Social Media - Follow, Like and Friend

17 Jul 2023

REVIEW: SpaceBourne 2 on PC (Steam)


Review by Jon Donnis
Time for another review, although as this is an Early Access Game, please keep in mind that it is not the finished article by quite a way.

SpaceBourne 2 is an "Open-world space simulator with RPG elements", the moment you start to play, you realise that this is a huge game with a lot of scope.

The game feels big, which is surprising considering it is an Indie game made by what I believe is a solo developer, so a huge task to take on for one person.


Let's take a look at the official blurb for the game.

"A single-player, open-universe RPG and third-person shooter game with an abundance of features, including role-playing, mining, trading, piracy, crafting, and deep exploration. The story picks up where it left off in SpaceBourne, but now the player's goal is to build a new empire in the galaxy, with the methods of doing so being completely up to the player.

In SpaceBourne 2, players are offered tens of thousands of diverse solar systems to explore. Each system has a unique structure, featuring different planets with varied surfaces and areas to discover. The locations, from the solar systems to the planets, are procedurally generated, ensuring that each system and planet is unique and has numerous points to explore.

SpaceBourne 2 boasts massive planetary surfaces, each with its own structure, climate, and gravity, as well as cities, villages, caves, outposts, and secrets to interact with. With tens of thousands of different planets available, players are given an unparalleled number of opportunities for exploration throughout the galaxy"

Straight away you will notice a problem with the game, that being it is too big, there is too much to do. Now usually that isn't necessarily a bad thing, but when a game is made by such a small studio with limited budget and resources, it leaves the game struggling to do everything right.


With that said, certain parts of the game have really high-quality graphics, in the ship, in space etc, everything looks great. There are some issues on planet surfaces, but they will be improved as the game is further developed.

The game looks decent, it plays ok, there are a lot of improvements that can and I am sure will be made, but for an early access game, it is impressive.

There some issues with the interface, sometimes can feel a bit too busy, a few bugs here and there, but are being fixed as quickly as possible.
Considering the price point of this (£16.75), it might feel a little expensive at first, but when you consider there are certain games that cost twice the price, are supposedly the finished article, but are nowhere near as playable as this, then you have to be impressed.

Some of the scaling/balancing feels a bit off, general economy-based things, or upgrading/levelling up the ship, there is a long way to go to fix everything, but for a start there is plenty to do, and although you might find yourself frustrated here and there, I would say the game is worth sticking at for now.


The Good
Considering this is made by a solo developer, everything looks great. The scale of the game feels huge, and although some planets are a bit scarce, over time these can easily be improved. Remember guys this is an early access game, so a finished article could be years away.

The Bad
There are plenty of bugs in the game, the balancing is off on many aspects, some issues exist with firing.

Overall
As this is early access, I won't give it a score, as that would be unfair, but if you are a fan of the genre, then really this is a game you should invest it, not just by purchasing it, but by getting involved in the community, watching the game grow, and helping point out any bugs.

This is a HUGE game, with unlimited potential. The fact that there is only one guy making this amazes me.

Definitely worth checking out at

No comments:

Post a Comment