Showing posts with label physics. Show all posts
Showing posts with label physics. Show all posts

7 Sept 2026

REVIEW: Shoe it All! (2026 Video Game) - on Xbox


Review by Jon Donnis

There is something wonderfully ridiculous about sitting on a swing and launching shoes at targets, yet somehow, Shoe it All! turns that simple idea into an entertaining little physics puzzle game.

You play as Lace, an angsty teenager with a pile of shoes and a determination to challenge anyone trying to tell them what to do or who to become. The setup is simple, but thankfully, so are the controls. You push left and right to build momentum on the swing, then kick off and launch your shoe towards the target. Getting your aim and timing right is crucial, and when everything comes together, landing the perfect shot is genuinely satisfying.


The physics are a big part of what makes the game enjoyable. Not every throw goes according to plan, and that is often where some of the best moments come from. Shoes can bounce in unexpected directions, shots can go horribly wrong and you can occasionally stumble across an accidental solution. Rather than making failure frustrating, the game manages to make those mistakes part of the fun.

As you progress, the levels become increasingly challenging, introducing new obstacles and mechanics that force you to think more carefully about your shots. The game does a good job of taking its basic idea and gradually building upon it, while the multiple solutions available on some puzzles encourage experimentation.


Visually, Shoe it All! is a particularly attractive little game. It has a unique art style that immediately gives it an identity, with its comic-inspired world and memorable characters helping it stand apart. It looks bright, energetic and suitably playful, which fits the game's personality perfectly.

The soundtrack is another highlight. The high-energy punk rock music is a great match for the game's attitude and gives the experience plenty of energy. It is one of those soundtracks that feels like an important part of the overall package rather than something simply playing in the background.


There are more than 65 handcrafted levels in the full game, along with nearly 200 collectible stickers to find and add to your journal. There are also secret challenges and hidden bonus levels.

This extra content is particularly important because the main game is relatively short. You can work your way through the levels fairly quickly, so anyone expecting a lengthy puzzle adventure may be left wanting more. However, completing the levels is only really the beginning if you want to see everything Shoe it All! has to offer.

Trying to achieve maximum points, hunting down secrets, collecting all of the stickers and working towards completing all of the achievements gives you plenty of reasons to return to previously completed levels.


There are also occasions where it is not immediately obvious what you are supposed to be aiming for. Some levels can initially leave you wondering what the game expects you to do, although you will soon figure things out as you experiment with the mechanics. Given how much the game encourages creativity and different approaches, this is not necessarily a bad thing.

Ultimately, Shoe it All! succeeds because it keeps things simple. There is a fun central mechanic, the levels gradually become more challenging and the physics provide enough unpredictability to keep even failed attempts entertaining. It is the sort of game you can pick up, play for a while and put down again without needing to commit to a huge adventure.


At £6.99 in the UK, it is also an easy game to recommend if you enjoy simple puzzle experiences. It is quick, addictive and has enough collectibles, secrets and achievement hunting to provide some worthwhile replayability once you have completed the main levels.

The biggest disappointment is simply that there isn't more of it. Once you have completed the levels, found the collectibles and unlocked the achievements, there is little reason to keep returning. Hopefully, the developers will release updates with more levels in the future, because the core gameplay is certainly good enough to support them.



Shoe it All! is a fun, charming and occasionally hilarious physics puzzle game. It may not last particularly long, but the combination of satisfying throws, unpredictable failures, creative solutions, secrets and collectibles makes the journey enjoyable while it lasts.

For £6.99, there is little reason not to give it a go if you like simple puzzle games with a quirky personality.

I score Shoe it All! a solid 7 out of 10.

Out Now on Xbox


25 Jun 2026

REVIEW: Tilt It! Golf (2026 Video Game) - on PC Steam


Review by Jon Donnis

Tilt It! Golf from Untold Tales is a 2026 physics-based mini golf game on PC via Steam that attempts to shake up the genre by removing the traditional swing entirely. Instead of striking a ball, players tilt the entire course, guiding it through gravity, momentum and precision-based movement towards the hole. With 300 levels spread across 15 distinct biomes, each introducing small twists and increasing challenge, it is built around quick retries, instant restarts and chasing near-perfect runs across bite-sized stages.


On paper, there is plenty to enjoy. The core idea is fun in short bursts, with the physics system doing most of the heavy lifting in terms of entertainment. The game looks clean and appealing, and the sheer number of courses gives it a sense of scale that suits its replay-focused structure. With 300 holes and a steady rise in difficulty, there is a consistent stream of new obstacles, trick shots and hazard-based puzzles to work through. It is also clearly designed for accessibility and quick play sessions, with instant restarts making it easy to jump straight back in after a failed attempt without any friction.

Where it starts to struggle is the platform shift. This feels very much like a mobile-style experience brought over to PC, and that mismatch becomes hard to ignore. The tilt controls, which would likely feel intuitive on a phone, do not translate smoothly to keyboard input on a screen. 


Instead of feeling natural, it becomes awkward and slightly disconnected from the action. That disconnect is made worse by the visual motion, which in this case quickly triggered motion sickness after only a few minutes of play. What should be a relaxing, pick-up-and-play puzzle experience instead becomes difficult to sustain for long sessions on PC.

There is still an interesting idea buried in the design. The concept of tilting entire environments to guide a ball through carefully crafted obstacle courses has clear potential, and the structure of 300 levels across 15 biomes shows ambition in keeping players engaged over time. But on PC, the control scheme and sensory experience undermine what the game is trying to achieve. It is easy to imagine this working far better on a phone, where touch and tilt inputs would feel more natural and immediate.


Tilt It! Golf is ultimately a game caught between platforms. As a PC release, it feels compromised, not quite comfortable to play and, for some, difficult to tolerate for long. As a mobile experience, it is easier to picture it landing more successfully. On Steam, however, it struggles to justify extended play despite its content-rich design and low price. Score on PC: 5 out of 10.

Out Now