Showing posts with label Review. Show all posts
Showing posts with label Review. Show all posts

22 Jul 2026

REVIEW: Monopoly: Star Wars™ Heroes vs. Villains (2026 Video Game) on PlayStation 5



Review by Jon Donnis

Monopoly: Star Wars Heroes vs Villains is one of those games that is likely to divide opinion before players even reach the first match. The reason is simple. Despite carrying the Monopoly name, this is not a traditional digital version of the famous board game. Anyone expecting classic Monopoly with a Star Wars coat of paint is likely to be surprised by just how different this experience actually is.


Instead of focusing on buying properties, collecting rent and driving opponents into bankruptcy, Monopoly: Star Wars Heroes vs Villains takes a team-based approach. Players join forces in competitive 2v2 and 3v3 matches, selecting characters from across the Star Wars universe and using their unique abilities to gain the upper hand. Battles, changing property ownership and dynamic events all play a major role, creating a game that feels very different from what the Monopoly name would normally suggest.

For Star Wars fans, there is plenty to enjoy. The presentation is excellent throughout. The graphics are fantastic, with characters and locations looking great, while the sound effects and voice overs feel accurate to the licence. The game does a good job of capturing the atmosphere of Star Wars, helping to make the matches feel more engaging.


The large number of unlockables also adds some extra motivation to keep playing. There is always something new to work towards, which helps give the game a sense of progression beyond simply winning matches. Another welcome feature is the ability to choose the length of games. This allows players to tailor the experience to the amount of time they have available, making it possible to enjoy shorter sessions rather than being locked into a lengthy gaming marathon.

Where Monopoly: Star Wars Heroes vs Villains performs best is when it is played with other people in the same room. Local multiplayer is clearly where the game shines. Having friends or family gathered around creates a far more entertaining experience than playing alone, and the team-based gameplay feels designed with this sort of setting in mind.


Unfortunately, the game becomes less impressive when there are no human players involved. Single-player matches against AI opponents are simply not much fun. A lot of time is spent waiting for computer-controlled players to take their turns, and while there are some options to skip parts of their actions, they only go so far. The result is a mode that often feels slow and lacks the energy that makes multiplayer enjoyable.

There are also some limitations that may disappoint certain players. The absence of a 1 vs 1 mode feels like a missed opportunity, especially for those who prefer direct competition. Online multiplayer is available, but PlayStation users will need an active PlayStation Plus subscription to access it, creating an additional barrier for anyone planning to play primarily online.


The menus are another weak point. Setting up games and selecting players can be more confusing than it should be. The layout is not always clear, and navigating through the options can feel unnecessarily awkward.

The biggest issue facing Monopoly: Star Wars Heroes vs Villains is expectation. Many players will approach the game expecting Monopoly with Star Wars characters and locations. That is not what they are getting here. This is a reimagined version of Monopoly that takes the basic idea and builds something very different around it. Players who specifically want a faithful Monopoly experience may well come away disappointed.

On the other hand, players looking for a fresh take on the formula, particularly those who enjoy Star Wars and regularly play with friends, may find a lot to like. The strong presentation, unlockable content and flexible game lengths all work in its favour, while the multiplayer-focused design delivers its best moments when real people are involved.


This is ultimately a difficult game to score because so much depends on what the player wants going in. Fans of classic Monopoly may struggle with the changes, while Star Wars fans looking for a social multiplayer experience are likely to have a better time. It is certainly not a game built around single-player content, and the requirement for PlayStation Plus for online play will not appeal to everyone.

Monopoly: Star Wars Heroes vs Villains succeeds more as a Star Wars party game than as a Monopoly game. If you understand that before you start, there is fun to be found. If you are hoping for traditional Monopoly, you may want to look elsewhere.

Score: 7 out of 10.

Out Now on PlayStation 5


29 Jun 2026

REVIEW: Gecko Gods (2026 Video Game) - on Nintendo Switch


By Jon Donnis

Gecko Gods is a straightforward puzzle adventure that puts players in control of a small gecko exploring a forgotten archipelago filled with ancient ruins, puzzles, hidden relics and collectables. Built around exploration and movement, the game offers a relaxing experience that encourages players to take their time, search every corner and uncover the many secrets hidden across its islands.


The biggest strength of Gecko Gods is simply how enjoyable it is to play. Controlling the gecko feels fun throughout the adventure, helped greatly by the freedom of movement. The ability to climb almost every surface allows exploration to feel natural and rewarding, whether scaling walls, traversing ceilings or searching for hidden areas. The game constantly encourages curiosity, and there is always the feeling that something interesting might be waiting just out of sight.

The scenery is another major highlight. Gecko Gods presents a vibrant and attractive world that is enjoyable to spend time in. Exploring the various islands, ruins and caves is consistently engaging, and the world itself feels interesting from start to finish. Sailing between islands on a small wooden boat helps break up the gameplay and provides access to new locations filled with secrets to discover.


Collectables play a significant role in the experience. Relics can be found hidden throughout secret areas across the islands, while insects can be collected by dashing into them and adding them to a growing collection. Players can also smash objects with a dash attack to earn currency, which can then be spent on cosmetic options. These additional activities give players plenty of reasons to thoroughly explore every location.

The puzzle design deserves praise as well. This is a solid little puzzle adventure that understands how to challenge players without becoming frustrating. The puzzles are just difficult enough to require some thought, but never so demanding that progress becomes irritating. As a result, solving them remains satisfying throughout the game's relatively short running time.


There are also some nice visual touches. As the gecko takes damage, its colour changes to reflect its condition. Take too much damage and its tail can even fall off. Thankfully, the tail regenerates over time, keeping the mechanic light-hearted and in keeping with the game's charming presentation.

While Gecko Gods gets a lot right, it does have a few issues. The biggest problem comes from the climbing system. Because the gecko can move across so many different surfaces, controls can sometimes become confusing. Depending on the surface being climbed and the angle of the third-person camera, movement can feel inverted, making certain sections more awkward than they should be.


Navigation can also become a challenge for the wrong reasons. Although the environments are vibrant and visually appealing, many of the structures and landscape features look quite similar. This makes it easy to get turned around while exploring and can occasionally make it difficult to remember where you have already been.

The game's length may also disappoint some players. The main story can be completed in around four to six hours, with full completion taking a little over seven hours. While the adventure remains enjoyable throughout, there is not a great deal of replayability once everything has been found and completed. At around £16.75 on Nintendo Switch, the price feels a little high for the amount of content available.


Gecko Gods is a fun, straightforward puzzle adventure with an adorable main character, enjoyable exploration, challenging but fair puzzles and nice clear graphics. Despite some occasional control frustrations, similar-looking environments and a lack of replayability once completed, it remains an entertaining experience that is easy to recommend to fans of relaxed exploration games.

Score: 7.5 out of 10

Out Now on Switch


9 Jun 2026

REVIEW: Sudden Strike 5 (2026 Video Game) on PlayStation 5


Review by Jon Donnis

Sudden Strike 5 arrives on PS5 as a large scale real time tactics experience set firmly in the Second World War, pushing players into sprawling battlefield scenarios where timing, positioning and planning matter just as much as raw firepower. Built around a campaign spanning 25 missions across Europe and North Africa, it offers a sizeable package, backed by more than 300 units and a focus on layered strategic options. On paper, it is the kind of game that rewards patience and careful thought, with every engagement designed to feel like a puzzle of movement, supply lines and opportunity.


One of the game’s clearer strengths is how it leans into moment to moment battlefield storytelling.

"Somewhere near Remagen, Germany

We’ve just taken the bridge at Remagen, made a breakthrough they never saw coming. Speed was our ally. The day was chill, no snow luckily, but nevertheless our breath was forming clouds in the crisp air. And yet, we took to action, flanked their Pak 40 positions with our Shermans, locked down the east bank with a barrage by 75mm M1 Howitzer and pushed forward before they could react.

The whole thing was wired to blow, but we moved too fast. They didn’t have time. This wasn’t about firepower, but timing. Planning. Discipline. Every move counted, and we made it to the other side! This could well be the beginning of the end for this gruesome war."


In terms of gameplay depth, there is plenty to appreciate for genre veterans. The sheer variety of units, from Sherman tanks and T 34s to German Messerschmitt fighters, gives battles a broad tactical palette. Capturing and holding key points such as depots and rail stations adds an extra layer of decision making, while commander abilities allow for small but meaningful shifts in strategy. The camera flexibility also helps, allowing a wider strategic overview or a closer look at frontline engagements, which suits the scale the game is aiming for.


The problems begin when the game asks too much of the player too quickly. The tutorial is limited, and the learning curve is steep enough that newcomers are likely to feel lost within the first few missions. Rather than easing players into its systems, it assumes familiarity with the series and with RTS conventions more broadly. This makes the opening hours feel more like trial by fire than structured learning, which can be off putting for anyone without prior experience in the franchise. On top of that, the visual presentation struggles to justify its price point, with graphics that feel underwhelming for a modern £45 release on PS5.


Ultimately, Sudden Strike 5 is a demanding and intricate RTS that clearly knows its audience. It is detailed, methodical and often rewarding when everything clicks, but it is also unwelcoming to anyone outside its established player base. The complexity is part of its identity, yet it comes at the cost of accessibility. For experienced RTS players, there is likely a deep and challenging system to master here, but for newcomers it can feel overwhelming and poorly introduced. As a result, it lands at a 6.5 out of 10, interesting in design, but difficult to fully embrace.

Out Now for £44.99 on PS5


9 May 2026

REVIEW: Romancing SaGa-Minstrel Song-Remastered International (Video Game on Nintendo Switch)


Review by Jon Donnis

A role-playing game that refuses to hold your hand can feel refreshing in a way most modern releases no longer risk. Romancing SaGa Minstrel Song Remastered International on the Nintendo Switch leans into that philosophy completely. It expects patience, experimentation and a willingness to get lost. Sometimes literally. That will either feel exciting or exhausting depending on what you want from an RPG.

Originally released as a PlayStation 2 remake of the 1992 Super Famicom title, this remastered version by SQUARE ENIX and Red Art Games brings the cult classic to a new audience with upgraded visuals, gameplay refinements and added French, German, Italian and Spanish text localisation options. The ability to switch between Japanese and English voice acting is also included, which long time fans will appreciate.


From the opening music alone, the game sets a theatrical and slightly surreal tone. Mardias feels ancient, mysterious and unpredictable. The story revolves around scattered Fatestones and the return of long sealed evil gods, but the narrative is not really the focus. The real emphasis is the path you choose to take through it.

The free scenario system remains one of its most distinctive features. You select one of eight protagonists, each with their own background, motivations and starting circumstances, then explore a world that rarely guides you in a straight line. It creates a genuine sense of adventure that many modern RPGs struggle to replicate. You are not simply moving from objective to objective. You are exploring, experimenting and sometimes walking into situations you are not ready for.

That freedom is both its greatest strength and its biggest weakness.


There is real satisfaction in slowly learning how everything works. The combat system, built around Glimmer and Combo mechanics, has considerable depth. Learning abilities during battle feels rewarding, and linking attacks between party members can turn difficult encounters into something far more dynamic. Battles demand attention and planning rather than repetition.

At the same time, the game can feel deliberately unclear. Quest progression is often vague, and there are moments where direction is almost entirely absent. It is easy to spend long stretches unsure whether you are progressing correctly. Some players will find that liberating, others will find it frustrating.


Progression can also be slow. Grinding is part of the experience, and difficulty spikes appear without warning. The game does not adjust itself to your readiness. It will punish poor preparation and force you to rethink your approach. There is a deliberate old school harshness to its design that can feel tiring during longer sessions.

Even so, there is a strong sense of charm running through the whole experience. The visual presentation holds up well thanks to the remaster, with stylised character models and colourful fantasy environments that suit the tone. Performance on Switch is stable in both docked and handheld play.


The soundtrack is another highlight. Several tracks stay with you long after playing, particularly the opening theme, which gives the game a strong sense of scale and identity. Voice acting is solid in both language options, even if it occasionally feels uneven by modern standards.

What stands out most in Romancing SaGa Minstrel Song Remastered International is how uncompromising it remains. Many modern RPGs are built to smooth over friction and keep players constantly moving forward. This game does the opposite. It slows you down, confuses you, challenges you and sometimes frustrates you. When it clicks, though, it becomes deeply absorbing.


It is not a game for everyone. If you prefer clear direction and steady progression, it will likely feel rough. If you enjoy experimentation and systems that do not immediately reveal themselves, there is a lot to dig into here.

Romancing SaGa Minstrel Song Remastered International preserves the identity of a cult classic while making it accessible to a wider audience. It is still tough, still uneven in places, and still unapologetically old fashioned, but it also offers a level of freedom and personality that few RPGs match.


A difficult but fascinating RPG that rewards patience and curiosity with a long, memorable journey.

7 out of 10.

Out Now on Nintendo Switch





14 Oct 2025

REVIEW: Sonic Wings Reunion (2025 Video Game) - For Nintendo Switch

Sonic Wings Reunion

Review by Jon Donnis

There's something oddly comforting about a game that still looks and feels like it just rolled out of a 90s arcade cabinet. Sonic Wings Reunion, or Aero Fighters Reunion if you prefer the Western name, is exactly that. A throwback to the days when your job was simple: fly up the screen, shoot anything that moves, and try not to blink.


I'll admit, as someone who sank hours into the SNES version back in the day, as well as spending a fair wodge of coin in the arcade game, firing this up gave me that instant jolt of nostalgia. The pixel art isn't trying to impress anyone, and maybe that's what I like about it. It's rough in places, sure, but it's faithful to what those games looked like. You can almost hear the hum of an arcade cabinet behind it.


To its credit, there's a decent amount packed in. You've got more than eight characters, each flying their own aircraft with little quirks, and eight stages that whisk you around the world in rapid bursts of colour and chaos. 

The local co-op is still a joy, especially if you've got someone who remembers how to weave through a wall of enemy fire. And the Tate Mode, where you can flip the screen into a proper vertical setup, is a thoughtful touch for purists.


But let's be honest, the price hurts. Somewhere between £25 and £33 for what's essentially an old-school shooter feels off. Nostalgia only stretches so far, and this one pushes it. The soundtrack doesn't help much either. It's serviceable, but there's not a single tune that sticks. You'll hear it once and forget it ten minutes later.

That said, I still found myself having a good time. Maybe that's habit talking, maybe it's comfort. There's something satisfying about that familiar panic when the screen floods with bullets and you somehow scrape through untouched. It's not thrilling in a modern sense, but it scratches a very specific itch.


Sonic Wings Reunion isn't going to win over anyone new, and maybe it doesn't care to. It feels made for the people who were there the first time round. I can't quite decide if that's charming or lazy, but it works well enough.

Score: 7 out of 10.

Out Now on Nintendo Switch

22 Sept 2025

REVIEW: GUNNAR Optiks’ White Wolf and Ciri Glasses - Bringing The Witcher World to Life

Review by Jon Donnis

Getting to try GUNNAR's new Witcher Collection felt like stepping into a small corner of Geralt's universe without leaving my desk. I spent most of my time with the White Wolf frames and they're every bit as striking as the name suggests. The brushed nickel aviator design has a cool, muted sheen that avoids looking flashy, while the leather-wrapped temples add a rugged texture that fits the Witcher theme. The Wolf School emblem is etched just deeply enough to catch the light if you tilt your head, a quiet nod to fans who will recognise it straight away.


Comfort is always the question with metal frames, and these passed with ease. The stainless steel build feels strong but light, spring hinges give a bit of flex, and the fit stayed secure without squeezing even after a full day of use. GUNNAR's patented lenses have a slight amber tint that takes the edge off blue light from screens, and the barely noticeable 0.2 diopter boost makes text look that bit sharper. There is also the "sun" version, which has the blue lens, which is what I tried, these have the same benefits as the amber lens. After hours of writing and a late-night gaming session, my eyes felt less dry and tired than usual. Fingerprints were easy to wipe away thanks to the G-Shield coating, and glare was minimal even under bright lights.


Alongside the White Wolf is the Ciri frame, aimed more towards women but stylish enough for anyone who prefers a softer shape. It swaps the aviator look for a round brushed-gold frame wrapped in leather, with temples marked by a delicate sword motif inspired by Ciri's blade, Zireael. The result is equal parts elegance and edge, regal and rebellious in a way that suits the character perfectly.


Both pairs come with thoughtful extras: a weathered leather-style case embossed with Witcher symbols, a collector's cloth, and a matching pouch that make the set feel special right out of the box. After testing the White Wolf, I can say these aren't just themed merchandise. They're well-made, genuinely comfortable glasses that cut blue light and carry just enough Witcher lore to make everyday screen time feel like a small adventure.

GUNNAR Optiks' never seem to fail with their glasses, it is no wonder that major gaming developers are desperate to collaborate with them.

A massive thanks to GUNNAR Optiks' for providing a pair of the The White Wolf glasses for me to try out.



31 Aug 2025

REVIEW: Metal Gear Solid Delta: Snake Eater (2025 Video Game) - On Playstation 5

Review By Jon Donnis

Metal Gear Solid Delta: Snake Eater arrives on PlayStation 5 with a weighty legacy on its shoulders. The 2004 original was not only a fan favourite but also the first story chronologically in the Metal Gear saga, setting the stage for everything that followed. Set in 1964 at the height of Cold War paranoia, you step into the boots of FOX operative Naked Snake, tasked with extracting a Soviet rocket scientist, dismantling the nuclear superweapon Shagohod, and facing off against his mentor turned traitor, The Boss. It's a tale of betrayal, loyalty and politics, wrapped in Kojima's familiar mix of high drama and eccentric detail.


At its core, Delta is faithful to what Snake Eater already was. You sneak through jungle and industrial environments, avoid guards and traps, and scavenge weapons and gadgets to survive. The survival mechanics return, where treating cuts, bruises and bullet wounds becomes part of the immersion. In fact, this time, Snake's injuries leave permanent marks, scars that stay with him throughout your playthrough. The camouflage system has been given an extra layer too, with mud, dirt and falling leaves sticking to his gear and leaving him battered and worn as the mission drags on. The Survival Viewer reflects all of this in vivid detail, and the presentation is undeniably impressive.

Delta also caters to both newcomers and veterans with two styles of play. The "New Style" borrows from modern action games with contemporary controls and a free camera, while the "Legacy Style" keeps the fixed camera angles and systems from the original, a nostalgic nod for long-time fans. Even the odd little "Snake vs Monkey" mini-game makes its return on PS5, a quirky reminder of the series' playful side.


The problem, though, is that for all the polish, nothing feels truly new. Underneath the shiny coat of paint, this is still very much a 2004 game, and in 2025, that shows. Some may see that as a positive, after all, it preserves the original vision, but others will feel short-changed. With a 90GB install size and a £60 price tag, it's hard not to question whether this is a remake in spirit or more of a remastered cash grab.

To be fair, Delta is the best way to experience Snake Eater today if you've never played it before. It looks stunning, the mechanics feel tighter, and the atmosphere holds up. But if you already loved the original, you may be left wishing for something braver, something that truly reimagined the game rather than just dressing it up.


I'd call it a good but safe update, one that plays well and respects the source material, but ultimately feels dated. For me, it lands at a 6 out of 10. A solid experience, but not the fresh take many of us were hoping for.