5 Nov 2025

REVIEW: Lumo 2 (2025 Video Game) - A Bright, Brutal Love Letter to Retro Platforming

Lumo 2

Review by Jon Donnis

Lumo 2 from "Triple Eh? Ltd" is a bold throwback to the home computer era, the kind of game that proudly wears its love for the Amiga and Commodore 64 on its sleeve. It's charming, colourful, and often clever. It's also infuriatingly tough. This is a sequel that remembers exactly what made old-school puzzle-platformers so rewarding, and at times, so punishing.


The world of Lumo 2 unfolds as a labyrinth of interconnected rooms, each a self-contained challenge that blends careful timing with sharp puzzle-solving. One moment you're dodging collapsing floors and moving platforms, the next you're scratching your head over switches, keys, and obscure routes. The satisfaction of finally cracking a tricky setup never gets old, and the controls, while not perfect, are crisp enough to make success feel earned.

Visually, it's a delight. Bright, detailed environments shimmer with nostalgic flair, and the soundtrack nails that balance between retro charm and modern polish. You'll find sly nods to the '80s and '90s tucked into the design, from the mini-games inspired by arcade classics to the hunt for hidden cassette tapes and collectible ducks. It's a game that clearly wants you to slow down and explore every corner, rewarding curiosity with tiny bursts of joy.


Still, Lumo 2 doesn't always play fair. Some jumps feel just slightly off, and a few of the puzzles cross the line from challenging to outright cruel. The collision detection can be a little too precise, leaving you cursing at falls that never felt like your fault. And while that might be the point for those craving an authentic retro challenge, even seasoned players will find themselves grinding their teeth now and then.

Despite its flaws, there's something deeply satisfying about Lumo 2. It's an unapologetic nod to an era when patience, timing, and a little stubbornness were part of the fun. For players raised on Amigas, Spectrums, or the early PC scene, it's a heartfelt return to form. For everyone else, it's a reminder of why those old games mattered in the first place.


Lumo 2 is tough, nostalgic, and full of heart. It's not for everyone, but those who stick with it will find plenty to love. A solid 7 out of 10 for old-school fans who like their puzzles punishing and their platforming pure.

Out Now on Xbox


3 Nov 2025

REVIEW: Chickenhare and the Treasure of Spiking-Beard (2025 Video Game) - On Xbox

Review by Jon Donnis

There's something refreshingly old-school about Chickenhare and the Treasure of Spiking-Beard. Developed and published by N-Zone, this bright, energetic adventure takes its cues from classic platformers while building on the whimsical world of the Chickenhare film and comics. The result is a cheerful romp across colourful kingdoms, packed with puzzles, light combat and the kind of charm that only a talking chicken-rabbit hybrid can deliver.


The story follows Chickenhare and his trusty companions, Abe and Meg, as they race to find seven mystical crystals before the dastardly Spiking-Beard plunges the kingdoms into chaos. It's a familiar "save the world" setup, but the game's warmth and humour keep it from feeling stale. From the lively dialogue to the wonderfully animated cutscenes, everything here feels designed with younger players in mind, yet polished enough that parents won't mind joining in.

What makes the game shine is its trio-based gameplay. You'll constantly swap between Chickenhare, Abe and Meg, each with unique abilities that keep things varied. Chickenhare can glide using his ears, Abe smashes obstacles with his shell, and Meg brings a burst of martial arts flair. The swapping system works beautifully, creating a smooth rhythm between exploration, puzzle-solving and combat. It's surprisingly satisfying to master, and the controls are responsive enough to make even tricky sections feel fair.


Visually, this is one of the better-looking family titles on Xbox this year. Each world bursts with colour and personality, from the golden glow of Featherbeard's Castle to the eerie depths of Demon's Hole. The blend of 2D side-scrolling and full 3D exploration gives the game a playful cinematic flair. The camera transitions are handled neatly, with the shifts in perspective adding depth rather than confusion.

The puzzles, too, deserve credit. They strike a nice balance, challenging enough to make young players think without ever tipping into frustration.


Still, while Chickenhare and the Treasure of Spiking-Beard is brimming with heart, it's not without its limits. Older players might find the challenge level a bit too gentle, as combat and platforming rarely punish mistakes. This is very much a game for children and early teens, and while there's enough polish to keep grown-ups entertained, veterans of the genre will breeze through it.

Despite that, it's hard to hold a grudge against something so cheerful. The combination of character-switching, smart level design and light humour makes for a thoroughly enjoyable experience. It's a perfect introduction to the action-adventure genre for younger gamers and a charming nostalgia trip for anyone who grew up on platforming classics.


Chickenhare and the Treasure of Spiking-Beard may not reinvent the genre, but it delivers exactly what it promises: fun, family-friendly adventure with style and heart. Fans of the 2022 film or Chris Grine's original graphic novels will find plenty to love here.

Verdict: 7.5/10 – A delightful, easy-going adventure that soars on charm and colour, even if it plays things a little too safe for older players.


1 Nov 2025

REVIEW: Simon the Sorcerer Origins (2025 Video Game) - On Xbox

Review by Jon Donnis

Three decades after Simon first insulted a goblin and bumbled through a magical world of sarcasm and spells, Simon the Sorcerer Origins proves that a classic can find new life without losing its soul. Developed by Smallthing Studios and published by ININ Games, this prequel takes us back to the weeks before the 1993 Amiga adventure, showing how the world's most reluctant sorcerer began his journey.


From the opening scene, it feels like coming home. The humour is unmistakably Simon, dry, biting, and perfectly British. Chris Barrie returns as Simon's voice, and hearing him slip effortlessly back into character is a joy. His timing is spot-on, and every line lands with the kind of warmth and wit that made the original such a cult hit.

The hand-drawn art style is gorgeous. It's full of detail and personality, with lush backdrops and expressive characters that look straight out of a storybook. There's something lovely about seeing a modern game embrace traditional animation in this way, and it gives every frame a touch of charm. The world feels alive, packed with odd wizards, talking beasts, and peculiar devices that constantly draw your eye.


In terms of gameplay, this is pure point-and-click comfort. The puzzles are cleverly designed, often testing both your logic and your patience. Some of them are tricky enough to make you question your intelligence for a while, but the sense of reward when you finally figure things out is exactly what you want from this kind of game. The dialogue and item combinations keep things light, and you can tell the team had fun writing all the absurd scenarios Simon finds himself in.

That said, playing on Xbox takes a bit of getting used to. The controls work fine, but it's hard to shake the feeling that this sort of game still feels best with a mouse. Navigating menus or interacting with smaller items can be fiddly with a gamepad, though switching between control options is quick enough. On the positive side, playing on a big TV really shows off the artwork and helps you get lost in the world.


If there's one thing that might test your patience, it's the puzzle difficulty. A few of them border on obscure, and the temptation to reach for an online guide is always lurking. But if you can resist that urge, the satisfaction of solving everything on your own is worth the effort.

Simon the Sorcerer Origins is a fine example of how to revive a classic properly. It doesn't try to reinvent what made the original special. Instead, it leans into its roots with care, delivering a funny, clever, and beautifully drawn adventure that feels both nostalgic and fresh. For fans of the series, it's everything you'd hope for. For newcomers, it's a charming introduction to one of gaming's great comic heroes.

A well-earned 9 out of 10. Here's hoping Simon's next spell isn't too far away.



27 Oct 2025

REVIEW: Fast & Furious: Arcade Edition (2025 Video Game) - For Xbox

Review by Jon Donnis

Fast & Furious: Arcade Edition delivers exactly what its name promises. This is the arcade experience brought straight into your living room, full of high-speed racing, over-the-top stunts, and explosions that make no sense in the real world. GameMill Entertainment has kept it simple and focused, which is both the game's biggest strength and its main limitation.


From the moment you start, it is clear this is a pick-up-and-play experience. There is no long tutorial, no narrative distractions, no slow grind through car tiers. You choose a vehicle, step on the accelerator, and race through cinematic tracks packed with shortcuts, hazards, and the occasional missile strike. It captures the thrill of arcade racing perfectly.

The positives are immediate. The full arcade version is faithfully ported to Xbox. If you have played the original, you will recognise every element of its fast, frantic style. Eight licensed cars, including the Dodge Charger and Shelby GT500, handle well enough to feel satisfying while still prioritising fun over realism. Split-screen multiplayer brings a nostalgic competitive edge, allowing two players to race side by side in the same room.


However, the simplicity also exposes its flaws. With only eight cars and six tracks, there is little variety. Everything is unlocked from the start, which delivers instant gratification but removes the sense of achievement that unlocks usually provide. The handling is exaggerated and sometimes absurd, which will delight fans of arcade chaos but frustrate anyone looking for a more precise driving experience.

The game also lacks additional modes or online play, meaning it does not offer much longevity beyond the initial thrill. The bonus objectives are fun for a short time but do not significantly extend gameplay.


Fast & Furious: Arcade Edition is a game that works or fails entirely based on expectations. If you want a deep, realistic racing simulator, it is not for you. If you are after a straightforward, high-octane arcade rush that can be enjoyed in short bursts, it is an excellent choice.

Having enjoyed the arcade original, I found this console version captures the same immediate fun. It is loud, fast, and shallow, but deliberately so, and that is part of its charm. I score Fast & Furious: Arcade Edition a solid 7 out of 10.

Out Now on Consoles

25 Oct 2025

REVIEW: Hot Wheels Let’s Race™: Ultimate Speed (2025 Video Game) - On Xbox

Hot Wheels Let’s Race: Ultimate Speed

Review by Jon Donnis

Hot Wheels Let's Race: Ultimate Speed from Bamtang Games and GameMill isn't trying to be the next Forza or Gran Turismo. It's loud, colourful, and proudly aimed at the younger crowd who already adore the Netflix series it's based on. And in that regard, it mostly succeeds.


The first thing that hits you is how slick everything looks. The bright, looping tracks feel like they've been pulled straight off a living room carpet and dropped into a video game. Each course pops with colour, wild shapes, and over-the-top jumps that make even adults grin the first few times around. The cars themselves, from classics like the Super Twin Mill to the daftly charming Duck N' Roll, look fantastic and all have their own distinct handling quirks. It's the kind of game where even just picking your vehicle feels fun.

The handling is pure arcade. You'll be drifting around corners with ease, collecting flames, and boosting through loops before you know it. It's very forgiving, which makes sense given the target audience, but there's still a nice sense of speed and flow once you get the hang of it. Boss battles are a neat surprise too, especially when you're racing a giant cobra or dodging a fire-breathing dragon. They bring a bit of spectacle to the usual lap racing formula and help break up the action.


Track Builder mode is another highlight. It lets players create their own chaotic circuits filled with loops, jumps, and tight corners. It's not particularly complex, but it gives kids the freedom to make something that feels like their own. Add in four-player split-screen and you've got a setup that's perfect for family sessions, especially when siblings are involved.

Of course, it's not all perfect. If you're an older gamer hoping for a deep, skill-based racer, you'll be disappointed. The AI is simple, the challenges are fairly easy, and the whole experience is built to be accessible rather than demanding. There's also the fact that, outside of the Hot Wheels branding, it doesn't do much that's new. You've probably seen all these ideas before in other arcade racers, just dressed in different colours.


Still, that's not really the point. This is a kids' racer that does exactly what it sets out to do. It looks great, plays smoothly, and keeps little players entertained for hours. The £30+ price tag might raise an eyebrow for parents, but considering the quality and the tie-in appeal, it's hard to complain too much.

For younger players, Hot Wheels Let's Race: Ultimate Speed is fast, flashy, and genuinely fun. For everyone else, it's a charming but forgettable detour.

Score: 7/10


Out Now on Xbox, PS5 and Switch