and even after improving the delay times, I still find it an issue. There simply is no margin of error. You need to be perfect. And when the controls are off by a nanosecond, that perfection becomes frustratingly hard to achieve.

You can skip levels however, which I found myself doing, not because I didn't know how to finish the level, but because after failing 20 times in a row at a simple jump, I just lost patience.

Overall
I like this game, I like the idea, the concept, everything about it is original, but the controls just let it down, it is not fun to play. Can this be fixed? I don't know, I am not a game maker. I would like to think that a redesign of the character and the mechanics of movement could make this a great game. But as it is, it is just not quite there.

Maybe it is just me and I am too fussy.

If there is a demo available, try the demo, if you don't see the problems I mention, then buy the game, but you really need to play it first.

I score the game 6/10.
If the game receives some updates in the future, I may revisit this review. In the meantime please check out my game play video below, hopefully this will better explain the game than words ever could!

Review by Jon Donnis
Out on Steam Today!